Job Name: The Mares
Job Rank: D
Job Requirements: 1 D-Rank mage or higher. 3 mages max. 500 Words Solo, 1,000 Group
Type of job: Series
Job Location: Any Cursed Land Location
Job Description: A man approached you (And any friends who might've been with you) and told you he had heard of your skills and your renown. He then told you about some very rare animals that he wanted for himself. These animals were horses that would actually eat the flesh of man. They were prizes that he wanted to have, and did at one time possess, but they had been stolen from him by a viscous barbarian. Now the thief has made off with the horses into the Cursed Lands. The man is too weak to go in after his pets, but he has no problem paying a hefty sum for anyone who can return his beloved mares to him unharmed. You must find the horses and bring them back to the man. He also warns that if their muzzles aren't kept shut that they will try to attack you, so be sure to keep their mouths closed.
Enemies:
Weak: Groom x3: The grooms are the servants of the barbarian who stole the horses. it is their job to keep the horses healthy, fed, groomed, and ready to be shown off. They are not about to let go of their charges easily, but they are not very well trained soldiers, and certainly don't know how to defend themselves very well. They will most likely come at you with pitch forks, Horse-shoe hammers, or whatever other weapons they might find lying about the stable. They will fall with 1 hit of C rank damage.
Normal: Guard x3: The guards that patrol have spotted you and are now trying to stop you. Unlike the grooms these are actual trained soldiers and they know how to use their weapons. They will attack the weakest mages first, in order to gang up on the stronger mages later. If you fail to beat the three guards in 6 posts they will call for help and 3 more guards will come rushing to the battle. Each guard carries a shield, and an edged weapon of some kind. Each Guard takes 3 hits of C rank damage (6 D rank damage) in order to be stopped, and taken out.
Strong: Mares: Only one mare will put up a fight for each strong monster rolled (there are three Mares in total). The mares don't like people, well correction they love people as dinner. They will try to bite, kick, and eat you. It's teeth are amazingly sharp and will take chunks of flesh right off of someone if they are able to sink them into someone. Of course the key to this mission is in bringing these mares to your client unharmed. So to subdue them you need to some how stop their movement, and keep their mouths shut tight. (How you do this is up to you. Once you have their mouths closed and tied they will stop fighting until the next time a strong monster is rolled. Do not let them take any damage)
Boss: Barbarian: This is the thief of the mares. He has heard you are trying to make off with his prize and he has a few things to say about that. He uses Blast Magic to attack you. His offensive abilities are Blast Punch, and Blast Wave. Blast punch is as it's name sounds. He forms a fist and thrusts it at his opponent forcing an intangible blast of magic to fly towards said target slamming against them for C rank damage. He will use this ability every other post. Blast Wave is where he slams both of his fists into the ground sending a shock wave of magic through the air in a 25 meter radius. His only defensive move will happen when he drops to 50% health. It is called Blast Pulse. The Barbarian stands there and uses his magical aura as a weapon creating a quick pulse to block any attack magical or physical that is D Rank. If it happens to be C rank it will only do D rank damage and anything higher will still get to him regardless. It takes 15 D rank hits to beat the Barbarian.
Reward: D-Rank EXP and 5,000 Jewels (Or nothing if a single mare is harmed), and access to the C rank job "The Cattle"
Job Rank: D
Job Requirements: 1 D-Rank mage or higher. 3 mages max. 500 Words Solo, 1,000 Group
Type of job: Series
Job Location: Any Cursed Land Location
Job Description: A man approached you (And any friends who might've been with you) and told you he had heard of your skills and your renown. He then told you about some very rare animals that he wanted for himself. These animals were horses that would actually eat the flesh of man. They were prizes that he wanted to have, and did at one time possess, but they had been stolen from him by a viscous barbarian. Now the thief has made off with the horses into the Cursed Lands. The man is too weak to go in after his pets, but he has no problem paying a hefty sum for anyone who can return his beloved mares to him unharmed. You must find the horses and bring them back to the man. He also warns that if their muzzles aren't kept shut that they will try to attack you, so be sure to keep their mouths closed.
Enemies:
Weak: Groom x3: The grooms are the servants of the barbarian who stole the horses. it is their job to keep the horses healthy, fed, groomed, and ready to be shown off. They are not about to let go of their charges easily, but they are not very well trained soldiers, and certainly don't know how to defend themselves very well. They will most likely come at you with pitch forks, Horse-shoe hammers, or whatever other weapons they might find lying about the stable. They will fall with 1 hit of C rank damage.
Normal: Guard x3: The guards that patrol have spotted you and are now trying to stop you. Unlike the grooms these are actual trained soldiers and they know how to use their weapons. They will attack the weakest mages first, in order to gang up on the stronger mages later. If you fail to beat the three guards in 6 posts they will call for help and 3 more guards will come rushing to the battle. Each guard carries a shield, and an edged weapon of some kind. Each Guard takes 3 hits of C rank damage (6 D rank damage) in order to be stopped, and taken out.
Strong: Mares: Only one mare will put up a fight for each strong monster rolled (there are three Mares in total). The mares don't like people, well correction they love people as dinner. They will try to bite, kick, and eat you. It's teeth are amazingly sharp and will take chunks of flesh right off of someone if they are able to sink them into someone. Of course the key to this mission is in bringing these mares to your client unharmed. So to subdue them you need to some how stop their movement, and keep their mouths shut tight. (How you do this is up to you. Once you have their mouths closed and tied they will stop fighting until the next time a strong monster is rolled. Do not let them take any damage)
Boss: Barbarian: This is the thief of the mares. He has heard you are trying to make off with his prize and he has a few things to say about that. He uses Blast Magic to attack you. His offensive abilities are Blast Punch, and Blast Wave. Blast punch is as it's name sounds. He forms a fist and thrusts it at his opponent forcing an intangible blast of magic to fly towards said target slamming against them for C rank damage. He will use this ability every other post. Blast Wave is where he slams both of his fists into the ground sending a shock wave of magic through the air in a 25 meter radius. His only defensive move will happen when he drops to 50% health. It is called Blast Pulse. The Barbarian stands there and uses his magical aura as a weapon creating a quick pulse to block any attack magical or physical that is D Rank. If it happens to be C rank it will only do D rank damage and anything higher will still get to him regardless. It takes 15 D rank hits to beat the Barbarian.
Reward: D-Rank EXP and 5,000 Jewels (Or nothing if a single mare is harmed), and access to the C rank job "The Cattle"