Magic
Primary Magic: God of the Sun
Secondary Magic:
Caster or Holder: Caster
Description: Being the God of the Sun is no easy task, one not to be taken lightly. Each God has their own powers, but Apollo has quite a few responsibilities. He is god of many things,
and these find their way into his powers in different ways. Whoever is representative of Apollo has quite a few talents, the main ones being used in their powers Archery and Light. Each of the aspects of the god show themselves in their powers, and of course, manifesting them at first is challenging, but the gods grow used to their newfound powers over time. Of course, these powers are all quite different, Especially the powers Takumi has now come to possess. He may now hold power over light and archery, but Apollo is god of many things, including Music, Prophecy, Poetry, and Healing.
Many of these powers manifest themselves at different times, and although they all balance each other out, they can often be rather unpredictable, and difficult to control. The user of these powers, of course, must learn excellent control, in order to use their powers to full capacity, something Takumi himself is rapidly learning to do.
Strengths:
-Despite being unpredictable and difficult to control, it is in fact well balanced in terms of powers, an even range of abilities applied to each sphere of control this magic uses.
-As most of the abilities in this type of power use fire in some way, it tends to be 20% more effective against ice users.
-This magic has a variety of ranges, and each spell has a different range it can cover, therefore making it effective at all ranges, from long, to short, any range really can be covered by this magic, in theory. It does have a maximum range, of course, but any range within that is completely covered by the spells of the user.
Weaknesses:
-As a fire based magic, it is 20% weaker against any and all water magic spells, no matter what rank.
- Despite the balance of the spells, and how evenly they work out, this magic is still very hard to completely control, especially during night-time when it is also 20% less effective, as the sun god holds less power during the night.
-This magic is literally too hot to handle, and when in use allies will not be able to get close without suffering serious burns from the heat, for this magic burns with the intensity of the sun. This of course impedes the magic's healing abilities, as they can only actually be used on the user themself.
-This magic cannot be used in the immediate vicinity of anything flammable, as it has been known to accidentally burn down small wooded areas, and even houses, when used in their vicinity.
-Takumi takes additional damage from God Slayers
Lineage:
- Oblivion's Might:
- Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
Any post in which they kill something they gain 15% of their total HP back.
Usage: The user passively gains a 50% strength boost. The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities:
Musician's Gift
A musician is not taken seriously, oftentimes people do not think that music is worth much. But the gift of a musician is not one any ordinary person has, and that is the ability to tell stories with their music. It takes a special kind of person to tell stories with their music, and this is certainly not something most people can do. This unique ability is a special one, and brings those stories to life. When the user sings, an illusion forms, based around the story the song tells, which can be used for anything from distractions to fear, but these illusions will last only for 2 posts and have a 3 post cooldown. Only works fully on equal and lower ranks. 1 rank above it is partial, 2 ranks or more above and it does not work.
Wrath of the Sun God
The Wrath of the Sun God is mighty, for the sun is important to everybody. The sun provides warmth and light, two things that are needed for the survival of almost every living being. For those that do not require light or warmth, it does provide the means for theirs foods survival, therefore very important to their own survival. If the sun were to shine too brightly, many creatures would die. The same is true if it were to shine too weakly. This ability focuses on what happens when the sun burns too fiercely. This ability is an active, and once every 3 posts, when Takumi shouts, a flare of heat rises up so great that any nearby flammable items will burst into flames, and making it nearly impossible to get near him for the 1 post duration of this ability due to the heat, unless one is fire resistant (earth,water,
Etc as elements. Or fire). This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.
Etc as elements. Or fire). This has a 3 post cooldown. This does full rank damage to a single person within the epicentre of the heat blast, within 3 meters, and 75% to people 4-5 meters away, and 50% to anybody within range but 6 or more meters away.
Marksman's Eyes
Every marksman must have sharp eyes, able to pinpoint exactly where they need to shoot in order to hit their target. A marksman must be able to hit a target without harming anything else around, deadly accuracy is a trait every marksman should have. This unique ability allows Takumi to pinpoint exactly where he needs to shoot in order to hit his target, allowing for spilt second shots to be made far more accurately than normal. This does not, however, ensure Takumi will make the shot every time, what it does is shows him where to shoot, it does not necessarily mean Takumi can shoot where needed. This effect is passive.
