Primary Magic: Avatar: God of Thunder Secondary Magic: N/A Caster or Holder: Caster Description: Avatar is a unique form of magic gifted only to those chosen by Gods in the heavenly realm, to fulfill a grand purpose in Earthland. Lawful Gods are incapable of interacting with or making decisions for Mortals directly, thus the Avatars are created. It is a magic that causes a mortal being to embody the Soul and Power of a single God, acting as a vessel for the Gods power and essentially becoming the Deity's mortal counterpart. The vessel chosen is usually one who possesses a personality that reflects the Gods own and most often has some sort of connection to the deity, to ensure that the Grand Purpose is more likely to be fulfilled.
Lord Nimbus is the Avatar of the God of Thunder. His body is the vessel of a raging thunderstorm which he is capable of transforming in to and manipulating. Essentially he is a Cloud, and by manipulating his own body he can produce rain, lightning and more Clouds in vast and concentrated quantities as well as manipulating the size and density of his own physical body to the point where he can transform himself in to a giant. As a God of Storms, he also holds command over the natural forces at work, and is capable of subjugating naturally occurring storms and their elements as well as storm elements produced by other mages and bend them to his will.
Strengths:
- The Strength of a God will always out match the strength of a mortal, or any other species. Therefore This magic will always be stronger against magics of the same element and will always triumph in a clash of spells of equal rank, with the exception of God Slayer Magic.
- The manipulation of Clouds permits the use of multiple elements, including water in the form of rain or vapor, air and Lightning.
- Aside from transforming in to storm clouds, the Avatar is capable of harnessing the power of a God to buff his physical form to increase strength, durability and spell power.
Weaknesses:
- God Slayers are the primary weakness of this magic. Nimbus will receive 100% more damage when struck by a God Slaying spell. (Note that weather manipulating spells can still be used to subjugate the opponents spells if the opportunity arises.)
- Possessing the body of a Cloud makes Nimbus permanently more susceptible to poisons and even pollution. Poison will be 50% more effective against Lord Nimbus.
- Lord Nimbus draws strength from the sky and is therefore put at a disadvantage when placed underground or inside a very large building such as a castle.
- Lightning is the primary offensive element of this magic and possesses all of the natural elemental weaknesses of lightning magic. Earth and Metal are potential deterrents for many offensive spells.
Lineage:
- Strength of Hercules:
Strength of Hercules: Description: Son of the God Zeus and a mortal woman, Hercules was the strongest man alive. He received his strength not only from his father, but also from his step-mother Hera; who was tricked into giving him her milk by Artemis. Hercules was strong enough to lift the Argo into the ocean so it could set sail. However, Hera cursed him with madness that led him into a life of misery and anger. He performed 12 trials for the Gods to redeem himself, but his madness overcame him and led him to his end. Spartans claimed to be the sons of Hercules, inheriting his god-like strength. Ability: 100% strength increase and 50% HP increase but less agility. Must describe a weak point on their body where if hit they take 200% excess damage and are paralyzed for 2 posts in their character app. [His Heart] Usage: Passive Unique Abilities:
- Cloud Body: Though he may appear completely human, Lord Nimbus' body is the container for a vast and powerful storm. His internal organs, blood and bone are composed entirely of thick vapor, electricity and magic that if damaged can quickly repair itself. When his container is puncture, the wound exhausts vapor clouds that quickly seal the wound shut. Cloud Body removes the danger of vital organs so that Nimbus can be impaled and still not die. However, a toll is still taken on his mind and body which is reflected by his HP %. Though he may heal any wound after a single post, his life dwindles. [Nimbus heals 5% HP every other post and receives HP loss normally, but does not become disabled by physical wounds for longer than a single post.]
- Storm Body: Nimbus uses magical power to produce spells like all mages do. However, his body is made of the elements that he controls and he can use this fact to his advantage, substituting the exact percentage of HP for MP as required. There is no limit to how much HP he can use, however the toll paid cannot be healed in the same post by Nimbus himself.
- God-like Strength: The vessel that contains the storm within him is extremely dense and powerful and must be in order to contain the vast amount of power he possesses in side of him. Lord Nimbus' physical strength is increased by 50%.
- Drift: Possessing a body made of Clouds, permits Lord Nimbus to fly as quickly as he's capable of running. Additionally he's capable of directly interacting with other Clouds. Interactions such as standing or sitting on, grabbing a puff of cloud to use as a tissue, etc... Drift is affected by speed buffs. When flying, Nimbus' feet will turn in to puffy white clouds and he will propel himself like a rocket, leaving a trail of clouds in his wake.
- Storm's Rage: When enraged, Nimbus' body will crackle with Lightning, adding shock and knock back to his physical strikes to make for highly explosive punches that boom like thunder. When active, all physical Damage is increased by 30% and Lord Nimbus's punches deal knock-back to mages of equal rank or lower, knocking them back up to 30 feet.
- Storm Resistance: Lord Nimbus' cloud body acts like a sponge towards all forms of Lightning and any Cloud-based spell, and is naturally resistant to these forces. Nimbus receives a reduced amount of damage from these elements, the only exception being God Slayer Magics. [Follows the Slayer Resistance Chart.]
