Magic
Primary Magic: Storm Magic
Secondary Magic: -
Type of Magic: Caster
Description: A Storm Magic is a magic that enables the caster to use water, wind, lightning and very minor ice magic.
The Caster chants specific spells and the spell will be activated, most spells are AoE.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells
Name: Water Blast
Rank: D
Type: Water, Burst, Instant
Duration: Instant
Cooldown: 2 Post
Description: Zenith chants 'Aqua Flante' and a blue magic circle will appear in front of him and a 2m wide and 15m long torrent of water with high pressure that travels 10m/s will blast out of the magic circle and damages 20 HP of anything in its way.
Strengths:
Weaknesses:
Name: Gale
Rank: D
Type: Wind, Burst, Instant
Duration: Instant
Cooldown: 2 Post
Description: Zenith chants 'Flatus' and a 2m wide silver magic circle appears in front of Zenith and a 2m radius wild gale will blow away anything that is 50kg or lower 15m backwards and if a target is hit by this spell, they will receive a 20HP damage. (C ranks will only move 7.5m backwards and other ranks higher than C rank will not be pushed backwards.)
Strengths:
Weaknesses:
Name: Discharge
Rank: D
Type: Lightning, AoE, Immobilization
Duration: 2 Post
Cooldown: 3 Posts
Description: Zenith chants 'Effundo' and a 30m wide yellow magic circle will appear 30m above the ground and multiple lightnings will zap from the magic ring with a radius of up to 30m around Zenith, the radius is based on Zenith's will. Targets that is hit will be strike by lightning and suffer a damage of 10HP, targets that is equal or lower than the spell's rank will be stunned for 1 post, targets that is a higher rank than this spell will gain a reduction in their remaining speed by 20% for 2 posts. Things that is not strong like a small tree will eventually break into 2, things that is easily burned will be burned.
Strengths:
Weaknesses:
Name: Water Bubble
Rank: D
Type: Water, Burst, Defensive
Duration: 3 Post
Cooldown: 4 Posts
Description: Zenith chants 'Aqua Bulla' and a blue magic circle will appear on the ground and three 2m wide bubble of water will form around Zenith, it's health point is only 30HP.
Strengths:
Weaknesses:
Name: Wind Sphere
Rank: D
Type: Wind, Single Target, Charge Up, Lineage
Duration: 1~3 Posts of Charge Up, Instant
Cooldown: 4 Posts
Description: Zenith creates a Sphere made of Wind in his palm and he may charge it for 1 to 3 posts and swing it anywhere for a range of 60m. If it is charged for 1 post only, the speed of the sphere is 30m/s and damages 15HP. If it is charged for 2 posts only, the speed of the sphere is 50m/s and damages 25HP. If it is charged for 3 posts only, the speed of the sphere is 65m/s and damages 30HP. Zenith may change the direction of the spell but for only a maximum of 3 posts, if the sphere hasn't hit anything for 3 posts, then it will disappear.
Strengths:
Weaknesses:
Name: Freeze
Rank: C
Type: Ice, Single, Immobilization, Lineage
Duration: 1 Posts
Cooldown: 3 Posts
Description: Zenith points his finger at someone or something and a light blue beam will shoot from his finger towards a target with a speed of 90m/s and a range of 120m, if it hits a D-rank or C-rank target, they will freeze for 1 posts, if this spell hits a B-rank target, their speed will be reduced by 50% for 1 post, if it hits a rank higher than B-rank it won't do anything.
Strengths:
Weaknesses:
Spell Fusions
Primary Magic: Storm Magic
Secondary Magic: -
Type of Magic: Caster
Description: A Storm Magic is a magic that enables the caster to use water, wind, lightning and very minor ice magic.
The Caster chants specific spells and the spell will be activated, most spells are AoE.
Strengths:
- Great Offenses
- Great Defenses
- Elemental Strengths
Weaknesses:
- Affects Both Foes and Allies
- Elemental Weaknesses
- Hard to Master
- Can escalate the user's feelings
Lineage:
- Monkey King's Descent:
- Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Unique Abilities:
- Unique Abilities:
Rainstorm- Actives when Zenith is emotional.
- With high concentration, Zenith can activate this spell with his own will.
- When activated, a storm will appear, there will be strong winds blowing, heavy rain pouring, thunder and lightning striking down from above. The range of the storm is based on Zenith's Rank (the AoE range).
- Every 3 post, Zenith can summon lightning to hit anything, the damage dealt is based on Zenith's Rank.
- If the rainstorm last for 2 posts or more, rain will pour heavily and thick layer of mist will be produced due to this, causing targets in the area of the rainstorm to have lower visions.
Spirit of the Storm- A Passive Ability that only activates during a storm.
- Zenith's strength and endurance increases by 25%.
King of The Storm- Only activates when there is a storm and when Zenith is very emotional.
