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    Legal and Dark Mage Positions

    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
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    Legal and Dark Mage Positions Empty Legal and Dark Mage Positions

    Post by Strawberry 28th July 2017, 8:48 am

    This is a subject I'm fairly passionate towards, and as such I'm gonna try to make this a bit different from my normal basic "two cents" suggestions I give every once in a blue moon.

    So, I was scrolling through the forum and wandering around through subforums, trying to read topics while I think of my magic and how to do this exam. Along the way I've come across the Positions subforum, and what baffled me the most about it was that the Legal Guild Positions had about 200 Posts in it, the Dark Guild Positions had almost a hundred, and then the Slayer / Golden Key positions subforum has almost 500 posts in it. It could be said that it's another case of super over rated Slayers, but that's a rant I'd rather not get in to. In fact, it brought my attention away from Slayers and Keys, and towards the Dark Guild Positions subforum. I'm a Dark Mage of course, so I was going to look at the probability of me being given a Sinner position once my plots start up and I reach appropriate rank. Then there's when it hit me:

    Sinner requirements still haven't been required.

    I chocked it up to a bad case of maybe people forgot the Sinners existed, due to so many light mages wanting to be the biggest hero around, and not enough Dark Guild members trying to do more than... Well kill people. So, I decided to look at the Wizard Saint requirements, and once I reached the topic, it was the exact same. I personally feel that these requirements are much too strict, and make it next to impossible to get a position as Sinner or Saint without doing something extremely drastic like killing the GM of the lightest light guild around, blowing up their guild hall, slaughtering their guild members, and nuking their town for good measure, all just to get a Sinner position. Of course this is highly drastic, but that's against the point.

    The point is, I felt I, if anyone, should propose as a suggestion solutions to the problems that exist within the positions as they are, or at least draw attention to them. So, I'll organize this suggestion in terms of problems, then possible solutions, then personal opinions. Like with every other suggestion I make, I mean no ill intent when writing this, I welcome comments, criticism, and opinions, just not flames because that's obnoxious to deal with.

    Before I begin, here are the four different requirements, between the Wizard Saints, Eleven Sinners, Coming Storms, and Rising Stars:
    Coming Storms wrote:

    [center]There are mages just like Rising Stars, but on the other side of the coin. Dark mages ranked D to B rank that have become infamous in their journeys are called Coming Storms. These mages have demonstrated to the Magic Council and to Earthland that they are a force to be reckoned with and should not be underestimated. As soon as the mage turns him or herself in, the title will be stripped and given to someone else.

    11 Sinners of Fiore wrote:
    Description: The 11 Sinners of Fiore are the exact opposite of the Wizard Saints. Each wizard is ranked starting with the top four, the four horseman of the end of times. Then on to the lower 7, the seven deadly sins. IN NO WAY does the title [color:e25e=cc00cc][of?] each position has [color:e25e=cc00cc][to?] represent the character. To become a Sinner of Fiore a mage must have the ultimate record of infamy to include actually making an attack on the Magic Council that has left the council devastated.

    If all positions are full, dark mages can fight for the title.


    -Requirements-

    -S-Rank is the minimum rank you can register for the four horsemen
    -A-Rank is the minimum rank for the deadly sins title.
    -You must remain active with this position or you will be removed INSTANTLY
    -All mages applying for the four horsemen have to participate in 2 general events (NOT GUILD EVENTS, MINI EVENTS, OR CO OP GUILD EVENTS).
    -All mages applying for the seven deadly sins have to participate in 1 general events(DITTO)
    -Generally, most positions will require you to have taken a big role in the event to have impacted it greatly, however, if a mage does other actions that impact the event or site, either directly or indirectly, that can reduce how big of a role and impact one would need to have in an event.  On extremely rare cases, an Admin can bypass the event rule to grant the one applying for the position that very position; THIS WILL HARDLY HAPPEN IF AT ALL!  A link to an Admin to review will be required in order for this rule to take effect.
    -These positions are the exact opposite of the Wizard Saints. They hold no power over the dark guilds unless the dark mages hold that IC respect.
    -You can't have two positions.

    Rising Stars wrote:[center]
    Description: Rising stars are mages ranked D to B rank. They are mages that have made their name known amongst all of the people of Fiore or even Earthland. Once a Rising Star becomes A rank, he/she must give up their title and the next Rising Star will be born. Rising Stars are full of integrity and honor. Those that go against the Magic Council will be immediately stripped of their title.

    10 Wizard Saints wrote:
    "To become a member of the Ten Wizard Saints, a Mage must be granted this title by the Chairman of the Magic Council. There are different types of Mages who hold this prestigious title, though a few are known to be S-Rank Mages of their respective guilds or even Guild Masters. The strength of the Ten Wizard Saints is known to be so immense that they are well renowned throughout the continent. Members of the Ten Wizard Saints are exceptionally strong where a single member is able to take on scores of average Mages with ease and defeat more powerful Mages with little effort. In fact, it has been stated that if two members, current or former, were to clash in a fight, it could cause a "cataclysm"."

    ~*Requirements*~

    - Tier one is reserved for S rank mages and Tier 2 is reserved for A Rank and higher -

    - To apply, for Tier 2 you must participate in 1 event -

    - To upgrade to Tier 1, you must participate in 2 more events -

    -To skip to Tier 1, you must participate in 3 events. -

    - To apply, you must have participated in at least one site event -

    - Generally, most positions will require you to have taken a big role in the event to have impacted it greatly, however, if a mage does other actions that impact the event or site, either directly or indirectly, that can reduce how big of a role and impact one would need to have in an event.  On extremely rare cases, an Admin can bypass the event rule to grant the one applying for the position that very position; THIS WILL HARDLY HAPPEN IF AT ALL!  A link to an Admin to review will be required in order for this rule to take effect -

    - To apply, your character must be in good standings with the Magic Council and Fiore in general

    - If you would like someone's spot, you may challenge them to a duel. If they accept and lose, you will claim their position! -

    - To upgrade to a higher position, in the same tier simply pm an Admin with proof of why you should upgrade to that position IN YOUR SAME TIER! -

    Problems:

    Possible Solutions:

    Personal Thoughts and Opinions:

    And there's my occasional 3 month 2 cents. I'm not expecting anyone to follow and advocate for my personal views on solutions and problems, but I do hope that this suggestion brings attention to the, as they are at the moment, lackluster positions.


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    Legal and Dark Mage Positions NaomiSig

      Current date/time is 23rd November 2024, 4:10 pm