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    AVATAR: God of Thunder

    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
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    First Skill: Death Wish
    Second Skill:
    Third Skill:

    AVATAR: God of Thunder Empty AVATAR: God of Thunder

    Post by Mifune 19th June 2016, 8:47 am


    AVATAR: God of Thunder Tempestbody2_by_gramcrackers-d9b79ri

    Primary Magic: Avatar: God of Thunder
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  Avatar is a unique form of magic gifted only to those chosen by Gods in the heavenly realm, to fulfill a grand purpose in Earthland.  Lawful Gods are incapable of interacting with or making decisions for Mortals directly, thus the Avatars are created.  It is a magic that causes a mortal being to embody the Soul and Power of a single God, acting as a vessel for the Gods power and essentially becoming the Deity's mortal counterpart.  The vessel chosen is usually one who possesses a personality that reflects the Gods own and most often has some sort of connection to the deity, to ensure that the Grand Purpose is more likely to be fulfilled.

    Lord Nimbus is the Avatar of the God of Thunder.  His body is the vessel of a raging thunderstorm which he is capable of transforming in to and manipulating.  Essentially he is a Cloud, and by manipulating his own body he can produce rain, lightning and more Clouds in vast and concentrated quantities as well as manipulating the size and density of his own physical body to the point where he can transform himself in to a giant.  As a God of Storms, he also holds command over the natural forces at work, and is capable of subjugating naturally occurring storms and their elements as well as storm elements produced by other mages and bend them to his will.  

    Strengths:

    • The Strength of a God will always out match the strength of a mortal, or any other species.  Therefore This magic will always be stronger against magics of the same element and will always triumph in a clash of spells of equal rank, with the exception of God Slayer Magic.
    • The manipulation of Clouds permits the use of multiple elements, including water in the form of rain or vapor, air and Lightning.   
    • Aside from transforming in to storm clouds, the Avatar is capable of harnessing the power of a God to buff his physical form to increase strength, durability and spell power.

    Weaknesses:

    • God Slayers are the primary weakness of this magic.  Nimbus will receive 100% more damage when struck by a God Slaying spell.  (Note that weather manipulating spells can still be used to subjugate the opponents spells if the opportunity arises.)
    • Possessing the body of a Cloud makes Nimbus permanently more susceptible to poisons and even pollution.  Poison will be 50% more effective against Lord Nimbus.
    • Lord Nimbus draws strength from the sky and is therefore put at a disadvantage when placed underground or inside a very large building such as a castle.
    • Lightning is the primary offensive element of this magic and possesses all of the natural elemental weaknesses of lightning magic.  Earth and Metal are potential deterrents for many offensive spells.

    Lineage:
    Strength of Hercules:
    Unique Abilities:

    • Cloud Body: Though he may appear completely human, Lord Nimbus' body is the container for a vast and powerful storm.  His internal organs, blood and bone are composed entirely of thick vapor, electricity and magic that if damaged can quickly repair itself.  When his container is puncture, the wound exhausts vapor clouds that quickly seal the wound shut.  Cloud Body removes the danger of vital organs so that Nimbus can be impaled and still not die.  However, a toll is still taken on his mind and body which is reflected by his HP %.  Though he may heal any wound after a single post, his life dwindles.  [Nimbus heals 5% HP every other post and receives HP loss normally, but does not become disabled by physical wounds for longer than a single post.]
    • Storm Body:  Nimbus uses magical power to produce spells like all mages do.  However, his body is made of the elements that he controls and he can use this fact to his advantage, substituting the exact percentage of HP for MP as required.  There is no limit to how much HP he can use, however the toll paid cannot be healed in the same post by Nimbus himself.
    • God-like Strength:  The vessel that contains the storm within him is extremely dense and powerful and must be in order to contain the vast amount of power he possesses in side of him.  Lord Nimbus' physical strength is increased by 50%.
    • Drift:  Possessing a body made of Clouds, permits Lord Nimbus to fly as quickly as he's capable of running.  Additionally he's capable of directly interacting with other Clouds.  Interactions such as standing or sitting on, grabbing a puff of cloud to use as a tissue, etc... Drift is affected by speed buffs.  When flying, Nimbus' feet will turn in to puffy white clouds and he will propel himself like a rocket, leaving a trail of clouds in his wake.
    • Storm's Rage:  When enraged, Nimbus' body will crackle with Lightning, adding shock and knock back to his physical strikes to make for highly explosive punches that boom like thunder. When active, all physical Damage is increased by 30% and Lord Nimbus's punches deal knock-back to mages of equal rank or lower, knocking them back up to 30 feet.
    • Storm Resistance:  Lord Nimbus' cloud body acts like a sponge towards all forms of Lightning and any Cloud-based spell, and is naturally resistant to these forces.  Nimbus receives a reduced amount of damage from these elements, the only exception being God Slayer Magics.  [Follows the Slayer Resistance Chart.]
    • AVATAR: An Avatar's power is determined by his connection to the Deity he embodies.  The closer to death and the Spiritual realm he becomes, the more power he is capable of drawing from the God's soul within him.  For every 5% missing HP, he gains 5% physical and magical strength, increasing the overall damage he's capable of dishing out at any given time.  The stat increases stop as soon as Nimbus Health drops below 25%, at which point he will enter the Avatar State, during which his physical appearance drastically changes and he gains an additional 25% Magic Damage until he is defeated or healed above 25% HP.


