Marceline Anicetus wrote:Character Name: Marceline Anicetus Position Dueling For: Horseman of Death Rank: SS Notes: Been thinking this over for a while, so I'm daring to try
Rules are that there are no rules (Other than what is said in this post), and that it must make logical IC sense for the fight to occur. There is no real IC title to fight over, so the fight needs to be engaged by the challenger by some other excuse.
The setting is: The Guild Meeting. This topic is chronologically occurring immediately after the meeting, starting still around the tables after other parties have left. Optionally, anyone may choose to stay in the meeting area and appear in this topic.
Marceline Anicetus wrote:
Eris wrote:Rules are that there are no rules (Other than what is said in this post), and that it must make logical IC sense for the fight to occur. There is no real IC title to fight over, so the fight needs to be engaged by the challenger by some other excuse.
The setting is: The Guild Meeting. It may occur after the meeting has taken place and other individuals have left the scene. This could also be a new topic (Unless it occurs during the meeting.), but chronologically occurring immediately after the meeting.
Challenges don't have to be fights, but with all of staff jumping at any twitch to give me a warning of some kind, I'll not bother making up anything more interesting than a fight as to make it clear I'm responding quickly and that NO, I have NOT declined the challenge.
I would strongly recommend during the meeting, as the meeting is a zombie right now and could use the life injected into it, and I would have to bend my character a little to have her linger after the meeting ends, and the option for after the meeting is only really an if all else fails thing.
I believe it has to new topic, but these rules are fine to me.
_______________________________
Marceline -> Eris -> Marceline - Eris
Eris is presently still seated around the table watching the guild masters and their following disperse.
I was told by admins that any current immunities do not apply in battle since immunities, counter chains, autohits, and magic cancellations are now banned from the site.
CLAWED MY WAY TO VICTORY
With the remaining Guild Masters and their attendees leaving to continue about their business with their guilds, Marceline stayed back. She solemnly watched them as they filed one by one out of the building, including her own attendee that had come with her. Soon enough, she was left alone in the building, something that was likely not the smartest of ideas for the legal Guild Masters to do. Nevertheless, she slowly stood up from her seat and began to meander around the room, eyeing all of the material that was there. All of which was something strange, but not necessarily unique to her, considering all of the things she had seen in her years. It wasn't until she neared where Eris remained that the familiar eerie feeling drew across her and caused her to pause in her steps. Marcy didn't glance toward her former Guild Master, but continued to look at the paintings as if she was entertained by those.
What she figured was that Eris was still pissed off from when she had left the guild and wanted nothing to do with her. Then again, it wasn't likely that the goddess would remain in a place like this for long, not when she had better things to do. "Remaining here so you can get the kill you've been waiting for?" Marceline inquired, still staring up at the paintings.
Eris watched with gleeming ruby eyes as those in attendance dispersed, sinking into her large but humble chair that matched the normal chairs that were around the table. She dwarfed the large council table, her stature despite her complete lack of aggression or intent was imposing and yet there was a certain color to her aura that invoked a sense of trust that was less-than-natural, not that it was noticeable. A faint play on the emotions.
She looked up to the sky, a cool breeze touching her stark white skin. Not that she had real skin, but the sensation was simulated and that's all that mattered. She had, of course, replaced the building when she had arrived. It was a gift, of sorts, to all those in attendance. The building had been gently atomized and had dispersed around them to reveal the change of scenery upon her arrival. Her gift; a permanent arrangement in its place as a monument to the event. The floor baring the meeting room had itself been lifted up into the air on a giant pedestal of obsidian like a disk held by two hands that rose out of the ground, one looked to be skeletal in nature while the other was a fully detailed feminine hand, the fingers of the hands rising up into the air around the disk like obelisks. A safety fence of gold made sure that nobody fell over the edge. Along the fence were archways that held swirling portals through which servants had come and gone to attend to the guests, bringing food and services.
