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    Chaotic Magic

    Ruvel
    Ruvel

    Deceiving Spiritual Light


    Deceiving Spiritual Light

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    Lineage : Spiritual Light
    Position : God of Resilience
    Posts : 1376
    Guild : GM of Onyx Moon
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 3,757,396

    Character Sheet
    First Skill: Amma Olpirt Gah-l
    Second Skill: Light Demonslayer, 2nd Gen
    Third Skill:

    Completed Chaotic Magic

    Post by Ruvel 1st October 2017, 6:07 pm

    Job Title:
    Chaotic Magic

    Rank:
    B

    Player Requirements:
    jtmoney09, Ruvel, 8k words each, at least six rolls have to be done

    Job Requirements:
    Find clues as to why Liam's (jtmoney09) magic is wonky

    Job Location:
    Haunted Guild

    Job Description:
    Something has happened and Liam's magic has been affected, with a little snooping it seems the first clues seem to lay within the cursed lands within the haunted guild. The duo must head there and find the clues as to why the celestial mages magic isn't working like it should be.

    Enemies:

    Weak:
    x4 Cultists:
    These mages as slender plague ridden vassles of themselves after letting chaotic magic into their bodies. The magic they can use is venom and poison based aoe's even so they do 75% c rank damage, the poison and venom they use lasts 3 rounds and does 50% c rank damage per round. They are each armed with a melee weapon laced with poison, if the weapon hits it does the base of c rank damage the poison does an additional 50% damage for the next 2 rounds. Each cultist needs 4 hits to be knocked out.

    Normal:
    x2 Initiates:
    These mages are like the cultists that are seen before but there is more decay within them, their sunken eyes showing no life what so ever. The magic these individuals use is necromancy. They are able to sap 50% b rank mana and health from anyone they merely touch, in addition they are able to summon x3 ghouls each that do 75% b rank damage regardless on how they attack. Each initiate requires 6 hits to be knocked out, ghouls require 3 hits to be killed.

    Strong:
    x3 Dark Mages:
    These mages look like your everyday Dick and Jane, they have a symbol on their neck that showing where their allegiance stands. These people are second dark elementalists, there magic does B rank damage with an additional 50% b rank on top due to the death infused within it, when their magic hits it also siphons 10% of a person's mana and health. Each dark mage requires 6 hits to be knocked out.

    Boss:
    Teira Doppelgänger:
    This person leads from the shadows and for the moment will continue doing just that; they use illusion and summoning magic and for now will fight using a mirror image of any summon that is summoned against them regardless of who's summon it is. The summon will manage to do an additional 50% damage over what they could originally do. When the illusion of this person is at 25% health the illusion will shatter and it will almost feel like the air has lifted allowing the area to be searched for clues. The doppelgänger has 300hp.

    Reward:
    20'000 Jewel


    _____________________________________________________________________________________

    Chaotic Magic 59835_s
    On the battlefield various things are running rampant...
    Victory... Defeat... Hatred... Chance Luck... and
    Betrayal


    Golden Lacrima Ends: 17/01/2021
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    Guest
    Guest

    Completed Re: Chaotic Magic

    Post by Guest 1st October 2017, 6:25 pm


      Current date/time is 17th November 2024, 3:04 pm