Magic
Primary Magic: Anti-space magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster / Spatial / Lost
Description:
Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.
Smrt was taught this magic by force and hated it at first, but later grew to love it.
As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
He once saw a creature in anti-space, but is not sure of its existence.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Anti-space magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster / Spatial / Lost
Description:
Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is a lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
By doing this user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.
Smrt was taught this magic by force and hated it at first, but later grew to love it.
As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
He once saw a creature in anti-space, but is not sure of its existence.
Strengths:
- Anti-space can be used on parts of the body or the body as a whole.
- Anti-space can separate (rip) even the inseparable.
- Density change makes it very versatile.
Weaknesses:
- There is no light, sound or air in anti-space. So while phasing the user can't see, hear or breathe.
- Even in anti-space there is mass, so gravity still works, without being careful the user could sink.
- While phasing through any solid object such as the underground, if the user stops phasing, the body instantly gets ejected back to the surface of said object due to body's own mass being unable to overlap with any other preexisting mass.
- This is a close to mid-range magic.
Lineage:
- LINEAGE:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker than before.
Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
- Due to experiments that were done to him, Smrt has 10% more MP.
- All physical magic attacks do more damage. (Scales with rank: D-30%, C-35%, B-40%, A-45%, S-50%)
- Smrt can change his density at will, and because of it, he can is 10% faster and 10% stronger.
- Due to the operation that was done to him, Smrt's right eye can see the anti-space.
Spells:
- D RANK:
- Phase force:
Name: Phase force
Rank: D
Type: Offensive, Phase, Physical
Duration: Instant
Cooldown: 2 post
Description:
Smrt phases his arm or leg into the target's body, upon releasing the force of the opposing masses pushes the target back.
Range: Melee
Knockback: 5 m
Damage: 20 HP
Strengths:- It has knockback.
Weaknesses:- Requires close contact.
- Single target.
- It has knockback.
- Anti-space distort:
Name: Anti-space distort
Rank: D
Type: Offensive, Phase
Duration: Instant
Cooldown: 2 post
Description:
Smrt points his palm at his desired target, distorting the anti-space of the target, damaging it in the proces. As a sideeffect the anti-space is distorted in the radius of 15m, and damages anyone in it.
Range: 15 m
Damage: 20 HP
AoE: 15 HP
Strengths:- Does not damage Smrt.
Weaknesses:- Targets friends and foes, alike.
- Imobilases Smrt while it is in action.
- Does not damage Smrt.
- Anti-space portal:
Name: Anti-space portal
Rank: D
Type: Defensive, Phase
Duration: Instant
Cooldown: 2 post
Description:
Smrt phases his body so much that it becomes mostly compised out of anti-space, and creates a anti-space portal. The portal is able to absorb one non-physical magic spell, or a part of it, equal to D rank.
Defense: 20HP
Strengths:- Absorbs magic.
Weaknesses:- Works only on non-physical spells.
- Imobilases Smrt while it is in action.
- Absorbs magic.
- Look into abyss:
Name: Look into abyss
Rank: D
Type: Offensive, Stun
Duration: Instant
Cooldown: 3 post
Description:
Smrt's right eye becomes all black. Anyone who looks at will be disturbed by it. If he or she is weak minded (same rank or lower than Smrt), it will also stun them for 1 post.
Damage: 15Hp
Stun: 1 post
Strengths:- Stuns.
- Can have multiple targets.
Weaknesses:- Only works on those in front of Smrt that are looking at his eye.
- Can be easily evaded by closing eyes.
- Targets friends and foes, alike.
- Stuns.
- C RANK:
- Harden:
Name: Harden
Rank: C
Type: Defencive , Dense
Duration: 2 post
Cooldown: 4 post
Description:
Smrt makes the anti-space in his cells smaller and in that way makes himself denser. Being denser protects him from physical harm, at the price of not being able to phase without ending the spell.
Range: Melee
Defense up to: 120HP (3 C rank)
Strengths:- Blocks any physical attack up to a limit.
Weaknesses:- Can't block non-physical attacks.
- Using any phase spell ends the defense.
- Blocks any physical attack up to a limit.
- I'm Juggernaut, bitch:
Name: I'm Juggernaut, bitch
Rank: C
Type: Offensive, Dense, Phase, Physical
Duration: Instant
Cooldown: 3 post
Description:
Smrt phases his body, causing him to sink through the floor.
He then condenses his body, making the opposing masses to catapult him. He uses that force to hit his target.
Increased gravity can cause him to sink faster and deeper, increase the force at which he is expelled and boost the damage by 25%. Lowering gravity has the opposite effect.
Range: 25m
Damage: 40HP (50HP in increased gravity, 30HP in lowered gravity)
Strengths:- Increased gravity increases the damage output.
Weaknesses:- Lowered gravity decreases the damage output.
- Once started the trajectory can not be changed.
- Increased gravity increases the damage output.
- This is Sparta:
Name: This is Sparta
Rank: C
Type: Offensive, Dense, Phase, Physical
Duration: Instant
Cooldown: 4 post
Description:
This is full frontal kick. Smrt alters the anti-space in such way that the the kick knocksbacks the target, and the force of it damages anyone in the knockback radius.
Range: Melee
Damage: 50HP
Knockback damage: 30HP
Knockback: 10m
Knockback radius: 2m
Strengths:- Very powerful.
Weaknesses:- Long cooldown.
- Being frontal kick, can be easily doged.
- Very powerful.
- SIGNATURE:
- Phase - D rank:
Name: Phase
Rank: D
Type: Phase / Movement
Duration/Cooldown: Once per post
Description:
Smrt seperates his anti-space and phases through non-gases things.
Can be used to go through walls, ground, water and living things.
Going through living things does no damage, but makes them uncomfortable.
Range: 15m
Strengths:- Very versitile.
Weaknesses:- Does no damage.
- Can not be used to phase through spells.
- Very versitile.
- Hard hit- Scales:
Name: Hard hit
Rank: Scales
Type: Offence / Dense
Duration/Cooldown: Once per post
Description:
Smrt makes the anti-space in his cells smaller on one part of his body (arm, leg, head) and that way makes it denser. He then hit the target with it, causing feeling of being hit by a rock.
Range: Melee
Damage: Rank of spell (C 40HP, B 60HP, A 80HP, S 100HP)
Strengths:- Versatile.
Weaknesses:- Single melee attack spell.
- Can be easily dodged.
- Versatile.
Last edited by Smrt on 6th May 2017, 3:06 pm; edited 1 time in total