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    Zenith Storm Magic

    ZenithGancelot
    ZenithGancelot

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : monkey king's descent
    Position : None
    Posts : 85
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : -
    Experience : 100

    Character Sheet
    First Skill: Storm Magic
    Second Skill: N/A
    Third Skill:

    Completed Zenith Storm Magic

    Post by ZenithGancelot 8th July 2017, 5:23 am

    Magic


    Primary Magic: Storm Magic
    Secondary Magic: -
    Type of Magic: Caster
    Description: A Storm Magic is a magic that enables the caster to use water, wind, lightning and very minor ice magic.
    The Caster chants specific spells and the spell will be activated, most spells are AoE.

    Strengths:

    • Great Offenses
    • Great Defenses
    • Elemental Strengths

    Weaknesses:

    • Affects Both Foes and Allies
    • Elemental Weaknesses
    • Hard to Master
    • Can escalate the user's feelings


    Lineage:
    Monkey King's Descent:

    Unique Abilities:
    Unique Abilities:

    Spells


    Name: Water Blast
    Rank: D
    Type: Water, Burst, Instant
    Duration: Instant
    Cooldown: 2 Post
    Description: Zenith chants 'Aqua Flante' and a blue magic circle will appear in front of him and a 2m wide and 15m long torrent of water with high pressure that travels 10m/s will blast out of the magic circle and damages 20 HP of anything in its way.

    Strengths:

    • Fast and Easy to cast
    • very effective against physical type fighters

    Weaknesses:

    • Easy to dodge as its wide is only 2m
    • Can easily be blocked by a defense
    • Other wizards can intercept this spell with other spells


    Name: Gale
    Rank: D
    Type: Wind, Burst, Instant
    Duration: Instant
    Cooldown: 2 Post
    Description: Zenith chants 'Flatus' and a 2m wide silver magic circle appears in front of Zenith and a 2m radius wild gale will blow away anything that is 50kg or lower 15m backwards and if a target is hit by this spell, they will receive a 20HP damage. (C ranks will only move 7.5m backwards and other ranks higher than C rank will not be pushed backwards.)

    Strengths:

    • Fast and Easy to cast
    • Can blow away enemies in an instant

    Weaknesses:

    • Easy to dodge as its wide is only 2m
    • Can easily be blocked by a defense
    • Last for only an instant


    Name: Discharge
    Rank: D
    Type: Lightning, AoE, Immobilization
    Duration: 2 Post
    Cooldown: 3 Posts
    Description: Zenith chants 'Effundo' and a 30m wide yellow magic circle will appear 30m above the ground and multiple lightnings will zap from the magic ring with a radius of up to 30m around Zenith, the radius is based on Zenith's will. Targets that is hit will be strike by lightning and suffer a damage of 10HP, targets that is equal or lower than the spell's rank will be stunned for 1 post, targets that is a higher rank than this spell will gain a reduction in their remaining speed by 20% for 2 posts. Things that is not strong like a small tree will eventually break into 2, things that is easily burned will be burned.

    Strengths:

    • Fast and Easy to cast
    • Can petrify and scare enemies as this spell happens in a blink of an eye

    Weaknesses:

    • Can also hit allies if they are in the range of the spell
    • Can easily be blocked by a defense
    • Higher ranks than this spell will not receive great effects


    Name: Water Bubble
    Rank: D
    Type: Water, Burst, Defensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: Zenith chants 'Aqua Bulla' and a blue magic circle will appear on the ground and three 2m wide bubble of water will form around Zenith, it's health point is only 30HP.

    Strengths:

    • Fast and Easy to cast
    • very effective against physical type fighters

    Weaknesses:

    • Zenith can't use spells that is related to movements
    • Only a D-Rank defense
    • Elemental Weaknesses


    Name: Wind Sphere
    Rank: D
    Type: Wind, Single Target, Charge Up, Lineage
    Duration: 1~3 Posts of Charge Up, Instant
    Cooldown: 4 Posts
    Description: Zenith creates a Sphere made of Wind in his palm and he may charge it for 1 to 3 posts and swing it anywhere for a range of 60m. If it is charged for 1 post only, the speed of the sphere is 30m/s and damages 15HP. If it is charged for 2 posts only, the speed of the sphere is 50m/s and damages 25HP. If it is charged for 3 posts only, the speed of the sphere is 65m/s and damages 30HP. Zenith may change the direction of the spell but for only a maximum of 3 posts, if the sphere hasn't hit anything for 3 posts, then it will disappear.