- AVATAR: An Avatar's power is determined by his connection to the Deity he embodies. The closer to death and the Spiritual realm he becomes, the more power he is capable of drawing from the God's soul within him. For every 5% missing HP, he gains 5% physical and magical strength, increasing the overall damage he's capable of dishing out at any given time. The stat increases stop as soon as Nimbus Health drops below 25%, at which point he will enter the Avatar State, during which his physical appearance drastically changes and he gains an additional 25% Magic Damage until he is defeated or healed above 25% HP.
- Signature Spells:
Name: Commandment: Smite Rank: S-Rank Type: Offensive Duration: N/A Cooldown: N/A Description: Lord Nimbus's Godly authority gives him the power to command the Sky to act according to his will. Once per post, Lord Nimbus can call down an enormous bolt of lightning from the Sky to strike a desired person or thing, dealing an S-Ranks worth of damage to the target. The bolt is capable of annihilating barriers and spells that are S-Rank or lower, as well as destroy non-metallic structures. The bolt of lightning is 30M in diameter and can be used to strike multiple individuals who are packed closely together up to 350M away from where Nimbus is standing. This is the only Commandment spell, where it is not absolutely necessary for Nimbus to verbally call out towards the Sky. Instead, Nimbus can simply will a lightning bolt to strike upon a desired target. Strengths:
- Nimbus can will the lightning bolt to strike anywhere within 350M of his current position, which makes for quick and surprising attacks that an enemy who has not fought Nimbus before might not expect.
- Though it only targets a single person or structure, it covers a medium sized area and can damage multiple foes.
Weaknesses:
- The strike cannot destroy metallic structures.
- The strike can be blocked by S-Rank spells.
- This spell cannot be used accurately indoors, it can however be used to strike at whatever structure he is inside of.
- This spell can absolutely not be used while underground.
Name: Storm Body Rank: S-Rank Type: Utility Duration: N/A Cooldown: N/A Description: At any time Nimbus can change the composition of his body to briefly become a Human Cloud. Nimbus primarily uses this ability to avoid taking physical damage and also to make traversal through and over obstacles much easier. While moving in Storm Body, Nimbus's legs turn in to one big puff of Cloud that occasionally flickers with lightning and clouds exhaust from his torso. Projectiles fired upon him, along with all other physical attacks will pass through him, whipping up puffs of cloud from his body and Nimbus will remain unphased and undamaged for the period that he is a Cloud. Storm Body can also be used to pass through barriers that are not air sealed. He could phase through a fence or through the keyhole of a door and many other things. While others cannot touch him, he can also not touch them. Storm Body prevents Nimbus from dealing physical damage, or interacting with anything physically at all. - Spoiler:
Strengths:
- Storm Body makes it difficult for opponents to land physical attacks, as well as a variety of spells.
- Storm Body can be used to make traversal easier and permits him to penetrate barriers that are not air-sealed.
Weaknesses:
- Nimbus must make the conscious decision to change in to Storm Body, making him susceptible to attacks he can't see or doesn't know are coming.
- While in Storm Body, Nimbus cannot physically attack someone.
- Nimbus can only change in and out of Storm Body once per post and he cannot remain in Storm Body for the entire duration of a post.
- While in Storm Body, Nimbus takes 100% more damage from Poisonous or Polluting Gaseous type spells.
- D-Rank Spells:
Name: AVATAR: God Eye Rank: D-Rank Type: Utility (Passive -2%MP) Duration: N/A Cooldown: N/A Description: Lord Nimbus's eyes transform, turning completely black except for the Iris's which glow Cyan, shining through Darkness. With the Eyes of a God, Nimbus is capable of seeing over vast distances, using the Sky as a medium and gain insight in to those that he spies upon. The God's Eye allows Nimbus to stretch his vision over vast distances and gaze upon anywhere that is in view of the sky. The God's Eye reveals minor details about a person's magic, such as what their primary element may be, whether or not their magic is "Lost Magic," how much magic they have (or have left) as well as what Rank category they fall in to. It does not however reveal Spell details or Unique Abilities. Strengths:
- Reveals key details about other people's magics.
- Able to be used to track other mage's movements, or identify mages in a crowd.
Weaknesses:
- Any spell made to Mask or Conceal a characters presence or magic can prevent the God Eye from identifying that persons magic.
- Nimbus can only "Spy" upon those who are outside in view of the Sky.
- Nimbus can only "Spy" outside of combat. (but is capable of seeing in to an opponents magic.)
Name: Cirrus Dash Rank: D-Rank Type: Movement / teleport / Passive (-2% MP) Duration: N/A Cooldown: N/A Description: Lord Nimbus transforms the entirety of his body in to a cloud of vapor and moves extremely fast for up to 60 Meters, leaving a cloudy trail in his path. Though the speed is not faster than the eye can see (11.25MS), it is a viable means of escaping most attacks that will most likely have no effect on a cloud and pass right through him. Cirrus dash allows Nimbus to move freely over or through obstacles so long as there are no air tight barriers blocking his path and while in Cloud form, Nimbus can not sustain physical damage. Upon completion of the Dash, the Cloudy trail will remain in his wake and slowly ascend and streak the sky with puffy white cirrus clouds. Strengths:
- Viable means of avoiding damage.
- Can be used to swiftly pass through barriers that are not air-tight or to escape restraints.
Weaknesses:
- This Spell is highly visible, so it is difficult to catch anyone off guard when used.
