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    Cnámh

    Zigzag
    Zigzag

    Player 
    Lineage : Spirit Warrior
    Position : None
    Posts : 15
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cnámh
    Second Skill: Na hEalaíona Fola
    Third Skill:

    Completed Cnámh

    Post by Zigzag 5th February 2018, 9:36 pm

    Magic

    Primary Magic: Cnámh
    Secondary Magic:
    Caster or Holder: Caster
    Description: Cnámh is a version of take over magic that follows a theme of the undead. Those to be a bit more pinpoint on which undead will be used for this magic is that of Skeletons. That is also why the name of this magic is 'Cnámh' which means 'bone' in Irish. There will be a total of three full take over forms within this magic. The three full takes over forms are; The first form being that of a normal Skeleton, which is very common and bland. The second form being that of Death, otherwise known as the grim reaper to many, while to other as a shinigami which means god of death. The third an final form is that of a Gashadokuro, which is basically a giant Skeleton that is also a known as a yokai. Along with the normal abilities that a take over magic would give based on the form(s) that it takes from the being its self, is that Osbaldo gains two other abilities. Those abilities are that of bone manipulation and darkness magic, they both fit with the theme of the undead along with the sub-theme of skeletons.

    Cnámh is used to let Osbaldo be able to take on the form of the undead skeleton and use their power to fight against others with. As well he really likes to take on their forms so that can strike fear and terror. Those taking on these forms do come at a cost of being labeled as an undead himself and be targeted by others that maybe hunting those types of beings. The two abilities that are also granted to him are there to help out those they do have limitations themselves as well. While in use the part(s) or his whole body into that of an undead skeleton would cause Osbaldo to no longer have to worry about muscle pain or anything to do with his blood/flesh due to those things no longer being there till the effects of the partial or full take over wears off. Those most people would be worried about just there bones being out in the open because of them being weak, but due to being that of a skeleton which their bones are stronger than that of human's. Osbaldo has one thing that he can benefit from the most with this magic and that is his skill as a close-range fighter, which is good being the undead skeleton are not known for many or if not any kind of long-range ways of fighting.
    Strengths:

    • Body of a Skeleton: Parts of Osbaldo's body or his whole body is about to shift into that of a Skeleton. Which gives him the ability to live through attacks that would most likely kill a human being. In return gives him room and movement to make strikes, counterstrikes, or evasion movements that most others couldn't pull off.
    • Denser Bones: During partial or full take over form Osbaldo's bones become much stronger then that of a normal human being's are. This allows him to fight at close-range while out any worries of the bones of his limbs in this state from shattering to easily.
    • Reanimate: Both Osbaldo's normal self and full take over forms can reanimate themselves. Those it does come at a cost, his normal self-takes a much longer amount of time to reanimate it's self, while a full take over form can come back quickly. Overall this takes a large amount of magical power an force to do so. As well, his normal self can't reanimate its self during combat, but the full take over can pull its self back together those it won't be able to hold its form for very long afterward.

    Weaknesses:

    • Bone Manipulation: This is pure only able to affect Osbaldo's bones in his normal body and that of his take over's both partial and full. Meaning that it is impossible for him to affect bones of another being, those bones that may be laying on the ground of the battlefield, or do anything to any bone once it is no lone linked to his body.
    • Range of Combat: Even with the use of take over forms and that of an elemental magic. This magic is very much so lacking in the area of long-range abilities or spells to the point of having almost none at all.
    • Affinity: This is towards both the elemental magic and the theme that this style of take over has. As an undead skeleton, they are known as unholy/demonic creatures/monster so they are weaker when used to fight against holy/divine magic/mages. Along with the fact that darkness magic has a counterpart/weakness to that of light magic.
    • Uasge of Darkness Magic: Osbaldo is only able to use this magic as support based spells while not in partial or full take over forms. Meaning that his normal self and body has no way to use the elemental magic in any way to attack or defend against other magic spells or abilities. As well, whatever form the support spell is it may not leave from his own body.

    Lineage:
    Spirit Warrior:
    Unique Abilities:

    • Edible Bones: Able to regenerate wounds by consuming the bones of another person, animal, or anything else has a bone structure and leaves behind its bone after it dies. Normal state, regen rate of 2% hp and the wounds that are fixed; flesh, muscles, or bone. While partial or full take over forms, regen rate of 1% hp is increased by and wounds that are fixed; minding bone back together and reattached. The eating of bones must be completed within a single post and its effects will last for 3 posts. There must be a wait of 2 posts before this action can be used in a way to regen hp benefits. But this action can be done again earlier if it's only to fix wounds, those will force the time between being able to regen hp again for another 2 post per each time during a single thread.
    • Density of Bones: When Osbaldo is in his normal human state his bones are slightly dense and can only offer 5% damage reduction that the bones in his body can withstand. While Osbaldo skeleton bones during the partial and full take over forms are much denser an stronger that they can offer a 20% on damage reduction of hits towards the body. Side note, while in partial take over state only the part(s) that are shifted will receive the extra %'s in damage reduction.
    • Darkness Magic: Osbaldo is about to cast spells of this elemental magic that have 10% extra magic power (MP) while in his human state. While Osbaldo is in a Partial or Full take over form will gain 20% extra magic power (MP) instead.


    Spells:
    Magic Circle:
    D-rank:

    List of Spell Fusions: (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Locked:


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    Completed Re: Cnámh

    Post by Guest 10th February 2018, 2:45 pm

    Spoiler:

    Cnámh UKo46jy

      Current date/time is 5th November 2024, 9:46 am