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    Υγρό μέταλλο

    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Υγρό μέταλλο

    Post by Silvanus Argyris 31st July 2017, 2:00 pm

    ⚙ Magic ⚙

    Υγρό μέταλλο

    Υγρό μέταλλο Untitled-1

    Primary Magic: Ygró métallo, means Liquid Metal in Greek
    Secondary Magic: None as of yet.
    Caster or Holder: Caster
    Description: Unknown to Silvanus he was born with a tattoo that only appears when his magic power begins to leak out or he trying to tap into the power within him. The only reason he had every tried to tap into the power within him was due to his brother doing that same thing right in front of him one day. Silvanus's tattoo was the shape of a small circle while his brothers was the shape of a triangle. When they were close to each other an both tried to tap into the power their tattoos would combine their shapes; Silvanus's would have a triangle form around the small circle while his brothers would have a small circle within the triangle its self. So they always thought that they would have magic powers that can work along side each other. Those before his brother went missing they were able to finally see what kind of magic that Silvanus could use which was a metal based magic. Neither of them knew just what kind of real power it could hold for sure, mostly because all they saw was that of a metal pole being formed before it liquidized it's self and slat onto the ground.

    The magic is self is that based off of normal metal in its liquid stated that most just call 'alloy'. Those due to not knowing very much about his own magic or how it really works there are many different things that could happen to improve its power/defense or many thing that could make it weaker/unless. At this point his magic power and ability to use it is not the best so it takes more effort for him to do a single spell then it would for someone that knows how their magic and how to wield it right. Only things that Silvanus knows of what can the magic do some what is; 1.) Being able to produce it into a shape of things he has seen before. But the shape wont stay solid for long before it liquidizes its self an slats onto the ground or what ever surface that is below it. 2.) Not sure how but Silvanus can feel something moving below his skin at times. If one could see within his body they would see that alloy is coating everything within it and that the alloy even covers his blood cells that still flow though out his body. Those it doesn't cover his skin on the outside because it is formed a thick liquid layer of alloy just under it so that it could help protect him internally. 3.) Silvanus is about to cause alloy to form withing in both things and beings. But he must be in physical contact with the thing or being that he wishes to have this happen to. Once the alloy is within the body of whatever it is, he then can have it spread throughout the thing. As to what the alloy will do that in now fully spread though out the whole thing or being, they are affect only after a spell comes in contact with them in some way. If it was a PC that was gonna be affected, then he would need OOC consent for the alloy to be formed within them at all.

    There is one thing that stands out more then anything else about Silvanus magic, is that he can tie his sport skills in with it very well. Mostly due to the fact that while playing/in combat with his soccer ball, unlike the rest of his magic where he isn't sure how to apply or use it right just yet. By combining his sport knowledge and skill with the soccer ball, he can cause most of his spells to have a little something extra to them as well. Plus on top of everything else the soccer ball is the only thing so far that he has been able to apply his alloy to not only the inside as well as the outside of it. Giving him much more options to work with, when it comes to using both his magic and the soccer ball in combat at the same time. This also gives him more room to grow in strength as a mage and a sportsmen. Because the more skill he his as a mage increases the abilities of this magic by its magical stats while his skill as a sportsmen increases the abilities of this magic by its physical stats.
    Strengths:
    Resistance against fire, unlike normal metal or metal based magics because this magic states that it takes form as liquid metal flames would only make it more hot. So there forth fire magic is less effective against this magic.
    Sportsmen skills, this magic is much more useful due to the wield not only being able to use his magic skills but those of the skills from the sport he loves to play so much. Giving the magic more unique abilities that most other metal base magics don't have.
    Adaptability, being able to adapt while in combat or even out side of it, basically comes down to what it is that he needs at that time which this could just be from the way his own movement is all the way to how he uses one of his own spells. Giving Silvanus a much more wide range of ways to do many different combo that it is almost impossible for someone to know every single part of any one of his combos even his own allies.
    Weaknesses:
    Water, in contact with hot/warm liquid metal causes a vapor explosion that makes change from liquid to solid with a very brittle state (very easily breakable) as well.
    Soccer Ball, without this one weapon Silvanus will lose quite a bit of his abilitys as well as weaken a few of his spells or make them utterly useless at times.
    Knowledge of the magic, due to his age at this time there is very little about his magic he knows. So he can't draw out its full power just of yet and he lacks the skills of a mage to do good in combat with those who have much more experience on their side.
    Liquidation, this magic doesn't really have the power or range of ability to much of anything it produces to stay in a solid form for very long at all. Even when in combat lets say its a sword fight, at some point right as they are about to clash or as Silvanus goes to block the whole thing would liquidize letting the other being get an upper hand as well as cause a great till of pain and damage to him.
    Lineage:

