Primary Magic:
Celestial Story Book Magic
Secondary Magic:
(Must be filled in later. Magic you bought at the store goes here)
proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
Magic Type:
Summoning
Description:
This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Pisces which allows for amazing protection and disabling.
Strengths:
-uses a range of summons
-makes enemies vulnerable
Weaknesses:
-need the spellbook to cast(keys are imprinted in it)
-basically defenseless aside from spirits
-relies on death
- Lineage:
- Description:
For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood. Each material has a certain increase in abilities, but also a weakness to it.
Ability:
Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood. Each material serves a different function and has weaknesses and strengths according to it.
Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.
Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).
Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.
Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction. 50% more damage taken from fire elemental attacks).
Usage:
Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
- Unique Abilities:
- Stage Confidence:
- Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 30% when she enters the battle for 3 turns but cannot be used again for 5 turns.
- Once Upon a Time:
- All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for half of the duration they have. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
- Plot Twist:
- -Whenever a summon reaches 50% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 30% health boost along with a 30% speed boost. This can only be used once per summon per battle.
- Show must go on:
- The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
- Story Time:
- Sig Spells:
- The End:
Rank: Ranks up with user
Type: Offensive
Duration: 1
Cooldown: 1
Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.
Strengths:
-aoe
-damage
Weaknesses:
-only 50% of user rank damage
-has to be thrown down
-"The End" has to be read.
- Tinker Bell:
- appearance:
Type: Supportive
Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
Duration:3
Cooldown:4
Strengths:
-can make people fly
Weaknesses:
-makes all organisms in the area able to fly
-small aoe
- D rank spells:
- Jiminy Cricket:
- Appearance:
Type: Supportive
Duration: 3
Cooldown: 4
Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.
Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.
Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.
Strengths:
-buffs
-debuffs
Weaknesses:
-not as effective on C rank and up
-no damaging abilities
-The active can only be used in melee range
- White Rabbit:
- Appearance:
Type: Offensive
Duration: 3
Cooldown: 5
Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.
Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)
Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.
Strengths:
-immobilizes
-aoe damage
Weaknesses:
-Only does 50% of D rank damage
-Has one extra post cooldown than other D ranks
-Damage is based on a timer
- Cinderella:
- appearance:
Type: Supportive, Offensive; DOT
Duration: 3
Cooldown: 4
Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).
Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.
Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.
Strengths:
-buffs
-damage
-aoe
Weaknesses:
-relies on having a male ally
-debuffs prince
-dies when she uses active
-Low damage
- Pandora:
- Appearance:
Type: Supportive
Duration: 3
Cooldown: 4
Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.
1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.
2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction
3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.
Strengths:
-the box takes damage instead of Pandora
-the box has multiple outcomes
Weaknesses:
-pandora has no actives
-the box has to be destroyed before it is effective
-none of the outcomes do damage
- Snegurochka:
- Appearance:
Type: Defensive
Duration: 3
Cooldown: 4
Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.
Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.
Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.
Strengths:
-projectile slow
-speed buff
Weaknesses:
-projectile slow can be useless if there are no speed buffs on Sneg
-speed buff is based on health loss
-only slows down projectiles
- gingerbread man:
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4
Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
Strengths:
-buffs
-edible
Weaknesses:
-no direct damage
-heal only happens when he dies
-He is based on speed instead of damage
- Pinnochio:
Rank: D
Type: Defensive
Duration: 3
Cooldown: 4
Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
Strengths:
-can be made armor
-shields
Weaknesses:
-shield slows Pinnochio
-armor only last 2 turns
-Pinnochio has to be killed in order to be made into armor
- C rank spells:
- Goldilocks:
Rank: C
Type: Offensive
Duration: 5
Cooldown: 6
Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
Active:
Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
Strengths:
-multiple strategies
-stun
-heal
Weaknesses:
-chaos makes her lose defense
-stun last 1 post
-heal only heals D rank damage
-cant use an active without a form
- Little Red Riding Hood:
Rank: C
Type: Offensive
Duration: 5
Cooldown: 6
Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
name: Red Cleavage
Rank: D
Type: Offensive; DOT
Duration: 3
Cooldown: 4
Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.
Strengths:
-tons of damage
-bleed
Weaknesses:
-relies on bleeding
-relies on stacks
-doesn't deal much damage with active or bleed
- Alice:
Rank: C
Type: Supportive
Duration: 5
Cooldown: 6
Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.