As to not rustle too many feathers, Eris's servants brought through the portals an arrangement of paintings that had been lost in the sudden disappearance of the building she had replaced. They hung the paintings along the golden fence ringing the open-air council platform. It had no ceiling or true walls but a rune embedded in the center of the platform glowed with a soft red shimmer that would repel natural weather phenomenon other than a pleasant breeze.
Black and red granite tables were on one end and white marble on the other, with a wide stair case leading down to the streets of the town was split down the middle with the marble on one end and granite on the other, golden flames lit the way. Necessary, as the sky was darkened to twilight by a red sun and black clouds blanketed the sky above, more inky black clouds rising up from the Dark Tower that had landed on a nearby peak overlooking the town, opposite to the large dragon that had landed on another peak. It had been still throughout the meeting, staring at the pedestal and its occupants just as the skull of the dark tower did.
She was fully aware that Marceline was delaying herself. She wanted something, but it would be the first time to Marceline's knowledge that she had ever met Eris. Her memories of Eris and the guild were, as all her Grims knew before hand, property of the guild and were stripped when they break their sacred pact with her as a stipulation to the pact. A fine print, a collateral.
Memories or not, a side effect of breaking the pact were the Ash Wights. Ruthless, persistent, tireless hunters that pursue those who had been touched by Eris. They were everywhere in the shadows of the corner, in the forest at night, under the bed, in the closets. Or at least, they could be. Don't blink, they say, don't show them your back. Eris had been keeping them at bay out of politeness to the event they were both a part of, and she would have held them back longer allowing the dark guild master to leave unharmed. They were hungry for the essence of those who break a pact, like starving wolves.
Assuming of course that her comment was spurred because of Eris's reputation, "I'm afraid I don't know what you mean. I have been the very picture of civility throughout this meeting, as you've seen. A better question is what is so terribly fascinating about those paintings that has captivated you so. One would almost think you were waiting for something, but I'm afraid everyone has left. I only wait to lock up, as it were, once everyone has left the vicinity. But don't hurry yourself on my behalf, I can wait for you to to view the art as long as you wish. Though some of the servants have other matters to attend to, and are anxious to clear the food and go on about their day."
A servant girl dressed in white looked to a skeleton caterer beside her sheepishly, like she had been found out. Eris could feel their apprehension and she knew each of her followers well, by name even, the girl in particular had a blind date to get to in an hour. "It's fine, June, you may leave." She waved her off casually, leaving five servants in all standing behind tables and at the stairs leading up. She sipped a red liquid from a wine glass, normal sized for her hand, but setting it on the table it was bigger than a man's head, sized for the larger than life woman who held it. It was, of course, not blood. Neither was it alcoholic, due to the age of some of those who had come to attend the meeting. Still, it was a pleasant drink. A fire inside of her incinerated the contents, as she had no actual organs, but she could simulate the taste and it was a minor pleasure.
Eris shifted in her chair, crossing her legs and leaning onto one armrest, lightly resting her chin on her hand. She did have better things to do, but she had her ways of multitasking. Her eyes were far reaching, her presence widespread, her followers innumerable and as scattered throughout this land as they were across others of distant realms known and unknown to this world.
OOC; My apologies for such a late reply! Limited internet access these past few days and I also ended up sick, thanks to the air pressure change in the state we went to. Informed staff of my issue, so they know I wasn't able to post much.
Eris' words made the dark wizard want to laugh, not believing such profound claims from the eternally damned woman. She held her ground though and remained civil as she could in regards to the situation, but inklings of feelings trickled along her spine. The vibe that rolled off of her former guild master didn't so much give her an eerie feeling as it did make her want to kill her. It wasn't hurt she felt toward the woman for some reason, it wasn't hatred either for what had been done in the past. What it was that crawled along her spine wasn't a sensation of fear or dread from being in the very presence of this demoness. Marceline spun lightly on her toes to face the goddess seated just beyond where she stood so fascinated by the paintings. A creeping smile laced her lips, revealing sharp teeth nearly the same as a shark's, though just mildly different.