    Signature Spells:

    D-Rank Spells:

    C-Rank spells:

    B-Rank spells:

    A-Rank:

    S-Rank spells:


    H-Rank Spell:
    [/list][/color]


    Last edited by Nimbus on 5th July 2017, 3:44 pm; edited 29 times in total
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    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Guest 14th July 2016, 8:14 am

    Desc. and U.A.s are checked and fine to rp
    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
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    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Mifune 20th May 2017, 4:47 am

    Bumping to page 1


    _____________________________________________________________________________________

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
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    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Jiyu Kazehime 1st June 2017, 7:36 pm

    Hello, I'm jiyu kazehime also known as Kitty, lets get your magic ready to go, required edits are in this color.

    Nimbus wrote:[justify]

    AVATAR: God of Thunder Tempestbody2_by_gramcrackers-d9b79ri

    Primary Magic: Avatar: God of Thunder
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:  Avatar is a unique form of magic gifted only to those chosen by Gods in the heavenly realm, to fulfill a grand purpose in Earthland.  Lawful Gods are incapable of interacting with or making decisions for Mortals directly, thus the Avatars are created.  It is a magic that causes a mortal being to embody the Soul and Power of a single God, acting as a vessel for the Gods power and essentially becoming the Deity's mortal counterpart.  The vessel chosen is usually one who possesses a personality that reflects the Gods own and most often has some sort of connection to the deity, to ensure that the Grand Purpose is more likely to be fulfilled.

    Lord Nimbus is the Avatar of the God of Thunder.  His body is the vessel of a raging thunderstorm which he is capable of transforming in to and manipulating.  Essentially he is a Cloud, and by manipulating his own body he can produce rain, lightning and more Clouds in vast and concentrated quantities as well as manipulating the size and density of his own physical body to the point where he can transform himself in to a giant.  As a God of Storms, he also holds command over the natural forces at work, and is capable of subjugating naturally occurring storms and their elements as well as storm elements produced by other mages and bend them to his will.  

    Strengths:

    • Nimbus's body possesses a strong durability factor towards Lightning & Cloud based attacks with the exception of God Slayer magic.  (Follows the Slayer resistance chart.)
    • The Strength of a God will always out match the strength of a mortal, or any other species.  Therefore This magic is 25% stronger against magics of the same element and will always triumph in a clash of spells of equal rank with the exception of God Slayer Magic. This can not be a strength it must be an UA
    • The manipulation of Clouds permits the use of multiple elements, including water in the form of rain or vapor, air and Lightning.   
    • Aside from transforming in to storm clouds, the Avatar is capable of harnessing the power of a God to buff his physical form to increase strength, durability and spell power.

    Weaknesses:

    • God Slayers are the primary weakness of this magic.  Nimbus will receive 100% more damage when struck by a God Slaying spell.  (Note that weather manipulating spells can still be used to subjugate the opponents spells if the opportunity arises.)
    • Possessing the body of a Cloud makes Nimbus permanently more susceptible to poisons and even pollution.  Poison will be 50% more effective against Lord Nimbus.
    • Lord Nimbus draws strength from the sky and is therefore put at a disadvantage when placed underground or inside a very large building such as a castle.
    • Lightning is the primary offensive element of this magic and possesses all of the natural elemental weaknesses of lightning magic.  Earth and Metal are potential deterrents for many offensive spells.