- Gaseous poison-type spells can pollute Lord Nimbus and still cause him harm.
- Air tight barriers of any kind can easily restrict his movement.
Name:Cirrus Arm Rank: D Type: Utility / Passive (-2% total MP) Duration: N/A Cooldown: N/A Description: Lord Nimbus transforms his arm(s), from his wrist to his shoulder in to a puffy white cloud that is capable of extending up to 60 meters without any prior buffs. The cloud arms can move fluidly and can weave in and around obstacles if the need arises. This extension travels quickly and is capable of extending the range of any physical attack or spell and it can be used as a means of reaching something that is far away. Strengths:
- This spell can be used in combination with physical attacks, or other spells that involve the caster's hands to extend their maximum range.
- While extended, the arm cannot be physically damaged or severed.
Weaknesses:
- This spells does not deal or buff damage in any way.
- Gaseous poison-type spells can easily infect the arm.
- Lord Nimbus' Fists remains unchanged and unprotected and can still be damaged and also prevent his hands from penetrating barriers that his hands cannot fit through.
Name: Zap Rank: D-Rank Type: Defensive (passive -2%MP) Duration: N/A Cooldown: N/A Description: When touched physically or by a piece of metal or conductive material, Nimbus is capable of generating an electrical charge with great enough amperage that will zap and knock back the person(s) or objects that are in contact with him, dealing D-Rank damage and knocking back enemies of equal rank or lower up to 15 feet. Additionally, if Nimbus is capable of grabbing and holding on to someone to prevent knock back, they may receive an additional D-Ranks worth of damage. Strengths:
- A good defense against Dog piling.
- Zap can be used against enemies through conductive surfaces up to 45 meters away. For instance if an enemy is standing in the same puddle as Lord Nimbus, he may be zapped.
Weaknesses:
- Opponents must be touching or within conductive range of Nimbus to be affected.
- A sturdy pair of rubber gloves or boots is enough protection to prevent being zapped.
- This spell is indiscriminate and will affect allies within conductive range.
Name: Fog Burst Rank: D Type: Defensive Duration: 3 posts (or until cancelled) Cooldown: 3 posts from when the fog disperses Description: Lord Nimbus erupts, expelling thick vapor from his body with such force that everyone and everything within 5 feet of him is knocked back up to 10 feet. Though no true damage is dealt, the area will be covered in a thick layer of fog reducing visibility to nearly 0% for anyone who is not using a Vision type Spell or UA that is one rank higher than this spell. The fog, which is a part of Lord Nimbus' body acts as a sensory organ which gives him a slightly hazy 3D image of the area, which can expand up to 30 meters in his head. Strengths:
- Reduces visibility for his opponents to nearly 0% while he retains his vision of the area.
- Makes for a good defense when overcrowded by enemies or when he needs to escape a situation.
Weaknesses:
- This spell is indiscriminate and will knock back allies as well as blind them.
- A strong wind-type spell can blow the fog away.
- All other senses remain unimpaired, so Lord Nimbus can still be heard.
Name: Thunder Rank: D Type: Utility Duration: Instant Cooldown: 2 posts Description: Lord Nimbus's actions become tremendously loud and resonates like the sound of Thunder from a Lightning bolt that strikes ten feet from you. His steps sound like the footsteps of a Giant, and his voice bellows like a massive Drum. This bellow will be so incredibly loud that it may disorient everybody in the immediate area and possibly knock some people off balance due to the tremendous intensity of the booms he makes, and will most likely draw the attention of everyone in the area towards his commanding presence. His voice will be able to be heard from a great distance, and his Thunderous footsteps will warn enemies of his approach, and strike fear in to their hearts. Strengths:
- This spell has the capacity to deafen and disorient weak enemies.
- Strikes Fear in to the hearts of weak enemies.
Weaknesses:
- This spell has the same effects against allies.
- Will possibly make allies fear him more than their real enemies.
- A sturdy pair of ear muffs will prevent deafness.
Name: Flying Nimbus Rank: D-Rank Type: Supportive / Passive (-2%MP) Duration: N/A Cooldown: N/A Description: Lord Nimbus creates small puffy white Nimbus Clouds with magically altered density that makes the Clouds very Cushiony and make it so they're able to be stood upon. These Clouds have a variety of uses, including comfortable beds, safe landing pads, or Steeds upon which an ally can achieve Flight! While Lord Nimbus maintains focus, all allies that are gifted with a Flying Nimbus are able to fly just as quickly as they are capable of running and can take to the Skies alongside Lord Nimbus. Though Lord Nimbus does not require a Nimbus Cloud to fly Strengths:
- Lord Nimbus is capable of bestowing flight upon anyone.
- If a speed buff is used upon an ally, that ally will be able to fly faster.
Weaknesses:
- Lord Nimbus must be in a state of mind in which he can think clearly.
- If Nimbus is somehow cut off, or the allies are somehow cut off from Nimbus the clouds will disperse I.E: If Nimbus is sealed inside of a barrier.
- Clouds will disperse if an ally falls off while in combat, forcing Nimbus to recast the spell.
