- Job:
- Job title: Underwater adventure: running out of air
Rank: C
Player requirements: Minimum 220 words per post, must roll at least 5 times to summon the boss automatically. Defeat him and complete the mission in less than 15 posts.
Job requirements: C-rank mage or equivalent, maximum of 3 mages.
Job location: Crescent Island
Job description:
„We’ve recently uncovered na ancient artifact resting deep under the water’s surface. According to legends and our data so far, it should be capable of enchanting one’s body with magical properties, making anyone capable of breathing underwater. Recovery of this artifact is absolutely essential for our research! Unfortunately, it also seems to make any non-human creature aggressive. Which is why we need a mage to dive in that crystal-clear water and beat up some fish! Oh, and don’t worry about the air. We’ve prepared several air-lacrimas that will allow you to do your job... for a while. The artifact looks like a crystal ball, shining with a briliant, red light. Now, chop chop, get to it already!“
-Geoss, the main researcher
Consume the air lacrimas, creating a small bubble of air around your head that allows you to breath underwater for a limited time. Make haste and recover the artifact before you run out of air! But be warned, the underwater life will get in your way because of the artifact’s aura. You also cannot talk underwater, even with the air bubble, which makes communicating a bit more difficult.
Note for fire mages: Your magic will be 75% less efficient once you’re submerged.
Enemies:
Weak: Fish swarm
PICTURE REFERENCE:
A big group of 20 or more completely normal fishes. They aren’t very threatening, but they are pretty annoying. They’ll try to nibble on you and if you’re not careful, they can actually deal D-rank damage to you. But it should be easy enough to get rid of them by flailing around a whole bunch or using a large-scale spell of any rank.
Normal: Spotted ray x2
PICTURE REFERENCE:
Normally a completely harmless creatures. But the artifact’s aura turned them rabid and now they‘re attacking everything in sight! They will try to ram you, causing C-rank damage and can withstand two C-rank spells before they loose interest and leave.
Strong: White shark
PICTURE REFERENCE:
Dangerous and big! And thanks to the artifact’s aura, they will attack even if they don’t smell any blood. They move fast and their bites deal C-rank damage and make you bleed, removing additional D-rank worth of HP the next two turns. It takes four C-rank spells to make them realize that they’re not at the top of a food chain and leave.
Boss: Great octopus
PICTURE REFERENCE:
You finally made it to the artifact! But this big fella is sitting right on top of it and refuses to move, which means that you’ll have to use force. It has ten tentacles that will try to attack and restrain you, dealing B-rank damage. It will also spew out some ink at the beginning of the battle, making it harder for anyone to see. It takes 10 C-rank spells to get him away from the artifact, grab it as soon as you can and swim to the surface!
Reward: 10k Jewels, unlocks next job in the underwater adventure series.
~~Credits to VindStot.
"Don't you worry honey, Harry is just so anxious about getting this project moving along. He's actually quite kind..." The stout, middle-aged woman who was escorting Leah briskly through the halls of the facility seemed to be particularly driven when it came to persuading her to believe this fact. As the portly female trailed off with a dazed look in her eyes, the redhead concealed a crooked smile. It was clear that the research aide, well... in the simplest of terms, had at least a slight (and inappropriate, due to being boss and employee) crush on Dr. Geoss. On account of finding it rather endearing, considering that the elderly man was nearly blind and seemed to be almost senile as well, the mage refrained from making any deprecating comments about the snappish old man.
In all honesty, she probably wouldn't have, unless the woman straight out claimed that she hated her boss. But even that could have been a trick to gain... sympathy, or maybe incriminate her into a scheme to eliminate a need to pay the fiery haired girl. She may have been paranoid about her jewels, but it was still a reasonable worry. To Leah it was, at least.
Perhaps the mage actually had an ulterior motive for not wanting to rush the woman (whose name was... Una? Ulla? Something like that; the matronly assistant had introduced herself in such a spluttering blast of quick words that the redhead had been unable to clearly make out her name).
251 Words. 1 Post/Maximum 15 Posts.