Name:
Sovesir Mitne
Rank:
Legendary
Type:
Rapier
Description:
Sovesir Mitne appears as a regular rapier if you were to base it on looks alone, however, if one was to pick it up being and being a good person they would find that it weighs next to nothing. The hilt of the rapier moves around the wielders hand with an elegant pattern that matches the person who wields it so it changes from wielder to wielder, this doubles as protection from the hand. To look at the rapier's blade a person may be able to see a set of runes that has a constant light blue pulse going down them showing that this is a magical item.
Strengths:
-Moves quickly making the hits harder to avoid
-Even though it moves quickly it's accurate
-Due to the material that it's made out of can't be eaten by slayers
-Due to the material the weapon is made from it's light
Weaknesses:
- Physically can only be used against one person at a time
- Abilities may also effect allies
- Requires finesse to use properly
- Being able to use it depends on the person themselves due to the material it's made from
- Has no defensive capabilities
Sovesir Mitne
Rank:
Legendary
Type:
Rapier
Description:
Sovesir Mitne appears as a regular rapier if you were to base it on looks alone, however, if one was to pick it up being and being a good person they would find that it weighs next to nothing. The hilt of the rapier moves around the wielders hand with an elegant pattern that matches the person who wields it so it changes from wielder to wielder, this doubles as protection from the hand. To look at the rapier's blade a person may be able to see a set of runes that has a constant light blue pulse going down them showing that this is a magical item.
Strengths:
-Moves quickly making the hits harder to avoid
-Even though it moves quickly it's accurate
-Due to the material that it's made out of can't be eaten by slayers
-Due to the material the weapon is made from it's light
Weaknesses:
- Physically can only be used against one person at a time
- Abilities may also effect allies
- Requires finesse to use properly
- Being able to use it depends on the person themselves due to the material it's made from
- Has no defensive capabilities
- Specifications:
- Specifications:
Total length:
113 cm
Blade length:
97 cm
Grip length
8.5 cm
Weight:
1 kg
Blade thickness (base, outside basket):
6.3 mm
Blade thickness (CoP):
5.3 mm
Blade width (base, outside basket):
2.5 cm
Blade width (CoP):
1.7 cm
Point of Balance (PoB):
13 cm
Center of Percussion (CoP):
38 cm
- History:
A dragonic god of war heard what he classed as a pathetic youth as he flew over Crescent Island; something about this boy peeked the warriors interest so day after day he would go back and watch as the youth ran from danger. He took note that he had potential due to his high speed and reflexes. It was one day when the youth was running from his captors however he seen the weakness his weakness, he was physically frail and weak making the warrior have second thoughts on what he was going to do. He was a warrior after all and had no need for weaklings, though it was as he was about to leave he noticed the boy getting up after being beaten down badly; it was then he seen the boy indeed have a warrior's spirit regardless of strength.
He left the boy to it for months on end due to unrest in his home realm, during this time he was completely unaware that the youths spirit and light were slowly being drained and broken due to the constant abuse he was going through. During a fight he heard the boy's crying words begging to be released from the pain and suffering he had to go through and urged him to make a contract promising him he would give him what he wanted all he wanted in return was to be able to go against strong opponents, which the boy instantly agreed to knowing he had little choice.
Over time the warrior had tried to teach the youth to become stronger but it became apparent that he would never be able to so the training stopped and he became the boys main source of protection, not that he minded it meant he could fight. He came to the conclusion after one faithful meeting that perhaps a weapon that was light and made for speed and not strength would be good for the youth and so ordered the construction of what would be known as Sovesir Mitne or 'Guardian Light'. It was made of a rare material that was not allowed to leave the realm as was the dagger created before it, but who is really going to stand against a god especially one that wants to do nothing more than fight?
- Light Script:
Name:
Light Script
Rank:
User rank (Caps at A Rank)
Duration:
4 Posts
Cooldown:
5 Posts
Description:
The wielder of the blade moves quickly yet elegantly as the runes on the blade itself start activating as the wielder creates the runes physically in the air. When this happens it traps all within twenty meters of the wielder of the inside, including allies if they are in the way. Any spell or ability cast within the dome will instantly gain a 25% debuff unless it is light based. In addition any dark magic cast within the dome will not only take double the debuff but will activate a hidden trap that will blind for one turn while poisoning for 25% per turn until the dome is removed. The script's debuff is only fully effective to same rank or lower, one rank above it only works half as well and does nothing to two ranks or higher. The blindness will work on anyone up to one rank higher than the wielder/spell ability (depending on which is lower).
Strengths:
- Acts as an aoe
- Debuffs enemies
- Does additional damage to dark beings
- Has a trap that can be triggered by any dark magic
- Does damage over time
Weaknesses:
- Can effect allies
- Light can be eaten by relevant slayers
- Light users don't get debuffed
- Must be able to move the rapier to write the runes
- Aoe range is small
- Rapier must be in users hand
- Light's Strength:
Name:
Light's Strength
Rank:
User rank (Caps at B Rank)
Duration:
3 Posts
Cooldown:
4 Posts
Description:
This is a strange ability given that it's current wielder has no strength of his own, the blade reading this however gives itself a 50% buff physically to it's current level allowing the wielder to do some physical, as a secondary effect the tip of the blade glows with light so when it strikes it's target it does maximum light magical damage to it's opponent, if it's against a dark opponent then it will do an additional 50%.
Strengths:
- Gives those without strength a slight buff
- Does spell damage
- Does additional damage to dark aligned opponents
Weaknesses:
- Effects only one person at a time
- Short range
- Light can be eaten by relevant slayers
- Buff only works on those who have little to no strength