Primary Magic:Requip Magic: Ancestral Armory
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: The Ancestral Armory is a requip magic of all the weapons and armors, created or collected by Luther Endragon 1000 years ago. Each item was covered in a magical bonding seal, forever preserving it into his bloodline. Different from other requip, that it isn't stored in a pocket of dimensional space. Yet it is stored inside the actual DNA strands of Haku'na. Able to be summoned at a moments notice. The armor will instantly appear on Haku'na, and weapons in his hands. Because of this particular ancestral equipment, it is unable to be devoured by metal slayers. Weapons can cause a wide variety of effects and uses.
Strengths:
-Haku'na is capable of bringing forth a different type of equipment, depending on the situation, that cannot be eaten by slayers..
Weaknesses:
-Magic is a holder type, and without the equipment being armed, user cannot use magic.
-Although metal cannot be consumed by metal slayers. Any elemental enchantment can be consumed by their respective slayer.
- lineage:
Custom lineage is currently under review.
Unique Abilities:
Swift Mind and Body: Due to the intense training the user received during his childhood, as well as blessings of his bloodline. The user is granted a +30% boost to physical speed and reflexes at rank C.
Ancestral Forging: Due to the special enhanced forging process, requip weapons and armors, are stronger than normal. All requip equipment gain 25% durability.
Weapon Strength: All requip weapons are made of a much stronger metal, enchanted by Haku'na's bloodline. All requip weapons gain a +25% damage boost to all strikes and abilities.
Defense Dismantle: All requip weapons deal an additional +30% damage to all equipment and barriers of equal or lower rank than user.
- Signature Spells:
Name Ancestral Blessing
Rank: User Rank
Type: Support/Armor
Duration: Instant
Cooldown: once per post
Description: Haku'na is able to release a large burst of his ancestral essence from inside of his DNA. The magic will escape from the user's pores at a moments notice, capable of surrounding him in a large purple sphere. The sphere extends 3 meters around Haku'na. The sphere is strong enough to absorb 3xC ranked spells, or 1.5x B rank worth of spell damage.
Strengths:
*Very fast barrier, forms almost instantly.
*Absorbs a large amount of spell damage.
Weaknesses:
*Can only be used on Haku'na, and no one else will be protected.
*Haku'na must have a requip armor on.
*Does not protect the user from physical damage, only magical spells.
Name Viper Enchant
Rank: D
Type: Weapon Enchant/Support
Duration: Instant
Cooldown: once per post
Description: Haku'na can pour the magical essence from his dna, out into a purple aura. The aura will leave his hands, and coat a requip weapon he is wielding. The next strike that successfully hits an opponent, will also heal Haku'na's hp for 100% of damage delt.
Strengths:
*Capable of healing Haku'na for 100% of the next weapon strike.
Weaknesses:
*Can only be used on a requip weapon.
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*User must successfully strike opponent, and do damage to recover hp.
- D rank':
Name Naginta Flame
Rank: D
Type: Fire enchanted Naginta Spear
Duration: 3
Cooldown: 4- Naginta:
Description: Haku'na will usauly place either palm in front of him, although he is not required to. A small flash of white light, with a purple hue will occur. In the same moment it appeared, it leaves. All thats left is a medium sized Naginta spear. The shaft is exactly 5.5 feet in length, and made of steel. The blade extends 2.5 feet from the top of the shaft, with a curved tip. The blade is enchanted with flames, gifting it fire damage.
*Passive -Deals .25 D rank fire damage on top of physical damage every strike.
*Active- Once per time sword is active, user can shoot forth a steam of fire, gushing 8 meters in front of user, with a width of 5 meters, dealing 75% D rank fire damage.
Strengths:
*Each strike Deals additional damage to those weak to fire.
Weaknesses:
*Flames can be eaten by fire slayers.
*elemental spell damage will only max at 1.5x d rank spell damage
*weapon does less damage to those resistant to fire.
Name Frost Broadsword
Rank: D
Type: Ice Enchanted Broadsword
Duration: 3
Cooldown: 4- Broadsword:
Description: Haku'na will usauly place either palm in front of him, although he is not required to. A small flash of white light, with a purple hue will occur. In the same moment it appeared, it leaves. All thats left is a medium sized Broadsword. The total hilt length being 12 inches. The blade is made with steel, and extends 2 feet from the top of hilt. The blade is enchanted with ice, gifting it ice damage.
*Passive -Deals .25 D rank ice damage on top of physical damage every strike.
*Active- Once per time sword is active, user can shoot forth a solid spike of ice to a target up to 15 meters away. Ice spike is 3 meters thick, and deals 1.5 x D rank damage.
