Name: Defiler of Shadows
Rank:Artifact
Type: Shot Guns
Description:
when Sol was granted entrance into Black Sails he came across a proto type for a set of shotguns. With the guild masters permission Sol took the guns and perfected them along with adding some extra touches with the help of Ruvel, perfected the shotguns now fire a mixture of Sols Godslaying venom long with fire magic creating flaming toxic buckshot. These guns have a range of 20 meters or 60 feet and the shot travels at 18 m/s while doing 50% rank damage with each shot that connects while the poison in them leeches off 10 points of HP the following turn if the opponent was struck
Strengths:
-Sol keeps these shotguns in shadow portals so they are always with him and can be pulled out in the blink of an eye and they always seemed to find their way back to the shadows if sol drops them by accident or on purpose.
-at close and medium range these guns are very deadly able to deal massive injuries and poison the enemy as well as burn them
- Sol has the guns enchanted so he is the only one who can use them and they seemingly never run out of ammo
Weaknesses:
- for these guns to be effective sol needs to keep his enemys within close to medium distance at long range the guns lose effectiveness rapidly.
- other poison godslayers can eat the poison buckshot
-despite how the easy it is for Sol to obtain a new pair of shotguns from his shadow portals he can still be disarmed if the enemy is close enough to knock one or both of them from his hands.
-if the enemy is behind sol then they cannot be hit by the shots due to not being in the line of sight.
Abilities:
Passive-
- Sol cannot lose these guns since they instantly dissolve into shadow upon leaving his hands
- no one but sol can wield the shotguns since the moment they do they will just dissolve into uneatable unmoldable shadows that will fade away, they won’t even fire if the user isn’t sol.
Rank:Artifact
Type: Shot Guns
Description:
- Spoiler:
when Sol was granted entrance into Black Sails he came across a proto type for a set of shotguns. With the guild masters permission Sol took the guns and perfected them along with adding some extra touches with the help of Ruvel, perfected the shotguns now fire a mixture of Sols Godslaying venom long with fire magic creating flaming toxic buckshot. These guns have a range of 20 meters or 60 feet and the shot travels at 18 m/s while doing 50% rank damage with each shot that connects while the poison in them leeches off 10 points of HP the following turn if the opponent was struck
Strengths:
-Sol keeps these shotguns in shadow portals so they are always with him and can be pulled out in the blink of an eye and they always seemed to find their way back to the shadows if sol drops them by accident or on purpose.
-at close and medium range these guns are very deadly able to deal massive injuries and poison the enemy as well as burn them
- Sol has the guns enchanted so he is the only one who can use them and they seemingly never run out of ammo
Weaknesses:
- for these guns to be effective sol needs to keep his enemys within close to medium distance at long range the guns lose effectiveness rapidly.
- other poison godslayers can eat the poison buckshot
-despite how the easy it is for Sol to obtain a new pair of shotguns from his shadow portals he can still be disarmed if the enemy is close enough to knock one or both of them from his hands.
-if the enemy is behind sol then they cannot be hit by the shots due to not being in the line of sight.
Abilities:
Passive-
- Sol cannot lose these guns since they instantly dissolve into shadow upon leaving his hands
- no one but sol can wield the shotguns since the moment they do they will just dissolve into uneatable unmoldable shadows that will fade away, they won’t even fire if the user isn’t sol.
- Ability:
Name: Death Blossom
Rank: Ranks up with user (Caps at S)
Duration: 5 posts
Cooldown: 7 posts
Description: Sol will suddenly unleash a massive amount of shadows from his body before he will suddenly start to fire his shotgun as fast as he can striking all over with precision so he hits anything within his firing range and also poisoning anyone with the poison shrapnel. The shrapnel does50% Rank damage each turn for all that are in the 20 meters of the spread The poison will also leech 10 points of hp the following 4 turns along with the damage of the shot. The range of this spell is equal to the range of the guns which is 20 meters or 60 feet but this spell hits all around the user since they are firing 360 .the shots also fire at 18 m/s. what makes this deadly as well is that Sol can still move while using this but only at a walking pace
Strengths:
-Despite the fact the user is firing wildly their senses and spatial awareness is very accurate so every shot is accurate and not wasted
- this gun fires all around the user leaving almost no blind spots except below the user .
- this attack still poisons the enemy and will keep poisoning as long as the target is un the
Weaknesses:
-despite the fact that sol can move while firing its only a walking pace meaning enemys can run away from it if they are fast enough.
-other poison godslayers can eat the buckshot
- despite the fact this spell hits 360 around the user its range is still 20 meters around the user and movement speed is a slow walking pace. So its not hard to stay out of the radius.
- this spell can hit allies as well as enemys so the user must take caution.
- Ability 2:
Name: Shadow Shot
Rank: Ranks with user (Caps At A)
Duration: 5 posts
Cooldown: 7 posts
Description: this spell changes the ammo in the shotguns from poison and fire to pure shadow. The shadows still take the form of buckshot and have the same range of 20 meters and they move at 18 m/s . these shots do 50% of the users rank as damage (Capping at A) and they leave no mark to show the target was struck with the buckshot making it idle for Assassination
Strengths:
-this shot is perfect for night missions as most enemies cannot see the buckshot in pitch darkness.
- since this shot leaves no marks to indicate cause of death it is idle for assassination
Weaknesses:
-shadow slayers can eat the shadows
-if the target is behind sol they can’t be struck due to being out of the line of sight
- if the target is outside of 20 meters then the chance of being struck is slim