Name: 'Questionable' Deck of Card
Rank: Weak
Type: Playing Cards
Description: Just a set of normal playing cards from the look of it, has a total of 52 cards in the deck. The reason for this deck is labeled 'Questionable' is due to its hidden ability that can't be seen but would be notice the moment one was to touch one of the cards. It's hidden ability is that the deck is self seems like it can read the one holding it or one of the cards. By using the word 'read' is that it scans the host, looking for what kind/style of magic/skills their use so it can adept to be of best use. Those the cards them self's can't much for the time being until that are upgraded and the host links their magic power/energy to the cards. The one thing about this deck is that its very card to noticed that it's not so ordinary from site and the fact that every side of the card's are very sharp. Each card can cause two health points worth of damage on hit and if the card(s) are caught in the right way they will cause no damage at all.
Strengths:
1. Cards can adept to the one hosting making them more universal in usefulness.
2. The side of this cards are sharp to the touch on the sides of the cards.
3. Having a total of 52 cards to use, can be taken back so that it seems to have an endless supply of them.
Weaknesses:
1. Adapting to the one that is holding means even the enemy could use them and cause them to have new effects depending on their magic.
2. Skilled enough to caught a card or cards by just touching the front and back they will be deal no damage at all.
3. Cards will cut anything that touches the sides of them, let it be the host them self or ally(ies) or enemy(ies).
4. Takes a lot of force, focus, and skill to throw these cards, but this doesn't mean that just with enough of these three things will make it or them hit their mark. Due to being just playing cards and being such a small side if seen in enough time that can be dodged.
Abilities: None yet, but will keep spoilers so that when this weapon is upgraded. So that way the outline is already set up and ready to go.
Rank: Weak
Type: Playing Cards
Description: Just a set of normal playing cards from the look of it, has a total of 52 cards in the deck. The reason for this deck is labeled 'Questionable' is due to its hidden ability that can't be seen but would be notice the moment one was to touch one of the cards. It's hidden ability is that the deck is self seems like it can read the one holding it or one of the cards. By using the word 'read' is that it scans the host, looking for what kind/style of magic/skills their use so it can adept to be of best use. Those the cards them self's can't much for the time being until that are upgraded and the host links their magic power/energy to the cards. The one thing about this deck is that its very card to noticed that it's not so ordinary from site and the fact that every side of the card's are very sharp. Each card can cause two health points worth of damage on hit and if the card(s) are caught in the right way they will cause no damage at all.
- APPEARANCE:
Strengths:
1. Cards can adept to the one hosting making them more universal in usefulness.
2. The side of this cards are sharp to the touch on the sides of the cards.
3. Having a total of 52 cards to use, can be taken back so that it seems to have an endless supply of them.
Weaknesses:
1. Adapting to the one that is holding means even the enemy could use them and cause them to have new effects depending on their magic.
2. Skilled enough to caught a card or cards by just touching the front and back they will be deal no damage at all.
3. Cards will cut anything that touches the sides of them, let it be the host them self or ally(ies) or enemy(ies).
4. Takes a lot of force, focus, and skill to throw these cards, but this doesn't mean that just with enough of these three things will make it or them hit their mark. Due to being just playing cards and being such a small side if seen in enough time that can be dodged.
Abilities: None yet, but will keep spoilers so that when this weapon is upgraded. So that way the outline is already set up and ready to go.
- Ability:
Name: Name of the ability
Rank: Rank of the ability(This cannot exceed your rank)
Duration: How long does the spell last
Cooldown: How long till its off cooldown
Description: (Describe the ability. As abilities will rank up with you (maxing out at the max spell rank for that weapon) please try to put scaling in e.g. at D rank it will go 5ft and this range will increase by 5ft each rank of the user up to max spell rank of weapon. This means you don't have to come back and edit it every time you rank up.)
Strengths: (List all of the ability's strengths.)
Weaknesses: (List all of the ability's weaknesses. Weaknesses must be at least 1 more than Strengths.)
- Ability 2:
Name: Name of the ability
Rank: Rank of the ability(This cannot exceed your rank)
Duration: How long does the spell last
Cooldown: How long till its off cooldown
Description: (Describe the ability. As abilities will rank up with you (maxing out at the max spell rank for that weapon) please try to put scaling in e.g. at D rank it will go 5ft and this range will increase by 5ft each rank of the user up to max spell rank of weapon. This means you don't have to come back and edit it every time you rank up.)
Strengths: (List all of the ability's strengths.)
Weaknesses: (List all of the ability's weaknesses. Weaknesses must be at least 1 more than Strengths.)