- C-Rank spells:
Name: White Tower Rank: C Type: Defensive / offensive Duration: 1 post Cooldown: 3 posts Description: Lord Nimbus' arms and legs transform in to Cloud and he leaps in to the air and rotates once. While performing this action he produces a tremendous amount more clouds that forms a cyclone roughly 70 feet high, 5 feet wide at its base, and 40 feet wide at its top that travels in a desired direction up to 60 Meters away. The cyclone will deal C-Rank damage and knock enemies that are of equal rank or lower in to the air if made contact with, however the path it takes is wildly random and is most likely to miss unless aimed at a cluster of enemies. The cyclone generates a great amount of suction which pulls in all lose objects and debris within 10 meters around it, as well as all active spells C-Rank and below, drawing them away from Lord Nimbus and company and is also capable of sucking up active field spells or effects such as wildfires. The cyclone is capable of leaving a fair amount of devastation in its wake and is capable of tearing through small homes rather easily. Strengths:
- Draws spells and projectiles away from Nimbus & his allies.
- Travels up to 60 feet, leaving a trail of destruction in its wake.
Weaknesses:
- Easily avoided at a distance.
- Only draws in spells that are active during its casting.
- Wind spells of equal rank can negate it.
Name: Lightning Crash Rank: C Type: Utility/Offensive Duration: Instant Cooldown: 3 posts Description: Lord Nimbus transforms in to a Lightning bolt and "Strikes" up to 120 Meters towards a desired location, or enemy. Upon striking, Lord Nimbus will emerge from a veil of clouds and smoke standing in a crater where the lightning bolt made contact. If he strikes an enemy, the foe is shocked for C-Rank damage and if the enemy is of equal or lower rank that enemy is knocked back up to 20M. Strengths:
- This spell can be used as a weapon or as a form of quick transportation in and out of battle.
- It is a swift and sudden attack that is difficult to avoid and also a good means of avoiding danger.
Weaknesses:
- The spell is slightly disorienting for Lord Nimbus and requires a moments planning before use.
- He cannot pass through any type of barrier, though he may be able to break barriers that are C-Rank or lower.
- He can only travel in straight lines.
Name: Commandment: Call to Arms Rank: C Type: Utility Duration: instant Cooldown: 3 posts Description: Nimbus's Godly authority permits him to command the Sky to act according to his will. With this command, Lord Nimbus commands that Clouds appear and take up arms. The Sky will immediately darken with thick Nimbus clouds and Lightning will begin to flicker and Lightning will bellow. When this spell is cast a second time, Nimbus can Command the storm to Rain, Snow, Hail or Blow. If there is already a Storm in place as a result of prolonged combat with Nimbus, he may immediately Command the storm to provide additional weather effects. Lastly, Nimbus can dismiss the storm putting an end to it all and clear the sky of all Clouds. Strengths:
- An excellent Utility to change the setting of the battlefield.
- This spell has no duration and once cast, the Storm will become a Neutral weather condition.
Weaknesses:
- This spell has no direct offensive or defensive purpose.
- Nimbus can only command the Storm to provide a single additional weather effect at a time.
- This spell must be cast multiple times for additional weather effects to be added.
Name: White Wall Rank: C Type: Offensive Duration: instant Cooldown: 3 posts Description: Lord Nimbus transforms in to the form of a Cloud, with faint physical features still capable of being identified, and expands to a greater size. Puffy white clouds surround him and in total he reaches a height and width of 60 Meters and rushes forward up to 60 meters generating gale force winds within the clouds, that knock up and deal C-Rank damage to everyone caught in the Cloud's wake. While in Cloud form, Lord Nimbus cannot sustain physical damage. Strengths:
- Useful to avoid damage as well as clear a path in front of him.
- Covers a wide area.
Weaknesses:
- He cannot travel very far in this form.
- He becomes more susceptible to poison vapor clouds.
- The spell is easy to see coming and avoid.
- B-Rank spells:
Name: AVATAR: God Fist Rank: B-Rank Type: Offensive Duration: 5 posts Cooldown: 6 posts Description: Lord Nimbus taps in to the Godly power within him and channels it in to his fists, which transforms his arms in to a black impenetrable substance that amplifies his physical attack damage by 40%. The God Fists are divine in Nature and cannot be harmed except by an A-Rank spell or higher, which permits Nimbus to grasp or punch nearly anything without sustaining damage to his hands. - Spoiler:
Strengths:
- The God Fists are nearly indestructible and prevent Nimbus from Receiving damage to his hands.
- Greatly increases physical damage output.
Weaknesses:
- Nimbus can still sustain damage from any other part of his body.
- God Fists only affects his hands and forearms, meaning physical attacks inflicted by any other parts of his body are not amplified.
- Allied Buffs cast upon Nimbus will have no effect on his hands.
[/list] Name: White Machine Gun Rank: B-Rank Type: Offensive Duration: Instant Cooldown: 4 posts Description: Lord Nimbus throws a volley of punches while at the same time his fists transform in to dense storm clouds. With each punch, Nimbus fires a fist shaped cloud that flickers with electricity. Each fist is capable of traveling up to 150 Meters and generates a small explosion, covering a 5 Meter radius upon impact or upon reaching its max range, and shocks enemies, dealing damage equal to Nimbus's Physical attack power. Nimbus is capable of throwing up to 100 Punches in the span of 3 seconds. This spell can be used to target multiple opponents at once, or a single enemy in which case the maximum explosion radius would be roughly 50 Meters and will deal a full B-Ranks worth of damage on top of Nimbus's physical damage. Strengths:
- This spell can be used to target multiple enemies.
