Magic
Primary Magic: Feather Magic
Secondary Magic:
Caster or Holder: Caster
Description: Only those who naturally produce feathers can use this versatile magic, and those who choose to have the feathers they wear being their trade. With feathers a person who uses Feather Magic can do all sorts of things, attack, give themselves better defenses, give others better defenses, inhibit enemies, and even heal or support allies. Each spell and ability used by this magic is uniquely made by that mage, unless they mentored someone and passed on that ability/spell.
Fallion uses his feather magic in various ways, along with his skills in being something that can naturally fly, though because of his weight Fallion needs to use magic to fly. He is used to using weapons to fight, so often converts his offensive spells in make the feathers sharp, then into makeshift weapons or outright tackling others with his sharp feathers. But he is also fond of making his attack as elegant as possible, and using his hobbies inside of them such as singing or fencing. Fallion worked hard to make his lineage work in perfect conjugation with his magic, thus has the abilities to turn his feathers into various materials to aid his spells. Rumor has it Fallion gathers his already used feathers to sell them as feather down for pillows and mattresses.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Feather Magic
Secondary Magic:
Caster or Holder: Caster
Description: Only those who naturally produce feathers can use this versatile magic, and those who choose to have the feathers they wear being their trade. With feathers a person who uses Feather Magic can do all sorts of things, attack, give themselves better defenses, give others better defenses, inhibit enemies, and even heal or support allies. Each spell and ability used by this magic is uniquely made by that mage, unless they mentored someone and passed on that ability/spell.
Fallion uses his feather magic in various ways, along with his skills in being something that can naturally fly, though because of his weight Fallion needs to use magic to fly. He is used to using weapons to fight, so often converts his offensive spells in make the feathers sharp, then into makeshift weapons or outright tackling others with his sharp feathers. But he is also fond of making his attack as elegant as possible, and using his hobbies inside of them such as singing or fencing. Fallion worked hard to make his lineage work in perfect conjugation with his magic, thus has the abilities to turn his feathers into various materials to aid his spells. Rumor has it Fallion gathers his already used feathers to sell them as feather down for pillows and mattresses.
Strengths:
- Defense buffs before 5 and 10 hits
- Lineage is compatible with all spells
- Magic is versatile in its uses (can be used for many different types of spells)
Weaknesses:
- Weak against lightning attacks
- Weak against fire attacks
- Weak against natural predators to birds (cats, snakes, weasels, etc.)
- Weak against earth or very dense/heavy things
Lineage:
- Disparity:
- Disparity
Description: For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named so is because the potions power was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the option. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper and wood. Each material has a certain increase in abilities, but also a weakness to it.
Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
Allows to adopt the qualities of the following materials - Iron, obsidian, diamond, paper and wood. Each material serves a different function, and has weaknesses and strengths according to it.
Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.
Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).
Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.
Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
Wood gives a small amount of everything, but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction. 50% more damage taken from fire elemental attacks).
Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
Unique Abilities:
- Feather Guard:
- Feather Guard: Fallion's outer layer of feathers, his 'First Gaurd' and "Second Gaurd' or different from normal feathers because they are a lot tougher but they have one downside: they can run out, so if he is hit a certain amount, he loses those feathers and the defense they give him. But a plus is that his feathers absorb damage for him, which is 30% (any defense buffs Disparity gives him will default to that buff, not this one) at full health, though that goes down to 10% when he loses his ‘First Guard’ at 5 hits and at losing his ‘Second Guard’ at 10 hits he has regular defense until he loses that guard. He regain each gaurd after 24 hours of rest each.
- Flying:
- Flying (active): Using his natural abilities as a bird Fallion can use his wings and fly through the air. But due to his uneven weight, the owl-man now needs to use magic to fly. He cannot remain in the air more than 5 posts without a 2 post rest if he is using other magic while flying, but uses 5MP per hour of flight when not in combat. When carrying extra weight that costs is doubled depending on how much the object weights, i.e carrying a young woman would make it 10MP per hour while carrying a heavy man would make it 15MP per hour. When carrying something/someone he cannot cast spells unless it specifies he can. Fallion can be knocked out of the air instantly if he is hit by a spell at least one rank or higher. If he does get hit by such a spell Fallion cannot fly again for 5 posts. If hit by a spell he is especially weak too (lighting, fire, natural predators, etc.) he cannot fly for 10 posts. His speed is 20% higher when flying and not attacking, Disparity speed buffs default to it, not this one.
- Owl Form:
- Owl Form (active): Fallion can disguise himself by turning into an owl. A real, actual, normal sized and looking owl, not whatever the heck he is. This form can only be accessed twice a day with no duration for how long it can be kept for. When in this form only mages 2 ranks or higher can tell what Fallion really is, that the disguised owl is a magical creature, if they pay attention, and any others will only see a regular owl. In this form, Fallion cannot talk, cannot use magic (but can fly, but in this form doesn’t require magic), and can be knocked out in one hit by any mage. If knocked out Fallion will transform back into his true form. If unable to use magic for any reason Fallion is unable to access this form.