    Υγρό μέταλλο 2uztt8h
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
    The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
    Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Unique Abilities:
    1-800-LIQUID-ME, Silvanus's whole inside of his body is coated by alloy which is there for him to stay safe and healthy. But he get extremely scared, can seen that the next strike will kill him, just has a bad feeling about an in coming physical strike (such as melee and weapon-based damage). He can let the alloy into the core (heart) of his that will instantly spread the alloy out to all over the outside of his body along with what ever inside of the body it wasn't on before. Like any of his organs and vita body parts of him. The strike will go right though him (like a hand running though water) but that doesn't he won't take any damage at all. Slivanus I'll take a total of 15% (gaining 5% per rank up to H [not counting SS]; max of 40%) reduced damage from the attack. This ability gives a temporary boost of his defense and can only be used once per post (will be used wisely as to not be abuse or make it feel like godmoding).
    1-800-YOU-FUSE, Silvanus can cause anything in the world to be infused with alloy from the inside of it's core and spread out though its whole being. Those are only two way that this can happen and that depends on what is being targeted by him. 1.) Objects/Non-Living things (not counting an undead themed PC), these can be infused with alloy within their core from just him aiming his palm towards with and focusing his magic power as best he can at that one thing. The alloy will spread throughout the things whole being, within out messing with its shape so that it is hard to noticed. That being if the one watching doesn't have the power to see within the thing that is. There is a limit to how far away the object can be, at a range of 8 meters in a radius around himself (adding 4 meters per rank up to H [not counting SS]; max of 28 meters). 2.) Beings/Living things (this one counts those PCs that weren't affected by the first part), this one is a much more harder one to be infused because it takes being in contact with the other being. While Silvanus is focusing magic power into his palm so that once the contact is made the being with have the alloy infuse within their body just below the surface of where he touched or hit at. Then the alloy takes a full post for it to reach the core of that being and instantly spread out to the whole body. Now there is a limit to both kinds of things being infused; A limit on time that must be waited before that same thing can be infused again, so Silvanus must wait a total of 5 posts before the same thing can be infused once more. There is one object that isn't bound by a wait time but that will be explained here soon. The alloy that is within the object or being does no damage by its self as well as have no effects that can be causes by Silvanus him self. Those this alloy will be able to be affected by support based spells of this magic. This ability can only be used once every other post.
    1-800-AHH-BALL, due to Silvanus sportsmen skills along with the only sport he plays being Football/Soccer. He is very used to using that of a soccer ball to do things with coming from winning a world series game to beating an opponent to death with a ball. While combining both his skills as a mage and skill as a sportsmen the once normal soccer ball for having fun is now a much more powerful things that could lead to someone's death. As well there are two key parts to this ability one that applies to the ball its self and one that applies to the spells of this magic. 1.) The soccer ball that Silvanus is always using it for play and/or combat, as made it much more used to the feel and effects of his magic. This would be the one object that isn't bound by a wait time of when the infusion of alloy into its core can happen. But it will still only be able to happen to the ball once per post (so not to feel like godmoding). 2.) The spells of Silvanus's magic will gain some kind of extra power or toughness to them when used within combo with the soccer ball. Extra being that of 5% more damage, reach, or speed (adding 5% posts per rank of the spell up to H [not counting SS]; max of 30% boost) so basically could change the spell its self (like a single hit to a multiple hit or a melee strike into that of a ranged spell). Those this ability doesn't come without a cost of 1 extra post (adding 2 posts per rank of the spell up to H [not counting SS]; max of 11 extra posts) on the cooldown of the spell that was used with the soccer ball.

    List of Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Code:
    [color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
    [b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] Alloy, (Offensive, Defensive, Supportive.)
    [b]Duration:[/b] (How long does the spell last?)
    [b]Cooldown:[/b] (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b] (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [b]Strengths:[/b] ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    •[color=#D3D3D3]One[/color]
    [b]Weaknesses:[/b] ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    •[color=#D3D3D3]One[/color]
    •[color=#D3D3D3]Two[/color][/color]

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Code:
    [color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
    [b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] Alloy, (Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Fused Spells:[/b] (What Spells Went into the Fusion and their Ranks?)
    [b]Description:[/b]
    [b]Duration:[/b]
    [b]Cooldown:[/b]
    [b]Strengths:[/b]
    •[color=#D3D3D3]One[/color]
    [b]Weaknesses:[/b]
    •[color=#D3D3D3]One[/color]
    •[color=#D3D3D3]Two[/color][/color]




