Name:
Aqua Carbuncle
Rank:
Mythical
Species:
Carbuncle
Type:
Combat Pet
Description:
Abilities:
Aqua Carbuncle
Rank:
Mythical
Species:
Carbuncle
Type:
Combat Pet
Description:
- Common:
Abilities:
- Reverse Cover:
Name:
Reverse Cover
Rank:
H
Type:
Supportive/Defense
Duration:
Passive
Cooldown:
Cooldown when broken, 2 posts
Description:
Up to two allies other than Aqua gets a shield. A shield that defies it's own purpose. It can withstand 3 H rank attacks worth of damage. This shield does not regen, but It's HP can be restored by the target sacrificing their own HP into the shield. Shields protect HP, this one can be paid HP to keep itself alive. Brilliant.
Strengths:
-Shield that restores HP by paying HP
Weaknesses:
-Shields that restore HP by paying HP... Double edged sword
-Summons and familiars count as other beings
-Can affect up to two other beings
-Doesn't affect Aqua herself
- Rising Falcon:
Name:
Rising Falcon
Rank:
S
Type:
Support
Duration:
Passive
Cooldown:
N/A
Description:
Aqua can target one ally (Not itself). Their magic strength is increased by 50%, but this summon loses 50% melee damage when this is carried out.
Strengths:
-Gives 50% magic strength to an ally
Weaknesses:
-Can't target itself
-Loses 50% melee damage
- Sherial Parade:
Name:
Sherial Parade
Rank:
A
Type:
Supportive
Duration:
Passive
Cooldown:
N/A
Description:
Aqua is a beast of much diversity, and to come alone and make it so far, there must be a form of intimidation. Numbers will do just the trick, despite how harmless the numbers may actually be. As a post passes by, Aqua will call forth two Sherial Foxes to her side. Sherial foxes are spirits with the body of a fox. However, these physical bodies have only enough muscle strength to evade. Their base attack power is zero, unable to fight. The limit to the number of Sherial Foxes is nonexistent, as long as they do not get destroyed in the process. However, this is a tough task, as these foxes also possess barely enough health to survive. Each of them comes with one health point. When they die off, they make sure to leave a little trail behind them in the process and heal either Aqua or an ally of Aqua by one percent of their maximum health. This Doesn't ignore the healing rules, but will still be considered a heal despite the result of the hp bar not changing.
Strengths:
-Sherial Foxes get summoned per post, usually for the sake of intimidation
-Heals an ally when destroyed by 1%
Weaknesses:
-0 Attack
-1 HP
-They take the shape of a baby fox, not really the most intimidating form...
- Emergency Dash:
Name:
Emergency Dash
Rank:
B
Type:
Supportive
Duration:
Instant
Cooldown:
4 Posts
Description:
Aqua can choose itself and two other allies within 50 meters of itself before teleporting all targets up to 50 meters away from Aqua's original position.
Strengths:
-Teleports itself and two other targets
Weaknesses:
-Player characters must be warned other than Elyx
-Teleports only 2 others, no more
- Aura Toss:
Name:
Aura Toss
Rank:
C
Type:
Supportive
Duration:
Passive
Cooldown:
N/A
Description:
Carbuncle can choose two targets within 30 meters of itself, both must be within the range. While they are in range, and auras that one has, the other obtains. This works in both ways, so both sides obtain the auras of each other. They obtain these auras while within range, and lose them when they get out of range. They may get them back when within range. This may only affect two other beings at a time, and Sparkle Carbuncle cannot be one of those two.
Strengths:
-Allows two targets to gain each others auras.
Weaknesses:
-The targets must be within 30 meters to activate this ability
-If either target it out of range, both targets lose the other ones auras.
-Carbuncle can't use this effect on itself
-Can only affect two other beings at a time
- Healers Seal:
Name:
Healer's Seal
Rank:
D
Type:
Supportive
Duration:
Passive
Cooldown:
N/A
Description:
Healing must be absolute, so attempts to reverse healing cast out onto allies of this familiar, this ability reverses that reverse. Basically, the healing is set back to normal.
Strengths:
-Makes sure to prevent healing attempts going to waste
Weaknesses:
-Allies of the familiar, the user might not necessarily be an ally in certain cases.
-This ability does not affect itself