    Strengths:

    • Deals great damage for a D-Rank

    Weaknesses:

    • Can easily waste Zenith's post and this spell can be blocked
    • Can be stopped by attacking Zenith directly


    Name: Freeze
    Rank: C
    Type: Ice, Single, Immobilization, Lineage
    Duration: 1 Posts
    Cooldown: 3 Posts
    Description: Zenith points his finger at someone or something and a light blue beam will shoot from his finger towards a target with a speed of 90m/s and a range of 120m, if it hits a D-rank or C-rank target, they will freeze for 1 posts, if this spell hits a B-rank target, their speed will be reduced by 50% for 1 post, if it hits a rank higher than B-rank it won't do anything.

    Strengths:

    • Very powerful and easy to cast.

    Weaknesses:

    • Won't affect the target if their defensive spell is active.
    • Not very effective if it is used on a higher rank.


    Spell Fusions


    List of Spell Fusions:


    Last edited by ZenithGancelot on 15th July 2017, 6:54 am; edited 7 times in total
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
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    Completed Re: Zenith Storm Magic

    Post by Leila Vergious 10th July 2017, 7:39 am

    Hi there, ZenithGancelot! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    ZenithGancelot wrote:Magic


    Primary Magic: Storm Magic
    Secondary Magic: -
    Type of Magic: Caster
    Description: A Storm Magic is a magic that enables the caster to use water, wind, lightning and very minor ice magic.
    The Caster chants specific spells and the spell will be activated, most spells are AoE.
    Strengths:

    • Flexible in Any Situation
    • Great Offenses
    • Great Defenses
    • Buffing and Debuffing
    • Elemental Strengths

    Weaknesses:

    • Affects Both Foes and Allies
    • Elemental Weaknesses
    • Hard to Master

    The number of weaknesses has to exceed number of strengths by at least one. Please add more weaknesses, or remove some of your strengths to achieve this.
    Lineage:
    Monkey King's Descent:
    Unique Abilities:
    Unique Abilities:

    Spells


    Name: Water Blast
    Rank: D
    Type: Water, Burst, Instant
    Duration: 1 Post The way the description is written, I think you wanted this spell instant. Instant and 1 post duration is different, as the latter would take some sort of effect the next post after casting.
    Cooldown: 2 Posts
    Description: Zenith chants 'Aqua Flante' and a blue magic circle will appear in front of him and a 2m wide and 15m long torrent of water with high pressure that travels 10m/s will blast out of the magic circle and damages 20 HP of anything in its way.
    Strengths: Fast and Easy to cast, very effective against physical type fighters.
    Weaknesses: Easy to dodge as its wide is only 2m. Could you separate different strengths and weaknesses the same way you did effects for your Unique Abilities? Also make sure that the number of weaknesses is greater than the number of strengths.

    Name: Gale
    Rank: D
    Type: Wind, AoE, DoT The description doesn't indicate that this ability deals any damage over time. Either remove this type, or specify how much damage enemies receive each post in the spell's description please.
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: Zenith chants 'Flatus' and a silver 30m magic circle will appear 15m above the ground and strong wind will start to rage the area with a speed that Zenith wants but a maximum of 22.5m/s. Anything in the area will suffer a damage of 10HP. Trees will also bend and if this spell is activated near a water source, a 4m height wave will form every post. Light things will instantly be blown away out of the area or if something has a shape of an umbrella, it will also be blown away.
    Strengths: Fast and Easy to cast, very effective to piss people off. Long range spells may be intercepted by this spell, this is based on the type of the long range spell, if it is a solid, yes it may be intercepted but if it is an energy (except for fire), it won't be affected, this is the same if
    Weaknesses: If targets cast a defense around them, they will not be affected accept if their defense can move around, then it will be pushed out of the area. Same as strengths/weaknesses above.

    Name: Discharge
    Rank: D
    Type: Lightning, AoE, Immobilization
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Zenith chants 'Effundo' and a 30m wide yellow magic circle will appear 30m above the ground and multiple lightnings will zap from the magic ring with a radius of up to 30m around Zenith, the radius is based on Zenith's will. Targets that is hit will be strike by lightning and suffer a damage of 10HP, targets will also stun for 1 post. Things that is not strong like a small tree will eventually break into 2, things that is easily burned will be burned. Please specify that each enemy can get hit by this spell only once. The immobilization also fully works only against enemies of equal or lower rank. Thos one rank above the spell will be merely slowed down while those two ranks or more above the spell will only receive the damage.
    Strengths: Fast and Easy to cast, very effective against short range fighters.
    Weaknesses: Won't affect the target if their defensive spell is active. Same as strengths/weaknesses above.

