Username: Shard
Secondary Magic Name: Cerberus Slayer
Evidence of Accomplishment: -
Description: The Cerberus slayer is a powerful lacrima forged from the soul of a guardian of the underworld, Child of echidna and Typhon. The Cerberus has three heads and as such its spells are based on threes. Unlike most slayers this does not use a conventional element and instead uses 'Soul'. The wielder can thus only eat non-magical sources of their element when they defeat an opponent. However, if an opponent uses a magic based on spirits then he can eat that. So for example, celestial spirits would suffer heavily against him. Spirits should remain where they are sent after all.
Soul magic in this case takes the form of water embodying the river styx. Unlike normal water it appears to be made of the spirits of the deceased and cannot be consumed by water slayers. Those touched by the water are said to have their souls diminished. Strangely, it doesn't cause physical wounds. For example, if the arm was hit enough to normally remove it then rather than removing the arm the arm becomes disabled as if its soul has somehow been removed.
As a slayer the user has the ability to consume their element. When they consume enough of an element they can get their equivalent of force commonly known as triforce. When in Triforce they are 'forced' into Asura form.
The user's spells are twice as effective against canine targets and spiritual targets. Thus it is quadruple effective against for example ghost dogs. It is also half as effective against felines.
The user also possesses an enhanced senses of smell and hearing, much like a canine. These are boosted by 30% though this can be used against the user.
They also receive a 30% boost to all physical stats (strength, speed, endurance, stamina etc)
They also receive a resistance to spirit based magic, such as that cast by celestial spirits.
However, the Cerberus slayer does have one particular weakness and that is music. Music playing will put the user into a drowsy state removing all of the buffs that the magic provides, preventing the use of its unique abilities (including the slayer related abilities like consumption and resistances), and halving the effect of its magic. Musical based attacks specifically designed to put a target to sleep or debuff them are twice as effective.
Strengths:
Weaknesses:
Abilities:
Spells:
Secondary Magic Name: Cerberus Slayer
Evidence of Accomplishment: -
Description: The Cerberus slayer is a powerful lacrima forged from the soul of a guardian of the underworld, Child of echidna and Typhon. The Cerberus has three heads and as such its spells are based on threes. Unlike most slayers this does not use a conventional element and instead uses 'Soul'. The wielder can thus only eat non-magical sources of their element when they defeat an opponent. However, if an opponent uses a magic based on spirits then he can eat that. So for example, celestial spirits would suffer heavily against him. Spirits should remain where they are sent after all.
Soul magic in this case takes the form of water embodying the river styx. Unlike normal water it appears to be made of the spirits of the deceased and cannot be consumed by water slayers. Those touched by the water are said to have their souls diminished. Strangely, it doesn't cause physical wounds. For example, if the arm was hit enough to normally remove it then rather than removing the arm the arm becomes disabled as if its soul has somehow been removed.
As a slayer the user has the ability to consume their element. When they consume enough of an element they can get their equivalent of force commonly known as triforce. When in Triforce they are 'forced' into Asura form.
The user's spells are twice as effective against canine targets and spiritual targets. Thus it is quadruple effective against for example ghost dogs. It is also half as effective against felines.
The user also possesses an enhanced senses of smell and hearing, much like a canine. These are boosted by 30% though this can be used against the user.
They also receive a 30% boost to all physical stats (strength, speed, endurance, stamina etc)
They also receive a resistance to spirit based magic, such as that cast by celestial spirits.
However, the Cerberus slayer does have one particular weakness and that is music. Music playing will put the user into a drowsy state removing all of the buffs that the magic provides, preventing the use of its unique abilities (including the slayer related abilities like consumption and resistances), and halving the effect of its magic. Musical based attacks specifically designed to put a target to sleep or debuff them are twice as effective.
Strengths:
- Can eat the souls of those they defeat
- Super effective against canines and spirits
- Has increased senses
Weaknesses:
- Half as effective against felines
- Enhanced senses could be turned against
- Negative musical effects are twice as effective, particularly sleep based spells
- Music alone can cripple the Cerberus Slayer by making them drowsy.
Abilities:
- Slayer perks (see description of magic for this)
- Asura Mode: The user is able to embody the three heads of Cerberus by entering something called Asura mode. In this form the user gains a face on the left and right of their head and gains two extra pairs of arms thus making them into a three faced, six armed fighter. They also grow a tail with a snake head on the end. IF they already have a tail then they gain a second one. In combat this form only lasts three posts and has a three post cooldown. However, outside of combat the user can use it freely.
- Soul Cutting: The user is able to change any of their attacks into 'soul cutting' techniques that effect the soul rather than the physical body. Armor still protects from these. See the magic description for more info on soul cutting. This halves the damage done to the person, but allows the user to consume 'soul' energy to restore their MP and potentially enter force.
Spells:
- :
Rank: D
Duration:
Cooldown:
Type:
Description:
Strengths:- A
Weaknesses:- A
- A
- Underworld Guardian's Tongue:
Rank: C
Duration: 3 posts
Cooldown: 4 posts
Type: Offensive
Description: With this the user extends their tongue and from it forms three spiritual tongues that can extend up to 90m in length. These strike with user rank melee damage. These are covered in tiny spikes so they shred flesh. This can also be used to grab an opponent in which case it will do 5hp per post they are grabbed per tongue.
Strengths:- Multiple attacks
- Good range
Weaknesses:- Tongues can be easily destroyed by C rank attacks
- Due to the size of them they are easy to hit
- Could easily catch allies due to their size
- Multiple attacks
- Underworld Guardian's blender:
Rank: B
Duration: Instant
Cooldown: 6 posts
Type: Offensive
Description:
The user leaps into the air towards the target whilst spinning. As the magic kicks in they begin to spin so rapidly they form a kind of drill surrounded by soul energy. This drill then splits into three and converges on either a single target or seperate targets. The more drills that hit a target the greater the damage done.
The damage done is like this
1 Drill: 60hp
2 Drill: 80hp
3 Drill: 120hp
Strengths:- Can hit multiple targets
- If multiple drills hit the same target then extra damage is done
Weaknesses:- A single drill does less damage than a normal B rank spell
- Cannot see the target due to spinning so must rely on sense of smell
- Can leave the user dizzy afterwards
- Can hit multiple targets
- :
Rank: A
Duration:
Cooldown:
Type:
Description:
Strengths:- a
Weaknesses: - a
- a
- :
Rank: S
Duration:
Cooldown:
Type:
Description:
Strengths:- a
Weaknesses: - a
- a
- Underworld Guardian's Serving Hatch:
Rank: S rank Signature
Duration: Instant
Cooldown: Depends on number of portals used
Type: Transportation
Description: The user lets out a roar forming a portal of swirling soul water and dives through it. This 'portal' allows them to transport anywhere within a 333m of their current location whilst maintaining momentum if necessary. The portal will close instantly behind the user. The user has to know the location well enough as if they mess up they could get trapped in a wall or appear over a deadly pit or anything. The user can form a maximum of three portals per post.
One portal = Can be used again next post
Two portals = Two post cooldown
Three portal = Four post cooldown
Strengths:- Instant transport over quite a long distance
Weaknesses: - Can't have people follow him through so if he wants someone else to go through they have to go in as he does.
- The more portals he uses the longer the cooldown
- Instant transport over quite a long distance
Last edited by Shard on 4th September 2017, 9:24 am; edited 3 times in total