The Oni Gauntlet was an event Item that was purchased for me by the member Daemon Spade. The event never took off or finished, but I still have it in my inventory or should. Im “recreating” it or rather updating the item and make some use of it. I’ll also be making some of my own Orbs since none were ever released. I was told this would be fine to do.
I know Artifacts gain only 2 abilities, but as it was an event item that could fit 3 Orbs of power, i think i should put Three Orbs into it. I hope that’ fine.
With an unknown crafter and an unknown trader, the Oni Gauntlet was let loose into the world. A world wide event was soon to unfold, however, it never happened. The interesting pieces of equipment were mostly unjeweled, useless, and nothing more than some ordinary armor piece. With the exception of one, already imbued with 3 glowing orbs of power. There was on on the chest, one on the shoulder, and one in the bicep. Each channeling their power throughout the entire piece of equipment. What was originally a bronzed looking metal gauntlet with a jewel on the hand, after being influenced and corrupted by dark magic, it shifted and shaped itself to be more demonic. Red in nature and turning into something of a plate armor, yet thin and mobile.
Orb of the Torrent
Artifact Orb
Like the others, is a golf ball sized orb that has been implanted into the gauntlet. It is located within the socket that had mutated its way to the chest. The orb itself appears to be holding back a great ocean storm. Waves look to be crashing against the inside of the jewel. It is able to produce great water abilities. (Ranks up with the user up until S-rank.)
Hydro Pump - The Hydro Pump ability is a cannon-like water-based ability. It launches a large watery beam in the same direction the hand of the gauntlet is pointing. As it launches, it seemingly encompasses the entire hand. The Orb glows brightly as the ability is used. Hydro Pump is capable of blasting through trees, wood, nature, fire, and even ice. While it can erode stone away, it would take way too long to be of any use against it. The ability deals 1.25x user ranked spell damage. Has a 2 turn cooldown.
Rain Dance - The Rain dance ability is a non-damaging one that, when used, can produce a rain storm for a short amount of time. It can put out fires and create visibility issues. The range of the storm initially is a 20 meter diameter + 10 meters per rank after. It lasts for 3 turns + 1 turn for each rank up. Has a 2 turn cooldown.
Defense Orb
Artifact Orb
Like its brethren, the mind orb is a golf ball sized jewel that is imbedded into the Oni Gauntlet. It’s location resides in the socket the mutated its way to the shoulder. Within is a dark purple haze, clouding the gem. Its an orb with the power of defense, against physical and possibly mental attacks or effects.
Barrier - The barrier spell creates a small barrier around the user when oncoming attacks are about to hit user. When it activates, the barrier appears as a purplish sphere like polygon that completely surrounds the user. It absorbs the energy of both magical and kinetic energy, allowing the user to take 25% less damage from attacks.
Protect - Protect is an ability that does as it says, protects. It keeps the user safe from passive and harmful effects that would otherwise inhibit or impair the user. Such as keeping them from using offensive, defensive, or supplementary spells or actions. This applies to attacks or users of the same rank or below. The user can also pay half, to a minimum of 20% MP, of their remaining MP pool to apply this effect to mages 1 rank above, this can be paid once per topic.
Orb of Roost
Artifact Orb
The orb of roost does one thing, roost. Its an ability of healing, when used, the user glows with a bright white light. The Orb itself is similar, shines a brilliant light and is socketed in the mutated forearm slot. The healing to be done is a single use of half the user’s HP.
I know Artifacts gain only 2 abilities, but as it was an event item that could fit 3 Orbs of power, i think i should put Three Orbs into it. I hope that’ fine.
The Oni Gauntlet
Armor/Weapon - Gauntlet - Event Item-ish
With an unknown crafter and an unknown trader, the Oni Gauntlet was let loose into the world. A world wide event was soon to unfold, however, it never happened. The interesting pieces of equipment were mostly unjeweled, useless, and nothing more than some ordinary armor piece. With the exception of one, already imbued with 3 glowing orbs of power. There was on on the chest, one on the shoulder, and one in the bicep. Each channeling their power throughout the entire piece of equipment. What was originally a bronzed looking metal gauntlet with a jewel on the hand, after being influenced and corrupted by dark magic, it shifted and shaped itself to be more demonic. Red in nature and turning into something of a plate armor, yet thin and mobile.
- S: Holds 3 Orbs of Power.
- W: Once fitted with the three orbs, they cannot be removed. Thought to be a defect in this particular item.
- W: Once equipped, it cannot be unequipped as it melded to the body.
Orbs of Power
Orb of the Torrent
Artifact Orb
Like the others, is a golf ball sized orb that has been implanted into the gauntlet. It is located within the socket that had mutated its way to the chest. The orb itself appears to be holding back a great ocean storm. Waves look to be crashing against the inside of the jewel. It is able to produce great water abilities. (Ranks up with the user up until S-rank.)
- S: Produces water like abilities/spells.
- S: Elementally strong against fire, nature, and ice based spells/abilities/items.
- W: Its abilities are horrible against stone, rocks, and such.
- W: Weak against Lightning based attacks.
- W: Other water abilities can cancel it out.
- W: Cannot take out the orb.
Hydro Pump - The Hydro Pump ability is a cannon-like water-based ability. It launches a large watery beam in the same direction the hand of the gauntlet is pointing. As it launches, it seemingly encompasses the entire hand. The Orb glows brightly as the ability is used. Hydro Pump is capable of blasting through trees, wood, nature, fire, and even ice. While it can erode stone away, it would take way too long to be of any use against it. The ability deals 1.25x user ranked spell damage. Has a 2 turn cooldown.
Rain Dance - The Rain dance ability is a non-damaging one that, when used, can produce a rain storm for a short amount of time. It can put out fires and create visibility issues. The range of the storm initially is a 20 meter diameter + 10 meters per rank after. It lasts for 3 turns + 1 turn for each rank up. Has a 2 turn cooldown.
Defense Orb
Artifact Orb
Like its brethren, the mind orb is a golf ball sized jewel that is imbedded into the Oni Gauntlet. It’s location resides in the socket the mutated its way to the shoulder. Within is a dark purple haze, clouding the gem. Its an orb with the power of defense, against physical and possibly mental attacks or effects.
- S: Great for defensive and repelling.
- W: Permanently decreases the user's MP by 15%
Barrier - The barrier spell creates a small barrier around the user when oncoming attacks are about to hit user. When it activates, the barrier appears as a purplish sphere like polygon that completely surrounds the user. It absorbs the energy of both magical and kinetic energy, allowing the user to take 25% less damage from attacks.
Protect - Protect is an ability that does as it says, protects. It keeps the user safe from passive and harmful effects that would otherwise inhibit or impair the user. Such as keeping them from using offensive, defensive, or supplementary spells or actions. This applies to attacks or users of the same rank or below. The user can also pay half, to a minimum of 20% MP, of their remaining MP pool to apply this effect to mages 1 rank above, this can be paid once per topic.
Orb of Roost
Artifact Orb
The orb of roost does one thing, roost. Its an ability of healing, when used, the user glows with a bright white light. The Orb itself is similar, shines a brilliant light and is socketed in the mutated forearm slot. The healing to be done is a single use of half the user’s HP.
- S: Can heal.
- W: The orb only has one ability.
- W: It can only be used once per topic.