    Name: Water Bubble
    Rank: D
    Type: Water, Burst, Defensive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Zenith chants 'Aqua Bulla' and a blue magic circle will appear on the ground and three 2m wide bubble of water will form around Zenith, it's health point is only 30HP.
    Strengths: Fast and Easy to cast, very effective against physical type fighters.
    Weaknesses: Just a D rank Same as strengths/weaknesses above.

    Name: Wind Sphere As a D-ranked mage, you may only have 4 spells.
    Either provide link to a slot purchase, or remove one of the spells please.

    Rank: D
    Type: Wind, Single Target, Charge Up
    Duration: 1 - 3 Post This is 1 ~ 3 posts of charge-up while the actual duration is instant.
    Cooldown: +1 Post of the Duration of this Spell
    Description: Zenith creates a Sphere made of Wind in his palm and he may charge it for 1 to 3 posts and swing it anywhere for a range of 60m. If it is charged for 1 post only, the speed of the sphere is 30m/s and damages 15HP. If it is charged for 2 posts only, the speed of the sphere is 50m/s and damages 30HP. Lower the damage to 25 please. If it is charged for 3 posts only, the speed of the sphere is 90m/s and damages 40HP. These values are little too high. Please lower them to about 65m/s for speed and 30 HP for damage. Zenith may change the direction of the spell but for only a maximum of 3 posts, if the sphere hasn't hit anything for 3 posts, the it will disappear.
    Strengths: Deals great damage when charged and can lock on a target.
    Weaknesses: Can easily waste Zenith's post and this spell can be blocked, and can be stopped by attacking Zenith. Same as strengths/weaknesses above.

    Name: Freeze As a D-ranked mage, you cannot have C-ranked spells yet. Either state that you cannot cast this yet, or remove it completely please.
    Rank: C
    Type: Ice, Single, Immobilization
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: Zenith points his finger at someone or something and a light blue beam will shoot from his finger towards a target with a speed of 90m/s and a range of 120m, if it hits, the target will freeze for 2 posts, after 2 posts the target will be unfrozen but they will suffer extreme cold for 1 posts, when this happen, the target's speed is deducted by 50%. If this spell hits a defensive spell or an object, then they will freeze and can be broken to pieces by one punch.
    Strengths: Very powerful and easy to cast.
    Weaknesses: Won't affect the target if their defensive spell is active.

    Spell Fusions

    List of Spell Fusions:


    Last edited by Leila Vergious on 15th July 2017, 2:03 am; edited 1 time in total


    _____________________________________________________________________________________


    ZenithGancelot
    ZenithGancelot

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : monkey king's descent
    Position : None
    Posts : 85
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : -
    Experience : 100

    Character Sheet
    First Skill: Storm Magic
    Second Skill: N/A
    Third Skill:

    Completed Re: Zenith Storm Magic

    Post by ZenithGancelot 14th July 2017, 8:47 am

    bump


    _____________________________________________________________________________________


    Zenith Battle Mode Theme

    Zenith Thunderbird Mode Theme
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Completed Re: Zenith Storm Magic

    Post by Leila Vergious 15th July 2017, 3:32 am

    Just few more things.

    ZenithGancelot wrote:

    Magic


    Primary Magic: Storm Magic
    Secondary Magic: -
    Type of Magic: Caster
    Description: A Storm Magic is a magic that enables the caster to use water, wind, lightning and very minor ice magic.
    The Caster chants specific spells and the spell will be activated, most spells are AoE.

    Strengths:

    • Great Offenses
    • Great Defenses
    • Elemental Strengths

    Weaknesses:

    • Affects Both Foes and Allies
    • Elemental Weaknesses
    • Hard to Master
    • Can escalate the user's feelings


    Lineage:
    Monkey King's Descent:

    Unique Abilities:
    Unique Abilities:

    Spells


    Name: Water Blast
    Rank: D
    Type: Water, Burst, Instant
    Duration: Instant
    Cooldown: 1 Post Minimal cooldown for D rank is 2 posts.
    Description: Zenith chants 'Aqua Flante' and a blue magic circle will appear in front of him and a 2m wide and 15m long torrent of water with high pressure that travels 10m/s will blast out of the magic circle and damages 20 HP of anything in its way.

    Strengths:

    • Fast and Easy to cast
    • very effective against physical type fighters

    Weaknesses:

    • Easy to dodge as its wide is only 2m
    • Can easily be blocked by a defense
    • Other wizards can intercept this spell with other spells


    Name: Gale
    Rank: D
    Type: Wind, Burst, Instant
    Duration: Instant
    Cooldown: 1 Post Minimal cooldown for D rank is 2 posts.
    Description: Zenith chants 'Flatus' and a 2m wide silver magic circle appears in front of Zenith and a 2m radius wild gale will blow away anything that is 50kg or lower 15m backwards and if a target is hit by this spell, they will receive a 20HP damage. Please state that if the enemy is 1 rank above the spell, the knockback will be only half as effective while 2 ranks above the spell won't be affected at all.