Strengths:
*Each strike deals an additional Damage to those weak to ice.
Weaknesses:
*Enchantment can be eaten by ice slayer making it useless.
*Damage is weaker to those of the ice element.
*Elemental spell damage will only max at 1.5x d rank spell damage.
Name Storm Katana
Rank: D
Type: Lightning Enchanted Katana
Duration: 3
Cooldown: 4- Katana:
Description: Haku'na will usauly place either palm in front of him, although he is not required to. A small flash of white light, with a purple hue will occur. In the same moment it appeared, it leaves. All thats left is a medium sized Katana. The total hilt length being 12 inches. The blade is made with steel, and extends 2 feet from the top of hilt. The blade is enchanted with electricity, gifting it lightning damage.
*Passive -Deals .25 D rank electric damage on top of physical damage every strike.
*Active- Once per time sword is active, user can cause a massive surge of electricity to envelop weapon. The user can slash the sword downward, The lightning erupts and scatters from blade's tip, shooting to 3 targets within 15 meters of user. Each scattered bolt of electricity deals .5 Electric damage.
Strengths:
*Each strike deals additional damage to those weak to electricity.
Weaknesses:
*Electric slayers can consume the enchantment.
*Deals less damage to those who resist lightning.
*Elemental spell damage will only max at 1.5x d rank spell damage
Name Elemental Boost
Rank: D
Type: Supportive/ Weapon
Duration: 3
Cooldown: 4
Description: While Haku'na has a weapon requip out, and in his hand. He can increase the effective damage of any elemental enchant pre-exisiting on the weapon. Will increase the elemental damage of the weapon by 25% for the remainder of the weapons duration.
Strengths:
*Increases elemental damage of weapons.
Weaknesses:
*Weapon must be a requip weapon, and must be already out.
*Weapon must have a preexisting elemental enchant already on it, for this spell to be effective.
- C Rank:
Name Sulfuros, Hand of God
Rank: C
Type: Weapon/ 2 hand mace
Duration: 5
Cooldown: 6- Sulfuros:
Description: Haku'na will usually place either palm in front of him, although he is not required to. A small flash of white light, with a purple hue will occur. In the same moment it appeared, it leaves. All thats left is a large two handed mace. The mace is massive, yet weighs like a wooden sword to Haku'na. If anyone else were to attempt to hold it, it would seem like the weight of the world. The large hammer is a very special piece of Requipment, that was the legendary favored weapon of Luther. It is in fact the very weapon he used to slay, the evil Nimasus so long ago. This hammer is also,used in the crafting of the other equipment inside of the armory. This hammer holds all the secret techniques of his fore father, and his mastery over equipment and their crafting. Because of its incredibly properties, it is emanating purple ancestral spirit energy at all times It is completely enveloped in it. The hammer is able to strike all beings of all types, including those whom are immune to physical attacks for whatever reason.
*Passive -All Beings immune to physical attacks of equal or lower rank to user, no matter what the reason, can be hurt by this weapon. They will also take an additional +25% damage from this weapon.
*Active- Holding the mace in both hands, with the head facing forward. Haku'na can gather a good deal more of the ancestral spirit energy on the head of the mace. Forming a purple energy sphere about 4 meters in diameter. Haku'na quickly, swings the mace, causing the sphere to move in any direction he aims. The sphere will travel up to 35 meters, at 20 meters per second. The sphere will cause a massive explosion, upon reaching its destination. Ancestral energy is tied to user, and will not damage those considered allies in the range of spell. All enemies in 4 meter radius of explosion receive 100% C ranked magic damage. The explosion reaches a total radius of 35 meters, and has a gravitational force, pulling enemies to the center for 2 posts. All enemies within range of blast will receive 75% C ranked damage..
Strengths:
*Increadibly powerful and heavy two hand mace, that is weightless when wielded by Haku'na. Capable of swinging as if it were a wooden sword.
Weaknesses:
*User must have both hands on weapon, when ever he wishes to strike an opponent.
*If enemy teleports, they could avoid active ability completely.
NameJustice
Rank: C
Type: Sulfuros/Offensive
Duration: instant
Cooldown: 2
Description: Haku'na begins with Sulfuros already equiped. He summons a large burst of purple flames, crackling from the head of the mace, causing the preexisting aura to begin to move about like purple electric fire, crackling and dancing dangerously around the weapon. It would extend 4 meters around the entire weapon. The user swings the mace with all his might, directed at a single target. The beam of ancestral energy is super concentrated, and it speeds to its target. It can reach up to 35 meters, at 30 meters per second. Whomever is hit with the ability is dealt C ranked damage directly, spell damage ignores armor of equal or lower rank as o Haku'na.
