Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Eileens' Arcanum Simulacrum Magic

    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 4th August 2017, 6:27 am


    Eileens' Arcanum Simulacrum Magic XPEuO

    ~ARCANA~
    "Fear, the old blood..."



    Primary Magic: Arcanum Simulacrum

    Secondary Magic: (To be filled later)

    Caster or Holder: Holder

    Description: The Arcanum Simulacrum is a parasitic aetheric protomatter much like a primordial Ooze that was born supposedly from the corpse of a dead being, a deific creature that was felled by over ten thousand curses, causing its essence as well as the essence of its world broke down into a chaotic primal plasma that radiated with the cursed energies raw uncrafted potential. Almost alive, yet bonded to a person via pact sigil, Eileen can allow it to seep from their body to craft their many spells. The substance, through alchemical holder magic is a goldmine of possibility, Eileen is able to craft with the substance, wield it, and channel magic into it in order to warp it into any state of matter, transmute it into constructs as well as channel any of the curse-like properties that led to its existence into spells for their use.

    Eileen came into possession with the Arcanum Simulacrum as a gift from her godfather with an oath to become something great within the world. The brand marking was delivered to the side of her neck during a week long ceremony where she was prepared, layering magical symbols carved over her body to house the power without tearing her apart with the sheer sum of the cursed magic flowing through her. Filling Eileens body with the plasmic material infecting her magic and turning her into something more than the simply Canite that she once was. She was trained for years with the Simulacrum in her body to be able to control it in her own unique way, using her training as a doctor to boost her skill in alchemy, choosing to transmute the power as oppose to direct the Simulacrum directly in more violent or destructive curses.

    Eileen uses the Arcanum Simulacrum with a focus on statistic based effects in an aggressive manner, though she has a couple of deviations up her sleeve to provide some utility in a tight spot. Focusing largely on creating chaos, crippling, immobilization and creating opportunities for others Eileens' chaotic nature synchronizes well to the Simulacrums' cause.


    Strengths:
    • Morphic Adaption: The Arcanum Simulacrum is supremely versatile, able to create, transmute and curse in equal amounts and act in both offensive and supplementary natures on an equal level. The curses it can deliver can be quite specific even allowing them to be beneficial to allies in some ways creating a plethora of potential status effects.

    • Transmaterial: Improving its versatility further, with multiple means of administration the arts of the Simulacrum are almost terrifying... whether it be through the dart form of solid, the balms of liquid and the AoE clouds of gaseous / plasmic forms... The Simulacrum has no shortage of administration for the creative user.

    • Ancient Enemies: As a force of evil, the energies within the Arcanum Simulacrum are super effective against energies and entities that are 'light' elemental in nature. However, the polarized nature of good and evil is a double edged sword.


    Weaknesses:
    • Non Aggressive: The Simulacrum is made to curse others in the traditional sense, and is by and large not an offensive weapon. The Simulacrum very seldomly delivers its damage directly on hit with its spells, rather preferring DoT effects and status-craft.

    • Ancient Enemies: The other side of the enigmatic coin is that good and evil are often at odds. The polarizing nature of good and evil is a double edged sword, as Light in turn is super effective against the simulacrums energies and its wielder.

    • Magically Dense: The bearer of the Arcanum Simulacrum is effectively a battery of dark curse magic, and as such, hiding that magic is exceedingly hard. Most abilities to sense large sums of magic, and especially dark magic can pick up Eileen from double their normal range.

    • Hand Magic: As the art is holder magic and cast through movement, the user must be able to move their hands or body to produce amounts of Arcana Simulacrum to cast their spells.


    Lineage: Caine's Descent
    • Description:
      Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.


    • Ability:
      Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal. During this state, the user becomes insane, and will attack anything they see. Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).


    • Usage:
      Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive blood-scent


    Unique Abilities:
    • Transmutation: Any curse created through the Simulacrums' is able to be cast in one of three forms, either a single slim red solid dart; which can be thrown, causing its affliction on impact dealing some minor additional damage to a target as a basic attack... an oil like liquid balm, capable of coating other weapons/items that causes its affliction on contact with basic strikes... or a small red marble which can be thrown erupting into a cloud of inhalant gas on impact which lingers for 2 posts universally before dispersing. The ranges of these 3 universal methods align with the rank of each of the spells they are associated with.

