Fairy Tail RP

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    The Philosopher's Stone [Fairy Tail]

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    The Philosopher's Stone [Fairy Tail] Empty The Philosopher's Stone [Fairy Tail]

    Post by Haru-senpai 12th March 2017, 4:45 pm

    Job Title: The Philosopher's Stone
    Rank: B
    Player Requirements: Must be a member of Fairy Tail.  May bring a partner with you, but they must be a guildmate.
    Job Requirements: 8000 words. Must roll 4 Monster Dice and defeat the Boss.  
    Job Location: Bellum (Crystal Cliff Town)

    Job Description: The nation of Bellum, a nation where Magic Rules and if you are not a HUMAN wizard, you are treated like less than; or made a servant of some kind. The nation hasn't made any real moves, as they are very picky about who they let into and out of their nation. The magic of the land itself repairs any damage to broken buildings or objects; so there is no need for infrastructure or billing concerns for the nation. Ruled by the might Archmages. Official mayors of each town. Suspicious activity however, has drawn attention to the nation.

    One of the Archmages; the leaders of Bellum--has had a suspicion that one of their Magi has been abducting non wizards, and mundanes from across the globe in order to test his new Magic Serum on them. A potion that can bless someone who wasn't born a Mage with Magic.

    This potion would be excellent for Bellum's National agenda and plans as a whole, except for the fact the potion doesn't work and that odd screams have been heard from this Magi's house; before they draw silent. Apparently, a rumour has leaked out that those who are forced to drink the potion go insane within 10 minutes of having Magic; as their mind is destroyed utterly by the overload of Magic in their bodies. Becoming nothing more than zombied thralls, who are kept locked up in the Magi's house, which also doubles as his experimental compound; or disposed of. The Archmage tells you that the wizard in question, Master Rock--is in possession of the Philosopher's Stone. One of the lost national treasures of Bellum. Though to be lost eons ago, back when Bellum and Pergrande were first being established as nations of their own. Before Fiore, and some of the others existed as nations. Only Seven was around during that time. An item; a red crystal said to allow you to manipulate the force of Life and Soul. Master Rock came into possession of it when he discovered a bookcase that had a hidden compartment in it in the College of Alchemy. It had been hidden there long ago. An item to powerful to be wielded by any single man or woman. It is rumoured that even Gods and Demon Lords struggled to control the power of this mythical stone.

    Your Guildmaster has sent you to assist the Archmage of Crystal Cliff Town to make sure that this is just a rumor and nothing more and if it is true, to secure the Philosopher's Stone for Bellum, to get Fairy Tail on great terms with an entire foreign country if possible. This is a personal Job Request from the Archmage of Crystal Cliff Town.


    Find it in Rock's Lab; and return it to the Archmage of Crystal Cliff Town.

    Enemies:
    Weak: Lab Guard Magi x5 - Wizards who use Lightning Magic and Water Magic. They have been hired by the Magi in question to patrol his house day and night in different shifts. They aren't the toughest Bellum has to offer; but they have been using their Lightning and Water magicks since they were young, and are very practiced at them. Takes 2 hits of C-Ranked damage each. Or 1 hit of B-Ranked damage to down each one.

    Normal: Failed Experiment x10 - A regular human who drank the Magic Serum in order to try and gain magic. He has lost his free will and ability to think rationally; barely even being able to speak. They wield uncontrollable bursts of Wave Magic, that can distort or destroy B-Ranked spells if hit directly. They also have a pretty nasty knockback effect. Although they literally have no skill with their Magic; and will aim it wildly without really paying attention to their opponent. Takes 4 hits of C-Ranked damage or 2 hits of B-Ranked damage to down them.

    Strong: Psychotic Failed Experiment x3 - This regular human who drank the Magic Serum, drank a double dose; in hopes of becoming a more powerful mage than most. It worked to an extent; at the full cost of his sanity and soul. This enemies rage and madness knows no limits; as he rambles on and on about the power he's acquired, yelling and screaming nothing in general. He wields all four elements, Fire, Water, Air, and Earth; although he has no control of these elements and likely will destroy the entire manor; and spill into Crystal Cliff Town if you're not careful. Takes 6 hits of C-Ranked damage or 4 hits of B-Ranked damage to take down these crazed zombies of Magic.

    Boss: Master Rock - A Magi from Bellum who specializes in Alchemy, and altering the properties of the body and soul. He is an average height man, with tattoos of alchemy symbols going down both arms, spiky black hair, and a long dark blue overcoat. He is a master of Spirit Magic, and will summon B-Ranked Ghosts and Wraiths to combat you. He is also very skilled with Earth Magic, as his name portrays clearly. He uses this Magic on an A-Ranked scale, and using anything of less scale against him will be very difficult. He is the one who created the Magic Serum; and although it has failed, he refuses to admit it. He will call off his minions and fight you personally when he does appear. Takes 12 hits of C-Ranked damage, or 6 hits of B-Ranked damage to defeat this Master Magi of the Earth and Soul. When you defeat him, you find the Philosopher's Stone as it tumbles out of his jacket and onto the floor when he is defeated.

    Reward: You and the guild have befriended one of the Archmages of Bellum for returning the Philosopher's Stone, and 12,000j. Keeping the Philosopher's Stone will result in failure of the Job immediately.


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    The Philosopher's Stone [Fairy Tail] Empty Re: The Philosopher's Stone [Fairy Tail]

    Post by Guest 15th June 2017, 3:32 pm


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