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    Last edited by Silvanus Argyris on 7th August 2017, 2:28 pm; edited 3 times in total


    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:07 am

    ⚙ Spells ⚙

    Lineage

    Name: Seductive Throw Down
    Rank: D (Max S-rank)
    Type: Mind, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus will walk into a middle of a large crowd of people or just any time in the middle of combat he'll just put up out of no where an sit on the ground. Then he gives the mega ultra sad poppy dog eyes and with bottom lip sticking out (to make it look a little more sad) to everyone around him. Makes all those who get caught by the gaze fight one another till there's only one standing. The range for his glare to reach is that of 30 meters in a radius around where ever he sits down at. PCs, will need to give OOC consent for this spell to control their character in any way. This spell will have no effect on higher-ranked mages of its own rank.
    Strengths:
    Massive Mind Control, by controlling them all to do his betiding of sinking their numbers greatly.
    Weaknesses:
    No damage, its purely based on having Silvanus wait them all take one another down by them selves. While the mind control does no damage on its own the people effect are free to do damage to others let it be hand to hand, magic, or even a weapon they have on their person.
    Sight, those that don't come in contact with his eyes or looking straight at them wont be affected by this spell.


    Signature




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    Last edited by Silvanus Argyris on 9th August 2017, 12:46 pm; edited 2 times in total


    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:15 am

    ⚙ Spells ⚙

    Given D ranks

    Name: Chest Bump
    Rank: D
    Type: Alloy, Offensive/Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Silvanus has the alloy below the skin all a crossed his chest be getting to act like it is hardening temporary. So that he can jump up into the air to block the incoming spell or object. Due to the hardening of the alloy below the skin he will gets a 10% damage reduction for the first thing that hits his chest. The spell will just impact on him while an object will bounce off his chest an go straight into the ground. The drawback to this is if the object is that of a higher rank than Silvanus, then it won't be affected and will do damage to him while forcing the spell to on cooldown for an extra post. Now if the soccer ball that Silvanus owns is what is hit by his chest in stand of getting damage reduction. It will bounce off his chest and be sent flying forwards to a single target. Dealing D-rank worth of damage to the first thing it impacts onto. The ball can be air born for a max of 15 meters and travel up to 7.5 meters per second. The soccer ball could have been in the air flying towards by one of three ways; 1.) Silvanus could have kicked the ball hard enough into something for it to bounce off come back towards himself right before he jumps into the air. 2.) Ally/Teammate/Group Member or Combat Pet could have made the ball go air born by hitting it hard enough to lift off the ground and aimed it towards Silvanus. 3.) The enemy could have stole the ball and tried to attack with his own weapon of choice.
    Strengths:
    Unity, Slivanus can use this spell in two ways giving him a strategy avenge against others.
    Weaknesses:
    Damage taken, only blocks a little of the damage that would be done to him.
    Trade, trading the damage reduction buff for the ball to gain damage and be sent flying. This also leaves him a sitting duck in air while the ball is being bounced off his chest or afterwards as he is landing back onto the ground.


    Name: Banana Shot
    Rank: D
    Type: Alloy, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Slivanus forces his magic power to just one of his legs, this allows for him to temporary have the alloy below the skin of the leg begin to leak out. Then he shapes the alloy into that of a banana around that one legs. By doing that he makes that leg a weak point due to it not being easy to use like a normal leg could be. It take almost all of his focus to keep the alloy shaped like this so it wont last all that long. While the banana leg is shaped he can strike something for half D-rank damage up to two hits (damage of spell to max out at D-rank worth of damage). These two strikes are broken up into one chance to land per post. Now if the soccer ball that Silvanus owns is what is hit by his banana shaped leg the alloy will quickly jump over to the ball once the. The now alloy covered ball will be sent flying while the alloy changes the shape of the ball into a banana. Dealing 75% of D-rank worth of damage to the first thing it impacts onto while the next things hit by the ball take 75% of D-rank worth of damage as well. The ball can be air born for a max of 45 meters and travel up to 20 meters per second while losing 5 meters per second with each impact.
    Strengths:
    Banana Ball, can hit multiple targets while being at a safe range away from them.
    Weaknesses:
    Banana Leg, Silvanus nears to be very close to the target(s) to land this melee strike.
    Movement, Silvanus has a very rough time trying to walk/run with this abnormally shaped body part.


