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    Malleable Magic [Completed]

    Adolonius Pakks
    Adolonius Pakks

    Player 
    Lineage : None
    Position : None
    Posts : 7
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Malleable Magic [Completed] Empty Malleable Magic [Completed]

    Post by Adolonius Pakks 31st October 2017, 9:25 pm

    Magic

    Primary Magic: Malleable Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description:
    Malleable Magic, as the name implies is a rather versatile magic. This magic is fairly basic all things considering, and at its truest form is simple energy releasing into spells the user wishes. Malleable Magic is unelemental, and raw magic ability. While similar to make magic, in regards to the fact if the caster can think it they can make it out of raw magical energy, it is only different as it doesn't require study and knowledge of a singular element.

    Adolonius personally uses this magic very basic. He can build up shields, shoot out orbs of the energy, and even buff his own capabilities slightly. He cannot heal or buff others with this magic. His spells are all single target, as Adolonius doesn't wish to harm more than he has to. Later that may change if his views of fighting ever change.

    Strengths:
    -The strengths of this magic is in its name. It is malleable, versatile, flexible.
    -The spells of this magic are usually stronger than spells from other magics at the same ranks, as this is raw magic energy being bent into the spells.(Spells treated all passively as being between the rank it is supposed to be and the next rank up in damage and buffs.)
    -Malleable Magic is also on par with any element, being unelemental. It does not beat any element or lose against any element.

    Weaknesses:
    Because of its great strengths, Malleable Magic comes at great drawbacks.
    -The caster uses up double the amount of MP to cast a single spell. Signature spells still cost zero MP. If a spell would cost zero MP, from being a high enough rank, it would still cost 2% of MP.
    -As it is tremendous raw magic energy used, MP regenerates half as well as normal and cannot be increased through items. (This only applies when MP used is from spells of this magic, if MP is used for another magic then MP regen is normal to restore that amount of MP.)
    -For the purposes of buffs, Malleable Magic can only effect the caster. It cannot apply debuffs in any way.
    -In order to cast spells from this magic requires great concentration. During this time the caster cannot move, if the caster moves he cannot even cast an instant spell that post. The exclusion to this is instant signature spells. If a spell needs a full 2 posts to casts the caster cannot move for the entirety of those posts. Nor can they have their concentration broken, if that happens the spell fizzles out, using up half the mp needed to cast the spell.

    Lineage: None. Adolonius is the first in his entire family tree to show signs of magical aptitude.

    Unique Abilities:
    - Quirky Adaptiveness: Malleable Magic is normally unelemental. However if the caster is hit with an elemental spell, the next spell they cast is of the element they got hit by. All strengths stated of the magic are null and void, and the spell is now prone to elemental resistance as would be norm for the element the spell is. This means that the spell loses damage boost, but gains elemental properties. All weaknesses of the magic still apply.
    - Forced Adaptation: A caster of Malleable Magic can force their spells to be a certain element, but only for a short time. This elemental change only lasts until the caster casts a spell, and cannot be used the same post as a spell being cast. Each element itself has a 10 post cooldown before the caster can reforce his/her spell to be that element again (starting from the time augmented spell was cast).
    - Thirsty Adaptability: Once per thread Malleable magic allows the caster to use life force in place of magic power, or vice versa. This only can be activated if the desired pool, be it MP or HP, drops below 15%. Upon activation, the caster is revitalized up to 25% of the max pool of choice, so long as the other pool has an equivalent 25% to spare without bring the caster to 0 on either. However much is spent from one pool is how much is restored in another.


    Spells:


    D rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/b]
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Malleable Magic [Completed] Empty Re: Malleable Magic [Completed]

    Post by Jiyu Kazehime 18th November 2017, 1:33 pm

    Due to Sal who had claimed your magic leaving, I will be taking over, you can call me Kitty or Jiyu, my grading is done in this color. If you have questions feel free to ask and I'll do my best to make sure you understand everything. So let's get to making sure your magic is good to go~

    Adolonius Pakks wrote:Magic

    Primary Magic: Malleable Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description:
    Malleable Magic, as the name implies is a rather versatile magic. This magic is fairly basic all things considering, and at its truest form is simple energy releasing into spells the user wishes. Malleable Magic is unelemental, and raw magic ability. While similar to make magic, in regards to the fact if the caster can think it they can make it out of raw magical energy, it is only different as it doesn't require study and knowledge of a singular element.