Strengths:
-Good support
-cake buffs and heals
-all can be stored
Weaknesses:
-cake can only be used once per 6 posts
-heal only heals for 50% of C rank damage
-Only damage source is sword
-Not a instant heal
- Pegasus:
Rank: C
Type: Defensive
Duration: 5
Cooldown: 6
Description: Aura reads the name "Pegasus" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a pegasus on it. She then screams out, "From the gate of stories, open gate of the trickster Pegasus." When she raises it in the air, it glows and feathers blast into the air. As they clear up a pegasus appears with bright blue wings. The Pegasus seems nice but is actually a manipulator.
Passive: Backstabber-Pegasus is a master manipulator and is able to charm an enemy and stun them once he is summoned. The next person to do damage to the incapacitated person deals an extra C rank spell damage to them as well as the damage they dealt with the spell or hit they did. This stun lasts for 1 post or until the enemy is hit.
Active: Winged Rescue-Pegasus jumps to an ally(can travel from up to 120 meters at 90 mps) and creates a shield in front of them that blocks 1 attack. As well as this Pegasus and the ally he jumps to gain a 30% physical damage reduction that lasts 2 turns. This ability lasts 2 posts and has a 4 posts cd.
Strengths:
-buff
-stun
-defense
Weaknesses:
-the shield only blocks one attack
-only physical damage reduction
-Stun goes away once the enemy is hit by something
- B rank spells:
- Pisces:
Rank: B
Type: Golden Zodiac Key
Duration: 6
Cooldown: 7
Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.
passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 100 meters around Pisces are boosted by 25%.
Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 120 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 150 meters at 112.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts
Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 100 meters and deals 50% of B rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
Strengths:
-disabler
-damage
-buffs/debuffs
Weaknesses:
-small damage
-everything comes from the voices of the sirens meaning anyone can stop their voices
-cooldowns are long
- Phoenix:
Rank: B
Type: Offensive
Duration: 6 posts
Cooldown: 7 posts
Description: Aura reads the name "Phoenix" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a bird on it.She then screams, "From the gate of stories, open gate of rebirth Phoenix." When she raises it in the air, it glows and creates a wing of a certain element on it. As they clear up a phoenix of any element appears. The Phoenix is old and wise due to how long she had been in the real world.
Passive: Rebirth-The phoenix is a symbol of rebirth due to its many tales. Everytime the Phoenix is resummoned/revived, she becomes a different element(wood, air, ice, etc.) This affects her own element as well as the spells she casts by changing it to the element chosen.
Active: Stasis-The phoenix is able to go into stasis for 2 posts(cannot be hurt) and heals up to B rank spell damage. Once she gets out of stasis she creates an explosion around her that deals 50% B rank damage in a 100 meter radius at 75 mps. This has a cooldown of 4 posts.
Strengths:
-variety
-self-heal
-aoe
Weaknesses:
-Self-heal is a heal over time
-can't move while healing
-aoe only does 50% of B rank damage
- Medusa:
Rank: B
Type: Offensive
Duration: 6
Cooldown: 7
Description: Aura reads the name "Medusa" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 snakes wrapping around the neck of the key and a symbol of a lady with the hair on it. She then screams, "From the gate of stories, open gate of the cursed Medusa." When she raises it in the air, the snakes become real as they fly into the air. They then wrap around something to create a figure of a lamia. When they unwrap Medusa is then shown. Medusa is a sarcastic and over the top summon that can be hard to control at times.
Passive: One with the snake-Medusa is part snake since she is lamia. She has 2 forms because of this, her lamia form and her snake form. Her lamia form gives her a buff of 60% extra movement speed and can only use ranged basic attacks. Her snake form, however, gives her a 60% damage buff and can only use melee basic attacks. The only way she can turns into her snake form is by getting below 50% of health.
Active:Petrify/Venom-In her lamia form Medusa opens all her eyes at once(including snakes) and creates a beam that shoots towards an enemy from 200 meters away at 150 mps. This then turns an enemy to stone for 1 post. In her snake form, Medusa spits out venom towards an enemy from 200 meters away at 150 mps and deals .5x B rank damage for 3 posts. This active has a 4 posts cooldown
Strengths:
-poison
-immobilize
-damage
Weaknesses:
-snake active doesn't do direct damage
-only has single target actives
-Medusa's is hard to work with
Last edited by Aura Sparks on 28th August 2018, 3:24 pm; edited 32 times in total