- When spread out, this spell can cover a large area.
Weaknesses:
- Nimbus can be interrupted part way through casting.
- The explosions are indiscriminate and will harm allies as well as enemies.
- A-Ranked barriers can block the spell entirely.
- It is possible to dodge the punches, and no enemy can receive more than 1X Nimbus's physical attack power + a full B-Ranks worth of damage.
Name: Thunder God's Golden Lance Rank: B-Rank Type: Offensive Duration: instant Cooldown: 4 posts Description: Lord Nimbus raises his hand in to the air, calling down a bolt of lightning that Strikes his hand, generating a bright flash of light. The Bolt of lightning will take shape in Nimbus's palm and form a Golden Lance that Nimbus holds in his grasp. The Thunder God takes aim at a single target and with tremendous force throws the Lance that travels up to 200 Meters at a speed of 150M/S and strikes the enemy, impaling and shocking for 1.25X B-Rank damage. The Lance is a penetrating spell, that does not destroy armors or shields, it penetrates them. Focusing all of the raw power of a spell in to a single point that allows it to easily penetrate barriers and armors and deal direct damage to a single opponent. Strengths:
- Capable of penetrating Barriers that are B-Rank or below without destroying them.
- Deals 1.25X B-Rank damage to a single opponent.
Weaknesses:
- The Bolt cannot penetrate metal barriers or walls.
- The bolt called down from the Sky is a good indicator that an attack is coming.
- Can only target a single enemy.
- This spell does not actually destroy Barriers, it only penetrates them making a small 3 inch by 3 inch hole.
Name: White Castle Rank: B-Rank Type: Defensive Duration: 3 posts Cooldown: 4 posts Description: Lord Nimbus transforms his entire body in to a storm cloud temporarily, which begins to circulate violently and flare with electricity. The circulating storm cloud rapidly expands and surrounds everyone within a 100 Meter radius and traps everyone within the Cyclone that ascends to the clouds. The barrier has 120HP (3 B-Rank spells) and can only be penetrated by Nimbus himself. Strengths:
- The wall acts as a barrier that has an HP of 120.
- The wall can trap opponents.
Weaknesses:
- A-Rank spells can destroy the barrier.
- Allies who are inside cannot escape until the barrier is destroyed.
- Anyone can escape the barrier by ascending above the Clouds by some means of flight.
Name: White Barrage Rank: B-Rank Type: Offensive Duration: 1 post Cooldown: 4 posts Description: Lord Nimbus transforms his limbs in to Clouds, except for his hands and feet, which are rocket propelled by a stream of clouds towards the desired target(S). The propulsion propels them extremely fast, which makes them difficult to dodge simultaneously. The spell can be used in close quarters combat to attack from any angle, or at a range of up to 150 meters, to fight multiple enemies all around the caster. Each limb is capable traveling up to 80MS and striking up to 10 times and can effectively deal a total B-Ranks worth of damage to each enemy that is targeted. When Targeting a single enemy, the combo will still only deal a single B-Ranks worth of damage. The damage dealt can also be amplified by holding a weapon, however the additional damage can only be dealt by the hand holding the weapon. - Spoiler:
Strengths:
- The spell can be used to fight multiple enemies at once.
- Effective in close quarters combat to attack from multiple angles more swiftly.
Weaknesses:
- The overall effectiveness of the spell decreases the more enemies there are targeted.
- Lord Nimbus' torso remains vulnerable for the duration of the barrage.
- Lord Nimbus' hands and feet have the potential to be damaged during the barrage.
- A-Rank:
Name: Lord of the Flying Nimbus Rank: A-Rank Type: Offensive Duration: 5 posts Cooldown: 6 posts Description: Lord Nimbus transforms from the waist down in to a Cloud and becomes capable of propelling himself at insane speeds, increasing is base speed by 56M/S. While soaring through the air he leaves a large stream of clouds in his wake that dissipates over time. While flying, Nimbus can also rapidly change direction, producing a small explosion to propel himself in a different direction allowing for greater maneuverability while in the air. - Spoiler:
Strengths:
- Greatly increases Lord Nimbus's overall speed.
- Lord Nimbus becomes capable of extreme Maneuvers while flying.
Weaknesses:
- This spell does not have any direct offensive or defensive uses.
- Lord Nimbus loses the use of his legs for the duration of the spell.
- This spell is difficult to use while in confined spaces.
Name: Thunder God's Golden Cloak Rank: A-Rank Type: Offensive Duration: 5 posts Cooldown: 6 posts Description: Lord Nimbus lets loose a tremendously loud battle cry and is suddenly struck by lightning, generating a minor explosion that flashes brightly and blinds enemies that are equal rank or lower for a brief moment. The Bolt that strikes Nimbus cloaks his entire body in an Aura of Lightning that damages all enemies who come in to contact with Lord Nimbus, dealing 25% of an A-Ranks worth of damage every time Lord Nimbus is touched, or every time Nimbus touches an enemy. Strengths:
- This spell deters enemies from striking Lord Nimbus physically.
- This spell stacks with Lord Nimbus's physical damage.
Weaknesses:
- This spell does not protect Lord Nimbus from receiving damage.
