_ Takeover Soul: Twin Dragons of the Wu Xing Flame_____________
Primary Magic: Takeover Soul: Twin Dragons of the Wu Xing Flame.
Secondary Magic: (N/A)
Caster or Holder: (Takeover & Caster)
Description: At a young age, this little girl dreamed of Dragons.
Or rather, two Dragon Spirits, who sought her body as a host. The two spirits argued over a long time, specifically 5 years of the young girl's life, before they came to a compromise, which both dragons found to be exceedingly clever, which turned out to be for the betterment, and for the detriment of the little girl's life.
The little girl grew up with two voices in her head, both wanting to hold dominance over this little girl's mind. The little girl held control over her own mind by splitting away each personality to either side of her body.
The Black Dragon of the Flame of Yang was split off into the right half of her body, and the White Dragon of the Flame of Yin was split into the left half of her body. When the dragons attempted to test their ability, by taking over part of the little girl's body, The Dragon of the Yin Flame burnt the forearm and hand of the little girl, by spewing forth a flame that was so hot, that it was a flame that burned white. From that day, the little girl has honed the abilities, and enhanced the relationship between her, and the dragon spirits that inhabited her body.
Strengths:
-Tri-Elemental: This Spell deals Light, Fire, and Dark damage based on the type given.
-Combination: If the user combines more than one elemental typing at once, the two flames can be fused, at the user's direction, fuse into the Wu Xing Flame elemental typing, without boosting the damage type.
Weaknesses:
-Personality: Each dragon is trying to takeover the body and mind of the user, and each dragon has their own personality and goals. This must be represented in the topic when this weakness is listed under a takeover.
-Vampiric: The spells and takeovers can deal damage to the user.
-Control: The user isn't in full control of the magic itself, so the damage of the magic can be severe, to the user or their surroundings.
Comet:
Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned, earthquakes and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the townspeople. They would be like comets, harbinger of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around him. While under its effect, everyone’s attacks have tendencies to miss or fail at their attempts to do things.
Summons a comet to pass by the sky, affecting everyone in the topic. Each affected player uses dice rolls to determine bad luck or not, an even roll is for bad luck, an odd means nothing bad will happen. On the second use, the bad luck effect also affects the user.
Can be resisted by higher-ranked things.
Usage: 2 uses with a duration of 4 posts each and can be expended immediately to make a single use 8 post duration and summons two comets above them. If not used at the same time then there needs to be a 5 post cooldown between uses. If both uses are used the user will be struck with bad luck for the duration..
Unique Abilities:
- Yin Overdrive: Under this ability, any spell cast by a partial or full Yin Dragon takeover will deal 10% more damage. Takeovers from the Yang Dragon deal 5% less damage while this is active. This cannot activate while Yang Overdrive or Wu Xing Balance is active. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
- Yang Overdrive: Under this ability, any spell cast by a partial or full Yang Dragon takeover will deal 10% more damage. Yin Dragon takeovers deal 5% less damage while this is active. This cannot activate while Yin Overdrive or Wu Xing Balance is active. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
- Wu Xing Balance: While this is active, Both Yin and Yang Dragon takeover abilities deal 5% more damage each, but melee damage is reduced by 5%. (While this is acitve.) You cannot activate this when either of the overdrives have been activated. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
Spells:
This is a locked Section BOI
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Takeover Soul: Twin Dragons of the Wu Xing Flame.
Secondary Magic: (N/A)
Caster or Holder: (Takeover & Caster)
Description: At a young age, this little girl dreamed of Dragons.
Or rather, two Dragon Spirits, who sought her body as a host. The two spirits argued over a long time, specifically 5 years of the young girl's life, before they came to a compromise, which both dragons found to be exceedingly clever, which turned out to be for the betterment, and for the detriment of the little girl's life.
The little girl grew up with two voices in her head, both wanting to hold dominance over this little girl's mind. The little girl held control over her own mind by splitting away each personality to either side of her body.