    • Primal Curse: The next Spell or Curse cast by Eileen is infused with the pure power of the Arcanum Simulacrum, taking on a malevolent hue and looking sickly to those who would see it. Under this effect either DoT Damage caused by this spell increases by 50%.
      Activation: Instant || Cooldown: 3 Posts


    • Infernal Flight: While in Bloodrage, the old wings that seem to be little more than vestigial accessories flare to life, allowing Eileen to fly at speeds 25% faster than her maximum speed. Out of Demonic form, the energy which powers the wings is minimal, allowing her to summon strength enough to only access this speed one wing-beat at a time... allowing her to do little more than burst quickly in one direction at her flight speed or alter her momentum mid air.
      Activation: Instant || Range: 15m || Cooldown: 3 Posts


    ~Spellbook~


    D Rank Spells:




    Last edited by Baobhan on 8th August 2017, 12:18 am; edited 8 times in total


    _____________________________________________________________________________________

    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 4th August 2017, 6:31 am

    Reserved for secondary / tertiary?


    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Leila Vergious 5th August 2017, 4:46 pm

    Hi there, Guest! I'm VindStot / Leila and I'm here to grade your magic. First of all, you can have 4 D-ranked spells on your rank that are separate to your unique abilities. You also make a different app for your secondary and tertiary when you get them, so you can use the second post for these spells, or keep it there for future spell fusions or anything else.
    And now for the actual grading, all my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Baobhan wrote:

    Eileens' Arcanum Simulacrum Magic XPEuO

    ~ARCANA~
    "Fear, the old blood..."



    Primary Magic: Arcanum Simulacrum

    Secondary Magic: (To be filled later)

    Caster or Holder: Holder

    Description: The Arcanum Simulacrum is a parasitic aetheric protomatter much like a primordial Ooze that was born supposedly from the corpse of a dead being, a deific creature that was felled by over ten thousand curses, causing its essence as well as the essence of its world broke down into a chaotic primal plasma that radiated with the cursed energies raw uncrafted potential. Almost alive, yet bonded to a person via pact sigil, Eileen can allow it to seep from their body to craft their many spells. The substance, through alchemical holder magic is a goldmine of possibility, Eileen is able to craft with the substance, wield it, and channel magic into it in order to warp it into any state of matter, transmute it into constructs as well as channel any of the curse-like properties that led to its existence into spells for their use.

    Eileen came into possession with the Arcanum Simulacrum as a gift from her godfather with an oath to become something great within the world. The brand marking was delivered to the side of her neck during a week long ceremony where she was prepared, layering magical symbols carved over her body to house the power without tearing her apart with the sheer sum of the cursed magic flowing through her. Filling Eileens body with the plasmic material infecting her magic and turning her into something more than the simply Canite that she once was. She was trained for years with the Simulacrum in her body to be able to control it in her own unique way, using her training as a doctor to boost her skill in alchemy, choosing to transmute the power as oppose to direct the Simulacrum directly in more violent or destructive curses.

    Eileen uses the Arcanum Simulacrum with a focus on statistic based effects in an aggressive manner, though she has a couple of deviations up her sleeve to provide some utility in a tight spot. Focusing largely on creating chaos, crippling, immobilization and creating opportunities for others Eileens' chaotic nature synchronizes well to the Simulacrums' cause.


    Strengths:

    • Morphic Adaption: The Arcanum Simulacrum is supremely versatile, able to create, transmute and curse in equal amounts and act in both offensive and supplementary natures on an equal level. The curses it can deliver can be quite specific even allowing them to be beneficial to allies in some ways creating a plethora of potential status effects.

    • Transmaterial: Improving its versatility further, with multiple means of administration the arts of the Simulacrum are almost terrifying... whether it be through the dart form of solid, the balms of liquid and the AoE clouds of gaseous / plasmic forms... The Simulacrum has no shortage of administration for the creative user.

    • Duration Resistance: The Simulacrum is in many ways a physical substance distilled from the breakdown of magic and pure curses pulsating within a person's body, making the sum of magic in that area far more dense. This effect reduces the duration of foreign 'internal' afflictions by 2 posts due to the Simulacrum aiding in the breaking down of alien magic it comes into contact with much faster. These strengths and weaknesses are general and cannot have effects like this. Please, remove or replace this strength.

    • Polarized (Light): As a force of evil, the energies within the Arcanum Simulacrum are super effective against energies and entities that are 'light' elemental in nature, dealing 25% additional damage. However, the polarized nature of good and evil is a double edged sword, as Light in turn is super effective against the simulacrums energies and its wielder, dealing an additional 25% damage to them Same as above, this would have to be an actual ability rather than a general strength.


    Weaknesses:

    • Non Aggressive: The Simulacrum is made to curse others in the traditional sense, and is by and large not an offensive weapon. Any primary offensive effect used by spells forged from the Arcanum Simulacrum is weakened by -50%. However secondary damage effects such as Poisons and other DoT's are uneffected. Same as above.

    • Divinity Prone: The Simulacrum is 'evil' in nature, and Divine elements such as Angelic or god type entities that are 'good' in nature have their durations reduced by -1 to a minimum of 1. Same as above.