    Name: Break Pit
    Rank: D
    Type: Alloy, Defensive/Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus foucs his magic power at the surface that's below him (earth, wood, tile, etc). Causing alloy to form just barely below the surface and spread out in a 30 meter radius of around him self. Then the next time he moves or anyone with in the radius of him that has been affected by this spell the ground will break away an all will fall into the alloy that is below them. The alloy is like that of water at this point but its much harder for those who don't know how to walk thought this kind of material, makes everyone within it other then Silvanus have a 20% movement speed reduction to those of the same rank as this spell (10% for those of one rank higher, while those two ranks or more will take 0% but will still feel weird for them to walk though) as long as they are standing within the alloy.
    Strengths:
    Movement speed, Silvanus is able to move at a normal speed while in the alloy around him because he is used to being around it so much and the fact that it has always been within his body.
    Weaknesses:
    Everyone, due to this spell being an area of effect based it will affect all those within it without caring if they are enemy or ally.
    Alloy, being that alloy is just liquid metal a metal based mage could move much more freely with it by only takes a 5% movement speed reduction compaired to the rest.


    Name: Liquid Mark
    Rank: D
    Type: Alloy, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus focuses his magic power into that of his eyes and palm, then while both looking and pointing at the clothing or armor that a being has on or a weapon they are wielding. A small alloy dot will appear on the surface of what ever was pointed at, this dot act just a mark/wound a wild animal would put on its prey to always be able to find it. While a the same time dealing 10% increased damage to the one either wearing the clothing/armor or wielding the weapon that has the mark on it. There is a max range of this spell being 20 meters and can only be applied to one thing per cast of the spell. Now with the use of his soccer ball in stand of pointing with his palm, the range of his spell is that of 40 meters and in stand of it being on the clothing, armor, or weapon the mark is made on their skin. The max number of targets that can be mark at any one given time is that of three.
    Strengths:
    Mark, giving Silvanus a way to do even more damage then normal to a being.
    Weaknesses:
    Extra damage, the only things that can do the extra damage is that of the spells of this magic and the soccer ball that Silvanus owns.
    Clothing/Armor/Weapon, if one was to simply remove their clothing/armor or toss away their weapon that has been marked they will no longer take the extra damage.


    Paid for D ranks




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    Last edited by Silvanus Argyris on 9th August 2017, 2:01 pm; edited 2 times in total


    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:17 am

    ⚙ Spells ⚙

    Given C ranks

    Paid for C ranks




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:19 am

    ⚙ Spells ⚙

    Given B ranks

    Paid for B ranks




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:20 am

    ⚙ Spells ⚙

    Given A ranks

    Paid for A ranks




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:20 am

    ⚙ Spells ⚙

    Given S ranks

    Paid for S ranks




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:27 am

    ⚙ Spells ⚙

    Given H rank




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Silvanus Argyris
    Silvanus Argyris

    Regular VIP Status- VIP- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 40
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 3rd August 2017, 9:30 am

    ⚙ Spells ⚙

    Fusions of Any Rank




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki



    _____________________________________________________________________________________

    Υγρό μέταλλο BnIh1mZ
    Credit to Mr. Anderson for both Avatar and Signature
    Colors of Roleplay Text:
    Information about Roleplay Character:
    Aura
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Legal Guild Ace- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 1345
    Guild : Sabertooth 《Guildmaster》
    Cosmic Coins : 400
    Dungeon Tokens : 0
    Age : 29
    Experience : 60,342

    Character Sheet
    First Skill: Fires of Creation
    Second Skill: The Riyenas
    Third Skill:

    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Aura 7th August 2017, 11:46 am

    Hey Silvanus, I'm Aura and I'll be your grading mod for this episode of "Let's Grade It Now!" All my remarks, questions and/or needed changes will be in this trippin' color~

    So with that, let us commence with round one!




    Silvanus Argyris wrote:
    ⚙ Magic ⚙

    Υγρό μέταλλο

    Υγρό μέταλλο Untitled-1

    Primary Magic: Ygró métallo, means Liquid Metal in Greek
    Secondary Magic: None as of yet.
    Caster or Holder: Caster
    Description: Unknown to Silvanus he was born with a tattoo that only appears when his magic power begins to leak out or he trying to tap into the power within him. The only reason he had every tried to tap into the power within him was due to his brother doing that same thing right in front of him one day. Silvanus's tattoo was the shape of a small circle while his brothers was the shape of a triangle. When they were close to each other an both tried to tap into the power their tattoos would combine their shapes; Silvanus's would have a triangle form around the small circle while his brothers would have a small circle within the triangle its self. So they always thought that they would have magic powers that can work along side each other. Those before his brother went missing they were able to finally see what kind of magic that Silvanus could use which was a metal based magic. Neither of them knew just what kind of real power it could hold for sure, mostly because all they saw was that of a metal pole being formed before it liquidized it's self and slat onto the ground.

