⚙ Magic ⚙
Υγρό μέταλλο
Primary Magic: Ygró métallo, means Liquid Metal in Greek
Secondary Magic: None as of yet.
Caster or Holder: Caster
Description: Unknown to Silvanus he was born with a tattoo that only appears when his magic power begins to leak out or he trying to tap into the power within him. The only reason he had every tried to tap into the power within him was due to his brother doing that same thing right in front of him one day. Silvanus's tattoo was the shape of a small circle while his brothers was the shape of a triangle. When they were close to each other an both tried to tap into the power their tattoos would combine their shapes; Silvanus's would have a triangle form around the small circle while his brothers would have a small circle within the triangle its self. So they always thought that they would have magic powers that can work along side each other. Those before his brother went missing they were able to finally see what kind of magic that Silvanus could use which was a metal based magic. Neither of them knew just what kind of real power it could hold for sure, mostly because all they saw was that of a metal pole being formed before it liquidized it's self and slat onto the ground.
The magic is self is that based off of normal metal in its liquid stated that most just call 'alloy'. Those due to not knowing very much about his own magic or how it really works there are many different things that could happen to improve its power/defense or many thing that could make it weaker/unless. At this point his magic power and ability to use it is not the best so it takes more effort for him to do a single spell then it would for someone that knows how their magic and how to wield it right. Only things that Silvanus knows of what can the magic do some what is; 1.) Being able to produce it into a shape of things he has seen before. But the shape wont stay solid for long before it liquidizes its self an slats onto the ground or what ever surface that is below it. 2.) Not sure how but Silvanus can feel something moving below his skin at times. If one could see within his body they would see that alloy is coating everything within it and that the alloy even covers his blood cells that still flow though out his body. Those it doesn't cover his skin on the outside because it is formed a thick liquid layer of alloy just under it so that it could help protect him internally. 3.) Silvanus is about to cause alloy to form withing in both things and beings. But he must be in physical contact with the thing or being that he wishes to have this happen to. Once the alloy is within the body of whatever it is, he then can have it spread throughout the thing. As to what the alloy will do that in now fully spread though out the whole thing or being, they are affect only after a spell comes in contact with them in some way. If it was a PC that was gonna be affected, then he would need OOC consent for the alloy to be formed within them at all.
There is one thing that stands out more then anything else about Silvanus magic, is that he can tie his sport skills in with it very well. Mostly due to the fact that while playing/in combat with his soccer ball, unlike the rest of his magic where he isn't sure how to apply or use it right just yet. By combining his sport knowledge and skill with the soccer ball, he can cause most of his spells to have a little something extra to them as well. Plus on top of everything else the soccer ball is the only thing so far that he has been able to apply his alloy to not only the inside as well as the outside of it. Giving him much more options to work with, when it comes to using both his magic and the soccer ball in combat at the same time. This also gives him more room to grow in strength as a mage and a sportsmen. Because the more skill he his as a mage increases the abilities of this magic by its magical stats while his skill as a sportsmen increases the abilities of this magic by its physical stats.
Strengths:
•Resistance against fire, unlike normal metal or metal based magics because this magic states that it takes form as liquid metal flames would only make it more hot. So there forth fire magic is less effective against this magic.
•Sportsmen skills, this magic is much more useful due to the wield not only being able to use his magic skills but those of the skills from the sport he loves to play so much. Giving the magic more unique abilities that most other metal base magics don't have.
•Adaptability, being able to adapt while in combat or even out side of it, basically comes down to what it is that he needs at that time which this could just be from the way his own movement is all the way to how he uses one of his own spells. Giving Silvanus a much more wide range of ways to do many different combo that it is almost impossible for someone to know every single part of any one of his combos even his own allies.
Weaknesses:
•Water, in contact with hot/warm liquid metal causes a vapor explosion that makes change from liquid to solid with a very brittle state (very easily breakable) as well.
•Soccer Ball, without this one weapon Silvanus will lose quite a bit of his abilitys as well as weaken a few of his spells or make them utterly useless at times.
•Knowledge of the magic, due to his age at this time there is very little about his magic he knows. So he can't draw out its full power just of yet and he lacks the skills of a mage to do good in combat with those who have much more experience on their side.
•Liquidation, this magic doesn't really have the power or range of ability to much of anything it produces to stay in a solid form for very long at all. Even when in combat lets say its a sword fight, at some point right as they are about to clash or as Silvanus goes to block the whole thing would liquidize letting the other being get an upper hand as well as cause a great till of pain and damage to him.