The Black Dragon of the Flame of Yang was split off into the right half of her body, and the White Dragon of the Flame of Yin was split into the left half of her body. When the dragons attempted to test their ability, by taking over part of the little girl's body, The Dragon of the Yin Flame burnt the forearm and hand of the little girl, by spewing forth a flame that was so hot, that it was a flame that burned white. From that day, the little girl has honed the abilities, and enhanced the relationship between her, and the dragon spirits that inhabited her body.
Strengths:
-Tri-Elemental: This Spell deals Light, Fire, and Dark damage based on the type given.
-Combination: If the user combines more than one elemental typing at once, the two flames can be fused, at the user's direction, fuse into the Wu Xing Flame elemental typing, without boosting the damage type.
Weaknesses:
-Personality: Each dragon is trying to takeover the body and mind of the user, and each dragon has their own personality and goals. This must be represented in the topic when this weakness is listed under a takeover.
-Vampiric: The spells and takeovers can deal damage to the user.
-Control: The user isn't in full control of the magic itself, so the damage of the magic can be severe, to the user or their surroundings.
Comet:
Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned, earthquakes and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the townspeople. They would be like comets, harbinger of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around him. While under its effect, everyone’s attacks have tendencies to miss or fail at their attempts to do things.
Summons a comet to pass by the sky, affecting everyone in the topic. Each affected player uses dice rolls to determine bad luck or not, an even roll is for bad luck, an odd means nothing bad will happen. On the second use, the bad luck effect also affects the user.
Can be resisted by higher-ranked things.
Usage: 2 uses with a duration of 4 posts each and can be expended immediately to make a single use 8 post duration and summons two comets above them. If not used at the same time then there needs to be a 5 post cooldown between uses. If both uses are used the user will be struck with bad luck for the duration..
Unique Abilities:
- Yin Overdrive: Under this ability, any spell cast by a partial or full Yin Dragon takeover will deal 10% more damage. Takeovers from the Yang Dragon deal 5% less damage while this is active. This cannot activate while Yang Overdrive or Wu Xing Balance is active. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
- Yang Overdrive: Under this ability, any spell cast by a partial or full Yang Dragon takeover will deal 10% more damage. Yin Dragon takeovers deal 5% less damage while this is active. This cannot activate while Yin Overdrive or Wu Xing Balance is active. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
- Wu Xing Balance: While this is active, Both Yin and Yang Dragon takeover abilities deal 5% more damage each, but melee damage is reduced by 5%. (While this is acitve.) You cannot activate this when either of the overdrives have been activated. ~Active~
Duration: 3 Posts
Cooldown: 4 Posts
Spells:
- Takeover of the Black Flame Dragon:
Takeover of the Black Flame Dragon: Flame of Udun soul
Name: Partial Takeover: Upper Body of Black Flame
Rank: (D)
Type: (Partial Takeover, Fire, Dark, Offensive, Supportive.)
Duration: (3 Posts)
Cooldown: (5 Posts)
Description: When you first activate this spell, the user looks completely normal, and after a moment, the upper right hand side of their body, which includes the user's arm, hand, shoulder, upper back, and their chest, bursts into flame. After a moment, these strange flames, which didn't burn away the user's flesh, starts to draw in all the shadows in the area, then the flame burns Orange... and Black. Underneath the flame, which burns both hot and cold, black scales made of volcanic glass cover the areas burning.. This form gives a 15% speed boost, and grants the ability to fly passively. The Durability threshold for this spell is a 20% health drop.
The active spell granted with this takeover is called:- :
The Backlash of HellFire. It has a cooldown of 2 posts, and is an instant duration spell. It is an AoE spell that goes out 15 Meters from the epicenter, or from the caster's locale, if I'm being specific.
Strengths:
AoE: A blast radius of 15ft.
Dual Element Typing: Deals Dark and Fire damage.
Weaknesses:
Slayer: Slayers of the Dark or Fire elemental typing can eat this and gain their respective bonuses.
Indiscriminate: Damages all those around the user.
Auto-Damage: This spell takes an automatic 5 HP from the user.
Strengths:
-Dark Flame: This flame deals in both Dark and Fire Elemental damage types.