Healer's Touch
A healer is a special person, a person capable of fixing bodily injuries. Every healer is different, but the best healers can sense where and when a person is hurting, making it a great deal easier to help a person. This allows Takumi to sense the exact extent and location of injuries to himself or his allies, to better allow for healing. This can sense internal injuries such as broken bones or internal bleeding, though it will not heal these injuries. Takumi must be touching a person for this ability to be is use, and the effect is passive.
Poet's Soul
A poet sees the beauty, and the evil, in the things around them. Takumi, as God of poetry, is no exception. He sees the good, and the evil, in everything. This ability allows Takumi to sense the "good" and "evil" intentions of the people around him. Essentially, he can sense whether a person is friend or foe. He can sense if a person is trying to kill him or help him, though not how or when. He can sense it because this is almost like a sixth sense, which allows him to sense intentions, amplified by his own godly senses. This is passive. Max range 30 meters. OKC permission needed when used on Pc's.
- D Rank Spells:
Name: Hellfire Aura
Rank: D
Type: Fire, DoT
Duration: 3 posts
Cooldown: 8 posts
Description: One of the spells gained from Takumi's newfound demonic side, this is only active while Takumi is in his demon form. This spell creates a thin shell of Hellfire around the user, effectively casting a 25% burn effect on anybody who touches the user, doing 25% D rank damage every post. This stacks every time Takumi is touched or touches a person, so if he were to be touched 2 times it would be a 50% Burn effect, 3 times a 75% effect, etc. This can stack up to full D rank damage, but once it reaches full rank damage it will only last for 1 post before vanishing. The burn automatically cancels itself out after 3 posts.
Strengths:
-Doing damage over time
Weaknesses:
-Water magic cancels this spell out
-Long cooldown time
Name: Voice of the Ancients
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: The user of the spell sits down in Seiza position, and upon taking a deep breath and releasing it, a horrific noise will erupt from their mouth, doing D rank damage to whoever is closest (1 person) and 75% D rank damage to anybody else in range. Range is 15 meters.
Strengths:
-Affecting multiple targets
Weaknesses:
-User cannot move for the duration of this spell
-Capable of harming allies as well
Name: Arrows of Healing
Rank: D
Type: Light, Supportive
Duration: 1 post
Cooldown: 3 posts
Description: A bow of light appears in the user's hands, and as they draw it back and release it, a volley of light arrows will shower down on the user and their allies. Each of these arrows heals 20% D rank damage to the person they hit, and a maximum of 5 arrows may be created at once. This spell has a range of 15 meters, and the arrows move at speeds of 7.5 meters a second.
Strengths:
-Can heal multiple targets of small damage at once.
Weaknesses:
-Though it can heal multiple targets at once it only heals small damage
-Neutralized by dark/shadow spells of equal or higher rank
Name: Solar Flames(Tier I)
Rank: D
Type: Fire, Offensive, DoT
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% D rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the lowest tier of the spell, and is the least effective and weakest version of the spell.
Strengths:
-Can only be extinguished by higher ranked water spells
-Slowly does large damage over time
Weaknesses:
-Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
-Higher ranked water magic can extinguish the flames
-Moves slowly inside it's range.
Name: Sunlight Arrows
Rank: D
Type: Offensive, Light
Duration: Instant
Cooldown: 2 posts
Description A bow of light manifests itself in the user's hands, and as they draw the string back and release it, a single arrow of light will form and split into 4 total arrows. Each of these arrows, where they hit, do 25% D rank damage, and though they do not do any damage like draw blood, the area where hit will seem to glow with a strange bit of golden light, that will remain for 1 post, but does not actual damage after the initial hit. Each arrow has a range of 15 meters and moves at speeds of 7.5 meters a second.
Strengths:
-Multiple targeting
Weaknesses:
-Do little damage if each arrow hits a different target
-Cancelled out by equal or higher ranked darkness spells.
