Fairy Tail RP

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    The Masked Guild

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    The Masked Guild Empty The Masked Guild

    Post by Admin 9th April 2013, 3:31 am

    Job: The Masked Guild
    Rank: A
    Player Requirements: A-Ranked Wizard(s) or above, or 2 B-Ranked Wizards 350 word per post requirement. Thread must be at least 40 posts long.

    Job Requirements: Stop the Mysterious "Masked Guild" from destroying Clover Town and reaching the Guild Masters Hall too start some real trouble! They've been bothering Clover Town for about a week now, and are now attempting to ransack the town on their way towards the Guild Masters Hall to steal sensitive documents and records for their own ends! Must defeat either "The Golden Legion" or "The Golden Sword of the Masked Guild" too cause the entire Masked Guild too retreat from Clover Town and abandon their mission.

    Job Location: Clover Town

    Job Description: In usually lucid Clover Town, everything has been thrown into an uproar as a guild, known as the "Masked Guild" has appeared and harassed the town for the past week. They've been attempting too gain access to the Guild Masters hall while session is not in progress in an attempt too get their hands on some sensitive plans too come, and records from the past. Who knows what it is they want, the location of where certain folk were sent for imprisonment? The next moves of the Legal Guilds? Only they know their own true motives. Who they are and who they serve is a mystery, and they're not talking. They are drapped in all black, with the exception of their masks which are an errie gold, in contrast too the all black attire, complete with cloaks that cover everything underneath their wearing from shoulder too below the knee.

    Enemies:
    Weak: Masked Initiate x10 (Not nearly as strong as the other members of the Masked Guild, they wear silver masks and attempt too surround their opponents due too their lack of raw skill and force. They come wielding spears, in all black cloaks with their silver masked hiding their features. They will attempt too surround their targets and destroy them quickly with their spears. They will go down with anything above B-Ranked hitting them and even C-Ranked magic will do above average damage. Roll "2 Damage die" per Masked Initiate Attacking you.  

    Normal: Golden Apprentices x5 (True members of the "Masked Guild", and wizards, their black cloaks and gold masks are symbolic. They wield large scimitars that allow them with their wide girth too swing them in a good area with each swipe. Roll "2 Damage Die" for each of their attacks. They have the ability too leap vast distances with a Telekinetic Jump. They will go down in 5 hits of B-Ranked or above damage, and 10 hits of C-Ranked damage. Anything below this won't do all that much damage too them, but it will still be effective somewhat. We're talking 20 hits of D-Ranked damage if you want too go that far.)

    Strong: The Gold Legion x5 (Wizards of the Guild, and higher ranked members of the "Masked Guild", they come wielding mighty bo staffs, tipped with gold and white rings welded into them that make clanging noises as they march. They specialize in Earth-Make, and Earth Manipulation magic. Their spells consist of slamming their staffs into the ground, and causing reactions from the earth, such as pillars rising from beneath their opponents, the ground splitting apart and creating 20 foot canyons for opponents too fall in, causing groups of 10 foot long and wide rocks too slice from the ground and levitate in the area before sending them slamming into their opponents. Their golden masks and black attire match perfectly with their golden staff and white and gold rings at the top. Their Earth magic deals A-Ranked damage and they roll "4 Damage Die" when casting any ability. Wind Magic will help you by redirecting a lot of their Earth attacks, and being able too float when the ground splits under you doesn't hurt either. Also if you're launched into the air by a pillar from underneath you, Wind will sure come in handy in mid-air. Takes 15 hits of B-Ranked damage or higher too bring them down, as they will defense themselves with Earth Magic, and Earth Walls at every turn.

    Boss: The Golden Sword of the Masked Guild (Standing in a completely gold cloak, and gold mask. Is their leader. He wields a gigantic, two handed scimitar of seemingly gold, with silver runic writing etched throughout it. He is a Requip wizard. He has three forms. The first, is golden armor, sparkling and thick platemail. The golden helmet glitters with a thin vision slit in it and wings. His gigantic scimitar remains in this form. His second form is similar golden plate mail, but it's seems more behemoth like with four golden wings that allow him too fly, as they flap constantly. The third and final form is Bushido like golden armor, etched here and there with silver. His weapon becomes a Katana, and his helmet is pure shinobi style, with a crescent golden moon sideways on top, and a mask of silver upon the face. He rolls "5 Damage Die" for A-Ranked Damage in his normal form with the gold cloak, gold mask, and single Zweihander scimitar. He rolls "6 Damage Die" A-Ranked, in the second, four winged form of his armor. He rolls "10 Damage Die" of S-Ranked damage in the final, Bushido Form of his armor after he Requips. His katana is blazing fast, and can Reflect Spells if he rolls a successful block against one of your spells. He requips through the forms at a shuffle every 5 posts, or into flying form if his enemies are aerial. He gets "5 Block Die" automatically each round. It takes a whopping 30 hits of B-Ranked damage or higher too bring this golden armored, requipping behemoth of a knight too his knees.)

    Reward: 25,000 Jewels, and Renowned Fame Within Clover Town.

      Current date/time is 5th November 2024, 12:54 am