    The magic is self is that based off of normal metal in its liquid stated that most just call 'alloy'. Those due to not knowing very much about his own magic or how it really works there are many different things that could happen to improve its power/defense or many thing that could make it weaker/unless. At this point his magic power and ability to use it is not the best so it takes more effort for him to do a single spell then it would for someone that knows how their magic and how to wield it right. Only things that Silvanus knows of what can the magic do some what is; 1.) Being able to produce it into a shape of things he has seen before. But the shape wont stay solid for long before it liquidizes its self an slats onto the ground or what ever surface that is below it. 2.) Not sure how but Silvanus can feel something moving below his skin at times. If one could see within his body they would see that alloy is coating everything within it and that the alloy even covers his blood cells that still flow though out his body. Those it doesn't cover his skin on the outside because it is formed a thick liquid layer of alloy just under it so that it could help protect him internally. 3.) While applying either some pressure or a great deal from a part of his body against the surface of something, it depended on the size of the object or being of the pressure need at the time. He is able to cause alloy to form within the its core and spread though out its whole body/shape. As to how it affects the object or being is completely up to Slivanus him self. With more training and understanding of this magic, this one part of his magic can become very strong as well become a very useful skill that can help him adapt during combat with a edge against his opponent(s).

    This part sounds more like a Unique Ability rather than a regular side-note on what Silvanus knows about his magic. I would like you to rephrase this so it doesn't sound like he can do it at any given time but has a possibility to do this, or take it out entirely.

    There is one thing that stands out more then anything else about Silvanus magic, is that he can tie his sport skills in with it very well. Mostly due to the fact that while playing/in combat with his soccer ball, unlike the rest of his magic where he isn't sure how to apply or use it right just yet. By combining his sport knowledge and skill with the soccer ball, he can cause most of his spells to have a little something extra to them as well. Plus on top of everything else the soccer ball is the only thing so far that he has been able to apply his alloy to not only the inside as well as the outside of it. Giving him much more options to work with, when it comes to using both his magic and the soccer ball in combat at the same time. This also gives him more room to grow in strength as a mage and a sportsmen. Because the more skill he his as a mage increases the abilities of this magic by its magical stats while his skill as a sportsmen increases the abilities of this magic by its physical stats.
    Strengths:
    Resistance against fire, unlike normal metal or metal based magics because this magic states that it takes form as liquid metal flames would only make it more hot. Possible causing the liquid metal its self to give a new effect of burning what ever it touches.
    Full resistance to or the nullification of an entire magic or magic type, as per the rules, is forbidden. You can however state that fire magic is less effective against your magic. I'll also have to ask you to get rid of the highlighted part, as this too could be classified as a Unique Ability.

    Sportsmen skills, this magic is much more useful due to the wield not only being able to use his magic skills but those of the skills from the sport he loves to play so much. Giving the magic more unique and extra abilities that most other metal base magics don't have.
    "Extra abilities" can suggest that you get more spells or UA's then others, and might throw newer people off about that being an actual option (which it isn't). Please delete the "and extra" highlighted in your description so we there'll be no future confusion about it. ^-^

    Adaptability, there are very many ways that this magic can be used during combat and even can the way a single spell can be used in a different during the next casting on the same spell. Gives Silvanus a much more wide range of ways to do many different combo that it is almost impossible for someone to know every single part of any one of his combos even his own allies.
    Please rephrase the first sentence of this ability and make it a bit clearer, as it is rather confusing to read. I got the jest of this strength though, so you don't need to change it. ^-^
    Weaknesses:
    Water, in contact with hot/warm liquid metal causes a vapor explosion that makes change from liquid to solid with a very brittle state (very easily breakable) as well.
    Soccer Ball, without this one weapon Silvanus will lose quite a bit of his abilitys as well as weaken a few of his spells or make them utterly useless at times.
    Knowledge of the magic, due to his age at this time there is very little about his magic he knows. So he can't draw out its full power just of yet and he lacks the skills of a mage to do good in combat with those who have much more experience on their side.
    Liquidation, this magic doesn't really have the power or range of ability to much of anything it produces to stay in a solid form for very long at all. Even when in combat lets say its a sword fight, at some point right as they are about to clash or as Silvanus goes to block the whole thing would liquidize letting the other being get an upper hand as well as cause a great till of pain and damage to him.
    Lineage:

