Username: Ardere Kasai
Secondary Magic Name: Second Generation Flame God Slayer
Evidence of Accomplishment: N/A
Description: The cryztalization of pure god slaying magic, this lacrima implanted in the user's body allows them to create and manipulate a god slaying flame. This magic's true purpose is to slay gods, deities, and holy beings of the like. To do so, a corrupt and unholy flame is utilized in powerful offensive and sometimes even defensive spells. The only limit to the power of this magic is the wielder of it. It is possible to create small town sized flames if enough magical power is utilized.
The nature of this flame is not only to burn, but to destroy all in its path. Corrupting all surfaces it touches, the fire will rip it apart and obliterate this structure. When coming in contact with human skin and flesh, it will cause them to wither away. Due to these unholy properties, the flames take on a dark tone. There is a slight red tint to the flames, but this is primarily due to the wielder's magical energy, whereas the black coloration comes from the corrupt nature of the element.
This magic is heavily focused on physical attacks, having all spells come from the user's body in some way, shape, or form. This is not just limited to flaming kicks or punches, but channeling flames into objects and making them stronger or even making them explode. It is up to the user to choose their own style of using this magic, but for the most part it is heavily physical.
Strengths:
Weaknesses:
Abilities:
Spells:
Secondary Magic Name: Second Generation Flame God Slayer
Evidence of Accomplishment: N/A
Description: The cryztalization of pure god slaying magic, this lacrima implanted in the user's body allows them to create and manipulate a god slaying flame. This magic's true purpose is to slay gods, deities, and holy beings of the like. To do so, a corrupt and unholy flame is utilized in powerful offensive and sometimes even defensive spells. The only limit to the power of this magic is the wielder of it. It is possible to create small town sized flames if enough magical power is utilized.
The nature of this flame is not only to burn, but to destroy all in its path. Corrupting all surfaces it touches, the fire will rip it apart and obliterate this structure. When coming in contact with human skin and flesh, it will cause them to wither away. Due to these unholy properties, the flames take on a dark tone. There is a slight red tint to the flames, but this is primarily due to the wielder's magical energy, whereas the black coloration comes from the corrupt nature of the element.
This magic is heavily focused on physical attacks, having all spells come from the user's body in some way, shape, or form. This is not just limited to flaming kicks or punches, but channeling flames into objects and making them stronger or even making them explode. It is up to the user to choose their own style of using this magic, but for the most part it is heavily physical.
Strengths:
- Grants the user to consume fire magic.
- Provides the user with slayer senses. (As seen in the rules, though these do not stack for third gen, just adding them cause this is the lacrima part)
Weaknesses:
- All spells must come from the user's body in some way.
- 50% less effective against water magic. (In clashes with offensive spells, or dealing damage against defensive spells.
- Cannot eat demon slayer flames.
Abilities:
- Godly Resistance: Due to Ardere's body emulating one of a god's, he can resist 25% of melee damage. (Not spell melee)
- Godly Strength: Due to Ardere's body emulating all of a god's physical attributes, he gains an 80% strength buff. (For melee. Increase affects base damage.)
Spells:
- D rank:
- D-Rank Spell Name: Flame God's Piercing
Rank: D
Duration: Instant
Cooldown: 1 post
Type: Offensive - Burst
Description: The user points their finger at their target, and a burst of flames launches from said finger. The burst of flames is one meter in diameter, and can reach a distance of 15 meters at a speed of 10 m/s. This spell when it makes contact with a person will cause some of their skin and flesh to wither. Deals normal d rank spell damage.
Strengths:- Can be used at a short or long range.
Weaknesses:- 50% less effective against water magic
- Slower than most spells
- Can be used at a short or long range.
- C rank:
- C-Rank Spell Name: Flame God's Chain
Rank: C
Duration: 4 posts
Cooldown: 5 posts
Type: Support
Description: The user attaches a chain of flames to any single weapon, be it spell or otherwise that they own. They can use this chain to extend the range of the weapon by launching it with the chain, or spinning the weapon around with the chain. It is a purely support based spell, providing no offensive or defensive capabilities. The range of this chain can reach up to 90 meters.
