Job Title: Investigating the Growth
Rank: D
Player Requirements: 500 Word count. Must have completed The Sickness first.
Job Requirements: Must bring samples and data of all the plants, as well as kill the different animals. It takes a post action to study and harvest one plant.
Job Location: Beanstalk Village (forest nearby)
Job Description: After the incident, you receive word from the scientist and go to meet him. He informs you that the plants are somehow connected to magic and that he requires samples, as well as some data from them in the field. However his magic is for research and not studying so you'll be doing the field work. He gives you several devices meant to scan for magic essence. Determine whether the magic is dark, light, or neutral. And another that detects if it is harmful or harmless. If you wish to add any devices you are free to do so.
You must then venture into the forest, killing infected animals that will attack you, and harvest data from the plants before bringing them back for further research. At the same time you feel like something is very wrong with the forest. Not like your being watched, or that some evil creeps here. It almost feels as if it were welcoming you, drawing you in. In addition to the change of the environment, this could unnerve most.
Upon bringing the information and harvestable samples back to the herbalist and scientist, they both thank you and pay you. The scientist mentions how it will take some time to gather the data and he will send for you once the data is completed.
Enemies: Players can choose one of these difficulties, or more to fight in the thread
Weak: Infected pigs that will attempt to knock you over and proceed to stomp or bite you. They can deal half your rank in damage each successful attack. It takes 4 rank D attacks to kill them. There are x4 pigs.
Normal: Infected wolves that are agile and quick to strike, able to detect weak points. They deal your rank in damage each attack. It takes five rank D attacks to kill them. There are x7 wolves.
Strong: Infected bear that is very durable and possesses strong attacks. They deal x2 your rank in damage. They take seven rank D attacks to kill them. There are x4 bears.
Reward 5,000 jewel
--credit to Oras Auro
Rank: D
Player Requirements: 500 Word count. Must have completed The Sickness first.
Job Requirements: Must bring samples and data of all the plants, as well as kill the different animals. It takes a post action to study and harvest one plant.
Job Location: Beanstalk Village (forest nearby)
Job Description: After the incident, you receive word from the scientist and go to meet him. He informs you that the plants are somehow connected to magic and that he requires samples, as well as some data from them in the field. However his magic is for research and not studying so you'll be doing the field work. He gives you several devices meant to scan for magic essence. Determine whether the magic is dark, light, or neutral. And another that detects if it is harmful or harmless. If you wish to add any devices you are free to do so.
You must then venture into the forest, killing infected animals that will attack you, and harvest data from the plants before bringing them back for further research. At the same time you feel like something is very wrong with the forest. Not like your being watched, or that some evil creeps here. It almost feels as if it were welcoming you, drawing you in. In addition to the change of the environment, this could unnerve most.
- Details on Individual Plants:
- Tainted Weed. Harvestable. No magic essence. A purple plant that grows up to knee height maximum. These plants seem to break down and loosen the material they grow through, spreading more of these weeds. You wonder if these are what started all of this. Due to the roots, you may have to cut the roots to pull them out successfully.
Tainted Growth: Not Harvestable. Magic essence: Corruption magic. Something that appears to be vines, but not. Wherever the growth is, the air and ground appear darker, the ground itself appearing gray. Stepping on it for too long begins to burn you, almost like acid will. By cutting some of it off from the rest of the growth, it turns gray and dies, breaking down into ash. No changes to the land it effected however.
Tainted Crust: Harvestable. No magic essence. It appears that wherever the growth is, the bark on the trees begin to puff up, turning into a sort of crust over the tree. It seems that the crust itself is not alive, or infused with magic, however the more there is, the more the tree suffocates.
Tainted Moss: Not Harvestable. No magic essence. One or two trees have already been covered in the crust and the growth appears to have entered the tree. These trees have some sort of moss replacing the leaves. The purple moss is slimy and stings the hand. If broken off from the others, it also turns to ash.
Tainted Algae: Harvestable. Some magic essence: mana. Any water nearby the growth appears to have a sort of very dark purple algae. You can tell the algae itself isn’t magical, but appears to soak in any type of mana. Direct contact with it drains mana, in a role play sense, not enough to effect combat or spell activation.
Upon bringing the information and harvestable samples back to the herbalist and scientist, they both thank you and pay you. The scientist mentions how it will take some time to gather the data and he will send for you once the data is completed.
Enemies: Players can choose one of these difficulties, or more to fight in the thread
Weak: Infected pigs that will attempt to knock you over and proceed to stomp or bite you. They can deal half your rank in damage each successful attack. It takes 4 rank D attacks to kill them. There are x4 pigs.
Normal: Infected wolves that are agile and quick to strike, able to detect weak points. They deal your rank in damage each attack. It takes five rank D attacks to kill them. There are x7 wolves.
Strong: Infected bear that is very durable and possesses strong attacks. They deal x2 your rank in damage. They take seven rank D attacks to kill them. There are x4 bears.
Reward 5,000 jewel
--credit to Oras Auro