    Υγρό μέταλλο 2uztt8h
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
    The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
    Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Unique Abilities:
    1-800-LIQUID-ME, Silvanus's whole inside of his body is coated by alloy which is there for him to stay safe and healthy. But he get extremely scared, can seen that the next strike will kill him, just has a bad feeling about an in coming physical strike (such as a melee, empowered melee, melee ability, or even a melee based spell). He can let the alloy into the core (heart) of his that will instantly spread the alloy out to all over the outside of his body along with what ever inside of the body it wasn't on before. Like any of his organs and vita body parts of him. The strike will go right though him (like a hand running though water) but that doesn't he won't take any damage at all. Slivanus I'll take a total of 15% (gaining 5% per rank up to H [not counting SS]; max of 40%) reduced damage from the attack. This ability gives a temporary boost of his defense and can only be used once per post (will be used wisely as to not be abuse or make it feel like godmoding).
    If you keep this to melee and weapon-based damage, and not spells or abilities, I can allow you to do this once per post. If you wish to keep it for melee-based spells and abilities as well, change the usage to once every four posts and have the damage reduction cap at 35%.

    1-800-YOU-FUSE, Silvanus can cause anything in the world to be infused with alloy from the inside of it's core and spread out though its whole being. Those are only two way that this can happen and that depends on what is being targeted by him. 1.) Objects/Non-Living things (not counting an undead themed PC), these can be infused with alloy within their core from just him aiming his palm towards with and focusing his magic power as best he can at that one thing. The alloy will spread throughout the things whole being, within out messing with its shape so that it is hard to noticed. That being if the one watching doesn't have the power to see within the thing that is. There is a limit to how far away the object can be, at a range of 8 meters in a radius around himself (adding 4 meters per rank up to H [not counting SS]; max of 28 meters). 2.) Beings/Living things (this one counts those PCs that weren't affected by the first part), this one is a much more harder one to be infused because it takes being in contact with the other being. While Silvanus is focusing magic power into his palm so that once the contact is made the being with have the alloy infuse within their body just below the surface of where he touched or hit at. Then the alloy takes a full post for it to reach the core of that being and instantly spread out to the whole body. Now there is a limit to both kinds of things being infused; A limit on time that must be waited before that same thing can be infused again, so Silvanus must wait a total of 5 posts before the same thing can be infused once more. There is one object that isn't bound by a wait time but that will be explained here soon.
    Rules-wise it isn't allowed to use the second part of this unique ability without OoC permission of the person you will be conducting this on. Add that you need OoC permission of the players to do this to their characters. I would also like you to clarify what exactly happens when they get infused with alloy? Can you control them, does it do damage,...? Furthermore,
    I would like you to add that it can only be used once every other post.


    1-800-AHH-BALL, due to Silvanus sportsmen skills along with the only sport he plays being Football/Soccer. He is very used to using that of a soccer ball to do things with coming from winning a world series game to beating an opponent to death with a ball. While combining both his skills as a mage and skill as a sportsmen the once normal soccer ball for having fun is now a much more powerful things that could lead to someone's death. As well there are two key parts to this ability one that applies to the ball its self and one that applies to the spells of this magic. 1.) The soccer ball that Silvanus is always using it for play and/or combat, as made it much more used to the feel and effects of his magic. This would be the one object that isn't bound by a wait time of when the infusion of alloy into its core can happen. But it will still only be able to happen to the ball once per post (so not to feel like godmoding). 2.) The spells of Silvanus's magic will gain some kind of extra power or toughness to them when used within combo with the soccer ball. Extra being that of more damage, reach, or speed  so basically could change the spell its self (like a single hit to a multiple hit or a melee strike into that of a ranged spell). Those this ability doesn't come without a cost of 1 extra post (adding 2 posts per rank of the spell up to H [not counting SS]; max of 11 extra posts) on the cooldown of the spell that was used with the soccer ball.
    The variety of your second addition makes this a bit too overpowered. I'd suggest you choose a specific number that will become the percentage of your boost (eg; start at 5% boost on either speed, distance or damage and build it up as you rank up, or use a set number like eg.15% for either speed, distance or damage without it ever changing when you rank up.)

    Another method I'd suggest is to pick a boost for each type of magic with a set number whenever he uses the ball in conjunction with a spell. Eg.: offensive spells get a damage boost, defensive a defensive boost, healing spells a distance boost, support spells a speed boost, etc...


