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    Anti-space magic

    Smrt
    Smrt

    Knight VIP Status- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dark Guild Ace- Haiku Contest Participant- Veteran Level 1- Motor City Rush- Villain- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 218
    Guild : Dies Irae
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 2212

    Character Sheet
    First Skill: Anti-Space magic
    Second Skill:
    Third Skill:

    Anti-space magic Empty Anti-space magic

    Post by Smrt 5th May 2017, 12:28 pm

    Magic

    Primary Magic: Anti-space magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster / Spatial / Lost
    Description:

    Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
    By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.

    Smrt was taught this magic by force and hated it at first, but later grew to love it.
    As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
    Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
    He once saw a creature in anti-space, but is not sure of its existence.

    Strengths:

    • Anti-space can be used on parts of the body or the body as a whole.
    • Anti-space can separate (rip) even the inseparable.
    • Density change makes it very versatile.



    Weaknesses:

    • There is no light, sound or air in anti-space. So while phasing the user can't see, hear or breathe.
    • Even in anti-space there is mass, so gravity still works, without being careful the user could sink.
    • While phasing through any solid object such as the underground, if the user stops phasing, the body instantly gets ejected back to the surface of said object due to body's own mass being unable to overlap with any other preexisting mass.
    • This is a close to mid-range magic.


    Lineage:
    LINEAGE:

    Unique Abilities:

    • Due to experiments that were done to him, Smrt has 10% more MP.
    • All physical magic attacks do more damage. (Scales with rank: D-30%, C-35%, B-40%, A-45%, S-50%)
    • Smrt can change his density at will, and because of it, he can is 10% faster and 10% stronger.
    • Due to the operation that was done to him, Smrt's right eye can see the anti-space.



    Spells:

    D RANK:

    C RANK:

    SIGNATURE:



    Last edited by Smrt on 6th May 2017, 3:06 pm; edited 1 time in total
    avatar
    Guest
    Guest

    Anti-space magic Empty Re: Anti-space magic

    Post by Guest 6th May 2017, 5:57 am

    Smrt wrote:Magic

    Primary Magic: Anti-space magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster / Spatial / Lost
    Description:

    Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
    By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.

    Smrt was taught this magic by force and hated it at first, but later grew to love it.
    As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
    Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
    He once saw a creature in anti-space, but is not sure of its existence.

    Strengths:

    • Anti-space can be used on parts of the body or the body as a whole.
    • Anti-space can separate (rip) even the inseparable.
    • Density change makes it very versatile.



    Weaknesses:

    • There is no light, sound or air in anti-space. So while phasing the user can't see, hear or breathe.
    • Even in anti-space there is mass, so gravity still works, without being careful the user could sink.
    • While phasing through any solid object such as the underground, if the user stops phasing, the body instantly gets ejected back to the surface of said object due to body's own mass being unable to overlap with any other preexisting mass.
    • This is a close to mid-range magic.


    Lineage:
    LINEAGE:

    Unique Abilities:

    • Due to experiments that were done to him, Smrt has 25% more MP. Please, lower this to 10% MP; this is due to the fact that you have zero drawbacks to the user that would allow for 25% and even then, 25% extra is hard to get.
    • All physical magic attacks do melee damage, atop of magic damage. As physical is different to magical, why not just state that physical magic attacks deal an extra 25 or 30%
      in damage?

    • Smrt can change his density at will, and because of it, he can is 10% faster and 10% stronger.
    • Due to the operation that was done to him, Smrt's right eye can see the anti-space.



    Spells:

    D RANK:

    C RANK:

    SIGNATURE:

    Smrt
    Smrt

    Knight VIP Status- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dark Guild Ace- Haiku Contest Participant- Veteran Level 1- Motor City Rush- Villain- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 218
    Guild : Dies Irae
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 2212

    Character Sheet
    First Skill: Anti-Space magic
    Second Skill:
    Third Skill:

    Anti-space magic Empty Re: Anti-space magic

    Post by Smrt 6th May 2017, 4:37 pm

    bump


    _____________________________________________________________________________________


    Anti-space magic Smrt_sign



    OLD:
    avatar
    Guest
    Guest

    Anti-space magic Empty Re: Anti-space magic

    Post by Guest 6th May 2017, 4:50 pm

    Approved.

      Current date/time is 5th November 2024, 8:26 am