    Lineage:
    Strength of Hercules:
    Unique Abilities:

    • Cloud Body: Though he may appear completely human, Lord Nimbus' body is the container for a vast and powerful storm.  His internal organs, blood and bone are composed entirely of thick vapor, electricity and magic that if damaged can quickly repair itself.  When his container is puncture, the wound exhausts vapor clouds that quickly seal the wound shut.  Cloud Body removes the danger of vital organs so that Nimbus can be impaled and still not die.  However, a toll is still taken on his mind and body which is reflected by his HP %.  Though he may heal any wound after a single post, his life dwindles.  [Nimbus heals 5% HP per post and receives HP loss normally, but does not become disabled by physical wounds for longer than a single post.] Hp regen is every other post, not every pos,
      please edit this to reflect that fact.

    • Storm Body:  Nimbus uses magical power to produce spells like all mages do.  However, his body is made of the elements that he controls and he can use this fact to his advantage, substituting HP for MP as required.  There is no limit to how much HP he can use, however the toll paid cannot be healed in the same post.
    • God-like Strength:  The body that contains the storm within him is extremely durable and must be in order to contain the vast amount of power he possesses in side of him.  Lord Nimbus' physical strength and durability is increased by 50%. What does this durability do? Increase your Hp, or something else?
    • Drift:  Possessing a body made of Clouds, permits Lord Nimbus to fly as quickly as he's capable of running.  Additionally he's capable of directly interacting with other Clouds.  Interactions such as standing or sitting on, grabbing a puff of cloud to use as a tissue, etc... Drift is affected by speed buffs.  When flying, Nimbus' feet will turn in to puffy white clouds and he will propel himself like a rocket, leaving a trail of clouds in his wake.
    • Storm's Rage:  When enraged, Nimbus' body will crackle with Lightning, adding shock and knock back to his physical strikes to make for explosive punches that boom like thunder. all physical Damage is increased by 20%, the Shock effect slows for 10% and stacks per hit for up to 3 posts and the opponent is knocked back 15 - 30 feet.  This ability extends to any metallic weapon he may be holding at the time. Since you are claiming this stacks per hit, you must cap how high the debuff stacks too.
    • Cloud Sponge:  Lord Nimbus' cloud body acts like a sponge towards all forms of Lightning & any form of cloud.  He regenerates MP by absorbing any and all sources of these elements.  The amount of MP regenerated is proportional to the amount he absorbs.  (See Slayer rules.)  MP gained is cut by 50% from God Slayer spells and he receives 50% of the damage from absorbed spells. You are not a slayer to my knowledge, so no.

    • AVATAR: An Avatar's power is determined by his connection to the Deity he embodies.  The closer to death and the Spiritual realm he becomes, the more power he is capable of drawing from the God's soul within him.  For every 10% missing HP, he gains 5% physical and magical strength, increasing the overall damage he's capable of dishing out.  At 25% Health, he enters the Avatar State, in which his physical appearance drastically changes and all stats are increased by a total of 100% and magic cost is free for 7 posts, at the end of which he loses all bonuses and is left with 10% MP. You are not a slayer to my knowledge, so no.


    Signature Spells:

    D-Rank Spells:

    C-Rank spells:

    [spoiler=B-Rank spells]

    Name: AVATAR: God Fist
    Rank: B-Rank
    Type: Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Lord Nimbus taps in to the Godly power within him and channels it in to his fists, which transforms his arms in to a black impenetrable substance that amplifies his physical attack damage by 50%.  The God Fists are divine in Nature and cannot be harmed by any physical or magical means, which permits Nimbus to grasp or punch anything without sustaining damage to his hands.  They have to be harmed by spells higher than the rank of this spell.Also since this is a B rank spell highest buff I'm willing to give is 35-40%, with the 35% much prefered.
    Spoiler:
    Strengths:

    • The God Fists are indestructible and prevent Nimbus from Receiving damage from his hands.
    • Greatly increases physical damage output.

    Weaknesses:

    • Nimbus can still sustain damage from any other part of his body.
    • God Fists only affects his hands and forearms, meaning physical attacks inflicted by any other parts of his body are not amplified.  
    • Allied Buffs cast upon Nimbus will have no effect on his hands.