    Strengths:

    • Fast and Easy to cast
    • Can blow away enemies in an instant

    Weaknesses:

    • Easy to dodge as its wide is only 2m
    • Can easily be blocked by a defense
    • Last for only an instant


    Name: Discharge
    Rank: D
    Type: Lightning, AoE, Immobilization
    Duration: 1 Post Duration needs to be 2 posts because of one of your effects. Either increase this, or lower the speed reduction for higher ranks to 1 post.
    Cooldown: 2 Posts
    Description: Zenith chants 'Effundo' and a 30m wide yellow magic circle will appear 30m above the ground and multiple lightnings will zap from the magic ring with a radius of up to 30m around Zenith, the radius is based on Zenith's will. Targets that is hit will be strike by lightning and suffer a damage of 10HP, targets that is equal or lower than the spell's rank will be stunned for 1 post, targets that is a higher rank than this spell will gain a reduction in their remaining speed by 20% for 2 posts. Things that is not strong like a small tree will eventually break into 2, things that is easily burned will be burned.

    Strengths:

    • Fast and Easy to cast
    • Can petrify and scare enemies as this spell happens in a blink of an eye

    Weaknesses:

    • Can also hit allies if they are in the range of the spell
    • Can easily be blocked by a defense
    • Higher ranks than this spell will not receive great effects


    Name: Water Bubble
    Rank: D
    Type: Water, Burst, Defensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: Zenith chants 'Aqua Bulla' and a blue magic circle will appear on the ground and three 2m wide bubble of water will form around Zenith, it's health point is only 30HP.

    Strengths:

    • Fast and Easy to cast
    • very effective against physical type fighters

    Weaknesses:

    • Zenith can't use spells that is related to movements
    • Only a D-Rank defense
    • Elemental Weaknesses


    Name: Wind Sphere
    Rank: D
    Type: Wind, Single Target, Charge Up, Lineage
    Duration: Instant This should be 1~3 posts of charge up + Instant
    Cooldown: 1 Post
    Description: Zenith creates a Sphere made of Wind in his palm and he may charge it for 1 to 3 posts and swing it anywhere for a range of 60m. If it is charged for 1 post only, the speed of the sphere is 30m/s and damages 15HP. If it is charged for 2 posts only, the speed of the sphere is 50m/s and damages 25HP. If it is charged for 3 posts only, the speed of the sphere is 65m/s and damages 30HP. Zenith may change the direction of the spell but for only a maximum of 3 posts, if the sphere hasn't hit anything for 3 posts, then it will disappear.

    Strengths:

    • Deals great damage for a D-Rank

    Weaknesses:

    • Can easily waste Zenith's post and this spell can be blocked
    • Can be stopped by attacking Zenith directly


    Name: Freeze
    Rank: C
    Type: Ice, Single, Immobilization, Lineage
    Duration: 1 Posts
    Cooldown: 2 Posts
    Description: Zenith points his finger at someone or something and a light blue beam will shoot from his finger towards a target with a speed of 90m/s and a range of 120m, if it hits a D-rank or C-rank target, they will freeze for 1 posts, if this spell hits a B-rank target, their speed will be reduced by 50% for 1 post, if it hits a rank higher than B-rank it won't do anything. If this spell hits a defensive spell or an object, then they will freeze and can be broken to pieces by one punch. Please, remove the last effect as it would allow you to completely bypass any and all barriers.

    Strengths:

    • Very powerful and easy to cast.

    Weaknesses:

    • Won't affect the target if their defensive spell is active.
    • Not very effective if it is used on a higher rank.


    Spell Fusions


    List of Spell Fusions:
    [/list]


    _____________________________________________________________________________________


    ZenithGancelot
    ZenithGancelot

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : monkey king's descent
    Position : None
    Posts : 85
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 24
    Mentor : -
    Experience : 100

    Character Sheet
    First Skill: Storm Magic
    Second Skill: N/A
    Third Skill:

    Completed Re: Zenith Storm Magic

    Post by ZenithGancelot 15th July 2017, 7:24 am

    bump


    _____________________________________________________________________________________


    Zenith Battle Mode Theme

    Zenith Thunderbird Mode Theme
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Posts : 1599
    Guild : Silver Wolf
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,806,570

    Completed Re: Zenith Storm Magic

    Post by Leila Vergious 15th July 2017, 7:33 am

    Zenith Storm Magic DOwuh9L

    Spoiler:


    _____________________________________________________________________________________



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