Fairy Tail RP

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    Fat Monster Land's Troubles || Dark Mages WIP

    Alakai
    Alakai

    Player 
    Lineage : Oblivion's Might
    Position : None
    Posts : 57
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Death
    Experience : 0

    Character Sheet
    First Skill: Blood of the Levithian
    Second Skill:
    Third Skill:

    Fat Monster Land's Troubles || Dark Mages WIP Empty Fat Monster Land's Troubles || Dark Mages WIP

    Post by Alakai 22nd August 2014, 6:30 pm

    Job Title: Fat Monster Land's Troubles.

    Rank: A

    Player Requirements: A-Ranked Wizard(s) or two B-Ranked Wizards. Must be Dark Mages. Thread must be a minimum of 30 posts Long, 400 word count per post.

    Job Requirements: Must navigate successfully through the cave, and slay the Demon that resides within. Must also defeat at least 1 group of Skeletons.

    ** Attention : ** This job has the opportunity for Double Jewels, and Double EXP!! - If you kill the Skeleton's and the Beast, you also can murder the Mercenary's and take all the Treasure for yourself and earn Double EXP **

    Job Location: Fat Monster Land

    Job Description: Deep in the caves of Fat Monster land, a group of Mercenary's battle a large group of raised Skeletons. These are no match for the trained and skilled Merc guild members. This is exactly what they were trained for! However, they didn't expect what would come next....

    It all began with a rumor, and a map including the whereabouts to a large treasure. Some power hungry and greedy men sent out a job to every mercenary to fetch it for them. They had heard the stories of Fat Monster Land, and wanted nothing to do with it. So they hired someone to do the deed.

    However the Mercenary's got into some trouble when a few of them were eaten by the Demon that waited at the end. Hemoth, the large ( Fat ), wide mouthed beast, was too powerful for the petty guild. So they set out their own search, for more powerful mages, that dealt in the power of Darkness and Evil.

    The Mercenary's promise to reward you with a portion of the treasure that lies at the end of the cave... Or you can just kill them as well and take it all for yourself.

    Enemies:

    Weak: Wall Crawlers :: Nasty, slimy, disgusting worm looking bugs that cover the walls of the caverns; they even smell of rotten flesh, which can make even stronger men gag. These are the offspring of the Great Demon but have only a 16th of the power. The most they can do is latch them self onto you and suck out your fluids. ( which after a while can become harmful ). These little critters take 3 C-rank spells to eliminate. They roam in packs of four.

    Normal: Skeletons :: These are the remains of strong and brave warriors that have all gone after the Treasure told. Each set out to come back rich, and ended up being killed and eaten ( not to mention digested ) by a large demon.
    Now that same demon has infected the caverns with Dark Magic, and the Skeletons of the past have risen to defend what is rightfully theirs... The Treasure. The Skeletons each take 4 B-rank hits to take down.

    **Normal: Mercenary :: Rather angry that you turned on them last minute, Four Mercenary's will surround you. They have a variety of weapons they are not afraid to use. Because they are dirty and rotten, they will try to gang up on you. These guys take 3 B-rank hits to take down. They usually float in groups of five.

    Strong: Wraiths :: After a skeleton is defeated a dark entity will appear from them. This is the dark magic in a manifested form and will terrorize anything that set them free. As a Wraith, they are impervious to physical attacks with solid objects, and can only be destroyed by a strong magical attack.
    A Wraith Enemy can not be rolled, only can appear from a defeated Skeleton. They take 4 A-rank hits to defeat.

    **Strong: Mercenary Leader :: This man is the only one in the group that can use magic. He is a simple Gun Requip mage though and his attacks differ based on his weapons.

    Revolver :: This is a double wielded weapon, meaning twice the damage, however he only has six shots per each gun without reloading.

    Knife :: This is a large hunting knife that is used to gut open kill, or break into chests. It is 7 inches long and 4 inches wide at the largest part. He will swing widely out of anger, and have to get up close to use this weapon.

    Rifle :: This is a long ranged weapons only, and only fires 1 round per load. However it produces double Damage so look out!

    The Mercenary Leader takes 6 A-rank hits kill.

    Boss:
    Hemoth:

    Deep in the caverns lies this beast, waiting for his next meal. When i say he is large, i mean he is LARGE! A typical human is about the size of two of his claws. Just so you get the idea... Hemoth, king of the earth, and slayer of mankind... he didn't earn those titles by telling lies. Beneath him are piles upon piles of fallen enemies, all trying to get to the treasure behind him.
    However... he is still just a beast, and is rather uncoordinated in the low ceiling caves. For a typical attack he will try to squish you or ram you into the walls, which is easy enough, but hard to dodge. ( you trying dodging something that is the size of a house! )
    For a more advanced attack, by opening his jaws wide, Hemoth will let out a terrifying scream. This is a echoing roar that will shake the caverns around him. BE CAREFUL FOR STALAGMITE FALLS!! This powerful scream will cause you to be pushed back Hard. At the end of the roar, a group of skeletons will rise under his feet.
    Now he can either squash them for you, or they will attack you and you'll have even more of a problem. This beast takes 3 S-ranked spells to defeat.


    Reward(s): Guarded by the beast is a large pile of valuables, out of that pile the Mercenary's reward you with 60,000 Jewels.

    ** If you killed the Mercenary's too, 120,000 Jewels; and Double EXP **


      Current date/time is 22nd November 2024, 7:48 am