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    Kenjutsu (剣術): Yonezu Style

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    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Strength of Hercules
    Position : None
    Posts : 106
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Kenjutsu: Yonezu Style
    Second Skill:
    Third Skill:

    Kenjutsu (剣術): Yonezu Style Empty Kenjutsu (剣術): Yonezu Style

    Post by Blank 16th September 2017, 3:52 pm


    Primary Magic: Kenjutsu (剣術): Yonezu Style
    Secondary Magic:
    Caster or Holder: Ancient Caster
    Description: Kenjutsu (which means "Sword Techniques") is for training a swordsmen in the use of actual sword techniques for combat, unlike that of Kendo (which means "Way of the Sword") is used more for a way of a meditative discipline. The training of Kenjutsu has many different sets of sword techniques but there were four sets that Yonezu has both learned and mastered. Then after learning them, he remade them within his own style and believe that the remaster sets are of those of the strongest among swordsmanship. The four set are; Three of the sets come from the 'Hyoho Niten Ichi Ryu' style. Tachi Seiho (太刀勢法): Twelve techniques with long sword, Kodachi Seiho (小太刀勢法): Seven techniques with a short sword, and Nito Seiho (二刀勢法): Five techniques with two swords corresponding to the five forms in the Water Scroll of the Go No Rin Sho. Key points, long sword being that of a katana and short sword being that of a Wakazashi. The fourth set being of common knowledge to swordsmen but many have found it hard to use and even worst to try an master; Battōjutsu (抜刀術): drawing blade technique.

    The remade and remastered four sets of 'Kenjutsu' that is labeled 'Yonezu Style' is used in combat to protect what the user deems to be right. The sword techniques of these four sets are all very dangerous and are double edged. Even as a master swordsman and one that has made these techniques must still keep in mind that they must be practiced at all times. So that way the swordsmen can keep their speed and power of the techniques at their prime. While making sure that no one is harmed that wasn't meant to be by any single technique. There are a few techniques that require no sword(s) to preform but they have no label due to how rare they are and the fact that each one comes with its own risk of using it. Yonezu nicknamed the rare techniques as the An'āmudo (アンアームド) set which simply means 'Unarmed'.
    Strengths:

    • Four completely different sets of Sword Techniques.
    • Rare unarmed sword techniques.
    • Enhanced body and mind for both during battle and while not battling.

    Weaknesses:

    • Cause harm to self or others, if the user was to mess up the stand or any of the movements of the techniques.
    • Knowledge of how the sets were before they were remastered, giving them more of a chance at how to defend against these techniques.
    • Without knowing swordsmanship one could never be able to use any of these techniques.
    • Unarmed techniques are extremely high risk to the point of costing one their own life.

    Lineage: Strength of Hercules
    Description: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength.
    Ability: 100% strength increase and 50% HP increase but less agility.  Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app.
    Usage: Passive

    Unique Abilities:

    • Passive: In kenjutsu, there is an important concept is that of the range that some label as 'zone'. The zone is the distance in which a swordsman can attack using only one movement and depends on many factors such as the reach of his weapon, the reach of his opponent's weapon, and each swordsman's level of mobility. While a longer weapon might grant greater reach, it also leaves more blind spots and openings in defense. This is done by applying all of the user's magic power to three things; hands, feet, and weapon.
      Long sword, Katana: Range of 3 meters, Speed of 1.5 meters per second.
      Short sword, Wakazashi: Range of 1 meter, Speed of .5 meters per second.
      Rank up, Both: Range increased by 2 meters, Speed of (range / by 2) meters per second.
    • Passive: In kenjutsu, there is an important concept of the act of cutting steel, which certain particularly skilled swordsmen were said to have mastered. The act is labeled as 'Zantetsu' and little due other swordsmen know that their weapon can cut though almost anything if they train hard enough. This is done by applying all of the user's magic power into the sharp edge of their weapon.
      D-rank, Can cut thought Wood
      C-rank, Can cut thought Stone
      B-rank, Can cut thought Steel (normal metals)
      A-rank, Can cut thought Orichalcum (mythical metals)
      S-rank, Can cut thought Diamond
      Note: This ability can cut through material, but not people's spells or armor, etc.
    • Active: In kenjutsu, there is a defensive move in which the user grasps of catches an enemy's blade with his bare hands. This move is called 'shirahadori' and is a difficult as well as acquires a lot of skill to preform. This is done by applying all of the user's magic power into the palm of their hands.
      Duration Instant, cooldown of 3 posts
    • Passive: In kenjutsu, there is only one thing that it shares in common with kendo. That would be the stance of standing still and gripping the sword with both hands. This gives the swing or slash with the sword to have much more damage then normal. Those it does make it much harder for the one using this stand to land a hit because once they move the stance is no longer there.
      Kendo stance gives 50% more physical damage to melee with sword only.


