Job Title: Savitar
Rank: A
Player Requirements: 14000 word requirement. Must have at least 1 Rank A+ wizard in the group. At least one wizard must have completed -The Not So Peaceful Village- (Dark version) quest first.
Job Requirements: You must fight and kill the high cultist
Job Location: Sky Tower
Job Description: Upon reaching Sky Tower you realize you have no idea where the location is. You investigate the tower itself first. As you travel upwards you sense a magical presence at the top. As you travel up you can see the five plagued sections in Fiore, making what seems to be a perfect circle around the tower. Once you reach the top you see the girl smiling as she stares out at the blighted areas. You are unable to harm her in any way.
If you decide to accept her offer of becoming a Lich Lord and helping her overthrow her master, then she will tell you that they need one more ingredient for the ritual to be completed. She gives you the location to the entrance and tells you she’ll meet you inside.
If you decide to reject her offer she’ll appear sad and tell you that she will wait for you to find the entrance. She’ll also say that she doesn’t want to see you die, but if you push further she may be forced to see it. She then vanishes. WARNING: If you reject her offer you will not receive all of the rewards at the end.
If you search the area surrounding the tower you will find a hidden passage way. Inside you follow the long hallway into a large room. The walls, floors and ceiling are made of everything and anything, save for elements that can be devoured by any type of slayer. Waiting in the center is the seventh high cultist, who appears to still be bored to have to face you. If you try suggesting that the girl is betraying him he tells you that he knows and yet doesn’t care either.
After killing him, the girl appears and lets the blood drip into a large bottle. Whether or not you agreed to join her she will thank you for killing him as she had to save up her magic energy. She then vanishes, awaiting you down the hallway in the ritual room. If you accepted her offer she activates your black card, telling you it protects you from the negative effects of the ritual room.
Reward: 45k Jewel. Activated Black Card (Protects wielder from negative effects in the next questline) Access to the questline: -Lord of the Dead- Dark version
Rank: A
Player Requirements: 14000 word requirement. Must have at least 1 Rank A+ wizard in the group. At least one wizard must have completed -The Not So Peaceful Village- (Dark version) quest first.
Job Requirements: You must fight and kill the high cultist
Job Location: Sky Tower
Job Description: Upon reaching Sky Tower you realize you have no idea where the location is. You investigate the tower itself first. As you travel upwards you sense a magical presence at the top. As you travel up you can see the five plagued sections in Fiore, making what seems to be a perfect circle around the tower. Once you reach the top you see the girl smiling as she stares out at the blighted areas. You are unable to harm her in any way.
- Conversation:
- The girl will have a conversation with you. The details below will be discussed, but everything else is up to the player.
Corruption- The corruption that you dealt with originally is in fact nothing more than harvesting grounds. The growth sucks the mana, energy and life force out of the area and thanks to the magic council freaking out, many wizards have died, their souls and mana caught in the grip of the growth. She tells you it’s an important part of the ritual.
Betrayal of the Cult- She tells you that she has a master who taught her everything she knows, and is the person who will become immortal, and then make her immortal, becoming the true lords of death. She wants you to join her so that she can kill her master and be free from any chains at all. She seems to enjoy being around you too…
Lich Lord- The end result of the ritual she says, turns you into a Lich unlike any other. This Lich form is far more powerful and gives you true immortality, making it impossible to kill you no matter what is used against you. At the same time you can choose to take on a frightening appearance or your normal appearance after the transformation.
If you are good at persuasion and conversations, it is possible to convince her to share some detail about herself. She has a tragic/semi-tragic backstory that left her nothing but the passion to reach a point where she can never be harmed in any way again, which is why she is going through with this cult and the ritual.
If you decide to accept her offer of becoming a Lich Lord and helping her overthrow her master, then she will tell you that they need one more ingredient for the ritual to be completed. She gives you the location to the entrance and tells you she’ll meet you inside.
If you decide to reject her offer she’ll appear sad and tell you that she will wait for you to find the entrance. She’ll also say that she doesn’t want to see you die, but if you push further she may be forced to see it. She then vanishes. WARNING: If you reject her offer you will not receive all of the rewards at the end.
If you search the area surrounding the tower you will find a hidden passage way. Inside you follow the long hallway into a large room. The walls, floors and ceiling are made of everything and anything, save for elements that can be devoured by any type of slayer. Waiting in the center is the seventh high cultist, who appears to still be bored to have to face you. If you try suggesting that the girl is betraying him he tells you that he knows and yet doesn’t care either.
After killing him, the girl appears and lets the blood drip into a large bottle. Whether or not you agreed to join her she will thank you for killing him as she had to save up her magic energy. She then vanishes, awaiting you down the hallway in the ritual room. If you accepted her offer she activates your black card, telling you it protects you from the negative effects of the ritual room.
- Boss::
- Savitar. It takes 30 attacks with the highest wizard’s rank in damage to defeat. Savitar appears extremely arrogant and extraordinarily bored with you and annoyed if you try talking with him. He makes it clear that he doubts you’ll prove to be much of a fight and hopes you’ll prove him wrong. He practices lost magic, the Arc of Motion, with Alteration magic as his secondary. Normally he uses martial arts as physical attacks, but if you have a spell or ability that will prove harmful or fatal to him on physical contact, he will use a one handed katana.
Savitar deals damage equal to the highest wizard’s rank with martial art or katana attacks.
His Arc of Motion allows him to control the speed and vibrations of anything around him, as well as himself. With this, he can make himself slow or speed up as much as he wants. With this he is insanely fast, matching, and perhaps beating, the speed given by the ginger bread man lineage. This allows him to dodge nearly every attack, and see what your doing before you’ve completed the action.
Abilities: Dense Air- Savitar can alter the vibrations in the air to create waves of wind or sound that make the air more difficult to move through. Only those with incredible speed can pierce through such dense air, and will be slowed down. Energy Transfer- Any spell that is activated that moves through the air or ground, such as fireballs, arcane missile, or even physical attacks such as throwing boulders, throwing knives, are slowed and take an additional post to reach their destination.
Arc of Motion Spells: Absolute Zero- If this spell successfully strikes the target, they are utterly immobilized for a single post. Absolute Speed- If this spell successfully strikes the target, they are propelled forward faster than the eye can see into the walls, receiving half damage equal to the highest wizard’s rank. Vertigo- By increasing and continuously changing the vibrations in the room, all wizards get a sense of vertigo. Flashstep- This spell allows Savitar to temporarily become so fast that it is impossible for any wizard, regardless of their magic, to see him due to his speed. This attack instantly strikes all wizards and deals three times the damage of the highest wizard’s rank. This spell has a three post cooldown. Phase- Savitar can vibrate his own body, or objects in the air in order to cause them to phase through any solid objects, including armor and body.
Alteration Spells: Transform- Upon touching any physical object in the room, other than magical armor/weapons, he can transform it into any sort of item he wants, reinforcing it’s strength or breaking it down. Any weapons Savitar makes with this spell increase his damage to double the damge of the highest wizard’s rank, but only lasts for two posts. Homing Strike- Savitar can alter any object to be drawn to magical essences that are not his own, therefore launching themselves at any wizard dealing half the highest wizard’s rank in damage. Sea of Change- Upon reaching half his health, Savitar will alter the environment, causing the walls, floors and ceiling to continuously move, with pillars stretching out through the air on occasion to discourage wizards who can fly.
Reward: 45k Jewel. Activated Black Card (Protects wielder from negative effects in the next questline) Access to the questline: -Lord of the Dead- Dark version