Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Zen Arts - Way of the Enduring

    Meisa Suzume
    Meisa Suzume

    Developer/GFX Artist- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 167
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,100

    Character Sheet
    First Skill: Zen Arts - Way of the Enduring
    Second Skill: Locked
    Third Skill:

    Zen Arts - Way of the Enduring Empty Zen Arts - Way of the Enduring

    Post by Meisa Suzume 30th April 2017, 9:27 pm

    Techniques

    Primary Magic: Zen Arts - Way of the Enduring
    Secondary Magic: Cannot obtain a secondary (See UA #1)
    Caster or Holder: Does Not Apply to this App(see UA #1)
    Description: Magic? Hardly, in fact this /magic/ as some may call it is simply hard work, training, and natural ability. Anything obtained through this is not a form of magic, but is rather the work of a non-mage, using non-magical means to keep up, and match mages. This allows such an app to not be refereed to as magic, but rather 'Technique' or Martial ability. Even such trivial things such as MP do not exist, instead the user uses "stamina" which is gauged by the exact same system MP is, except there may be a few key differences(based on abilities ect...) Stamina in itself is not treated in the same way as MP, nor is it considered an equivalent as that would signify the user could use magic in the sense of using up stamina. In fact, this martial ability is unable to do many things magic normally could(listed in weaknesses/abilities).  

    So, one could ask how does one use this martial ability? Simple, techniques are replacements for spells, and as such, are non-magical. It'd be little difference than swinging a sword or throwing a punch. The true difference lays within the fact all techniques are stronger than just simply throwing a punch, as more effort is put into it, and stamina is paid in order to apply this.  This also allows them to use their techniques when magic is otherwise unavailable to them (such as the neutral grounds). It allows the user to excel with melee or weaponry to the point they're on another level compared to mages whom use them as a secondary resort after their magic. This rivals requip mages and their numerous passive/actives, by allowing special use to their own weaponry through abilities and techniques.
    Strengths:
    ♦A great deal better in melee (short & long range) than non-physically buffed through magic types of mages
    ♦ Extreme aptitude with all forms of weaponry, and mixed martial arts, allowing them to pick up traces of martial arts, and counter effectively
    ♦ The user of Zen Arts is a specialist in close range combat, and thus attempts to go invisible or 'blur' with speed against Meisa, must be at least 50% faster than Meisa to do so, due to her ability to keep up with her own speed and techniques.
    ♦All Techniques can be 'held back', meaning the user pays half the cost to reduce the duration by half, the CD by half, the damage(of the technique only) by half, and any effects of the technique by half(i.e a speed buff is lowered by half). Signatures cannot be 'held back'
    ♦Able to chain use (Cast) any technique, however doing multiplies the CD by the # of times it was chained, and may only chain cast the same technique a set # of times according to the following(D=2 /  C=3 / B=4 / A=5 / S=6 / H=7). Of course, this still makes the user pay the cost.
    Weaknesses:
    ♦Cannot use magic. Lacrima hold no effect to grant them power, and thus the only 'magic' they could possibly use, would be magical weaponry/armor such as a blade that allows them to hit magical creatures, but cannot have blades for example that cast fireballs ect...
    ♦Nearly zero long range capability(unless the user uses a bow or similar)
    ♦Bad AoE potential
    ♦Absolutely no Support via summon/requip potential
    ♦At a huge disadvantage towards crowd control, wide range/far range aoe
    ♦Bad against certain dragon slayers(see ability #1)

    Lineage: Dragon's Blood - Ability is removed/Destroyed See ability #1
    Unique Abilities:
    Ability 1 - Magic to Physical Conversion:
    Ability 2 - Science over magic:
    Ability 3 - MP to SP conversion:
    Ability 4 - Weapon Master:
    Extra Ability 1 - Fortitude of control:
    Extra Ability 2 - The Whisper Knife:

    Techniques
    Signatures Base:
    Signatures Ability Given:

    D-Rank:
    C-Rank:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Zen Arts - Way of the Enduring Empty Re: Zen Arts - Way of the Enduring

    Post by desirée 16th December 2017, 6:26 pm

    Zen Arts - Way of the Enduring XEibTrW


    _____________________________________________________________________________________

    Zen Arts - Way of the Enduring IY2eFxu


      Current date/time is 5th November 2024, 4:42 pm