    List of Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Code:
    [color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
    [b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] Alloy, (Offensive, Defensive, Supportive.)
    [b]Duration:[/b] (How long does the spell last?)
    [b]Cooldown:[/b] (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [b]Description:[/b] (How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [b]Strengths:[/b] ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    •[color=#D3D3D3]One[/color]
    [b]Weaknesses:[/b] ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    •[color=#D3D3D3]One[/color]
    •[color=#D3D3D3]Two[/color][/color]

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Code:
    [color=#808080][b]Name:[/b] [color=#D3D3D3](Name of the Spell)[/color]
    [b]Rank:[/b] (What rank is your spell? H, S, A, B, C, or D)
    [b]Type:[/b] Alloy, (Fire, Water, etc. Offensive, Defensive, Supportive.)
    [b]Fused Spells:[/b] (What Spells Went into the Fusion and their Ranks?)
    [b]Description:[/b]
    [b]Duration:[/b]
    [b]Cooldown:[/b]
    [b]Strengths:[/b]
    •[color=#D3D3D3]One[/color]
    [b]Weaknesses:[/b]
    •[color=#D3D3D3]One[/color]
    •[color=#D3D3D3]Two[/color][/color]




    Location;;
    Muse;;
    Word Count;;
    OOC;;

    Template (c) Izayuki


    Silvanus Argyris wrote:
    ⚙ Spells ⚙

    Lineage

    Name: Seductive Throw Down
    Rank: D (Max S-rank)
    Type: Mind, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus will walk into a middle of a large crowd of people or just any time in the middle of combat he'll just put up out of no where an sit on the ground. Then he gives the mega ultra sad poppy dog eyes and with bottom lip sticking out (to make it look a little more sad) to everyone around him. When caught in the glace of his sad eyes in stand of being sad that get stuck a very lustful aura that is flowing from out of his that misses with their minds. They all begin to fight each other over who will claim him as theirs but little do they know is that after they started fight he was already on his feet with a devilish grin. As he wanted nothing more then to just play football/soccer with them all. But he only wanted the strongest ones to have the must fun game ever. So he just watched them lower their numbers down. Once there was nothing only one standing or the only one that wasn't knocked out the effects would wear off of them. The range for his glare to reach is that of 30 meters in a radius around where ever he sits down at. PCs, will need to give OOC consent for this spell to control their character in any way.
    Strengths:
    Massive Mind Control, by controlling them all to do his betiding of sinking their numbers greatly.
    Weaknesses:
    No damage, its purely based on having Silvanus wait them all take one another down by them selves. While the mind control does no damage on its own the people effect are free to do damage to others let it be hand to hand, magic, or even a weapon they have on their person.
    Sight, those that don't come in contact with his eyes or looking straight at them wont be affected by this spell.


    The explanation about the way the fighting around you goes is rather unnecessary, just stating it will make those who get caught by the gaze fight one another till there's only one standing is enough. Also note that this spell will have no effect on higher-ranked mages, so please add this to your description as well.

    Signature




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    Template (c) Izayuki


    Silvanus Argyris wrote:
    ⚙ Spells ⚙

    Given D ranks

    Name: Chest Bump
    Rank: D
    Type: Alloy, Offensive/Defensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Silvanus has the alloy below the skin all a crossed his chest be getting to act like it is hardening temporary. So that he can jump up into the air to block the incoming spell or object. Due to the hardening of the alloy below the skin he will gets a 10% damage reduction for the first thing that hits his chest. The spell will just impact on him while an oject will bounce off his chest an go straight into the ground. Now if the soccer ball that Silvanus owns is what is hit by his chest in stand of getting damage reduction. It will bounce off his chest and be sent flying forwards to a single target. Dealing D-rank worth of damage to the first thing it impacts onto. The ball can be air born for a max of 60 meters and travel up to 20 meters per second.
    Strengths:
    Unity, Slivanus can use this spell in two ways giving him a strategy avenge against others.
    Weaknesses:
    Damage taken, only blocks a little of the damage that would be done to him.
    Trade, trading the damage reduction buff for the ball to gain damage and be sent flying. This also leaves him a sitting duck in air while the ball is being bounced off his chest or afterwards as he is landing back onto the ground.

    Please state where the ball comes from. Also, since this is an "instant" type spell, your distance is 15m max, with the speed of your spell being 1/2 of your distance. Also; the object bouncing off your chest, is this the ball or do you mean if an object were to hit you, it'd bounce of? If it's the latter, you'll have to add that objects of higher rank than you won't be affected by this.

