Magic
Primary Magic: Shinken
Secondary Magic: N.A.
Caster or Holder: Caster
Description: Shinken is a form of striking based magic combat that harnesses magic energy to enhance the user's martial abilities, as well as their physical capabilities and even help the human body to repair itself. Ken uses the Shinken martial art as primarily a method of self defense, utilizing his magical energy to create tension in a body by striking it's pressure points and infusing the body with energy until it is released violently.
Strengths: The Shinken's greatest strength lies in harnessing one's magic energy to imbue the user with tremendous physical and martial abilities.
* The user's physicality is increased far beyond the normal limit of a humans, granting them enhanced physical abilities and endurance.
* The user gains access to improved fighting ability and while in unarmed combat is vastly superior to less trained opponents.
Weaknesses:
* Shinken is by nature a form of melee combat, as the practitioner of this art must be using martial arts in order to benefit from it, all attacks involving these techniques are thus melee attacks. That is not to say it does not enhance the users ability to throw weapons, but the true strength of the art lies in it's close quarters combat.
* Shinken is only able to be be put into effect when used in conjunction with the body, thus an easy way to disable the power of Shinken user is to disable their limbs. Or make them unable to move. Spells with paralyzing effects thus render him defenseless.
* Shinken is also primarily used to fight against human beings, thus many of the techniques that only work because they are being used against pressure points or to shock the nervous system or etc, will not work against creatures who do not rely on these things, such as elementals, demons, spirits, etc. Or any undead creature for that matter.
Lineage:
Unique Abilities:
* Shinken user's benefit from naturally heightened physical abilities and passively operate with a 50% boost to all of their stats.
* Through striking the 702 power points along the human body a Shinken user is able to destroy his opponents body from the inside, every time Ken lands two attacks on his opponent they suffer damage equal to half his ranked damage.
* Due to Ken's intense martial training he is able to deliver melee blows that deal damage equal to half of his rank. Thus 10 points of damage at D, 20 at B, etc.
* Ken's training has also taught him how to deal more effective blows at a much faster pace than most fighters, enabling him to deal one extra cumulative strike every time he achieves a rank, beginning with one at D. Thus right now he can strike twice a round.
Techniques:
Name: Shinken's Art of the Many Fists.
Rank: D
Type: Offense
Duration: Instant
Cooldown: 2 posts
Description: This technique calls upon the user's magic energy to increase the number of strikes they can do in one round. Tripling their number of melee attacks for one round.
Strengths: This spell enables the user to strike three times as many times as they normally would. This does not increase their overall speed, merely the speed of this single barrage of attacks.
Weaknesses:
*This spell is a one shot and even if the attack misses it is used up.
* This spell is unable to be used from a distance.
* This spell is limited to one target, even if an opponent has a shield and Ken strikes the shield breaking it on the first strike the rest of the attacks happen so fast that only the shield will have been affected.
Name: Shinken's Delayed Break.
Rank: D
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: After Ken has landed five or more attacks on an opponent he is able to activate a delayed break by striking his opponent with either his elbow or knee. After three rounds of the energy building up inside of that person their bone will break, causing Damage equal to his rank and adding 50%, as well as potentially taking out an appendage or useful body part.
* Strengths: This technique takes a while to put in to effect but when it does go off it deals above average damage with the chance at incapacitating a useful limb.
* This move can be used in a combo so long as it follows the aforementioned criteria.
Weaknesses:
* This move is exclusively melee.
* Ken must land five successful hits before he is able to use this move.
* This move also does not take effect until after 3 rounds of Ken's opponent being affected by it.
* The strike must also come from his knee or elbow, a a strike from anything else will not suffice.
Name: Shinken's Mercy
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 posts
Description: This technique allows Ken to infuse his energy into his target with a positive effect. This enables ken to utilize the bodies natural healing process and speed it up or direct it in a more efficient way. Healing 10% damage, or fixing a broken bone, resetting bones, and even to help heal mental wounds or take away mental blocks. This technique however can only be used on someone once a day and Ken must be able to touch them to apply the effect.
Strengths: This move is a supportive move with various effects.
Weaknesses:
* This technique can only be used on a person once a day as their body requires time to replenish the resources that it used when healing itself, and pushing the body to quickly to fast will actually only result in further damage.
* Ken must actually be able to lay his hands on the person for this to work, and if a specific area is afflicted, on or near that specific area. Thus to heal a fractured leg he could not touch the targets arm.
Name: Shinken's Sensory Overload.
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: using this technique on a target will send pulses of vibrations and energy throughout the targets body, interfering with the targets brainwaves and motor skills. For one post this renders them paralyzed unable to move as their muscles seize up and no longer respond to the signals that the brain sends to them. However this only works on organism's who rely on the nervous system to move. However despite Ken needing to land a successful hit on his opponent this move deals no damage of it's own.
Strengths: This technique is capable of paralyzing an opponent for one round.
Weaknesses:
* This technique is exclusively melee in nature.
* This technique also does not function against opponents or creatures who do not utilize their nervous system to move. Especially beings like the undead or spiritual creatures, like demons or ghosts or elementals.
* When Ken lands this technique this move does not actually do any damage by itself to the target.
Primary Magic: Shinken
Secondary Magic: N.A.