-Takeover: This is a takeover type spell, and grants all of the bonuses that relate.
-Harmonious Imbalance: When Paired with a Left Hand Yin Takeover, the damage will convert to the Wu Xing path, which will summon grey flames, which deals Light, Dark, and Fire damage. (This don't deal extra damage, just changes the type of damage.)
Weaknesses:
-Dragon Slayers: Dragon Slayers deal 1.5x their normal damage when this spell is active, to the user.
-Slayers: Slayers of the Dark and Fire elemental types can eat this flame without maleffect, while gaining their respective bonuses for doing so.
- Imbalance: Cannot use another Right hand takeover while this is active.
-Vampiric: This spell deals 5 Damage to the user.
Name: (Partial Takeover: Half-Body Takeover)
Rank: (D)
Type: ( Fire, Dark, Partial Takeover, Offensive, Supportive )
Duration: 3 Posts
Cooldown: 5 Posts
Description: As with the other takeover(s) from the Dragon of Yang, The Shadow-Flame ignites over the chest, back, et cetera, but this time, the flames stretch down all the way to the foot of the Right hand side of the user's body, and up to the right hand side of her face, leaving those Volcanic glass like scales all over the right hand side of the user's face. The user cannot activate any spells that takeover the right hand side while this is active, for it will cancel each other out, unless it comes from a Wu Xing path. This takeover grants a 25% Speed boost, and the ability to fly passively. The Durability Threshold is also 20%
The active ability granted by this Takeover is called:- :
Eyes of Shadow: Eye of the Seductress.
Description: The user glows with a dark flame in their eyes, and shout out the word: CONTROL. From there, creatures of the same power of the Takeover spell (Same Rank as spell.)
Duration: 3 Posts
Cooldown: 4 Posts
Strengths:
-Control: The user can control monsters, people, et cetera... of the same rank or lower. This can only be used on other players with OOC permission. (Out of Character)
- Ocular: can control anyone within the distance of sight.
Weaknesses
-Elements: Those who use Fire or Dark type magic are immune to the effects.
-Damage: The User takes an automatic amount of 5 HP when activating this spell.
-Line of Sight: If out of the line of sight of the user, the spell remains ineffective until in sight.
-Eyes: The user needs their eyes to use this spell. (If the user is missing an eye, an eye of the Dragon replaces it.)
Strengths:
-Harmonious Imbalance: When Paired with a Left Hand Yin Takeover, the damage will convert to the Wu Xing path, which will summon grey flames, which deals Light, Dark, and Fire damage. (This don't deal extra damage, just changes the type of damage.)
-Dual type: Normally, this path will deal Fire and Dark type damage.
Weaknesses:
-Mastery of the Imbalance: The user cannot activate any spells that takeover the right hand side while this is active, for it will cancel each other out, unless it comes from a Wu Xing path.
-Slayers: Slayers of any type, (I.e. God, Dragon, etc...) can eat this (If they are of the required elemental typing,) to gain their respective bonuses from doing so.
-Dragon Slayers: Dragon Slayers Deal 1.5x their normal amount of damage.
-Personality: The Dragon Spirit, who inspirits the body of the User, will try to take over the body of the user, and this must be represented in the topic this spell is used in.
- Takeover of the White Flame Dragon:
Takeover of the White Flame Dragon: Nim-Naur Haran Soul.
Name: (Upper Body of the White Flame.)
Rank: (D)
Type: ( Fire, Light. Offensive, Takeover, Supportive.)
Duration: (3 Posts)
Cooldown:( 4 Posts.)
Description: The User's body, or more specifically the left hand side of their body, glows for a few seconds, before bursting into blinding white light, and when said light subsides, the User will be coated in diamond-like scales, with slow moving glass flames on the user's back, that give off a purple light. The user will have an orb of light that generates passively in her hand (Non-combat) and gives a passive flight because of such. The stat boost given by this takeover is a 15% Damage boost to Spell damage, with a 5% increase in damage taken by the user The Durability threshold is 15% health. The active ability given to the user by this takeover is:- :
- The Sword of White Flame:
Description: In the hand of the User, a blindingly white, decorative sword appears, reaching 5 feet in length. The user will wield this like a material sword, except it parasitically feeds on the user's flesh. The base of the weapon is attached to the crystalline scales that entrenches itself into the skin of the elbow. The style the user created for combat is rather like One-sided Muay Thai, and uses the blade of white flames like an arm.