"Oh, I wasn't claiming you weren't being cordial while during the meeting; you could be as courteous as you wanted to be while having an underlying intention," she retorted. A shrug rolled off her shoulders, the smile remaining there as she trod a little closer to the seated, promiscuous woman. Her hands were neatly clasped behind her back and she rolled onto the tips of her toes as if meaning to lean closer to Eris. Behind her back, a mist-like, black substance formed into the air, only visible to those who were able to see Nether. It stretched out long and far into a handle, only to curve sharply at one end into what appeared to be a scythe. To the naked eyes, ones that could not perceive such a spiritual element on their own, would only see a scythe form from thin air. "However, there is one little, itty bitty issue that I have about you. . . all in regards to your existence and how you live."
Marceline cleared her throat and brought the weapon front and center to them both, the blade of the scythe facing toward Eris. "You see, Death's job is to remove every living presence from off this world, so that, it, too, can rest in peace. But! But. . . Death can't do that if there are immortals by unnatural means, all of who are seen as cheating Him. You're, unfortunately, very really immortal, and as I see it, I have to remove your presence from off this planet." Despite her eerily threatening words, the woman still held a smile across her lips, the weapon now swinging out toward Grim Heresy's master.
8 days is quite a lot more than 48 hours, especially when you're the one issuing the challenge :/
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Eris
"What utter self serving lunacy has plagued your mind, girl, that you would presume to speak to me about death. To count me among the living is to count yourself among the virtuous." Without deigning to give a glance in her direction, which was unnecessary for her to see the ribbons of power unfurling in response to the manifestation of the weapon she would level at her, Eris provided no further discussion before with a scant application of her will, the titanic skull of the Dark Tower overlooking the proceedings opened its yawning chasm of a maw and swirled with chaotic power as the platform supporting the meeting hall fell to the earth, Eris's supports blinking out of existence. Beneath them, a violent tear opened itself up in the air below to swallow it whole, the platform continuing to plunge past its jagged lips as though falling from the sky into a world of fire and blood; slick sulfurous rock covered in veins and stretching tendons and bones that protruded like thorns lined the way down opening up to a chasm as wide as the eye could see with a burning atmosphere that seared lungs and provided no oxygen, the vast landscape teeming with a writhing ocean of wretched creatures ranging from gaunt ghouls and skeleletons to lumbering giants of fetid flesh and leathery wings of necrotic devils in torment as flames danced along the surface of the masses and molten rain dripped from the cavern's ceiling, obscured by black clouds of smoke, searing flesh and running off along rivers of boiling blood.
The platform would fall unceremoniously into a lake of boiling blood filled with wailing souls that kicked and clawed for the air above, drowning in the fiery lake, as more souls from the endless ocean of the cavern were pushed into it from the masses behind them as other souls eventually succumbed to the lake and were dragged down to a deeper layer of Eris's domain far below the surface, often to be recycled for their essence and organic matter. The sound of screaming undead echoing throughout the Burning endless was deafening, but Eris's voice cut sharp through the noise like a searing blade that carved itself into the mind directly, needless of sound. A normal human would have ruptured ears in moments as they suffocated on the toxic and breathless atmosphere filled with smoke, their body charring with the heat as they baked for millenia before moving on to a next layer of hell or finding a use somewhere. With eternity anything was possible, some becoming demons, being brought back to life, being summoned for some purpose, being fished out to be a servant to a demon lord or given as a gift to a mortal, many more being broken down into base elements and becoming a new piece of a wall. All the souls here belonged to Eris.
In Earthland on the other side of the hellgate above the Dark Tower unleashed its Maw of Chaos casting a wide storm of destruction on anything that would dare to remain, slamming into the earth where the platform had been, the chaotic roar of destructive power barreling down the wide pit past the hellgate, chasing the platform down and casting a wide swath of carnage in the town itself from its impact. Eris herself had vanished the moment the platform started to fall, and she was already in Hell when the platform fell through the sky, standing as a titaness towering above, capable of holding several humans on one finger tip.