Strengths:
*Deals quick and powerful spell, that ignores armor of single target.
Weaknesses:
*Haku'na must have Sulfuros, Hand of God equipped.
*Although ignores armor, it is still affected by defensive magic spells.
NameZephyr, Breath of God
Rank: C
Type: Ranged Weapon
Duration: 5
Cooldown: 6- Zephyr:
Description: Haku'na will usauly place either palm in front of him, although he is not required to. A small flash of white light, with a purple hue will occur. In the same moment it appeared, it leaves. All thats left is a bright purple energy bow, emanating ancestral energy. Bow is incredibly powerful, and accurate. Capable of launching powerful and swift beams of ancestral energy with ease.
*Passive -Combined with Genesis Suit, grants +30% damage to all attacks and abilities.
*Active- Haku'na place the bow in front of hi, and pulls back the draw string. A stream of purple ancestral energy, will begin to focus itself, until an arrow is formed. The user is then able to shoot forth a medium sized beam of purple ancestral energy thats very fast and precise. The beam is able to travel up to 35 meters to reach its target, at a speed of 30 meters a second. The damage dealt is 1.5x C ranked magic damage. Ability has 2 post cool down.
Strengths:
*Powerful ranged bow, providing long range and medium range fighting capabilities.
Weaknesses:
*User will be defenseless if used during melee combat.
*Without armor on the field, user wont gain passive boost.
Name Scatter Shot
Rank: C
Type: Ranged Offensive
Duration: instant
Cooldown: 2
Description: Haku'na will have Zephy already equipped, before summoning a medium amount of purple ancestral energy onto the bow. As he pulls back the draw string, and releases, 3 quick bolts of energy, shaped like large arrows, are speeding off to their targets. User is capable of having beams attack different opponents, or all aim at the same opponent from different angles. The beam will speed to its intended target within 35 meters, at 30 meters a second. Each beam arrow delivers .5xC ranked magic damage.
Strengths:
*Attacks multiple targets, from a distance.
Weaknesses:
*Capable of being out manuevered by opponent.
*Deals 50% less damage to barriers of equal or greater rank.
Name Tal Rasha's Armor
Rank: C
Type: Armor
Duration: 5
Cooldown: 6- Tal Rasha's Armor:
Description: Haku'na will simply focus his mind on the armor, and it will manifests itself around him. Draping the young wizard in the powerful full body armor, that is intimately connected with Sulfuros. Because of the connection of the two, the user gains an additional bonus to strength, when both are equipped at the same time. Though the armor is a work of true craftsmanship, the real power comes from the powerfully enhanced prismatic diamond. An ancient Jewel capable of withholding an immeasurable amount of magic essence. It is said that the jewel is alive, and the heart of the armor. It is there, the connection to Sulfuros lives.
*Passive -When equipped at same time as Sulfuros, User is granted a +30% damage boost.
*Active- Haku'na is able to send the prismatic shard into over drive, doing so will cause the armor to boost his damage by another 30%. This will last for 3 posts, and require 4 posts to cool down.
Strengths:
*Adds a buff to user, while Sulfuros is also equiped.
Weaknesses:
*If Sulfuros is not also equipped, the user will not gain his passive bonus from this armor.
*Active ability reflective shield, will not work on aoe spells. Only spells that specifically target Haku'na.
Name Genesis Suit
Rank: C
Type: Armor
Duration: 5
Cooldown: [color=#cc0000]6- Genesis Suit:
Description: Haku'na will begin to focus on his Genesis suit, and instantly the full body armor will form on Haku'na's skin. The suit has an intimate bond with Zephyr, and user gains bonus from having not armor equipped at the same time.
*Passive -When equipped at same time as Zephyr, user gains a +30% Damage boost.
*Active- Haku'na is able to send forth a large amount of compacted spiritual essence, which forms a large circled of ancestral energy, the diameter being 7 meters. The surface is incredibly smooth, and reflective. User is able to reflect any single target spell aimed at him, back to its originator. The spell travels back at the exact same speed, which it traveled originally. Able to reflect up to half of 1 B rank spell, or 1 C ranked spell. Spell has an instant cast, with a 3 post cool down.
Strengths:
*Adds a Bonus if user has Zephyr equipped also.
Weaknesses:
*If Zephyr is not also equipped, the user will not gain his passive bonus from this armor.
*Active ability reflective shield, will not work on aoe spells. Only spells that specifically target Haku'na.
- Spells Purchased:
Last edited by Haku'na Matata on 25th April 2017, 12:40 pm; edited 12 times in total