Magic
Primary Magic: Bardic Magic
Secondary Magic: ~
Caster or Holder: Holder
Description: Bardic Magic is a versatile magic that is heavily reliant on magical items, and the caster's emotions. The magic is cast through the use of musical instruments such as, but not limited to: Harp, Lute, Violin, Guitar, Hurdy Gurdy, and War Drum. This instrument is the catalyst to convey one's magical power, forming and shaping their emotions into spells, without it the caster is helpless. When a spell is cast, the notes of the song appear around them in a myriad of colors and shapes. Some spells are relatively unstable and will change dependant on the casters emotion. The other half Bardic Magic is its use of magical items. Artifacts like a clock that can turn back time, an axe that returns when thrown or a crystal ball that causes blizzards when shattered. These items are typically on considered magic when drawing from the casters own magic pool, making them ordinary in untrained hands.
Urania specializes in the supportive side of Bardic Magic, embuing herself and her team-mates with powerful enchantments such as health restoration, damage boost, and an increase in speed. She has few directly offensive or defensive spells, only enough to defend herself if need be. She has few magical items, though the ones she has are some of the more powerful items in her arsenal. Uranias instrument is the violin.
Strengths:
Weaknesses:
Lineage:
Spells:
Advanced Spells:
Primary Magic: Bardic Magic
Secondary Magic: ~
Caster or Holder: Holder
Description: Bardic Magic is a versatile magic that is heavily reliant on magical items, and the caster's emotions. The magic is cast through the use of musical instruments such as, but not limited to: Harp, Lute, Violin, Guitar, Hurdy Gurdy, and War Drum. This instrument is the catalyst to convey one's magical power, forming and shaping their emotions into spells, without it the caster is helpless. When a spell is cast, the notes of the song appear around them in a myriad of colors and shapes. Some spells are relatively unstable and will change dependant on the casters emotion. The other half Bardic Magic is its use of magical items. Artifacts like a clock that can turn back time, an axe that returns when thrown or a crystal ball that causes blizzards when shattered. These items are typically on considered magic when drawing from the casters own magic pool, making them ordinary in untrained hands.
Urania specializes in the supportive side of Bardic Magic, embuing herself and her team-mates with powerful enchantments such as health restoration, damage boost, and an increase in speed. She has few directly offensive or defensive spells, only enough to defend herself if need be. She has few magical items, though the ones she has are some of the more powerful items in her arsenal. Uranias instrument is the violin.
Strengths:
- Versatile: Bardic magic is only limited by the skill of the caster with their instruments, and their emotions.
- Highly Supportive: Uranias Bardic Magic is highly supportive, making her a valuable asset in battle.
- Emotionally Powered: This magic is fueled by the emotions of the caster. The stronger the emotion to more powerful the spell.
Weaknesses:
- Requires Time: Many Bardic spells require time to use, either being cast during or at the end of a song.
- Unstable: Because of its emotional reliance, many bardic spells change depending on one's emotions, meaning the caste may not be able to cast the spell they wish to cast.
- Requires Concentration: Many bardic spells will only last as long as the song they are linked to is being played, or the magic item they are tied to is being used.
Lineage:
- Conquerors Courage:
- Conqueror's Courage:
Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leadership skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Ability: Can deliver War-Cries. Gains a signature spell of user’s rank(Max A-rank) and a spell of their rank(Max S-rank) that always affects all allies within at least 100meters of any other ally. This War-Cry is magically enhanced and can heal, boost ability, encourage regeneration, etc... They're always supportive and can't cause harm to anyone directly. [/size]
Usage: Gains a signature spell slot(Max A-rank) to make a War-Cry and a spell of their rank(Max S-rank) to make another War-Cry. War-Cries are dependent on spell creation.
- Healing Aura: Due to the increasingly passive nature of her Urania's magic, she gained a "Healing Aura". Every other post, Urania and Those accompanying her gain 5% of their health. Cannot put anyone over the regen health cap.
- Music Mastery: Because of her little use of magic items, Urania has become extremely well versed in the art of music. She is able to pick up and play any instrument she finds, meaning that loss of her own is a minor set back.
- Healing Burst: Due to Urania being well versed in supportive magic, she can push the limits of healing spells, making them heal another half rank of health. This, however, adds another 2 posts per rank to that spell's cooldown.
Spells:
- Signature Spells:
- War Cry (From Lineage):
- Name: War Cry
Rank: D
Type: Supportive (Elementless)
Duration: 1 Post
Cooldown: 2 Posts
Description: Urania lets out an impressive war cry, empowering all allies around her. These allies are cast in a green glow, healing them for one rank of damage.- AOE: 100 Meters
- Healing: 40 HP
Strengths:- Supportive Magic: This is a supportive spell, healing up to 40 HP to all allies.
Weaknesses:- Revealing: Due to how loud the War Cry is, it has a high chance to reveal the caster location.
- AOE: 100 Meters
- D-Rank Spells:
- The Martyrs Axe:
- Name: The Martyrs Axe
Rank: D
Type: Offensive (Fire)
Duration: 4 Posts
Cooldown: 5 Posts
Description: The Martyrs Axe is, until used, not actually an axe. It is a steel pole that is a foot and a half long, and when grasped by Urania an Axe Blade made from fire appears on the end, forming from a burst of flame. This change must be initiated by the user, consuming some of their magic in the same way a spell would. This simple hand axe is the only weapon Urania took from her homeland and has served her well.- Speed (Thrown): 30 M/s
- Range (Thrown): 60 M
- Damage: 10 per hit
- HP: 50
Strengths:- Ranged/Melee Weapon: The Martyrs Axe can be used both for Melee combat and ranged combat.