Lineage:
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Unique Abilities:
•1-800-LIQUID-ME, Silvanus's whole inside of his body is coated by alloy which is there for him to stay safe and healthy. But he get extremely scared, can seen that the next strike will kill him, just has a bad feeling about an in coming physical strike (such as melee and weapon-based damage). He can let the alloy into the core (heart) of his that will instantly spread the alloy out to all over the outside of his body along with what ever inside of the body it wasn't on before. Like any of his organs and vita body parts of him. The strike will go right though him (like a hand running though water) but that doesn't he won't take any damage at all. Slivanus I'll take a total of 15% (gaining 5% per rank up to H [not counting SS]; max of 40%) reduced damage from the attack. This ability gives a temporary boost of his defense and can only be used once per post (will be used wisely as to not be abuse or make it feel like godmoding).
•1-800-YOU-FUSE, Silvanus can cause anything in the world to be infused with alloy from the inside of it's core and spread out though its whole being. Those are only two way that this can happen and that depends on what is being targeted by him. 1.) Objects/Non-Living things (not counting an undead themed PC), these can be infused with alloy within their core from just him aiming his palm towards with and focusing his magic power as best he can at that one thing. The alloy will spread throughout the things whole being, within out messing with its shape so that it is hard to noticed. That being if the one watching doesn't have the power to see within the thing that is. There is a limit to how far away the object can be, at a range of 8 meters in a radius around himself (adding 4 meters per rank up to H [not counting SS]; max of 28 meters). 2.) Beings/Living things (this one counts those PCs that weren't affected by the first part), this one is a much more harder one to be infused because it takes being in contact with the other being. While Silvanus is focusing magic power into his palm so that once the contact is made the being with have the alloy infuse within their body just below the surface of where he touched or hit at. Then the alloy takes a full post for it to reach the core of that being and instantly spread out to the whole body. Now there is a limit to both kinds of things being infused; A limit on time that must be waited before that same thing can be infused again, so Silvanus must wait a total of 5 posts before the same thing can be infused once more. There is one object that isn't bound by a wait time but that will be explained here soon. The alloy that is within the object or being does no damage by its self as well as have no effects that can be causes by Silvanus him self. Those this alloy will be able to be affected by support based spells of this magic. This ability can only be used once every other post.
•1-800-AHH-BALL, due to Silvanus sportsmen skills along with the only sport he plays being Football/Soccer. He is very used to using that of a soccer ball to do things with coming from winning a world series game to beating an opponent to death with a ball. While combining both his skills as a mage and skill as a sportsmen the once normal soccer ball for having fun is now a much more powerful things that could lead to someone's death. As well there are two key parts to this ability one that applies to the ball its self and one that applies to the spells of this magic. 1.) The soccer ball that Silvanus is always using it for play and/or combat, as made it much more used to the feel and effects of his magic. This would be the one object that isn't bound by a wait time of when the infusion of alloy into its core can happen. But it will still only be able to happen to the ball once per post (so not to feel like godmoding). 2.) The spells of Silvanus's magic will gain some kind of extra power or toughness to them when used within combo with the soccer ball. Extra being that of 5% more damage, reach, or speed (adding 5% posts per rank of the spell up to H [not counting SS]; max of 30% boost) so basically could change the spell its self (like a single hit to a multiple hit or a melee strike into that of a ranged spell). Those this ability doesn't come without a cost of 1 extra post (adding 2 posts per rank of the spell up to H [not counting SS]; max of 11 extra posts) on the cooldown of the spell that was used with the soccer ball.
List of Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Code:
[color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
[b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
[b]Type:[/b] Alloy, (Offensive, Defensive, Supportive.)
[b]Duration:[/b] (How long does the spell last?)
[b]Cooldown:[/b] (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
[b]Description:[/b] (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
[b]Strengths:[/b] ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
•[color=#D3D3D3]One[/color]
[b]Weaknesses:[/b] ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
•[color=#D3D3D3]One[/color]
•[color=#D3D3D3]Two[/color][/color]
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
- Code:
[color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
[b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
[b]Type:[/b] Alloy, (Fire, Water, etc. Offensive, Defensive, Supportive.)
[b]Fused Spells:[/b] (What Spells Went into the Fusion and their Ranks?)
[b]Description:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Strengths:[/b]
•[color=#D3D3D3]One[/color]
[b]Weaknesses:[/b]
•[color=#D3D3D3]One[/color]
•[color=#D3D3D3]Two[/color][/color]
Location;;
Muse;;
Word Count;;
OOC;;
Template (c) Izayuki
Last edited by Silvanus Argyris on 7th August 2017, 2:28 pm; edited 3 times in total