- This spell has 0 Range and only affects enemies that make physical contact with Nimbus.
- This spell deals relatively low damage at first, and gives enemies the opportunity to learn that they should avoid it.
Name: Thunderous Shield Rank: A-Rank Type: Offensive/Defensive Duration: Instant Cooldown: 5 posts Description: Lord Nimbus roars loudly, calling down a massive lightning bolt from the sky that strikes him, generating a small sustained explosion that creates a pseudo barrier around himself which utterly annihilates incoming attacks, as well as damaging all those within 5 meters of himself. The explosion deals an A-ranks worth of damage to all those within range, and also protects Nimbus from all immediate threats that are A-Rank or lower. Strengths:
- This is both an offensive and Defensive spell.
- The Maximum range can be extended by 50 meters through conductive elements, for instance if Nimbus is standing on wet ground or a metallic floor.
Weaknesses:
- The spell damages enemies and allies within conductive range.
- While the shield is active, Lord Nimbus cannot touch anyone or anything without damaging them.
- If The Lightning bolt descending from the sky does not reach Lord Nimbus, the shield does not activate.
Name: Thunder God's Golden Fist Rank: A-Rank Type: Utility Duration: instant Cooldown: 5 posts Description: Nimbus channels the power of the Thunder God in to his almighty fist, which begins to glow bright Gold. Electricity crackles around Nimbus' entire body and when he finally throws his punch, a tremendous blast of pure electricity that takes the shape of Nimbus's fist is fired. The fist grows to be roughly 100M wide and flattens everything in front of Nimbus up to 150M away dealing 1.25X A-Rank damage. Strengths:
- The punch stacks with Nimbus's physical damage if the strike lands directly.
- The fist is highly destructive and can be used to blow down large structures or barriers A-Rank or lower.
Weaknesses:
- This spell is indiscriminate and will affect allies as well as enemies.
- A-Rank metallic barriers can negate the spell.
- This spell only affects what's directly in front of Nimbus.
Name: Cloud Burst Rank: A-Rank Type: Offensive Duration: Instant Cooldown: 5 posts Description: Nimbus exhausts storm clouds from his entire body and crackles with lightning. Suddenly upon a loud bellow of thunder a dozen missile-esque storm clouds fire from the Thunder God's body and travel towards Nimbus's desired target(s). Each missile will leave long expanding streaks of clouds in their wake and upon impact each missile will explode with electricity and clouds and destroy everything in a 50M radius and deal an A-Ranks worth of damage to each target and everyone caught within the blast. If each missile is fired upon the same target the explosion will have a 100M radius, and deal 1.5X A-Rank damage. - Spoiler:
Strengths:
- This spell has the capacity to cover an extremely large area.
- This spell can be used to target up to 12 opponents at once.
Weaknesses:
- A-Rank barriers can be used to defend against most of the projectiles.
- In order to destroy A-Rank defenses, all projectiles must be focused on a single target.
- The explosions are indiscriminate and will harm allies as well as enemies.
Name: Thunderous Stomp Rank: A-Rank Type: Offensive Duration: Instant Cooldown: 5 posts Description: Lord Nimbus raises his leg and Stomps on the ground with tremendous force while at the same time releasing a powerful burst of energy and very rapidly the ground will crack and rupture while Lightning erupts from the cracks that extend through the earth (or whatever Nimbus is standing on) up to 100 meters away and then suddenly explode in to the sky launching boulders the size of small houses in to the sky along with bolts of lightning from the initial explosion. All those caught within the blast are sent soaring in to the air, receiving an A-Ranks worth of damage and are then in danger of being flattened by massive boulders. The stomp can be used directly upon an enemy, reducing the spell in to a simple explosive kick that will generate a smaller 50M explosion of pure electricity and stacking the A-Ranks worth of damage with Nimbus's current physical attack power. - Spoiler:
Strengths:
- This spell can be converted in to a direct physical attack.
- this spell can be used to shatter A-Rank defenses or lower.
Weaknesses:
- Nimbus must make contact with something for the explosion to ensue.
- This spell is indiscriminate and will harm allies as well as enemies.
- To achieve maximum effectiveness, Nimbus must be standing on the ground or a solid surface.
Name: White Towers Rank: A Type: Offensive/defensive Duration: 4 posts Cooldown: 6 posts Description: Nimbus transforms himself in to a storm cloud and leaps in to the air while his body expands rapidly and begins to circulate violently and crackle with electricity. The swirling mass of clouds extends towards the sky and Suddenly upon touching down on to the earth the cyclone explodes in to 4 separate white electrified cyclones, each with a 50M radius that begin to travel in erratic patterns around the battlefield, generating gale force winds and sucking up everything and everyone in their path electrifying, and trapping them within the cyclone for an entire post and dealing an A-ranks worth of damage. The Cyclones can be used to redirect and suck up a single A-Rank spell, which upon doing so will cancel the spell entirely. Upon exploding in to 4 separate Cyclones, Nimbus will immediately reappear in the epicenter of all the chaos. - Spoiler:
Strengths:
- The cyclones are capable of redirecting a single A-Rank spell away from Nimbus.
- The cyclones are highly destructive and if left unchecked can wreak a tremendous amount of havoc on a battlefield.
Weaknesses:
- The cyclones can be destroyed using any A-Rank spell.
