| Clarity
Magic
Primary Magic: Potion Magic Secondary Magic: (Must be filled in later. Magic you trained for goes here) Caster or Holder: Holder Description: Potions have been a staple of mages since the first conception of dawn. Adding ingredients into a mixture to create some sort of effect. Earlier mages used simple herbs to heal their towns. As humans typically did, when they discovered the magic behind these mages, they would lynch and kill the people who tried to help them. Eventually, the art of true potion making was lost to the underworld. The only things left are lesser potions that were brought back by the resurgence of magic in the last few centuries. When Clarity was without knowledge of her own existence, she was constantly filled with the knowledge of how to create these potions. She learned of all of their variety, and how to use more than mere blood and herbs to create powerful effects. The magic found in crystals, gems, in the earth were demons often resided. Streams of pure magical energy. The magic found in certain fruits! Clarity learned how to manifest all of it, and with it she created a variety of potions.
Strengths:
Potion magic has a variety of abilities due to not being bogged down to one particular style.
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.) Lineage: Spirit Link Unique Abilities:
Tree of Ingredients: Clarity is able to spawn a tree next to her that possesses spell fruits. Each one of the fruits of the tree has a spell attached to it that Clarity can use to activate some sort of effect. After activating a fruit of the tree, the tree recedes back into the ground. The turn she uses this ability, she cannot activate a spell.
- Fruits:
Healing Fruit: Heals the eater for her current rank of damage. Power Fruit: Gives the eater's next attack an additional 25% damage. Guardian Fruit: Decreases all damage done to the eater by 25% and decreases the effects of debuffs by 25%.
Potent Potions: Clarity has spent so much time downing potions to get the proper effects, some of their latent
Spells: Spell Template Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration:(How long does the spell last?) Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.) Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Fused Spells(What Spells Went into the Fusion and their Ranks?) Description: Duration: Cooldown: Strengths: Weaknesses:
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