    Adolonius personally uses this magic very basic. He can build up shields, shoot out orbs of the energy, and even buff his own capabilities slightly. He cannot heal or buff others with this magic. His spells are all single target, as Adolonius doesn't wish to harm more than he has to. Later that may change if his views of fighting ever change.

    Strengths:
    -The strengths of this magic is in its name. It is malleable, versatile, flexible.
    -The spells of this magic are usually stronger than spells from other magics at the same ranks, as this is raw magic energy being bent into the spells.(Spells treated all passively as being between the rank it is supposed to be and the next rank up in damage and buffs.)
    -Malleable Magic is also on par with any element, being unelemental. It does not beat any element or lose against any element.

    Weaknesses:
    Because of its great strengths, Malleable Magic comes at great drawbacks.
    -The caster uses up double the amount of MP to cast a single spell. Signature spells still cost zero MP. If a spell would cost zero MP, from being a high enough rank, it would still cost 2% of MP.
    -As it is tremendous raw magic energy used, MP regenerates half as well as normal and cannot be increased through items. (This only applies when MP used is from spells of this magic, if MP is used for another magic then MP regen is normal to restore that amount of MP.)
    -For the purposes of buffs, Malleable Magic can only effect the caster. It cannot apply debuffs in any way.
    -In order to cast spells from this magic requires great concentration. During this time the caster cannot move, if the caster moves he cannot even cast an instant spell that post. The exclusion to this is instant signature spells. If a spell needs a full 2 posts to casts the caster cannot move for the entirety of those posts. Nor can they have their concentration broken, if that happens the spell fizzles out, using up half the mp needed to cast the spell.

    Lineage: None. Adolonius is the first in his entire family tree to show signs of magical aptitude.

    Unique Abilities:
    - Quirky Adaptiveness: Malleable Magic is normally unelemental. However if the caster is hit with an elemental spell, the next spell they cast is of the element they got hit by. All strengths stated of the magic are null and void, and the spell is now prone to elemental resistance as would be norm for the element the spell is. This means that the spell loses damage boost, but gains elemental properties. All weaknesses of the magic still apply.
    - Forced Adaptation: A caster of Malleable Magic can force their spells to be a certain element, but only for a short time. This elemental change only lasts until the caster casts a spell, and cannot be used the same post as a spell being cast. Each element itself has a 10 post cooldown before the caster can reforce his/her spell to be that element again (starting from the time augmented spell was cast). it doesn't have to be this long of a cooldown, just every other post or a 2 post cool down would be good enough.
    - Thirsty Adaptability: Once per thread Malleable magic allows the caster to use life force in place of magic power, or vice versa. This only can be activated if the desired pool, be it MP or HP, drops below 15%. Upon activation, the caster is revitalized up to 25% of the max pool of choice, so long as the other pool has an equivalent 25% to spare without bring the caster to 0 on either. However much is spent from one pool is how much is restored in another. Please check the regeneration rules in the magic and hp damage rules, as this technically breaks them.


    Spells:



    D rank Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)[/b]

    Also as a final note, you can scale back some of the weaknesses in your over arching weaknesses, you have severely nerfed yourself, I won't force you to change it if that's how you want it, but know you can scale some of them back if you want. and as I said if you have trouble finding anything, or don't understand just tell me and I'll explain it the best I can in length to make sure your cool.


    _____________________________________________________________________________________


    Malleable Magic [Completed] Miku_chibi_by_kenneos-d4l2s2w

    Malleable Magic [Completed] H6NcPbM Malleable Magic [Completed] H6NcPbM Malleable Magic [Completed] H6NcPbM Malleable Magic [Completed] H6NcPbM


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