Name: Solar Beam
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Takumi brings his hands together, cupping them, and sunlight begins to gather in his cupped hands. It forms a large, pulsing ball of light, and once it reaches its full size of about 12 inches, Takumi throws it like a ball at his desired target, the ball of light exploding on impact to deal D rank damage. This has a maximum range of 10 meters.
Strengths:
-Strong against dark magic
-can be aimed fairly well
Weaknesses:
-Weak to dark magic as well as it is strong, for light and darkness cancel each other out.
-can't be used at night
-can only be aimed as well as the user can aim.
Name: Solar Aura, Flowing Mind
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 3 posts
Description: Takumi goes into an almost meditative state for the duration of this spell, his line tattoos glowing gold, and a faint golden aura surrounding him. His conscious mind will be in an almost dreamlike state as this spell completes it's duration. Takumi will be incapable of moving while this is in effect, and as long as this spell is in effect he will be healed 75% D rank damage a post, for a total healed of around 1.5x D rank damage healed over the course of the 2 post duration.
Strengths:
-Heals more damage than a usual D rank spell
Weaknesses:
-Takumi cannot move while he is using this
-Takumi's mind is put into an unconscious state as long as this is active
- C Rank Spells:
Name: Mild Sunlight Constructing Star
Rank: C
Type: Offensive, Charge-up
Duration: Charge-up - 1 post, Spell Duration - Instant upon fully charged
Cooldown: 3 posts
Description: Sunlight begins gathering from the area around Takumi, forming a large star above his head. As this happens, the star grows bigger and bigger, to a size of about 3 feet in diameter, before it finally explodes, mimicking a supernova. This will deal full C rank damage to any target, ally or enemy, within 5 meters, 75% to any within 5-10 meters, and only 50% C rank damage to anybody within 10-20 meters.
Strengths:
-This spell has a great deal of destructive power, and can destroy structures as well as do damage to enemies
Weaknesses:
-Can hurt allies as well
-Isn't very subtle, and is more than likely to get the attention of everybody within a mile, so loud is the explosion
Name: Demonic Sunflowers
Rank: C
Type: Offensive, DoT
Duration: 2 posts
Cooldown: 4 posts
Description: This is a spell gained from Takumi's lineage, and can only be used while he is in demon form. Sunflowers made from demonic flames will begin sprouting on every living creature in the immediate vicinity, if Takumi touches it, and each will do a total of 5% C rank damage- which seems tiny, but up to a total of 15 of these are produced over the duration of the spell, each doing exactly 5% damage for each post of the duration. This will add up to a total of 1.5x C rank damage if used on a single target. The range is 10 meters.
Strengths:
-Doing large amounts of damage
Weaknesses:
-Water magic
-Holy type spells
Name: Dual Sun, Hovering Strike
Rank: C
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: Two miniature suns appear, and once Takumi touches them, they become two blades made of sunlight, which Takumi can then use like any normal swords. These have no range, or speed. Each blade does 20% C rank damage, and can be used up to 5 times a post together before vanishing upon reaching the maximum post limit of their duration. They may do a total of up to 1 C rank damage together each post.
Strengths:
-Allows more for the user's skill, and doesn't rely on luck or good aim to hit a target
Weaknesses:
-Unholy magic
-Water magic
Name: Solar Flame(Tier 2)
Rank: C
Type: Offensive, Fire
Duration: 4 Posts
Cooldown: 6 posts
Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% C rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is only the 2nd lowest tier of the spell, and is the one of the least effective and weakest versions of the spell.
Strengths:
-Can only be extinguished by higher ranked water spells
-Slowly does large damage over time
Weaknesses:
-Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
-Higher ranked water magic can extinguish the flames
-Moves slowly inside it's range.
- B Rank Spells:
Name: Solar Flame(Tier 3)
Rank: B
Type: Offensive, Fire
Duration: 4 Posts
Cooldown: 6 posts
Description: The user raises their hands up to the sky as if in prayer, and as they do so, flames will begin to surround their body. Once they are fully surrounded by flames they then lower their hands, and point at a single target. The flames will then shoot towards and envelop whoever was pointed at, doing damage over the duration. These flames will stay for a total of 3 posts, and do 50% B rank damage for every post of the duration. These flames can reach target's up to 10 meters away, and move at speeds of 2 meters a second. This is one of the higher tiers of this spell, and is far more effective than the lower 2.