    [/list]

    Name: White Machine Gun
    Rank: B-Rank
    Type: Offensive
    Duration: Instant
    Cooldown: 4 posts
    Description: Lord Nimbus throws a volley of punches while at the same time his fists transform in to dense storm clouds.  With each punch, Nimbus fires a fist shaped cloud that flickers with electricity.  Each fist is capable of traveling up to 50 Meters and generates a small explosion, covering a 5 Meter radius upon impact or upon reaching its max range, and shocks enemies for a B-ranks worth of damage.  Nimbus is capable of throwing up to 100 Punches in the span of 3 seconds.  This spell can be used to target multiple opponents at once, or a single enemy in which case the maximum explosion radius would be roughly 30 Meters.  If it travels 50 meter's you can not have an explosion as that would break the range of 50 meters for B rank spells.
    Strengths:

    • This spell can be used to target multiple enemies.
    • When spread out, this spell can cover a large area.

    Weaknesses:

    • Nimbus can be interrupted part way through.
    • The explosions are indiscriminate and will harm allies as well as enemies.
    • A-Ranked barriers can block the spell entirely.




    _____________________________________________________________________________________


    AVATAR: God of Thunder Miku_chibi_by_kenneos-d4l2s2w

    AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Jiyu Kazehime 1st June 2017, 7:37 pm

    [/table][/td]Name: White Gun
    Rank: B-Rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description:  Lord Nimbus becomes surrounded by Dark Clouds that flicker and roar.  All those who near the cloud are instantly zapped and knocked back (See D-Rank spell.) With a thrust of his fist, the flickering storm clouds fire a large bolt of Lightning towards the desired target, which is followed by loud bellow of thunder.  The bolt strikes the target and deals 1.5X B-Rank damage and the opponent is knocked back up to 10 Meters. The clouds still need a range/way to be dodged.
    Strengths:

    • Capable of destroying B-Rank magical Barriers and below.  
    • Deals B-Rank damage to a single target and also Knocks enemies back.  
    • The Cloud's provide a temporary shield, that disperses if the bolt is not fired.  

    Weaknesses:

    • The Bolt cannot travel through Metal or Stone walls.
    • The Cloud Shield disperses as soon as the Bolt is fired.
    • The Clouds provide a warning that an attack is coming.


    Name: White Castle
    Rank: B-Rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Lord Nimbus transforms his entire body in to a storm cloud temporarily, which begins to circulate violently and flare with electricity.  The circulating storm cloud rapidly expands forcing everything and everyone to the ground, cancelling all current Flight abilities that are B-Rank or lower, and creates a massive cyclone wall that surrounds an area of 60 Meters from where Nimbus began the spell and ascends all the way towards the Clouds.  The Cyclone is penetrable only by A-Rank spells or higher or Nimbus himself and for the duration of the spell, all enemies are grounded and incapable of flying without the use of an A-Rank spell.  B rank spells max out at 50 meters without drawbacks, please edit this to reflect that, also it can not be inpentrable for the intire time the cyclone must have an Hp it can take before breaking.
    Strengths:

    • The wall acts as a barrier that can block B-Rank spells and lower.
    • The wall can trap opponents and ground them.
    • Anyone who makes contact with the wall will be zapped and knocked back 10 meters. 

    Weaknesses:

    • A-Rank spells & armors can penetrate the barrier
    • Allies who are inside cannot escape.
    • Enemies can escape the barrier by ascending above the Cloud line with an A-Rank flight ability or spell.


    Name: White Barrage
    Rank: B-Rank
    Type:  Offensive
    Duration: 1 post
    Cooldown: 3 posts
    Description: Lord Nimbus transforms his limbs in to Clouds, except for his hands and feet, which are rocket propelled by a stream of clouds towards the desired target(S).  The propulsion propels them extremely fast, which makes them difficult to dodge simultaneously.  The spell can be used in close quarters combat to attack from any angle, or at a range of up to 50 meters, to fight multiple enemies all around the caster.  Each limb is capable of striking up to 10 times and can effectively deal a total B-Ranks worth of damage to each enemy that is targeted.  The damage dealt can also be amplified by holding a weapon, however the additional damage can only be dealt by the hand holding the weapon. Please make a note that all four limbs can not strike the same person as it would break damage rules. Also the spell can only move at 25m/s so please edit in the proper travel speed.
    Spoiler:
    Strengths:

    • The spell can be used to fight multiple enemies at once.
    • Effective in close quarters combat to attack from multiple angles more swiftly.