- Fire Magic: This Weapon is Powerful against Ice/Nature elements, dealing 1.5x damage to creatures of those elements and of D rank.
- Skilled in Use: Due to having owned this Axe for a long time, Urania is skilled at using it.
Weaknesses:- Fire Magic: This weapon is weak against Water/Earth elements, dealing 1/2x damage to creatures of those elements and of D rank or higher.
- Could get Lost: This weapon does not come back when thrown, meaning it could very easily get lost during an intense fight.
- Pure Fire: Due to the blade of the weapon being made from fire, there's a high chance this weapon could spark dangerous, unwanted fires that could damage allies.
- Speed (Thrown): 30 M/s
- Song of Healing Light:
- Name: Song of Healing Light
Rank: D
Type: Supportive (Light)
Duration: 2 posts.
Cooldown: 3 posts.
Description: Urania begins to play The Song of Healing Light, the music notes of the song forming around her as she plays and sings. As she plays, cracks of light begin to shine through, glittering gold in the air in a pattern not unlike early morning sunlight shining through the leaves in a forest. Those who stand within the area affect by this light are healed for 20 HP total, splitting for each person healed (So two people would get healed for 40 HP).- AOE: 15 Meters.
- Play Time: 3 minutes, 43 seconds.
Strengths:- Healing Magic: This magic allows the caster to restore their own, or others, health.
- Multi-Target Healing: This spell can heal multiple targets at once.
- Light Providing: This spell provides light, allowing dark areas to be seen.
Weaknesses:- Highly Noticable: Due to the light this spell provides, it makes the caster and those around it highly noticeable.
- Unstable Magic: If Urania is angry when she attempts to cast this spell, it will fail.
- Limited Healing: This spell will heal less the more targets it has to heal.
- AOE: 15 Meters.
- Knights Valor:
- Name: Knights Valor
Rank: D
Type: Supportive (Elementless)
Duration: 3 Posts
Cooldown: 4 Posts
Description: Urania will begin to play the song "Knights Valor". As this song is played, a spectral knight will appear behind the target and defined them from attacks. This knight is clad in silver armor and wields a tower shield. Due to the limitations of the spell, this knight cannot attack. This knight will reduce 50% damage from a D rank spell, and 25% from a C rank spell.- Play Time: 3 Minutes, 45 Seconds.
- Range: 60 Meters
Strengths:- Buff Magic: This magic will provide extra defense to the target, allowing them to take stronger hits.
Weaknesses:- Single Target: This spell can only buff a single target.
- Cannot attack: The spectral knight formed by this spell cannot attack, and only defend with its shield.
- Play Time: 3 Minutes, 45 Seconds.
- Natures Blessing:
- Name: Natures Blessing
Rank: D
Type: Supportive (Nature)
Duration: 3 Posts
Cooldown: 4 Posts
Description: Urania will begin to sing the song "Natures Blessing", which is a song written in her native tongue. As she sings, autumnal leaves will conjure around her and the target of the spell, falling to the ground and vanishing there. The spell's target will be given a boost in power, signified by a pair of wooden antlers appearing on their head. These antlers are not physical and thus cannot be used in combat.- Range: 60 Meters
- Play Time: 1 Minute, 15 Seconds
Strengths:- Buff Magic: This is a supportive buff magic that provides an offensive buff, causing the target to deal 50% extra magic damage.
- Calming: This song may also calm the emotions of those willing to calm down.
Weaknesses:- Single Target: This spell can only affect a single target.
- Revealing: This spell could reveal the position of both the caster and the target due to the conjuring of leaves.
- Range: 60 Meters
- War Cry (From Lineage):
- Name: War Cry
Rank: D
Type: Supportive (Elementless)
Duration: 1 Post
Cooldown: 3 Posts
Description: Urania lets out an impressive war cry, empowering all allies around her. These allies are cast in a green glow, healing them for one rank of damage.- AOE: 100 Meters
- Healing: 40 HP
Strengths:- Supportive Magic: This is a supportive spell, healing up to 40 HP to all allies.
Weaknesses:- Revealing: Due to how loud the War Cry is, it has a high chance to reveal the caster location.
- AOE: 100 Meters
Advanced Spells:
- D-Rank:
- Burial at Sea:
- Name: Burial at Sea
Rank: D+
Type: Offensive (Water(+Lightning if Angry))
Duration: 1 Post
Cooldown: 3 Posts
Description: Urania will being to play the song "Burial at Sea", a song she learned from a group of sailors she traveled with. As this song is played, rain will form around Urania before a large torrent of water will come blasting around her, hitting everything in its path. If Urania is angry, she and the air around her will crackle with static, and her eyes will grow bright white with electricity. This spell will then accompanied by lightning strikes.- AOE: 15 ft
- Play Time: 3 Minutes, 24 Seconds.
Strengths:- AOE Damage: This spell can hit multiple targets in an AOE around Urania, leaving herself spared.
- Water Element: This spell is of the water element, making it powerful against Fire element creatures.
Weaknesses:- Uncaring: This spell can also hit allies, making it dangerous to use in certain situations.
- Water Element: This spell is of the water element, making it weak against lightning element creatures.
- AOE: 15 ft
- Spell Template:
- Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Name: ( Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Last edited by Aceflux on 5th May 2018, 12:26 am; edited 3 times in total