    List of Spells:
    Spell Template:
    An'āmudo (アンアームド):
    Tachi Seiho (太刀勢法):
    Kodachi Seiho (小太刀勢法):
    Battōjutsu (抜刀術):
    Evilish Frogs of the Month:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Spell Fusion Template:
    Nito Seiho (二刀勢法):


    Cloned Template, Edited Colors, Borrowed from MAI


    Last edited by Blank on 4th October 2017, 1:20 pm; edited 2 times in total


    _____________________________________________________________________________________



    Kenjutsu (剣術): Yonezu Style 42hKQJw

    EXP to Rank Up
    150 out of 1200
    Jobs
    1. Closed / 2. Closed / 3. Open
    4. Open / 5. Open / 6. Open
    D - 4 / C - 0

    Links
    Theme
    Leads to the Unknown
    Kenjutsu (剣術): Yonezu Style Images10

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Kenjutsu (剣術): Yonezu Style Empty Re: Kenjutsu (剣術): Yonezu Style

    Post by Jiyu Kazehime 3rd October 2017, 8:43 pm

    Heya Kitty here you already saw me on discord so I'm not even saying Jiyu. Now that my blind ass can see let's get you ready to chop thing's up! Grading is in this color~

    Blank wrote:

    Primary Magic: Kenjutsu (剣術): Yonezu Style
    Secondary Magic:
    Caster or Holder: Ancient Caster
    Description: Kenjutsu (which means "Sword Techniques") is for training a swordsmen in the use of actual sword techniques for combat, unlike that of Kendo (which means "Way of the Sword") is used more for a way of a meditative discipline. The training of Kenjutsu has many different sets of sword techniques but there were four sets that Yonezu has both learned and mastered. Then after learning them, he remade them within his own style and believe that the remaster sets are of those of the strongest among swordsmanship. The four set are; Three of the sets come from the 'Hyoho Niten Ichi Ryu' style. Tachi Seiho (太刀勢法): Twelve techniques with long sword, Kodachi Seiho (小太刀勢法): Seven techniques with a short sword, and Nito Seiho (二刀勢法): Five techniques with two swords corresponding to the five forms in the Water Scroll of the Go No Rin Sho. Key points, long sword being that of a katana and short sword being that of a Wakazashi. The fourth set being of common knowledge to swordsmen but many have found it hard to use and even worst to try an master; Battōjutsu (抜刀術): drawing blade technique.

    The remade and remastered four sets of 'Kenjutsu' that is labeled 'Yonezu Style' is used in combat to protect what the user deems to be right. The sword techniques of these four sets are all very dangerous and are double edged. Even as a master swordsman and one that has made these techniques must still keep in mind that they must be practiced at all times. So that way the swordsmen can keep their speed and power of the techniques at their prime. While making sure that no one is harmed that wasn't meant to be by any single technique. There are a few techniques that require no sword(s) to preform but they have no label due to how rare they are and the fact that each one comes with its own risk of using it. Yonezu nicknamed the rare techniques as the An'āmudo (アンアームド) set which simply means 'Unarmed'.
    Strengths:

    • Four completely different sets of Sword Techniques.
    • Rare unarmed sword techniques.
    • Enhanced body and mind for both during battle and while not battling.

    Weaknesses:

    • Cause harm to self or others, if the user was to mess up the stand or any of the movements of the techniques.
    • Knowledge of how the sets were before they were remastered, giving them more of a chance at how to defend against these techniques.
    • Without knowing swordsmanship one could never be able to use any of these techniques.
    • Unarmed techniques are extremely high risk to the point of costing one their own life.