Her human appearance was cast aside entirely, instead her body was still somewhat feminine but composed of frosted crystal in the form of a skeleton, ribs splayed wide but with more layers of ribs within forming a torso and emulating the rough form of a woman, her legs vanishing into an inky black cloud of smoke, two additional arms at her side ended in claws and three sets of wings at her back, one similar to a dragonfly's wing, one skeletal and batlike, the other birdlike. A vivid red halo hovered, slowly turning in place above two sets of horns. Two additional skulls to the side of the center one, the center baring Eris's traditional ruby eyes and all speaking together without opening their fanged mouths.
"Child, I am Death. Your planet is just another harvest." For a moment windows opened in the air showing a Myriad of different planets, each unique but barren of life, being twisted and overrun with growths of flesh and bone in a variety of different ways emulating an actual ecosystem and populated by undead; those who took up the Pact Mark on their worlds, living in cities and continuing civilization beyond what many would consider apocalypse. "What claim do you have to presume to speak of death, there are dozens of your ilk in that planet of yours alone." With one of her four giant limbs she scooped up a mass of writhing bodies as though lifting a mound of ants, bodies falling through her fingers and spilling from the sides of her hand like rain. As they spilled away they revealed a giant skull in the palm of her hand that ignited with an inferno around it, eyes blazing with fire as it shrieked, the sound of which was scarcely heard among the screaming that filled the air already, as it surged through the air with a gaping mouth towards the woman, when somewhat closer to her comparatively it doubles down, speed increasing in a burst as it shot like a cannon propelling itself forward as a living weapon.
Following suit, a multitude of the undead bodies rose up from their writhing torment to draw bows that appeared to be made from spines casting barbed arrows of similar make, their whistling flight masked by the intense background noise of the wailing damned turning the air into a hailstorm of arrows. Were it not for the wailing, one might have heard the roar of a great monster in the distance.
Maw of Chaos.Active. The large skull that makes up the front of the ship is capable of opening its jaw, even though it seemed like a static object incapable of moving or having anything behind it through the ship's hull. Within the open jaw is a swirling red and black vortex within like a long infinite tunnel. Light dies in a great slice as the maw opens at an angle matching the open mouth, and after 5 seconds of opening the Maw of Chaos releases a storm of swirling black and red energies in an area 1km wide and 3km long dealing 1,750 damage plus dealing 33% the max durability of a ship or structure in damage or of the HP of creatures larger than 100 meters in size.
Clouds of black and red chaos cling to everything effected in the area as though everything were steaming, dealing A-rank damage per post for ten posts. (5% the max durability of ships/structures, or hp to 100m+ creatures. Unless the A-rank damage would be greater.)
Maw of Chaos deals direct damage to both the Hull and the "Deck" of a ship.
Name: Time Aberration Description: Eris can draw from her timeline to make it appear as though she has two extra arms, Damage to one damages its mirror, as they are the same limb (though independent, just damage linked).
• Frozen in Time: Effect- Eris's body is itself made of hardened immortal ice like a crystal statue. Result- She is not a living being but defined as a "Construct", being made of immortal ice herself she exists independent of the reality she is in, making her and her effects function on a higher level of existence wherein she and her effects cannot be fully suppressed. This means things will not be able to suppress her abilities directly, or that beings cannot be immune to them. All resistances are reduced by half, including Immunity which is treated as being a 100% resistance, and thus becoming a 50% resistance in its place. Only numerical effects can be resisted for this reason (Damage, or statistical debuffs). • Heartless Chill: Effect- Exposure to the Immortal Ice causes a deep chill. Result- Exposure to individual Immortal Ice effects, defined as being 5m away from the immortal ice spell, applies a Chill Counter. "Chill" is both a temporal slowing and literal chilling cold. For each Chill Counter, the exposed enemy takes a 10% reduction to Speed, including speed of reaction. Enemies cannot gain more than one chill counter due to exposure to ranged spells, and one due to exposure to Eris personally, for a maximum of two counters per post. They lose one counter