Spells:
- D-Rank Spells:
- Feather Wing Blades:
- Name: Feather Wing Blades
Rank: D
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: The tips of Fallion’s wings become razor sharp, allowing him to use them like arm blades. Being hit by this causes 20HP of damage per post. This attack only causes damage in close-range situations and has a 20% chance of being parried/blocked by another weapon, if target has a weapon they are trained in. Can be ended early to save cooldown posts.
Strengths:- Can be buffed by Disparity
- Can be ended early to save cooldown posts
Weaknesses:- Can be parried/blocked by another weapon
- Is only close-ranged
- Can become weaker depending on Disparity
- Can be buffed by Disparity
- Feather Spin:
- Name: Feather Spin
Rank: D
Type: Offensive, Multiple hit
Duration: Instant
Cooldown: 2 Posts
Description: Fallion spreads out his wings then spins at incredible speeds while releasing blade-like feathers in all directions, making him able to hit multiple targets for 5HP per hit in an AoE attack of 10 meters around him in a circle, with 40% chance of being hit with 10 feathers per person, up to 10. He releases 100 feathers per spin attack, and can hit allies with it as well. If used 3 times in a row without at least 1 post of doing something else, at the end of the 3rd attack he becomes helpless for 3 posts due to becoming dizzy.
Strengths:- Can hit multiple targets
- Has a fairly good chance of someone being hit
- Can be buffed by Disparity
Weaknesses:- Can hit allies as well as enemies
- If used 3 times without a break, become dizzy/helpless for 3 posts
- If flying, the ground right below him and anyone standing there will not be hit by this attack
- Cannot see anything while attack is happening
- Can hit multiple targets
- Feather Coat:
- Name: Feather Coat
Rank: D
Type: Supportive
Duration: Instant
Cooldown: 6 Posts
Description: Seeing an ally in danger, Fallion can shed his Feather Guard to instead act as a full body coat for one ally, giving them the buff of that Feather Guard. If he gives ‘First Guard’ that person’s defense goes up by 30%. Fallion can only give ‘First Guard’ if his health is full, and stays until the ally is attacked 5 times. ‘Second Guard’ gives a person a 10% defense buff until they are attacked ten times. He can only give it if he hasn’t reached ‘Second Guard’ yet, and loses ‘First Guard’ as well. For a non-combat NPC this blinds them and makes them unable to move without falling over. For a combative-NPC this inhibits their sights and cuts their speed 50%. For other players, their reaction for suddenly being covered in a ton of feathers is up to their character.
Strengths:- Gives very good supportive buffs
- If using Disparity when this spell is activated, its buffs are passed onto the coat until Disparity’s duration ends
- Protected characters can use the feathers creatively, mostly when Disparity is activated
Weaknesses:- Makes Fallion lose his own buffs
- Can only be used once or twice until feathers are regained
- May inhibit those who wear the coat
- Does not last long
- Gives very good supportive buffs
- Feather Dance:
- Name: Feather Dance
Rank: D
Type: Defensive/Supportive
Duration: 6 Posts
Cooldown: 8 Posts
Description: Fallion throws beautiful, soft, sparkling, glowing feathers into the air in an elegant dance. While watching these gorgeous downy feathers fall to the ground people are entrapped by their beauty, unable to move or react until they all fall to the ground in a 10-meter radius around Fallion in the middle. Another way to get out of the spell is for a feather that you see becomes greatly disturbed (through something as minor as the wind, to a full on attack), you hear an out of place noise (such as someone yelling), feel pain, if they have a resilient enough mind, or if Fallion doesn’t want you to be entrapped. If character/NPC is easily distracted or impressed than they will become entrapped even if Fallion doesn’t want them to be. Those entrapped will allow themselves to be gently moved as long as they don’t feel pain and keep their eyes on the feathers. If Fallion sings opera throughout the spells duration there is a better chance of you becoming entrapped and staying that way, but Fallion cannot do anything else. (Inspired by the Pokemon move)
Strengths:- Completely immobilizes those entrapped
- Good against the easily distracted/impressed, those who like art/music, beautiful things and shiny things
- Those entrapped allow others to move them, even tie them up
- Fallion can choose who becomes entrapped
- Fallion can sing opera to strengthen the spell
- Has a long duration
Weaknesses:- Feathers are light, so easily disturbed to break the spell
- Any noise above a whisper (not including calming noises like Fallion’s singing) breaks the spell
- Those who are easily distracted/impressed will become entrapped whether Fallion want them to be or not
- If Fallion sings opera he cannot do anything else for the spells duration
- If a person has a particularly resilient mind (or defenses to these kinds of things) this spell will have no effect
- If those entrapped feel pain they automatically break free of the spell, unless instantly knocked out
- Moving too fast disturbs the feathers, and you have to be careful about not touching those still in the air
- Won’t work with Disparity effect active
- Completely immobilizes those entrapped
Last edited by Fallion Octo on 25th March 2017, 2:44 am; edited 1 time in total (Reason for editing : It was over-complicated)