- The cyclones are indiscriminate and will harm allies as well as enemies.
- Mages trapped within the cyclones can break free using an A-Rank spell.
- Once a mage has been trapped in the cyclone, they can only be held for a single post until the Cyclone explodes and deals damage.
- S-Rank spells:
Name: White Hammer Rank: S-Rank Type: Offensive Duration: Instant Cooldown: 6 posts Description: Nimbus's arm begins to exhaust a tremendous amount of Clouds that flicker and spark with electricity and booms with thunder as he channels the Storm within him in to his fist. With God-like strength, Nimbus throws a single punch and the Storm he's channeled in to his fist is released, launching a devastating blast of Cloud and Lightning that rapidly expands in front of him and takes the shape of a gigantic 200M wide fist shaped storm cloud that flattens and blows away everything in its wake up to 200M away. The fist leaves a wake of puffy white thundering clouds that will remain at ground level until the next post, at which point they will rise in to the sky and stack with pre-existing weather effects. The fist deals 1.25X S-Ranks worth of damage and stacks with Nimbus' physical attack damage if he manages to deal a direct hit with his punch, which will propel the target away up to the maximum range of the spell. Strengths:
- This spells deals 1.25 Ranks worth of Damage & stacks with Nimbus' current physical attack damage.
- This spell covers a large area.
Weaknesses:
- This spell is indiscriminate and will affect allies as well as enemies.
- This spell can be blocked with an S-Ranked barrier.
- This spell only affects what's directly in front of Nimbus.
Name: Commandment: Lay Waste Rank: S-Rank Type: Offensive Duration: 10 posts Cooldown: 20 posts Description: Nimbus's Godly authority permits him to command the Sky to act according to his will. In his dominating tone, Nimbus calls out towards the Heavens and commands the sky to lay waste to his enemies. Day will turn in to Night as the sky will darken with black storms clouds, and soon after they will ignite with Lightning and roar like Dragons with thunder. For every post this spell remains active, Lightning will strike from the Heavens towards all of Nimbus's enemies and continue to strike until each Target has been struck or until the spell wears off, dealing a single S-Ranks worth of damage. Nimbus's commandment is absolute, and will trump all other existing weather effects that are active at the time, negating them entirely with the only exception being H-Rank Spell weather effects. Strengths:
- This spell harasses all enemies in the battle for 10 posts, forcing them to defend against bolts of lightning that strike from the Sky until they are struck.
- This spell will override all other existing weather effects & spells that are in effect and negate them completely with the exception of H-Rank weather effects.
- This spell can not be negated until Nimbus commands it or until an H-Rank weather changing spell is cast.
Weaknesses:
- Each bolt of lightning can be blocked with an A-Rank spell or effect.
- sufficient shelter can be used to defend against this spell, such as a cave.
- This spell can not be used indoors.
- This spell will end if Nimbus is reduced to 25% HP.
Name: AVATAR: Raijin Rank: S-Rank Type: Supplementary Duration: 10 posts Cooldown: 13 posts Description: Nimbus taps in to the God within him and forces his body in to the Avatar state. His body will physically change to where his skin becomes black, and tribal cloud markings coat his entire body with the exception of his head. His eyes become black, except for his pupils which glow an ominous light blue, and the scar that covers his face glows the same color, making it reminiscent of a lightning bolt. Electricity will constantly flicker from his body and he will also constantly exhaust a stream of clouds, giving the impression that his body is smoldering. Non-mages will be incapable of standing in his presence while in this form, and all those who look upon him will have their eyes burned and become blind. D and C-Rank mages will have difficulty looking upon him, feeling a tremendous amount of pain in their eye sockets while they do. In this form, Nimbus's spell damage is increased by 50%. However, when using the ability "Storm Body" to substitute HP for MP this increases to 75% as his life essence becomes far more powerful. - Spoiler:
Strengths:
- In this form the strength and effectiveness of all of Nimbus's spells are greatly enhanced.
- Blurs the vision of D and C-rank mages who look upon him.
Weaknesses:
- To use this form to its fullest, Nimbus must use HP as an alternative to MP.
- Nimbus must be careful when using this spell, because non-mages will be blinded by his image and he may harm people he means to protect.
- Does not increase physical attack damage.
Name: White Anvil Rank: S-Rank Type: Offensive Duration: 1 post Cooldown: 6 posts Description: Lord Nimbus produces a tremendous amount of clouds that exhaust from his body like pressurized gas. The puffy white clouds flicker and crackle with lightning and roar with thunder until Lord Nimbus lets loose a loud battle cry and the Clouds exhausting form him suddenly expand with explosive force, flattening everything within a 200M radius dealing 1.25X S-Ranks worth of damage and blowing everything and everyone away, leaving behind a large crater in the wake of the explosion. The Cloud will continue to rise in to the sky afterwards creating a Mushroom Cloud that can be seen from miles away. Inside the Mushroom cloud, visibility is vastly reduced to approximately 10 feet for those who are not using a vision-type spell or UA that is of equal rank or lower. The mushroom cloud will continue to flicker and crackle as it rises towards the sky and will stack with pre-existing storm effects, generating a more violent storm. Strengths:
- Deals 1.25X Rank damage.
- This spell reduces visibility after its initial casting and stacks with existing Weather effects, generating a more violent thunder storm.