Strengths:
-Can only be extinguished by higher ranked water spells
-Slowly does large damage over time
Weaknesses:
-Once the target is set the flames will automatically go only for that target, so if an ally is accidentally set as target the spell cannot be stopped
-Higher ranked water magic can extinguish the flames
-Moves slowly inside it's range.
Name: Immortal Light
Rank: B
Type: Defensive
Duration: 2 posts
Cooldown: 4 posts
Description: A box made of light appears around the user and any ally within 3 meters, acting as a shield from any attacks that may come their way for a total of 2 posts. This can only block equal and lower ranked spells, higher ranked automatically shatter the shield. This has no speed, and the range is limited to those within 2 meters. As long as the box of light is up, anybody inside cannot leave the box to attack or to escape, making it useful as both a trap and a shield. The box automatically dissolves after 3 hits.
Strengths:
-Can be used as both a trap and a shield
-Blocks large portions of damage
Weaknesses:
-Darkness/unholy magic
-Water magic
-Will not allow anybody to leave, trapping not only and targets but also the user and any nearby allies
Name: Solar Beast: Viper
Rank: B
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: Takumi raises his hands to the heavens, and a beam of light comes down to surround him. Above his head, within the beam of light, a huge snake, 20 feet long, appears. This snake is known as Python, a beast that used to be the ancient enemy of Apollo. Now he serves Takumi, though reluctantly.
The active ability of this snake can put images in the mind of the target so horrifying that they won't be able to move for fear of what might happen, which lasts for 1 post, and has a 3 post cooldown. This affects same rank and lower, where 1 rank higher may be reluctant to approach, and 2 ranks higher remain unaffected.
Strengths:
-Summons a large and powerful ally
Weaknesses:
-Python will attempt to attack Takumi if he turns his back, as the ancient enemy of Apollo
-Python's size makes him rather awkward to summon in enclosed spaces
Name: Spinning Chain of Anchored Flame
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: A large chain of fire appears, spinning at high speeds, and flies towards an enemy, striking them with all the force of a B rank spell. This spell will not restrain an enemy in any way, only strike them, hard. This spell has a range of 20 meters, and a speed of 12 Meters a second. The chain only goes where the user wishes, making it effective in terms of aim.
Strengths:
-Effective aiming
Weaknesses:
-Water magic
-Unholy/dark magic
- Signature Spells:
- Name: Solar Song
Rank: D
Type: Signature
Duration: Instant
Cooldown: Once per post
Description: Once per post, Takumi can boost his speed by 20%. He can at most do this 5 times, every time he uses the spell after that the boost will decrease by 5% for each use.
Strengths:
-Significant speed boosts
Weaknesses:
-Has a limit to how much it can be used
-If used after the limit, it will still boost by the minimum amount it can boost, but after it wears off, there will be a 1 post speed reduction equal to what the boost was.
Name: Oracle's Grove: Overload
Rank: B
Type: Signature
Duration: Instant
Cooldown: 4 Posts
Description: The Grove Of Dodona was an ancient Oracle, even more ancient than Apollo himself, a powerful and wild source of prophecy that was known to drive men mad if not well cared for. This allows Takumi to call on the voices of those oracle trees, causing temporary madness. Any who are within 15 meters of Takumi will begin attacking each other for the single post duration of this spell, including allies, so it must be used carefully. Only equal and lower ranks will be affected. Can only be used with OOC permission.
Strengths:
-Causing absolute chaos
Weaknesses:
-Can affect allies as well
-Cannot be used around Python, as his presence neutralizes any oracles
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
WORDS: 000
TAGS: 000
NOTES: 000
coded by D3571NY of ADOXOGRAPHY V2
Last edited by Takumi Yoshino on 4th October 2017, 12:01 pm; edited 7 times in total