    Weaknesses:

    • The overall effectiveness of the spell decreases the more enemies there are targeted.
    • Lord Nimbus' torso remains vulnerable for the duration of the barrage.
    • Lord Nimbus' hands and feet have the potential to be damaged during the barrage.

    [/spoiler]

    A-Rank:

    S-Rank spells:

    H-Rank Spell:
    [/list][/justify]
    [/quote]


    _____________________________________________________________________________________


    AVATAR: God of Thunder Miku_chibi_by_kenneos-d4l2s2w

    AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM AVATAR: God of Thunder H6NcPbM

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    Guest
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    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Guest 8th June 2017, 12:16 pm

    Consider it graded. Please read through everything highlighted in this color and make the edits needed. If you have any questions, feel free to PM me. However, I am not going to negotiate edits or compromises.

    Please bump once you have finished. ^^


    Spoiler:
    Mifune
    Mifune

    The White Wizard


    The White Wizard

    Developer/GFX Artist- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Guild Master- Dragon Slayer- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Malefic Illusions
    Position : None
    Posts : 1004
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Oykai
    Experience : 500

    Character Sheet
    First Skill: Death Wish
    Second Skill:
    Third Skill:

    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Mifune 17th June 2017, 7:03 am

    Edited.

    Some things I'd like to point out about the edits~

    1. In my Unique Ability "Storm's Rage" I removed the slow debuff entirely, and made it a flat 30% damage increase with knock-back. I did not add a cool down because I sliced the UA in half with that edit and wanted to see what your opinion would be now.

    2. My UA "Storm Resistance" replaces "Cloud Sponge" and is as you suggested, which is a basic damage resistance. I Opted to follow the Slayer Resistance Chart, because that is the only resistance standard on the forum that I could find, and in my talks with Kitty before you took over, she said that would be acceptable.

    3. I did as you suggested in "AVATAR" as well, and made "The Avatar State" portion of the UA a 25% Magic Damage boost. However, I did remove the duration for it as it is now far weaker, and requires Nimbus to have less than 25% Health, which is a significant drawback. The Stat increases also cap at this point and he receives no more buffs below 25% HP.

    4. In my D-rank "God Eye" I did not specify that I needed OOC permission. Instead I specified that I can not see exact details about a persons magic. I never did intend for that to be a thing. The Sight is limited to knowing what Rank a mage is, how much magic they have left percentage wise, and what Element and "Type" of magic they have. This is basically limited to knowing whether or not someone has a Lost magic or not, which would allow me to identify a Slayer or other well known forms of magic that most people guess right off the bat after witnessing the first spell.

    5. my D-Rank "Thunder" has been edited to be a mostly Aesthetic thing...

    6. "White Gun" I felt as though I had to remove entirely because the edits made it too similar to other spells. I replaced it with "Thunder God's Golden Lance"

    7. "Thunder God's Golden Chariot" I removed entirely and replaced with "Thunder God's Golden Cloak" I was uncertain how much damage would be appropriate for this spell. I kind of low-balled it hoping it would just get accepted.

    8. I edited both my S-Rankd "Avatar: Daibatsu" and my H-Rank "Avatar: God of Thunder" to have the exact same strengths and weaknesses because they're basically the same with only a difference in rank, and this should make editing the two easier.

    For the S-Rank I specified a 50% Physical damage buff, because that is what you asked me to edit it down to... For the H-Rank I increased this buff to 75% because it made sense for an H-Rank spell to be stronger.

    The most major change to these two is that i removed Damage Reduction and the Range increases, and replaced them with a Physical Counter that I hope will be an acceptable alternative. These transformations leave Lord Nimbus extremely vulnerable to attacks from all sides and he absolutely NEEDS some form of defense to make up for these Major drawbacks.





    _____________________________________________________________________________________

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
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    AVATAR: God of Thunder Empty Re: AVATAR: God of Thunder

    Post by Godlike Frederik 3rd July 2017, 3:35 pm

    Edits are made, approved


    _____________________________________________________________________________________


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