Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Hakuna Matata's Magic

    Haku'na Matata
    Haku'na Matata

    Knight VIP Status- Regular VIP Status- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : None
    Position : None
    Posts : 110
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 825

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Hakuna Matata's Magic

    Post by Haku'na Matata 8th April 2017, 9:36 pm




    Hakuna Matata's Magic 65a87910



    Primary Magic:Requip Magic: Ancestral Armory

    Secondary Magic:  (Must be filled in later. Magic you trained for goes here)

    Caster or Holder: Holder

    Description: The Ancestral Armory is a requip magic of all the weapons and armors, created or collected by Luther Endragon 1000 years ago. Each item was covered in a magical bonding seal, forever preserving it into his bloodline. Different from other requip, that it isn't stored in a pocket of dimensional space. Yet it is stored inside the actual DNA strands of Haku'na. Able to be summoned at a moments notice. The armor will instantly appear on Haku'na, and weapons in his hands. Because of this particular ancestral equipment, it is unable to be devoured by metal slayers. Weapons can cause a wide variety of effects and uses.

    Strengths:
    -Haku'na is capable of bringing forth a different type of equipment, depending on the situation, that cannot be eaten by slayers..


    Weaknesses:

    -Magic is a holder type, and without the equipment being armed, user cannot use magic.

    -Although metal cannot be consumed by metal slayers. Any elemental enchantment can be consumed by their respective slayer.



    lineage:


    Unique Abilities:

    Swift Mind and Body: Due to the intense training the user received during his childhood, as well as blessings of his bloodline. The user is granted a +30% boost to physical speed and reflexes at rank C.

    Ancestral Forging: Due to the special enhanced forging process, requip weapons and armors, are stronger than normal. All requip equipment gain 25% durability.

    Weapon Strength: All requip weapons are made of a much stronger metal, enchanted by Haku'na's bloodline. All requip weapons gain a +25% damage boost to all strikes and abilities.

    Defense Dismantle: All requip weapons deal an additional +30% damage to all equipment and barriers of equal or lower rank than user.


    Signature Spells:


    D rank':


    C Rank:

    Spells Purchased:


    Last edited by Haku'na Matata on 25th April 2017, 12:40 pm; edited 12 times in total
    avatar
    Guest
    Guest

    Completed Re: Hakuna Matata's Magic

    Post by Guest 13th April 2017, 7:07 pm

    Spoiler:

    Hakuna Matata's Magic 6frJJtL
    avatar
    Guest
    Guest

    Completed Re: Hakuna Matata's Magic

    Post by Guest 23rd April 2017, 8:23 pm

    moved upon user's request

    Haku'na Matata wrote:
    Haku'na Matata's Magic




    Primary Magic: Celestial Spirit Magic
    Secondary Magic: (TBA)
    Caster or Holder: Holder

    Description: Celestial Spirit Magic is a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Haku'na is capable of calling forth these celestial beings to aid him in combat. Each one is unique, with its own set of capabilities and weaknesses.

    Strengths:

    *Haku'na is capable of calling forth a wide variety of celestial spirits to the battle field, all with a vast array of abilities.

    *Spirits are intelligent beings, and do not require being told how to defeat their opponent.

    *Spirits can fight along side each other. Aiding each other to create deadly strategies and combos.


    Weaknesses:

    *Requires keys to summon a Spirit, which must be found or purchased.

    *Each spirit can only remain out of the Celestial realm for so long, before being sent back. Then they must wait before being summoned again.

    *Keys a susceptible to theft and being lost, which in turn causes user to lose spell.

    *Causes a strain on user for having multiple summons out at once.


    Lineage:

    Unique Abilities:


    D Rank Spells:


    C Rank Spells:
    Haku'na Matata
    Haku'na Matata

    Knight VIP Status- Regular VIP Status- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : None
    Position : None
    Posts : 110
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 825

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Hakuna Matata's Magic

    Post by Haku'na Matata 23rd April 2017, 9:03 pm

    Bump completed, everything done except lineage.


    _____________________________________________________________________________________



    Infinity Hydra's
    Hakuna Matata's Magic Jfppgz10




    avatar
    Guest
    Guest

    Completed Re: Hakuna Matata's Magic

    Post by Guest 25th April 2017, 7:12 am

    Haku'na Matata wrote:



    Hakuna Matata's Magic 65a87910



    Primary Magic:Requip Magic: Ancestral Armory

    Secondary Magic:  (Must be filled in later. Magic you trained for goes here)

    Caster or Holder: Holder

    Description: The Ancestral Armory is a requip magic of all the weapons and armors, created or collected by Luther Endragon 1000 years ago. Each item was covered in a magical bonding seal, forever preserving it into his bloodline. Different from other requip, that it isn't stored in a pocket of dimensional space. Yet it is stored inside the actual DNA strands of Haku'na. Able to be summoned at a moments notice. The armor will instantly appear on Haku'na, and weapons in his hands. Because of this particular ancestral equipment, it is unable to be devoured by metal slayers. Weapons can cause a wide variety of effects and uses.

    Strengths:
    -Haku'na is capable of bringing forth a different type of equipment, depending on the situation, that cannot be eaten by slayers..


    Weaknesses:

    -Magic is a holder type, and without the equipment being armed, user cannot use magic.

    -Although metal cannot be consumed by metal slayers. Any elemental enchantment can be consumed by their respective slayer.



    lineage:


    Unique Abilities:

    Swift Mind and Body: Due to the intense training the user received during his childhood, as well as blessings of his bloodline. The user is granted a +60% boost to physical speed and reflexes. A +60 increase to two different stats is not plausible. The buff should be lowered to at least 30%
    to coincide with the fact that you are C-rank.


    Ancestral Forging: Due to the special enhanced forging process, requip weapons and armors, are stronger than normal. All requip equipment gain 20% durability and +20% hp. a 20% durability is the same thing as a 20% increase to HP (weapons, armors, and items health are considered under the durability stat).

    Weapon Strength: All requip weapons are made of a much stronger metal, enchanted by Haku'na's bloodline. All requip weapons gain a +25% damage boost to all strikes and abilities.

    Defense Dismantle: All requip weapons deal an additional +50% damage to all equipment and barriers of equal or lower rank than user. A 50% increase to damage is pretty high for a C-rank, I suggest lowering this to 30% with a 5% increase per rank, so it maxes out at 50% at S-rank. You can do the same for your Weapon Strength UA.


    Signature Spells:


    D rank':


    C Rank:

    Spells Purchased:
    Haku'na Matata
    Haku'na Matata

    Knight VIP Status- Regular VIP Status- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : None
    Position : None
    Posts : 110
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 825

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Hakuna Matata's Magic

    Post by Haku'na Matata 25th April 2017, 12:41 pm

    Thanks for review Marshy!! Bump, with edits.


    _____________________________________________________________________________________



    Infinity Hydra's
    Hakuna Matata's Magic Jfppgz10




    avatar
    Guest
    Guest

    Completed Re: Hakuna Matata's Magic

    Post by Guest 26th April 2017, 6:50 am

    Hakuna Matata's Magic E6AbbWA

      Current date/time is 22nd November 2024, 12:09 pm