- Job Details:
Job Title: Monster Hunt: Doppelganger Cult (One Time Only.)
Rank: B-Rank
Player Requirements: 2 C-Rank Mage(s) / 1 B-Rank Mage
Job Requirements: 5000 Word Count minimum, 12 Rolls Minimum, Must beat all 3 Bosses.
Job Location: Oak Inn
Job Description:
On the *Insert Guild here * board, you find a quest detailing a cult of many doppelgangers, wanted for the murders of dozens of people. They list that you must clear out the entire building where they are located, the Oak Inn, or rather, the basement complex. Their leaders are unnamed, and unable to be drawn with clarity, but they are believed to take the form of a couple lordlings in the area. The lordlings are named Isabella Umbre, Franklin, son of Thrais, and a pre-teen girl by the name of Deseray, who had the power of Foresight.
Inside the complex is a vast array of corridors, and doors, meant to lead those who enter astray, except those who know which way to go...- enemies:
-Weak: Doppelganger Underlings (x8): These doppelgangers, though they do look frail, are not to be trifled with. Each underling has a poisoned Dagger, capable of dealing 3 C-Rank Damage, and dealing 1 C-Rank Damage over 3 posts. They also can take the shape of you (and your party), disorienting you as to who and what you are fighting. They take 1 B-Rank Damage to kill each.
-Normal: Doppelganger Followers(x10): Human followers who worship these Doppelgangers like gods, they are fully plate armored, sword and shield wielding knights. They deal 1.5 B-Rank Damage, and they take 10 C-rank damage to their shields, and 3 C-Rank damage to their plate armor. Other then that, they aren't special.
-Strong: Cult Priests/ Practioners (x12): These zealots are the leaders before the actual leaders, the Doppelganger leaders, and follow the words of their “gods” like Holy Writ. They wield a plethora of weapons, from sais, to axes, even to spears. Each priest only takes 5 C-Rank Damage, but will Will themselves back to life, taking another 5 C-Rank damage.
-Boss 1: “Isabella Umbre”- This face of a Doppelganger, (You know this because you can see the body in a corner of the room.) “She” wears a set of chainmail underneath a set of Valkyrian plate armor. She wields a sword of light, a hilt of a sword without a crossguard, and a small switch on the side. “Isabella” deals 1 B-Rank Damage in Light damage, and .25 B-Rank. She takes 4 B-Rank damage to her plate armor, and her “sword” can deflect up to 5 C-Rank damage. She herself only takes 1 C-Rank damage to kill. “Isabella” also can move objects through telekinetic motions, and if hit by this, you will take 3 C-Rank Damage per hit.
-Boss 2: “Franklin, Son of Thrais” You'd think with a name like that, he'd be some sort of Dwarf, straight out of Tolkien. Guess what? You'd be right. He is around 4' 7'', and looks like he could bull through a building with him and his HUGE hammer. (Its name is being Fausstheus, or quite literally, Fist-Hammer.) He has a long beard, stretching down to his lower belly, tied in knots. He's mantled in stone armor, unable to be rent from common blades. The only way to harm this man is through several spots on his armor, or through magic that can move through or around the stone he wears. The real Franklin, is bound, tied to a pillar in the middle of the room, lashed, as though whipped. The doppelganger takes 5 B-Rank damage to kill, and his armor takes thrice that. (3x that) His hammer will deal 6 B-Rank Damage to anyone hit by it, and will deal 3 B-Rank damage to those within 15 ft. he also has an axe, unnamed here, that'll deal the same amount of damage to those hit by it.
-Boss 3: Deseray, Mistress of the Past, Present, and Future: This pre-teen looking girl, is fighting a mirror image of herself, when you walk into the room, dancing as though possessed by a demon. Each image will throw balls of mystical fire, one will swerve to hit you, the other will swerve to avoid you. Each of these mystical fires will deal 7 B-Rank damage to you on hit, and will hit you for 3 B-Rank Damage of Light damage over 2 posts. Finding the real one, however, will be difficult, since you must not kill the real one. Both the real one and the doppelganger take 3 B-Rank Damage to kill, and also have a 25% chance to dogde every attack you make. When killing one of them, either A.) If you kill the real one, you hurry and untie Franklin, and grab Isabella's body, and leave. Or B.) You'd have to kill the real one, and you wouldn't receive the armor.*
The Armor goes to both parties.
-- credit to Aera Tylidae
In search of another relic, the fabled Coral Coffer. The safe that will hold anything and everything. The small pink box was fabled to be capable of holding anything, any size, and could only be opened by the one who had imprinted their mana onto the Coffer. Mark slowly paced around Oak Town, his combat boots clicking against the concrete, and his grey vest and red tie fluttering slightly in the wind. He adjusted the left cuff of his white dress shirt, trying to look as formal and unassuming as he could. He had forced Tasuruha to sleep, so both of his eyes both stone a bright emerald green. The only problem with finding the Coral Coffer was that he had absolutely no idea where to look first. Where was his best bet at this point...
The museum? That seemed like the best idea, at this point. Of course, if the Coffer happened to be in the museum, that would be a slight roadblock. Keyword slight. He sighed, walking into the Oak Town museum as casually as he could. He did not look like a thief. The perks of being five foot five. As he walked in, his eyes flicked around, looking for someone who presumably worked at the museum. A man in a tan uniform stood in a corner, looking all professional-like and gunk. Why was it always a tan uniform? Mark made a tsk-ing noise, so stereotypical. Nonetheless, he walked up to the man, waving calmly, trying to act as innocent as he could. "Excuse me, sir?" The man looked in Mark's direction.
"'Sup, kid?" The man asked, clearly thinking himself superior to Mark due to his job, taller stature, and older age.
"Oh... Uh... Nothing much." Mark stuttered, faking a blush. "I-I was j-just wondering if you k-knew anything about the Coral Coffer, sir?" He blushed again. "I need to l-learn about them for a school project." The man rolled his eyes, clearly irritated at what he perceived to be Mark's shyness, and what was, in reality, Mark's best attempt at seemingly like a shy pre-teen.
"It got moved, kid. It used ta be here, but I thinks they took it to da Oak Inn,
ya hear? Go there, ya might have some betta luck." Mark nodded, holding Mark from cringing at this man's inability to properly speak. Perhaps it was a harsh judgment, and it likely was not his fault, but still. It was difficult for Mark to listen to. He nodded though, keeping up his farce.
"Thanks so much, sir!" He said with a hearty grin, pacing out of the museum relatively quickly. Now, he knew where to go. That was a step up from not knowing where to go. And so, that was where he went.
And not long later, he was standing in front of the Oak Inn. Funny that there did not really seem to be no one here. It would be reasonable to find lots of people in an inn, but there not seem to be anyone nearby. Odd. Regardless, that would probably just make it easier to get his hands on the Coral Coffer.
Word Count: 525 | 5,000