Strengths:- The user can use this chain to bring back any weapon it is attached to.
Weaknesses:- Provides no offensive or defensive capabilities
- The chain itself has no speed and is launched or pulled at a speed in accordance to the user's strength.
- The user can use this chain to bring back any weapon it is attached to.
- B rank:
- B-Rank Spell Name: Flame God's Claw
Rank: B
Duration: 1 post
Cooldown: 3 posts
Type: Immobilization - Single Target
Description: The user swipes their hand at their target, creating a hand made up of black flames. The size of this hand is determined by the size of the target, but it cannot exceed the height or width of 100 meters. This flame hand will attempt to grab its target, and if it succeeds in doing so they will be unable to move for an entire post due to this hand wrapping around their entire body, hence why the size depends on the target. The hand itself moves at 100 m/s. It is purely for immoblization.
Strengths:- Can immobilize a target completely
Weaknesses:- Can only target one person/thing
- Can be dodged
- Can immobilize a target completely
- A rank:
- A-Rank Spell Name: Flame God's Infinity Strike
Rank: A
Duration: Instant
Cooldown: 5 posts
Type: Offensive - Single Target
Description: Ardere tosses a javelin made of pure flames at his opponent, the javelin being propelled by flames at a speed of 200 m/s towards its target up to . This javelin will reach the size of 3 meters in length but the normal radius of a javelin. It will pierce through any non magical structures, melting right through it instantly until it hits its target. When it hits its target, it will pierce their body if unprotected, dealing intense damage. Standard A rank damage.
Strengths:- Can pierce all non magical structures, or a structure with the strength of a B rank spell and below.
Weaknesses:- Can only hit one target
- Is a small projectile, making it easier to dodge
- Can pierce all non magical structures, or a structure with the strength of a B rank spell and below.
- S rank:
- S-Rank Spell Name: Flame God Dark Arts: Spiraling Death
Rank: S
Duration: 5 posts
Cooldown: 6 posts
Type: Offensive - DoT/AoE
Description: The user creates a small ball of black flames in the palm of their hand about the size of a baseball. This baseball sized sphere of flames can be launched up to a distance of 100 meters at a speed of 100 m/s. When the sphere makes contact with any living being or object, it will burst into a spiraling sphere of flames reaching a radius of 100 meters in terms of size. This spiraling flame will deal massive damage to any targets it hits (50% initially for AoE, then 50% over the five posts due to DoT) The only difference between this and a normal spell is it will progressively burn through any terrain or structures it makes contact with, the force of the sphere's destructive spiraling will affect any targets within 20 meters of the sphere, knocking them back up to 15 meters. This sphere will continue to destroy everything in it's path (within its capabilities to do so) until it is deactivated.
Strengths:- Deals damage over time.
Weaknesses:- 50% less effective against water magic
- It is a very large and noticeable spell, able to affect allies if not used properly. The user must be extremely precise in its use, or they can injure their friends or destroy things they would not want to destroy.
- Deals damage over time.
- S rank Sig:
- S-Rank Signature Spell Name: Flame God Dark Arts: Ifrit
Rank: A
Duration: 10 posts
Cooldown: 8 posts
Type: Offensive - Weapon
Description: A sword made of pure flames appears in the user's hand. This sword is about 1.5 meters in length and can be used to slash/stab targets, as well as block attacks from other weapons. The sword stays active as long as the user keeps it activated up until the max duration. If the blade comes in contact with human flesh, it will first melt through and then corrupt the flesh causing it to wither away into nothingness. If it makes contact with a structure, it will do the same. The shape of the blade can be in the form of any kind of sword the user chooses, yet the size remains the same. Any change would be for plot or aesthetic purposes. Deals artifact weapon damage.
Strengths:- The flames are considered physical, therefore can block weapon attacks.
Weaknesses:- 50% less effective against water magic
- No range, contact only
- The flames are considered physical, therefore can block weapon attacks.
Last edited by Ardere Kasai on 30th July 2017, 5:27 am; edited 5 times in total