- This ability can be activated by Zenith's will when he reach A-Rank.
- This ability lasts for 7 posts and the cooldown is 14 posts.
- When activated, Zenith regenerate 20HP.
- Zenith's remaining strength and speed increases by 50%.
- Zenith's spell's damage raises by 50%.
- Once deactivated, Zenith will become weak and lose 99% of his remaining mana points.
- Actives when Zenith is emotional.
Spells
Name: Water Blast
Rank: D
Type: Water, Burst, Instant
Duration: Instant
Cooldown: 2 Post
Description: Zenith chants 'Aqua Flante' and a blue magic circle will appear in front of him and a 2m wide and 15m long torrent of water with high pressure that travels 10m/s will blast out of the magic circle and damages 20 HP of anything in its way.
Strengths:
- Fast and Easy to cast
- very effective against physical type fighters
Weaknesses:
- Easy to dodge as its wide is only 2m
- Can easily be blocked by a defense
- Other wizards can intercept this spell with other spells
Name: Gale
Rank: D
Type: Wind, Burst, Instant
Duration: Instant
Cooldown: 2 Post
Description: Zenith chants 'Flatus' and a 2m wide silver magic circle appears in front of Zenith and a 2m radius wild gale will blow away anything that is 50kg or lower 15m backwards and if a target is hit by this spell, they will receive a 20HP damage. (C ranks will only move 7.5m backwards and other ranks higher than C rank will not be pushed backwards.)
Strengths:
- Fast and Easy to cast
- Can blow away enemies in an instant
Weaknesses:
- Easy to dodge as its wide is only 2m
- Can easily be blocked by a defense
- Last for only an instant
Name: Discharge
Rank: D
Type: Lightning, AoE, Immobilization
Duration: 2 Post
Cooldown: 3 Posts
Description: Zenith chants 'Effundo' and a 30m wide yellow magic circle will appear 30m above the ground and multiple lightnings will zap from the magic ring with a radius of up to 30m around Zenith, the radius is based on Zenith's will. Targets that is hit will be strike by lightning and suffer a damage of 10HP, targets that is equal or lower than the spell's rank will be stunned for 1 post, targets that is a higher rank than this spell will gain a reduction in their remaining speed by 20% for 2 posts. Things that is not strong like a small tree will eventually break into 2, things that is easily burned will be burned.
Strengths:
- Fast and Easy to cast
- Can petrify and scare enemies as this spell happens in a blink of an eye
Weaknesses:
- Can also hit allies if they are in the range of the spell
- Can easily be blocked by a defense
- Higher ranks than this spell will not receive great effects
Name: Water Bubble
Rank: D
Type: Water, Burst, Defensive
Duration: 3 Post
Cooldown: 4 Posts
Description: Zenith chants 'Aqua Bulla' and a blue magic circle will appear on the ground and three 2m wide bubble of water will form around Zenith, it's health point is only 30HP.
Strengths:
- Fast and Easy to cast
- very effective against physical type fighters
Weaknesses:
- Zenith can't use spells that is related to movements
- Only a D-Rank defense
- Elemental Weaknesses
Name: Wind Sphere
Rank: D
Type: Wind, Single Target, Charge Up, Lineage
Duration: 1~3 Posts of Charge Up, Instant
Cooldown: 4 Posts
Description: Zenith creates a Sphere made of Wind in his palm and he may charge it for 1 to 3 posts and swing it anywhere for a range of 60m. If it is charged for 1 post only, the speed of the sphere is 30m/s and damages 15HP. If it is charged for 2 posts only, the speed of the sphere is 50m/s and damages 25HP. If it is charged for 3 posts only, the speed of the sphere is 65m/s and damages 30HP. Zenith may change the direction of the spell but for only a maximum of 3 posts, if the sphere hasn't hit anything for 3 posts, then it will disappear.
Strengths:
- Deals great damage for a D-Rank
Weaknesses:
- Can easily waste Zenith's post and this spell can be blocked
- Can be stopped by attacking Zenith directly
Name: Freeze
Rank: C
Type: Ice, Single, Immobilization, Lineage
Duration: 1 Posts
Cooldown: 3 Posts
Description: Zenith points his finger at someone or something and a light blue beam will shoot from his finger towards a target with a speed of 90m/s and a range of 120m, if it hits a D-rank or C-rank target, they will freeze for 1 posts, if this spell hits a B-rank target, their speed will be reduced by 50% for 1 post, if it hits a rank higher than B-rank it won't do anything.
Strengths:
- Very powerful and easy to cast.
Weaknesses:
- Won't affect the target if their defensive spell is active.
- Not very effective if it is used on a higher rank.
Spell Fusions
- List of Spell Fusions:
N/A
Last edited by ZenithGancelot on 15th July 2017, 6:54 am; edited 7 times in total