every other post. When chill counters reach 5, the sixth will not apply a debuff, but instead consume two Chill Counters to freeze them in place, becoming Frozen in time, for one post. After the one post Frozen they lose one chill counter per post for the following two posts, during which time they cannot gain new chill counters and leaving them with only 1 at the end. Chill Counters are not subject to resistances, or effects that would raise the debuff value. Including rank discrepancy. (It will remain 10% regardless of their rank, D or H alike). • Winter's Wake: Effect- Eris's aura has a chilling effect on the world around it. Results- Saps heat as it slows things down, causing frost to form, mists, water to freeze. This is strong enough to cause a deep biting chill that once per post when they enter or start their post within 5 meters of an immortal ice spell or 20 meters of herself lose 5% HP/post 1/2 the damage this aura deals returns to Eris as HP, up to a maximum value equal to half a spell of her rank. This can only deal up to 30% HP damage to a target unless Eris can freeze the target through Heartless Chill, at which point Winter's Wake resets when the Chill Counters do. Generic unimportant NPC's exposed to this feel a deep biting chill that snuffs their life out unless Eris holds back, within an increased range of 20 meters per rank. Applies to job enemies of Normal or less. Strong or less in jobs a rank less than her. Can't effect Bosses except bosses from A-rank or less jobs. NPCs unless otherwise specified are assumed to have 40 hp. • Winter Attrition: Effect- Immortal Ice has a deep freezing effect targeting the target's resources reserves, freezing their assets, representing the harshness of winter that slowly weakens a nation in times of strife. Result- Those effected by Heartless Chill will have their assets themselves slow down, their reserves of energy slowly freezes, becoming slower and harder to maintain like a water supply becoming slush and freezing over. So long as they have a Chill Counter, their spells cost 1% more to cast than usual (Per Chill Counter, meaning up to 5 but will vary throughout a fight from 0 to 5), with one half of the extra MP spent going to Eris.
- Small World: Reduce her size from her full titan-like size, or ease the control to resume it. The process occurs in snap expanses of size rising from sub2 scale to full scale in but a few seconds. Or it can be controlled and regulated, for a deliberate rise to size usually to make some sort of point. (size, durability, strength).
Name: Savaging Skull https://i.imgur.com/v5w5RbF.jpg Rank: S Type: Grand Summon Duration: 10 Cooldown: 11 Description: Powering up through the earth or barreling through a rift in the air, Lady Red summons the Savaging Skull. This single colossal skull wreathed in flames hovers about on it's own, suspended by waves of terrible necrotic energy and heat. When unhinged it's cavernous open mouth is around 40 meters wide in all, perhaps 60 meters tall just guessing the full skull might be around 80 meters from jaw to cap. It's capable of moving at 100m/s in flight and is in part treated as a projectile itself. Active Ability: Cannon Bite. The Skull surges forward doubling its speed as an inferno envelopes itself, dealing S-rank damage to anything in its path (In addition to normal physical damage if hit by the skull itself). It can do this once every 3 posts, for 3 uses maximum. Passive Ability: Void Maw. The Skull deals full physical damage + magic (Curse) damage equal to 1 rank less than its own rank as fire damage to things within its mouth, anything destroyed or killed within are incinerated so finely that there is no remains, giving it the illusion that the skull can eat without end.
Strengths: • A very large, very intimidating summon that is almost more of a living(lol) wrecking ball. Weaknesses: • Being as large as it is, it is prone to getting hit. Though because it is a bit speedy perhaps not as easy as you'd think. • Due to its size, it maybe very difficult or impossible to use in underground locations. Don't underestimate its ability to dig with it's Void Maw however, but that's only in surface to ground scenarios really.
The archers are generic cannonfodder NPCs under Eris's control and their arrows aren't particularly damaging or accurate as a result but there are a lot of them coming from any given direction.
I'd like this topic to be over with, I've hesitated to say this for a long while since I don't want to be rude. It's kind of holding me back and isn't productive. The 48 hour limit was exceeded two times by a long shot. A notice was given on the second, somewhere I hear, but not until the limit was already exceeded by quite a lot. Though I've consistently posted as soon as possible despite being the one kinda dragged into this out of nowhere.