Caster or Holder: Caster
Description: Shinken is a form of striking based magic combat that harnesses magic energy to enhance the user's martial abilities, as well as their physical capabilities and even help the human body to repair itself. Ken uses the Shinken martial art as primarily a method of self defense, utilizing his magical energy to create tension in a body by striking it's pressure points and infusing the body with energy until it is released violently.
Strengths: The Shinken's greatest strength lies in harnessing one's magic energy to imbue the user with tremendous physical and martial abilities.
* The user's physicality is increased far beyond the normal limit of a humans, granting them enhanced physical abilities and endurance.
* The user gains access to improved fighting ability and while in unarmed combat is vastly superior to less trained opponents.
Weaknesses:
* Shinken is by nature a form of melee combat, as the practitioner of this art must be using martial arts in order to benefit from it, all attacks involving these techniques are thus melee attacks. That is not to say it does not enhance the users ability to throw weapons, but the true strength of the art lies in it's close quarters combat.
* Shinken is only able to be be put into effect when used in conjunction with the body, thus an easy way to disable the power of Shinken user is to disable their limbs. Or make them unable to move. Spells with paralyzing effects thus render him defenseless.
* Shinken is also primarily used to fight against human beings, thus many of the techniques that only work because they are being used against pressure points or to shock the nervous system or etc, will not work against creatures who do not rely on these things, such as elementals, demons, spirits, etc. Or any undead creature for that matter.
Lineage:
- Spoiler:
- Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
Ability:The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
Usage:4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state, the temporary HP is where it left off as.
Unique Abilities:
* Shinken user's benefit from naturally heightened physical abilities and passively operate with a 50% boost to all of their stats.
* Through striking the 702 power points along the human body a Shinken user is able to destroy his opponents body from the inside, every time Ken lands two attacks on his opponent they suffer damage equal to half his ranked damage.
* Due to Ken's intense martial training he is able to deliver melee blows that deal damage equal to half of his rank. Thus 10 points of damage at D, 20 at B, etc.
* Ken's training has also taught him how to deal more effective blows at a much faster pace than most fighters, enabling him to deal one extra cumulative strike every time he achieves a rank, beginning with one at D. Thus right now he can strike twice a round.
Techniques:
Name: Shinken's Art of the Many Fists.
Rank: D
Type: Offense
Duration: Instant
Cooldown: 2 posts
Description: This technique calls upon the user's magic energy to increase the number of strikes they can do in one round. Tripling their number of melee attacks for one round.
Strengths: This spell enables the user to strike three times as many times as they normally would. This does not increase their overall speed, merely the speed of this single barrage of attacks.
Weaknesses:
*This spell is a one shot and even if the attack misses it is used up.
* This spell is unable to be used from a distance.
* This spell is limited to one target, even if an opponent has a shield and Ken strikes the shield breaking it on the first strike the rest of the attacks happen so fast that only the shield will have been affected.
Name: Shinken's Delayed Break.
Rank: D
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: After Ken has landed five or more attacks on an opponent he is able to activate a delayed break by striking his opponent with either his elbow or knee. After three rounds of the energy building up inside of that person their bone will break, causing Damage equal to his rank and adding 50%, as well as potentially taking out an appendage or useful body part.
* Strengths: This technique takes a while to put in to effect but when it does go off it deals above average damage with the chance at incapacitating a useful limb.
* This move can be used in a combo so long as it follows the aforementioned criteria.
Weaknesses:
* This move is exclusively melee.
* Ken must land five successful hits before he is able to use this move.
* This move also does not take effect until after 3 rounds of Ken's opponent being affected by it.
* The strike must also come from his knee or elbow, a a strike from anything else will not suffice.
Name: Shinken's Mercy
Rank: D
Type: Support
Duration: Instant
Cooldown: 2 posts
Description: This technique allows Ken to infuse his energy into his target with a positive effect. This enables ken to utilize the bodies natural healing process and speed it up or direct it in a more efficient way. Healing 10% damage, or fixing a broken bone, resetting bones, and even to help heal mental wounds or take away mental blocks. This technique however can only be used on someone once a day and Ken must be able to touch them to apply the effect.
Strengths: This move is a supportive move with various effects.
Weaknesses:
* This technique can only be used on a person once a day as their body requires time to replenish the resources that it used when healing itself, and pushing the body to quickly to fast will actually only result in further damage.
* Ken must actually be able to lay his hands on the person for this to work, and if a specific area is afflicted, on or near that specific area. Thus to heal a fractured leg he could not touch the targets arm.
Name: Shinken's Sensory Overload.
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: using this technique on a target will send pulses of vibrations and energy throughout the targets body, interfering with the targets brainwaves and motor skills. For one post this renders them paralyzed unable to move as their muscles seize up and no longer respond to the signals that the brain sends to them. However this only works on organism's who rely on the nervous system to move. However despite Ken needing to land a successful hit on his opponent this move deals no damage of it's own.
Strengths: This technique is capable of paralyzing an opponent for one round.
Weaknesses:
* This technique is exclusively melee in nature.
* This technique also does not function against opponents or creatures who do not utilize their nervous system to move. Especially beings like the undead or spiritual creatures, like demons or ghosts or elementals.
* When Ken lands this technique this move does not actually do any damage by itself to the target.
Last edited by Ken Shiro on 16th June 2017, 1:45 am; edited 2 times in total