Fairy Tail RP

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    Take Over: Faerie Soul

    Andrew Bellamy
    Andrew Bellamy

    Player 
    Lineage : None
    Position : None
    Posts : 6
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Take Over: Faerie Soul

    Post by Andrew Bellamy 7th July 2017, 7:31 pm

    Magic

    Primary Magic: Take Over: Faerie Soul
    Secondary Magic: N/A
    Caster or Holder: Caster/TakeOver
    Description: Take Over: Faerie Soul, or just Faerie Soul for short, is a form of Take Over magic specializing in the absorption and assimilation of the physical and magical capabilities of Faeries. By overpowering and absorbing their magical core, a Wizard can trap a Faerie's physical form inside themselves, stowing it away for future usage, either partial or full transformation. Faeries are not native to this realm, and often cross over in search of something they desire. The Realm of Faerie, also known as Arcadia, is home to countless types of Faeries, each with their own abilities and forms. Arcadia is inhospitable to human visitors, but the same is not true for Faeries coming here. A common weakness for Faeries is the touch of untempered iron, in addition to whatever weakness their species normally holds. Each Faerie boasts their own magical abilities that may be called upon while assuming their form.

    When he was much younger, Andrew lost his sister in the woods to a trickster Sylph. By striking a deal with the Faerie for his sister back, the Sylph became a part of Andrew and he gained access to all of the Sylph's skills. While the details are fuzzy, Andrew knows intuitively how to recreate the event and capture another Faerie. By using this Magic, Andrew can call upon and replace portions, or even his entire body with that of a Faerie he's captured. Their physical and magical attributes supplement his own, granting him power far beyond that of a baseline human. Andrew often uses Partial transformations to best opponents while keeping his Full Transformations as a trump card. When he has multiple forms to call upon, Andrew will try to use his Faeries to his advantage, taking a form resistant to a particular element or one suited to his environment.

    Strengths:

    • Variety of forms and abilities

    Weaknesses:




    Lineage:
    Soldier of Chaos:
    Unique Abilities:

    • Arcadian Awareness - Faeries within 20 meters alert the user, like a prickling sensation at the nape of their neck.
    • Wyrd Wisdom - The magic of Faerie is greedy, and often overstays its welcome. All Take Overs, Partial and Full, receive one extra duration.
    • Hedge-spun Armor - The Realm of Faerie has an interesting relationship with nature, and its inhabitants rarely feel its ire. Plant-based attacks do 10% less damage against the user.

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    Puck, the Sylph:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    In Progress Re: Take Over: Faerie Soul

    Post by desirée 16th December 2017, 6:49 pm

    Take Over: Faerie Soul XEibTrW


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    Take Over: Faerie Soul IY2eFxu


      Current date/time is 5th November 2024, 4:55 pm