Greetings Mark, first off, I did enjoy the read of this magic nice work. I'll be quoting only what I have concerns/questions/requests, and my requests will be in this color. As I'm starting to do with any larger application, I'll be breaking the application down into segments to mod it more effectively.[/color]
Mark Baxter wrote:While I'm okay with the ability fully, I'd like to ask you to add that it still follows the guidelines of slayers consuming their element.
- A Clockwork Reborn:
Mark is the latest and greatest incarnation of the Clockwork Child, and his abilities reflect that. Unlike most Slayers (as well as previous iterations of the Child), he does not have to eat his element in order to gain magic energy from it. Instead, a simple touch will envelop the metal in black markings, and it will almost immediately dissolve, funneling into Mark's body and granting magical energy.Normally I'd say this is a bit much but the drawback is more than worth it, bringing up said drawback I have a question. Does the 5% more apply to signature spells as well? If not, you may wish to add that in. Other than that, nothing wrong here.
- A Clockwork Forceful:
Combining the strength of both Mark and Tasuruha, they created a type of magic that provides some of the strongest buffs known the magic, as well as being able to create some of the strongest weapons. Any and all buffs cast by the Clockwork's Apostle retain their full effectiveness regardless of rank, an ability of the Metal Demon himself. Additionally, any weapons created with Clockwork's Apostle gain an extra passive ability. However, there is a drawback to this. Mark's spells cost 5% more MP than normal and as long as he has a buff active, his Requip spells are incapable of using his second passive. Additionally, when he is using a requip weapon, any buffs cast during its duration go back to normal effectiveness.While I'm okay with the 1.5x( Though I assume thats a 50% increase, not a 150% increase; Please clarify.), I'd have to ask you to drop the stacking potential or limit it to two stacks. The reason being, is a +100% increase is already overly powerful for a single ability, and most are limited to 50% without drawbacks. Yours being it uses that gear up, means its a decent drawback. Lastly, each gear being able to block a spell as well, I'd say would be too close to a spell to be put as an ability.
- A Clockwork Ever-Changing:
At the beginning of any thread, Mark has a number of gears hovering around him equal to his ranks. 1 gear at D-Rank, 2 at C-Rank, etc. In addition to being able to block one hit equal to Mark's rank in damage each, these gears can be used to channel spells, when a spell is cast through a gear, its effectiveness is increased by 1.5x. This can stack, however, when a gear is used for this purpose, it will dissolve into black dust. One gear regenerates every 3 posts and they cap at a number equal to Mark's rank.
Alternatively, if you add a cooldown between each spell blocking, I'd be more okay with it doing such.Please define effectiveness more, and what all physical attributes it also covers. As if it covers too many, this would have to be limited.
- A Clockwork Corrupted:
Every spell that Mark casts begins to corrupt his skin, leaving black marks. These have a variety of effects depending on their severity. The spell count refreshes every 5 posts.
1 Spell: The marks are faint and not particularly widespread. They increase Mark's physical attributes by 10%.
2 Spells: The marks are more visible, but not particularly widespread. They increase Mark's physical attributes by 20% and the effectiveness of his spells by 10%.
3 Spells: The marks are visible and wipespread. They increase Mark's physical attributes by 25% and the effectiveness of his spells by 20%.
4 Spells: The marks are a distinguishing feature of mark at this point. They increase Mark's physical attributes by 25% and the effectiveness of his spells by 25%. He can also manipulate the marks to forms weapons that deal melee damage equal to that of a strong weapon.
5 Spells: The marks have made Mark completely different, turning his hair and eyes black. They increase Mark's physical attributes by 25% and the effectiveness of his spells by 25%. He can also manipulate the marks to forms weapons that deal melee damage equal to that of a strong weapon, and the metal from his spells turns black as opposed to white, his spells also have the darkness attribute.
- A Clockwork Momentum:
Using his magic, the magic that make Mark's body function is naturally super-charged. He is naturally 25% faster than normal. Addtionally, once per thread, he can even further supercharge himself to make himself twice as fast as the norm (does not apply the previous buff) for 3 posts.