    Name: Banana Shot
    Rank: D
    Type: Alloy, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Slivanus forces his magic power to just one of his legs, this allows for him to temporary have the alloy below the skin of the leg begin to leak out. Then he shapes the alloy into that of a banana around that one legs. By doing that he makes that leg a weak point due to it not being easy to use like a normal leg could be. It take almost all of his focus to keep the alloy shaped like this so it wont last all that long. While the banana leg is shaped he can strike something for half D-rank damage up to two hits (damage of spell to max out at D-rank worth of damage). Now if the soccer ball that Silvanus owns is what is hit by his banana shaped leg the alloy will quickly jump over to the ball once the. The now alloy covered ball will be sent flying while the alloy changes the shape of the ball into a banana. Dealing D-rank worth of damage to the first thing it impacts onto while the next things hit by the ball take only half D-rank worth of damage. The ball can be air born for a max of 45 meters and travel up to 20 meters per second while losing 5 meters per second with each impact.
    Strengths:
    Banana Ball, can hit multiple targets while being at a safe range away from them.
    Weaknesses:
    Banana Leg, Silvanus nears to be very close to the target(s) to land this melee range strike.
    Movement, Silvanus has a very rough time trying to walk/run with this abnormally shaped body part.


    As this is a multi-target, the maximum damage you can do to each person is 75%, so please change the damage ratings when your soccer ball hit someone (The 1 D-rank damage will need to be reduced to 75%, while the half D-rank damage can be upped to 75%.)

    Also, your weakness "Banana Leg" stating it is range is contradicting to the fact he has to be close, so please fix this.

    Can you also elaborate on whether the two hits are in the same post or one in each post?


    Name: Break Pit
    Rank: D
    Type: Alloy, Defensive/Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus foucs his magic power at the surface that's below him (earth, wood, tile, etc). Causing alloy to form just barely below the surface and spread out in a 30 meter radius of around him self. Then the next time he moves or anyone with in the radius of him that has been affected by this spell the ground will break away an all will fall into the alloy that is below them. The alloy is like that of water at this point but its much harder for those who don't know how to walk thought this kind of material, makes everyone within it other then Silvanus have a 20% movement speed reduction to those of the same rank as this spell (10% for those of one rank higher, while those two ranks or more will take 0% but will still feel weird for them to walk though) as long as they are standing within the alloy.
    Strengths:
    Movement speed, Silvanus is able to move at a normal speed while in the alloy around him because he is used to being around it so much and the fact that it has always been within his body.
    Weaknesses:
    Everyone, due to this spell being an area of effect based it will affect all those within it without caring if they are enemy or ally.
    Alloy, being that alloy is just liquid metal a metal based mage could move much more freely with it by only takes a 5% movement speed reduction compaired to the rest.



    Name: Liquid Mark
    Rank: D
    Type: Alloy, Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Silvanus focuses his magic power into that of his eyes and palm, then while both looking and pointing at the clothing or armor that a being has on or a weapon they are wielding. A small alloy dot will appear on the surface of what ever was pointed at, this dot act just a mark/wound a wild animal would put on its prey to always be able to find it. While a the same time dealing 10% increased damage to the one either wearing the clothing/armor or wielding the weapon that has the mark on it. There is a max range of this spell being 20 meters and can only be applied to one thing per cast of the spell. Now with the use of his soccer ball in stand of pointing with his palm, the range of his spell is that of 40 meters and in stand of it being on the clothing, armor, or weapon the mark is made on their skin.
    Strengths:
    Mark, giving Silvanus a way to do even more damage then normal to a being.
    Weaknesses:
    Extra damage, the only things that can do the extra damage is that of the spells of this magic and the soccer ball that Silvanus owns.
    Clothing/Armor/Weapon, if one was to simply remove their clothing/armor or toss away their weapon that has been marked they will no longer take the extra damage.

    So this spell makes sure all your other attacks do 10% more damage during the duration, correct? Please state how many people you can target with this spell.

    Paid for D ranks




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    Template (c) Izayuki



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    Υγρό μέταλλο GWsGXSQ

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    Silvanus Argyris
    Silvanus Argyris

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    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by Silvanus Argyris 9th August 2017, 2:04 pm

    I believe everything has been fixed just as it was asked to be.


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    Υγρό μέταλλο BnIh1mZ
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    desirée
    desirée

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    Υγρό μέταλλο Empty Re: Υγρό μέταλλο

    Post by desirée 16th December 2017, 6:51 pm

    Υγρό μέταλλο XEibTrW


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