    • Polarized (Light): As a force of evil, the energies within the Arcanum Simulacrum are super effective against energies and entities that are 'light' elemental in nature, dealing 25% additional damage. However, the polarized nature of good and evil is a double edged sword, as Light in turn is super effective against the simulacrums energies and its wielder, dealing an additional 25% damage to them Same as above.

    • Magically Dense: The bearer of the Arcanum Simulacrum is effectively a battery of dark curse magic, and as such, hiding that magic is exceedingly hard. Most abilities to sense large sums of magic, and especially dark magic can pick up Eileen from double their normal range.

    • Hand Magic: As the art is holder magic and cast through movement, the user must be able to move their hands or body to produce amounts of Arcana Simulacrum to cast their spells.


    Lineage: Caine's Descent

    • Description:
      Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.


    • Ability:
      Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal. During this state, the user becomes insane, and will attack anything they see. Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).


    • Usage:
      Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive blood-scent



    Unique Abilities:

    • Transmutation: Any curse created through the Simulacrums' is able to be cast in one of three forms, either a slim red solid dart; which can be thrown, causing its affliction on impact with a target... an oil like liquid balm, capable of coating weapons that causes its affliction on contact... or a small ball which erupts into an inhalant  on impact, expanding to the base radii of a normal spell of its rank. Unless this is spell by spell, please provide the range increase.

    • Primal Curse: The next Spell or Curse cast by Eileen is infused with the pure power of the Arcanum Simulacrum, taking on a malevolent hue and looking sickly to those who would see it. Under this effect either DoT Damage caused by this spell increases by 50% or has its durations increased by 2 (1 for immobilization). Unfortunately, manipulation of duration and cooldown is no longer allowed. Please, remove the second effect.
      Activation: Instant || Cooldown: 3 Posts


    • Infernal Flight: While in Bloodrage, the old wings that seem to be little more than vestigial accessories flare to life, allowing Eileen to fly at speeds 25% faster than her maximum speed. Out of Demonic form, the energy which powers the wings is minimal, allowing her to summon strength enough to only access this speed one wing-beat at a time... allowing her to do little more than burst quickly in one direction at her flight speed or alter her momentum mid air.
      Activation: Instant || Range: 15m || Cooldown: 3 Posts





    _____________________________________________________________________________________


    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 6th August 2017, 3:07 am

    Hey, I've added the spells and i will be happy to get to your thing about ranges momentarily, but, from what I've seen, abilities that have %'s and things seem widely done and approved on the site. I don't mean to second guess you or start an argument, but here are a few of the examples I found in the approved area. Many of which i was using as examples. Though i do seem to have a few more than others, I could limit them down a little if you would like! :)



    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Leila Vergious 6th August 2017, 6:43 am

    It is possible that the moderators grading those have either overlooked this or approved the magic while this was still allowed. However, I was firmly told that having any actual effects in your strengths and weaknesses is not allowed and thus will not permit them. It is also not wise to bring up other apps into grading, as each app will be graded individually and by a different person. Please, make the changes I have requested alongside new requests for your magic, once again written in this color. Bump once finished.


    Baobhan wrote:

    ~Spellbook~


    D Rank Spells:


    _____________________________________________________________________________________


    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 6th August 2017, 10:19 pm

    I 'think' i got them all.

    The ranges are all thing specific, so i put each of the 3 cast options as 'transmutation ranges' in each thing. Though they'll only really change rank by rank. Also changed all the Strengths and weaknesses to be generic and fixed that ability.

    Hope you enjoy! :)

    <3


    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Leila Vergious 7th August 2017, 2:50 am

    Just a couple more things and you'll be good to go.

    Baobhan wrote:

    Eileens' Arcanum Simulacrum Magic XPEuO

    ~ARCANA~
    "Fear, the old blood..."



    Primary Magic: Arcanum Simulacrum

    Secondary Magic: (To be filled later)

    Caster or Holder: Holder

    Description: The Arcanum Simulacrum is a parasitic aetheric protomatter much like a primordial Ooze that was born supposedly from the corpse of a dead being, a deific creature that was felled by over ten thousand curses, causing its essence as well as the essence of its world broke down into a chaotic primal plasma that radiated with the cursed energies raw uncrafted potential. Almost alive, yet bonded to a person via pact sigil, Eileen can allow it to seep from their body to craft their many spells. The substance, through alchemical holder magic is a goldmine of possibility, Eileen is able to craft with the substance, wield it, and channel magic into it in order to warp it into any state of matter, transmute it into constructs as well as channel any of the curse-like properties that led to its existence into spells for their use.

