Primary Magic: Water Dragon Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to weild any water in their vacinity. From bodies of water to the water in people's bodies. Also the magic can heal allies or create a defense for them and/or others. Can use dragon abilities fly, claws, etc.
Strengths: The user can drink any type of water. They are unaffected by water type spells/attacks. They can combine their spells/attacks with lightning elements for a more powerful spells/attacks.
Weaknesses: The weakness of this magic is lightning element and ice element. Those two magic's can either electrify the water or freeze it.
Abilities/Powers:
-Healing themselves/others
-Speed Upgrade
-Control of enviroments with large amounts of water
-Can be used as a solid weapon
-Creates water defenses
-Turning their body into water
-Grows and shrinks Dragon claws and wings
-Enhanced strength and senses
-Shooting any type of water from their mouth
-Hand to Hand combat
Name: Water Clone
Rank: D
Type: Water
Description: The caster uses water from their body to create a replica of themselves.
Strengths: Can be used to distract an opponent. Can also be used to create a clone of an ally. Can use spells like the person they are made from.
Weaknesses: Cool down - 4 posts
Only two clones can be created at once. The clones can get destroyed by a single attack. They can only use one of the spells of the user's choice and they will turn back to water after the spell is used.
Name: Water Whip
Rank: D
Type: Water
Description: The caster creates a whip from the water in their body.
Strengths: Can strech out to 5 ft. Can cut through certain objects such as trees and clothes.
Weaknesses: Cool down - 1 post
Leaves the caster available to conduct lightning attacks/spells and ice attacks/spells.
Name: Healing Rain
Rank: C
Type: Water
Description: The caster uses water from the cloud controlling them and making rain.
Strengths: Heals themselves and allies in rapid regenration.
Weaknesses: Cool down - 3 posts
The healing only last as long as the user stays still. Cannot be used unless there are clouds in the sky.
Name: Water Wall
Rank: C
Type: Water
Description: The caster creates a wall of solid water in front themselves or allies
Strengths: Slows down physical attacks and extinguishing fire spells/attacks.
Weaknesses: Cool down - 4 posts
Conducts eletrical spells/attacks damaging the caster
Name: Liquid Prison
Rank: C
Type: Water
Description: The caster traps an opponent in a prison completely filled with water.
Strengths: Lasts one minutes. Creates the chance for a tatical retreat.
Weaknesses: Cool down - 3 posts
Can be disrupted by an outside force. Attacks, spells, etc.
Name: Boiling Geyser
Rank: B
Type: Water
Description: The caster stomps the ground causing boiling water to shoot up from it raining down on opponents.
Strengths: Can reach enemies over long distances. Can be used as a defense as well. Inflicts burning ailments.
Weaknesses: Cool down - 5 posts
Can injure allies as well as enemies. Can be cooled down by ice spells and eventually be frozen. Explodes on contact by lightning attacks/spells.
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic allows the user to weild any water in their vacinity. From bodies of water to the water in people's bodies. Also the magic can heal allies or create a defense for them and/or others. Can use dragon abilities fly, claws, etc.
Strengths: The user can drink any type of water. They are unaffected by water type spells/attacks. They can combine their spells/attacks with lightning elements for a more powerful spells/attacks.
Weaknesses: The weakness of this magic is lightning element and ice element. Those two magic's can either electrify the water or freeze it.
Abilities/Powers:
-Healing themselves/others
-Speed Upgrade
-Control of enviroments with large amounts of water
-Can be used as a solid weapon
-Creates water defenses
-Turning their body into water
-Grows and shrinks Dragon claws and wings
-Enhanced strength and senses
-Shooting any type of water from their mouth
-Hand to Hand combat
Name: Water Clone
Rank: D
Type: Water
Description: The caster uses water from their body to create a replica of themselves.
Strengths: Can be used to distract an opponent. Can also be used to create a clone of an ally. Can use spells like the person they are made from.
Weaknesses: Cool down - 4 posts
Only two clones can be created at once. The clones can get destroyed by a single attack. They can only use one of the spells of the user's choice and they will turn back to water after the spell is used.
Name: Water Whip
Rank: D
Type: Water
Description: The caster creates a whip from the water in their body.
Strengths: Can strech out to 5 ft. Can cut through certain objects such as trees and clothes.
Weaknesses: Cool down - 1 post
Leaves the caster available to conduct lightning attacks/spells and ice attacks/spells.
Name: Healing Rain
Rank: C
Type: Water
Description: The caster uses water from the cloud controlling them and making rain.
Strengths: Heals themselves and allies in rapid regenration.
Weaknesses: Cool down - 3 posts
The healing only last as long as the user stays still. Cannot be used unless there are clouds in the sky.
Name: Water Wall
Rank: C
Type: Water
Description: The caster creates a wall of solid water in front themselves or allies
Strengths: Slows down physical attacks and extinguishing fire spells/attacks.
Weaknesses: Cool down - 4 posts
Conducts eletrical spells/attacks damaging the caster
Name: Liquid Prison
Rank: C
Type: Water
Description: The caster traps an opponent in a prison completely filled with water.
Strengths: Lasts one minutes. Creates the chance for a tatical retreat.
Weaknesses: Cool down - 3 posts
Can be disrupted by an outside force. Attacks, spells, etc.
Name: Boiling Geyser
Rank: B
Type: Water
Description: The caster stomps the ground causing boiling water to shoot up from it raining down on opponents.
Strengths: Can reach enemies over long distances. Can be used as a defense as well. Inflicts burning ailments.
Weaknesses: Cool down - 5 posts
Can injure allies as well as enemies. Can be cooled down by ice spells and eventually be frozen. Explodes on contact by lightning attacks/spells.