Name: Devil Fangs
Rank: Artifact
Type: Knives/Throwing Knives
Description: Cirven carries around 8 1.5 ft knives around his waist/on his person that he can use for close quarters or mid range encounters. The blades have a unique appearance that lets them stand out. Cirven can only carry a max of 8 of these knives.
Strengths:
- Gives the user a quick and easy way to fight against close to mid ranged enemies.
Weaknesses:
- The user can only carry around 8 of them.
- The user must reacquire the knives if they want to use them again after throwing them due to the limited amount.
- The knives can easily be used against the user.
Rank: Artifact
Type: Knives/Throwing Knives
Description: Cirven carries around 8 1.5 ft knives around his waist/on his person that he can use for close quarters or mid range encounters. The blades have a unique appearance that lets them stand out. Cirven can only carry a max of 8 of these knives.
Strengths:
- Gives the user a quick and easy way to fight against close to mid ranged enemies.
Weaknesses:
- The user can only carry around 8 of them.
- The user must reacquire the knives if they want to use them again after throwing them due to the limited amount.
- The knives can easily be used against the user.
Abilities
- Quick Toss:
Name: Quick Toss
Rank: S
Duration: Instant
Cooldown: 5 posts
Description: The user throws out a charged up knife with his own magical energy giving them the ability to shock what they hit with black electricity. The user can throw the knives in a pattern to set up a trap for their target(s). The knives thrown out travel at 20 m/s to a max of 35 meters only.
Strengths:
- The knife thrown are charged with black electricity allowing them to deal S-rank spell damage to anything they hit.
- The user can throw up to a charged up knife at a time in a pattern to trap the opponent(s) so that they are hit.
Weaknesses:
- The knives thrown out travel at 20 m/s to a max of 35 meters only.
- The knives can be blocked.
- Only allows the charge of and can only throw 3 knives max with each use.
- The user must touch the knives to charge them.
- Electromagnetism Control:
Name: Electromagnetism Control
Rank: A
Duration: 6 posts
Cooldown: 7 posts
Description: The user uses their ability with electromagnetism to manipulate and control the knives all at the same time from a distance so that they can attack from multiple angles. The user can control the knives within a 40 meter range of him.
Strengths:
- Allows the user to control the knives from a distance through electromagnetism.
Weaknesses:
- Can only control the knives within a 40 meter diameter around them.
- If the knives are knocked out of the the user's control range then they will simply drop to the floor and not be able to be controlled.
Last edited by Cirven on 14th May 2017, 6:56 am; edited 1 time in total