Weaknesses:
- The explosion is indiscriminate and will affect allies the same as enemies.
- At 30M this spell can be blocked with an S-Ranked barrier.
- at 80M this spell can be blocked with an A-Ranked barrier.
Name: AVATAR: Daibatsu Rank: S-Rank Type: Supplementary Duration: 10 posts Cooldown: 13 posts Description: Lord Nimbus taps in to the Divine power within him, and he begins to crackle with lightning while producing a vast amount of dark flickering clouds that circle his body. From within the veil of thunder clouds it can be seen that his body is glowing bright gold and quickly, his body begins to expand larger and larger until he reaches an unbelievable size, comparable to the size of a small island, and the storm clouds that circled him now appear to be a tremendously loud and enormous Thunder Storm. When he reaches maximum size the clouds will dissipate and reveal a giant Golden man with glowing yellow eyes. Nimbus will reach a height of 100M and in this form and his physical strength is multiplied to the point where he could theoretically lift mountains, increasing the strength of his physical attacks enormously, increasing all physical damage by 50%. - Spoiler:
Strengths:
- This spell makes Nimbus HUGE and capable of altering a landscape vastly with his bare hands.
- Lord Nimbus's base physical attack power is amplified greatly, boosting physical damage by an additional 50% for the duration of this spell.
- Lord Nimbus becomes capable of stopping spells with Physical attacks, provided his Physical damage is greater than the Spell he's stopping. If a spell's damage is greater than Lord Nimbus's physical attack power, the difference in damage between them is dealt.
Weaknesses:
- As a result of his size, Lord Nimbus can not avoid most spells and will more than likely receive huge amounts of damage as a result of this.
- Lord Nimbus cannot use this spell while in tight spaces or underground without enough room to transform.
- His size is difficult to control, Lord Nimbus must watch his step or he might stomp an ally to death without realizing it.
- His movements become blatantly obvious.
- Nimbus cannot achieve Flight without an A-Rank flight Spell.
- This spell can not be used in combination with AVATAR: God of Thunder.
- H-Rank Spell:
Name: AVATAR: God of Thunder Rank: H-Rank Type: Supplementary Duration: 13 posts Cooldown: 16 posts Description: First the sound of thunder echoes in the distance and if there is not already a raging thunderstorm overhead, one will form. The sky will turn dark, becoming a puffy blanket of blackened Clouds. Lightning will erupt from the clouds and enormous bolts of lightning will strike the surrounding area. Thunder will roar so loudly that it will become difficult to hear the person standing next to you and all the while this is happening, Lord Nimbus's body will become engulfed in Clouds that exhaust from his entire body. Lord Nimbus will roar loudly while sparks of electricity arc from his body. During this time, anything that draws near will be instantly zapped and thrown backwards as a result of the enormous amount of power being released from his body. Suddenly the Clouds exhausting from his body will swirl around him and he will disappear from view. The clouds rapidly form a Cyclone that expands to a 50 Meter diameter and ascends towards the Heavens. The Cyclone pushes everything within that distance away and outside of the Cyclone and moments after the tornado reaches the Clouds, A MASSIVE foot will emerge from it and stomp down, crushing anything unlucky enough to be beneath it. Suddenly, a 200 meter tall Lord Nimbus will emerge. Nimbus's body will be completely white, and a long puffy beard of nimbus clouds will cover the lower half of his face and a long mane of Cloud-Hair will wisp behind him. His body is slightly transparent, and flickers from the lightning that strikes within his body. Clouds wreathe and exhaust from his body like smoke from a forest fire and ascend in to the clouds that he seems to nearly reach himself and through the darkness of the storm, Lord Nimbus's glowing eyes will shine brightly as they gaze down upon you from the Heavens, and spell your Doom. - Spoiler:
Lord Nimbus's physical damage is drastically increased as a result of the sheer size and weight of his new body. His overrall physical strength becomes unparalleled, on the level of a God and he becomes capable of doing things such as lifting an entire island over his head. In his giant form, Spells that would otherwise overwhelm small and insignificant humans now appear significantly smaller to the God of Thunder, and he becomes capable of countering Spells with his bare hands and body. In spite of this, his enormous size makes it extremely difficult for Lord Nimbus to avoid spells making damaging him relatively easy, even if only minor damage can be dealt at a time. Strengths:
- This spell makes Nimbus HUGE and capable of altering a landscape vastly with his bare hands.
- Lord Nimbus's base physical attack power is amplified greatly, boosting physical damage by an additional 75% for the duration of this spell.
- Lord Nimbus becomes capable of stopping spells with Physical attacks, provided his Physical damage is greater than the Spell he's stopping. If a spell's damage is greater than Lord Nimbus's physical attack power, the difference in damage between them is dealt.
Weaknesses:
- As a result of his size, Lord Nimbus can not avoid most spells and will more than likely receive huge amounts of damage as a result of this.
- Lord Nimbus cannot use this spell while in tight spaces or underground without enough room to transform.
- His size is difficult to control, Lord Nimbus must watch his step or he might stomp an ally to death without realizing it.
- His movements become blatantly obvious.
- Nimbus cannot achieve Flight without an A-Rank flight Spell.
- This spell can not be used in combination with AVATAR: Daibatsu.
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