    Eileen came into possession with the Arcanum Simulacrum as a gift from her godfather with an oath to become something great within the world. The brand marking was delivered to the side of her neck during a week long ceremony where she was prepared, layering magical symbols carved over her body to house the power without tearing her apart with the sheer sum of the cursed magic flowing through her. Filling Eileens body with the plasmic material infecting her magic and turning her into something more than the simply Canite that she once was. She was trained for years with the Simulacrum in her body to be able to control it in her own unique way, using her training as a doctor to boost her skill in alchemy, choosing to transmute the power as oppose to direct the Simulacrum directly in more violent or destructive curses.

    Eileen uses the Arcanum Simulacrum with a focus on statistic based effects in an aggressive manner, though she has a couple of deviations up her sleeve to provide some utility in a tight spot. Focusing largely on creating chaos, crippling, immobilization and creating opportunities for others Eileens' chaotic nature synchronizes well to the Simulacrums' cause.


    Strengths:

    • Morphic Adaption: The Arcanum Simulacrum is supremely versatile, able to create, transmute and curse in equal amounts and act in both offensive and supplementary natures on an equal level. The curses it can deliver can be quite specific even allowing them to be beneficial to allies in some ways creating a plethora of potential status effects.

    • Transmaterial: Improving its versatility further, with multiple means of administration the arts of the Simulacrum are almost terrifying... whether it be through the dart form of solid, the balms of liquid and the AoE clouds of gaseous / plasmic forms... The Simulacrum has no shortage of administration for the creative user.

    • Ancient Enemies: As a force of evil, the energies within the Arcanum Simulacrum are super effective against energies and entities that are 'light' elemental in nature. However, the polarized nature of good and evil is a double edged sword.


    Weaknesses:

    • Non Aggressive: The Simulacrum is made to curse others in the traditional sense, and is by and large not an offensive weapon. The Simulacrum very seldomly delivers its damage directly on hit with its spells, rather preferring DoT effects and status-craft.

    • Ancient Enemies: The other side of the enigmatic coin is that good and evil are often at odds. The polarizing nature of good and evil is a double edged sword, as Light in turn is super effective against the simulacrums energies and its wielder.

    • Magically Dense: The bearer of the Arcanum Simulacrum is effectively a battery of dark curse magic, and as such, hiding that magic is exceedingly hard. Most abilities to sense large sums of magic, and especially dark magic can pick up Eileen from double their normal range.

    • Hand Magic: As the art is holder magic and cast through movement, the user must be able to move their hands or body to produce amounts of Arcana Simulacrum to cast their spells.


    Lineage: Caine's Descent

    • Description:
      Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.


    • Ability:
      Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal. During this state, the user becomes insane, and will attack anything they see. Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).


    • Usage:
      Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive blood-scent



    Unique Abilities:

    • Transmutation: Any curse created through the Simulacrums' is able to be cast in one of three forms, either a single slim red solid dart; which can be thrown, causing its affliction on impact dealing some minor additional damage to a target as a basic attack... an oil like liquid balm, capable of coating other weapons/items that causes its affliction on contact with basic strikes... or a small red marble which can be thrown erupting into a cloud of inhalant gas on impact which lingers for 2 posts universally before dispersing. The ranges of these 3 universal methods align with the rank of each of the spells they are associated with.

    • Primal Curse: The next Spell or Curse cast by Eileen is infused with the pure power of the Arcanum Simulacrum, taking on a malevolent hue and looking sickly to those who would see it. Under this effect either DoT Damage caused by this spell increases by 50%.
      Activation: Instant || Cooldown: 3 Posts


    • Infernal Flight: While in Bloodrage, the old wings that seem to be little more than vestigial accessories flare to life, allowing Eileen to fly at speeds 25% faster than her maximum speed. Out of Demonic form, the energy which powers the wings is minimal, allowing her to summon strength enough to only access this speed one wing-beat at a time... allowing her to do little more than burst quickly in one direction at her flight speed or alter her momentum mid air.
      Activation: Instant || Range: 15m || Cooldown: 3 Posts



    ~Spellbook~


    D Rank Spells:


    _____________________________________________________________________________________


    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 7th August 2017, 5:09 am

    Done! I just forgot to add the thing from the weakness in that last one, must have gotten distracted xD


    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Leila Vergious 7th August 2017, 7:49 am

    Corruption Overload still needs a lowered damage, as I requested.


    _____________________________________________________________________________________


    Baobhan
    Baobhan

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 27
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Mitsuo
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Baobhan 8th August 2017, 12:18 am

    Missed that one xD Done!


    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Eileens' Arcanum Simulacrum Magic Empty Re: Eileens' Arcanum Simulacrum Magic

    Post by Leila Vergious 8th August 2017, 1:36 am

    Eileens' Arcanum Simulacrum Magic DOwuh9L

    Spoiler:


    _____________________________________________________________________________________



      Current date/time is 23rd November 2024, 12:58 am