    Lineage: Strength of Hercules
    Description: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength.
    Ability: 100% strength increase and 50% HP increase but less agility.  Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app.
    Usage: Passive

    Unique Abilities:

    • Passive: In kenjutsu, there is an important concept is that of the range that some label as 'zone'. The zone is the distance in which a swordsman can attack using only one movement and depends on many factors such as the reach of his weapon, the reach of his opponent's weapon, and each swordsman's level of mobility. While a longer weapon might grant greater reach, it also leaves more blind spots and openings in defense. This is done by applying all of the user's magic power to three things; hands, feet, and weapon.
      Long sword, Katana: Range of 3 meters, Speed of 1.5 meters per second.
      Short sword, Wakazashi: Range of 1 meter, Speed of .5 meters per second.
      Rank up, Both: Range increased by 2 meters, Speed of (range / by 2) meters per second.
    • Passive: In kenjutsu, there is an important concept of the act of cutting steel, which certain particularly skilled swordsmen were said to have mastered. The act is labeled as 'Zantetsu' and little due other swordsmen know that their weapon can cut though almost anything if they train hard enough. This is done by applying all of the user's magic power into the sharp edge of their weapon.
      D-rank, Can cut thought Wood
      C-rank, Can cut thought Stone
      B-rank, Can cut thought Steel (normal metals)
      A-rank, Can cut thought Orichalcum (mythical metals)
      S-rank, Can cut thought Diamond Please note this ability can cut through material, but not people's spells or armor, etc. If you wish it to have such an application we will have to edit it to be fair in that manner.
    • Active: In kenjutsu, there is a defensive move in which the user grasps of catches an enemy's blade with his bare hands. This move is called 'shirahadori' and is a difficult as well as acquires a lot of skill to preform. This is done by applying all of the user's magic power into the palm of their hands.
      Duration Instant, cooldown of 3 posts
    • Passive: In kenjutsu, there is only one thing that it shares in common with kendo. That would be the stance of standing still and gripping the sword with both hands. This gives the swing or slash with the sword to have much more damage then normal. Those it does make it much harder for the one using this stand to land a hit because once they move the stance is no longer there.
      Kendo stance gives 50% more physical damage to melee with sword only.



    List of Spells:
    Spell Template:
    An'āmudo (アンアームド):
    Tachi Seiho (太刀勢法):
    Kodachi Seiho (小太刀勢法):
    Battōjutsu (抜刀術):
    Evilish Frogs of the Month:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Spell Fusion Template:
    Nito Seiho (二刀勢法):


    Cloned Template, Edited Colors, Borrowed from MAI


    _____________________________________________________________________________________


    Kenjutsu (剣術): Yonezu Style Miku_chibi_by_kenneos-d4l2s2w

    Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM

    Blank
    Blank

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Strength of Hercules
    Position : None
    Posts : 106
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Kenjutsu: Yonezu Style
    Second Skill:
    Third Skill:

    Kenjutsu (剣術): Yonezu Style Empty Re: Kenjutsu (剣術): Yonezu Style

    Post by Blank 4th October 2017, 1:21 pm

    Edits have been made.


    _____________________________________________________________________________________



    Kenjutsu (剣術): Yonezu Style 42hKQJw

    EXP to Rank Up
    150 out of 1200
    Jobs
    1. Closed / 2. Closed / 3. Open
    4. Open / 5. Open / 6. Open
    D - 4 / C - 0

    Links
    Theme
    Leads to the Unknown
    Kenjutsu (剣術): Yonezu Style Images10

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Kenjutsu (剣術): Yonezu Style Empty Re: Kenjutsu (剣術): Yonezu Style

    Post by Jiyu Kazehime 4th October 2017, 4:26 pm

    Approved
    Spoiler:


    _____________________________________________________________________________________


    Kenjutsu (剣術): Yonezu Style Miku_chibi_by_kenneos-d4l2s2w

    Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM Kenjutsu (剣術): Yonezu Style H6NcPbM


      Current date/time is 5th November 2024, 7:56 am