Name: Xīn Rúyì Jīngū Bàng (The New Compliant Golden-Hooped Rod)
Rank: Legendary(+)
Type: Enchanted Staff
Description: The Lost Staff of the Monkey King Refurbished and synced to suit his descendant Megálos Aderfós. It still has the same abilities it once carried with it's original owner, the Monkey King but with a new punch added in. It still weighs 17991 Pounds and can only be wielded by a descendant of Sun Wukong. But now it has a twist on it's master's old abilities. Normally the Staff is a 6 foot pole strapped to it's master back or a glimmering earring.
Strengths: Enchanted Weapon and Varied Use
Weaknesses: Mostly Passive Abilities, Can be stolen by anyone with the Monkey Kings Blood, Wartered Down Usage of Abilities
Abilities: SizeKing and Partial Transmute
Rank: Legendary(+)
Type: Enchanted Staff
Description: The Lost Staff of the Monkey King Refurbished and synced to suit his descendant Megálos Aderfós. It still has the same abilities it once carried with it's original owner, the Monkey King but with a new punch added in. It still weighs 17991 Pounds and can only be wielded by a descendant of Sun Wukong. But now it has a twist on it's master's old abilities. Normally the Staff is a 6 foot pole strapped to it's master back or a glimmering earring.
Strengths: Enchanted Weapon and Varied Use
Weaknesses: Mostly Passive Abilities, Can be stolen by anyone with the Monkey Kings Blood, Wartered Down Usage of Abilities
Abilities: SizeKing and Partial Transmute
- Ability:
Name:SizeKing
Rank: Grows with player up to S Rank.
Duration: Up to five posts (Passive Ability)
Cooldown: One more post than duration
Description: This allows user to and shrink the impossibly heavy staff at will and still be able to swing it easily. Whenever the staff is grown higher then the user it starts to consume mana and that's when the duration starts. So long as it isn't taller then the user it can be grown any size without any effect on manna. For each rank up past D rank the user can grow the staff 5 more feet higher without consuming mana and the staff gains a damage efficiency boost of 10%.
Strengths: Flexibility and Brute Strength
Weaknesses: Lacks Finesse, Only good for Blunt Melee, Limits growth rate.
- Ability 2:
Name: Partial Transmute
Rank: Grows with Player up to A Rank
Duration: Up to 4 posts (Passive Support)
Cooldown: One more post then duration
Description: This ability allows staff to passively transmute to any type of animal feature, armor, or any otherwise wearable object or attachment. So long as Staff is within 10 feet of it's owner. This ability only consumes mana when the item is used for attack or defense and if it is being used for such the user must specify they are using it for offense or defense and in what way. Once the duration drains it will transmute to the form of either the six foot staff or the earring and cannot be transmuted again even passively until the end of cool-down. At D Rank it give a 5% damage or defense bonus. And with each rank up that bonus grows +5.
Strengths: Flexible and Adapting.
Weaknesses: Limited Combat Support, Small range, useless without proper imagination skills.