My last topic on the subject of jobs was pretty well received but got archived rather than taken seriously.
I'm presenting the same concept with a new light, a new perspective. The purpose and outcome are the same: To encourage a free-flowing community of open topics and ideas without being trapped and bound up by the current job system without even having to make any major changes to the job system.
I don't think the concept of how little effort would be involved was clear in the last topic. So I'm summarizing it right now with this:
Retroactive Jobs.
That gets this slightly tweaked version of the idea across best.
Simply allow jobs to be applied for after a topic has already taken place, including custom jobs.
There is no reason not to, practically the only things that matter right now regarding jobs is that you meet a word requirement and are of an appropriate rank for the rank of job you wish to do.
All you have to do with this, is look at the topic in question, gauge the ranks involved, who is in it, and if they would have been approved to do such a job. If they would have, there's no reason not to permit it.
This allows something that currently isn't allowed to thrive: Spontaneity. The number one cause of death for ideas is control and waiting time. The wait just to get approved to do a job with someone rather than jumping right in to posting kills the drive and motivation for a lot of people.
With that in mind people should even be able to retroactively write up Custom Jobs that they can apply their topics to, allowing anyone to get credit for any open topic they do.
From there you can optionally take it a step further and give staggered rewards to individuals within the topic. So if person A and person B met the requirements for a Rank A job, they might get Rank A credit as though they were on an A-rank job. Person C joined the topic later or had to leave earlier, they only contributed a little to the topic and resulted in the value equivalent to a C-rank job due to word count and actions.
It would be the players job to summarize the topic and the actions of the individuals, not the staff's job. But the staff would then verify the topic or not and Approve rewards.
This is incredibly easy to do, as all Word Counts and Rewards are standardized. There's little variation, so topics of this or that level of quality and length could be easily labeled with a matching Job Rank.
It's only hard if you make it hard and overcomplicate things, otherwise this can be as simple or as deep as you make it out to be but ultimately it would be hugely beneficial to everyone and the community at large, as it would allow anyone to casually make a topic with anyone and have it have some value. It would also allow anyone to make a topic Open and anyone might join that topic and share in the value of the job, by getting lesser rewards or the same rewards if they performed / matched / exceeded the same basic requirements (Boiling down to Word Count and loosely on Accomplishments)
The only benefit to having such a cookie cutter job system as we have now (Meaning with flat requirements and rewards) would be to easily allow a system such as this to exist.
I'm presenting the same concept with a new light, a new perspective. The purpose and outcome are the same: To encourage a free-flowing community of open topics and ideas without being trapped and bound up by the current job system without even having to make any major changes to the job system.
I don't think the concept of how little effort would be involved was clear in the last topic. So I'm summarizing it right now with this:
Retroactive Jobs.
That gets this slightly tweaked version of the idea across best.
Simply allow jobs to be applied for after a topic has already taken place, including custom jobs.
There is no reason not to, practically the only things that matter right now regarding jobs is that you meet a word requirement and are of an appropriate rank for the rank of job you wish to do.
All you have to do with this, is look at the topic in question, gauge the ranks involved, who is in it, and if they would have been approved to do such a job. If they would have, there's no reason not to permit it.
This allows something that currently isn't allowed to thrive: Spontaneity. The number one cause of death for ideas is control and waiting time. The wait just to get approved to do a job with someone rather than jumping right in to posting kills the drive and motivation for a lot of people.
With that in mind people should even be able to retroactively write up Custom Jobs that they can apply their topics to, allowing anyone to get credit for any open topic they do.
From there you can optionally take it a step further and give staggered rewards to individuals within the topic. So if person A and person B met the requirements for a Rank A job, they might get Rank A credit as though they were on an A-rank job. Person C joined the topic later or had to leave earlier, they only contributed a little to the topic and resulted in the value equivalent to a C-rank job due to word count and actions.
It would be the players job to summarize the topic and the actions of the individuals, not the staff's job. But the staff would then verify the topic or not and Approve rewards.
This is incredibly easy to do, as all Word Counts and Rewards are standardized. There's little variation, so topics of this or that level of quality and length could be easily labeled with a matching Job Rank.
It's only hard if you make it hard and overcomplicate things, otherwise this can be as simple or as deep as you make it out to be but ultimately it would be hugely beneficial to everyone and the community at large, as it would allow anyone to casually make a topic with anyone and have it have some value. It would also allow anyone to make a topic Open and anyone might join that topic and share in the value of the job, by getting lesser rewards or the same rewards if they performed / matched / exceeded the same basic requirements (Boiling down to Word Count and loosely on Accomplishments)
The only benefit to having such a cookie cutter job system as we have now (Meaning with flat requirements and rewards) would be to easily allow a system such as this to exist.