"From today on forward guildmasters can't make secondary requirements in order for a character to join a guild this means that GM's can't Memory wipe a character when they leave the guild, GM's can't force people to not speak about the guild etc. It's alright for GM's to make contracts; but they shouldn't be mandatory for joining a guild, it's purely meant for story"
I understand the reason behind this patch, which blatantly targets a single Guild. However, the patch appears to restrict creativity in that it states a Guild Master should not be allowed to create a Guild of Mages that fit in with the theme of the Guild.
To bring back an old conversation, the activity in each Guild is determined by the Guild Master's efforts to make their Guilds exciting and interesting. A Guild Master should have the Right to add Secondary Requirements to join a Guild. If a Guild Master wants a Guild with only swordsmen... A Guild Master should have the right to refuse mages who are not swordsmen. If that Guild becomes inactive because of this Secondary requirement, then that's the Guild Masters fault. This new Rule hinders creativity and should be amended to permit Guild Masters to create Secondary Requirements to Join a Guild.
The issue which is the reason for this patch, I believe are the forced requirements a person must agree to upon leaving a Guild... This portion of the patch I believe is fine. A mage should be in control of his own character, and if a character changes and no longer fits in a Guild, that character should be allowed to leave without repercussion. However, I firmly believe that it is a Guild Masters absolute Right, to determine who may enter the Guild and under what circumstances, no ifs ands or buts.
I understand the reason behind this patch, which blatantly targets a single Guild. However, the patch appears to restrict creativity in that it states a Guild Master should not be allowed to create a Guild of Mages that fit in with the theme of the Guild.
To bring back an old conversation, the activity in each Guild is determined by the Guild Master's efforts to make their Guilds exciting and interesting. A Guild Master should have the Right to add Secondary Requirements to join a Guild. If a Guild Master wants a Guild with only swordsmen... A Guild Master should have the right to refuse mages who are not swordsmen. If that Guild becomes inactive because of this Secondary requirement, then that's the Guild Masters fault. This new Rule hinders creativity and should be amended to permit Guild Masters to create Secondary Requirements to Join a Guild.
The issue which is the reason for this patch, I believe are the forced requirements a person must agree to upon leaving a Guild... This portion of the patch I believe is fine. A mage should be in control of his own character, and if a character changes and no longer fits in a Guild, that character should be allowed to leave without repercussion. However, I firmly believe that it is a Guild Masters absolute Right, to determine who may enter the Guild and under what circumstances, no ifs ands or buts.