Duration: 2 Posts
Cooldown: 3 Posts
Strengths:
-Dual Type: This Deals Light and Fire Type damages.
-Martial Replacement: This replaces the usual physical damage that Martial Combat deals.
Weaknesses:
-Over-Balance: The length of the Blade is something the User isn't terribly used to, and
-Damaging: The user takes 5 HP upon the activation of this spell
-Slayer: Slayers can eat this spell and gain their respective bonuses, and end the duration of the spell prematurely.
-Harmonious Imbalance: When Paired with a Right Hand Yang Takeover, the damage will convert to the Wu Xing path, which will summon grey flames, which deals Light, Dark, and Fire damage. (This don't deal extra damage, just changes the type of damage.)
-Dual Element: Has the element pairings of Light and Fire.
Weaknesses:
-Dragonslayers: Dragonslayers deal 1.5x damage to the user while this spell is active.
-Imbalance: No left hand takeovers can be cast by the user while this spell is active.
-Stealthless: The user glows with a faint light, making it difficult to be stealthy in any situation while this is active.
Name: ( Half Body Takeover: Yin Dragon)
Rank: (D)
Type: ( Fire, Light, Takeover. Offensive, Supportive.)
Duration: (3 Posts)
Cooldown: (4 Posts.)
Description: The user, much like the previous Half-Body Partial Takeover, the epicenter starts where the previous Yin Takeover did, but the effects travel down to her left foot, and up the left hand side of her face. The same semi-clear, molasses speed fire from before in the Upper Body takeover, now makes up a semi-clear half of a dress that goes over the clothes of the user. In this mode, a Damage Defense bonus of 20% for the passive stat boost, and the passive ability granted by this is the generation of a frost-like mist. The user also The active ability granted is called:- :
Winter's Flame: Arctic Flare Shield
Description: The user, enraged by taking damage, lets out a feral scream, and a ring of white flame erupt around the user, with the epicenter centering itself over her... um... rear end, like a set of tails. (Which is what they are, except made from flame.) This can block up to 1 C-Rank of damage from any source beyond water or ice, which both would null the spell's duration prematurely. The flames burn in a circle around the user, and they look sort of like tails, in regards to the flame looking like it has fur.
Duration: 3 Posts
Cooldown: 5 Posts
Strengths:
-Shield of Flame: Fire, being a non-physical shield, can block things from metals and flesh, to steam.
-Ring: The shield stretches 360 degrees around the user, with little to no room for error.
Weaknesses:
-Water & Ice: Water and Ice type spells can end the effect of the spell prematurely.
-Mono-planar: Though it stretches around the user, there is no roof or lid to protect the user from above. (Meaning, the user is at a disadvantage against flying opponents.)
-AoE: Any spell that attacks in an epicenteral pattern, like an explosion, can also prematurely end the effect of the spell.
Strengths:
-Fog: The user can passively produce fog to cover the area around them, reducing visibility for the user, and those in the immediate area.
-Dragon-Limb: If the user is missing a limb, the takeover will provide a limb that is required for the takeover. This also includes eyes and such.
Weaknesses:
-Mastery of the Imbalance: The user cannot activate any spells that takeover the right hand side while this is active, for it will cancel each other out, unless it comes from a Wu Xing path.
-Slayers: Slayers of any type, (I.e. God, Dragon, etc...) can eat this (If they are of the required elemental typing,) to gain their respective bonuses from doing so.
-Dragon Slayers: Dragon Slayers Deal 1.5x their normal amount of damage.
-Personality: The Dragon Spirit, who inspirits the body of the User, will try to take over the body of the user, and this must be represented in the topic this spell is used in.
This is a locked Section BOI
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Lynn Delia Rau on 18th April 2017, 6:14 pm; edited 1 time in total