(Proof of attainment for the other Artifact and item here
Name: The Harvester
Rank: AAL
Type: Scythe
Description: The Harvester is a scythe who's origin is formed from some of death's power infused in an item that allows them the ability to store the weapon known as, "The Harvester" which is a weapon that commonly depicted to be a scythe. The item mentioned is a bracelet which is considered to be the equivalent of a sheath, but unable to do anything aside from storing the scythe within it.
Strengths:
Weaknesses:
Abilities: (Note: Ability scales range from D-S for cooldown/duration and speed/distance. Scale goes as D/C/B/A/S)
Exposure: Any persons being effected to rotting will experience a 30% decrease to to movement and spell speeds.
Aura of Death: The very essence of Death, Itself, can instill fear into those the embodiment of Death comes across, causing them to either flee or try to fight them. This is caused by an aura that surrounds the user in a fifteen (15) meter diameter, encompassing everything within that given area. However, not only can this aura instill fear into anyone or anything it comes across, it also begins to slowly sap the life out of them. Anyone or anything that steps inside of this aura will succumb to the deadly effects of the life-taking Nether particles that surround the user. If a played character is caught within the aura for a total of five (5) posts, they can have as much as 2.5x user-ranked damage dealt to them. On top of that, the damage that is dealt to the person or creature inside of the aura is then restored back to the user for half of what was taken from them (1.25x user-ranked damage). It is not a continuous attack, as the aura will only take as much as 2.5x user-ranked damage from an opponent before it simply becomes cosmetic. As the user ranks up, the aura grows in size, extending to 30/45/60/75/90/105 meters and is able to be controlled by the user at will, such as flaring up or dying down its size. (Credit and permission granted by Marceline Anicetus.)
Name: The Harvester
Rank: AAL
Type: Scythe
Description: The Harvester is a scythe who's origin is formed from some of death's power infused in an item that allows them the ability to store the weapon known as, "The Harvester" which is a weapon that commonly depicted to be a scythe. The item mentioned is a bracelet which is considered to be the equivalent of a sheath, but unable to do anything aside from storing the scythe within it.
- Appearance:
Strengths:
- Physical attacks dealt while this is used deal 50% more damage to holy vessels and spirits.
- Enhances the performance of Weapon based combat.
Weaknesses:
- Physical attacks dealt while this is used deal 50% less to those with necromancy, plague, or darkness magics as their Primary only magic.
- Gives no ranged effects or applies any to spells used.
- Has no offensive or defensive abilities to it.
Abilities: (Note: Ability scales range from D-S for cooldown/duration and speed/distance. Scale goes as D/C/B/A/S)
- Ability 1:
- Name: Rotten to the Core
Rank: Scales with user up to S
Type: Death/DoT/AoE
Duration: 3/4/5/6 posts
Cooldown: 4/5/6/7 posts
Description: The user slams the blade of the scythe into the ground and begin to spread a death like plague through the ground over a 20 meter diameter. The plague begins to eat at the ground, decaying all around it and marking the area of effect from which the spell effects. While in it, any persons aside from the wielder takes 50% rank damage according to rank of the user (max of S) when within 5 meters of the center, 37.5% rank damage between 6-10 meters.
Strengths:- Allows for the user to hit multiple people at one time.
Weaknesses:- Will damage any ally within the range
- The AoE area created by this spell cannot be moved once it is made. It is a stagnate area that cannot be moved by any means.
- Allows for the user to hit multiple people at one time.
- Ability 2:
- Name: Harvesting Strike
Rank: User ranked (max of S)
Type: Death/Blood
Duration: 4/5/6/7/8 posts
Cooldown: 6/7/8/9/10 posts
Description: A red aura begins to cover the blade of their weapon. During which time, the users weapon becomes "cursed" and will siphon 5% health from any persons this weapon inflicts damage that would inflict wounds. As well as that, blood from these wounds is siphoned out and stored inside the staff of the weapon like a well. The 5% drained will be healed by the user as well, but cannot be used to affect multiple people in regaining 5% health.
Strengths:- This spell allows the user to gain health back while this spell is in use.
Weaknesses:- This spells duration cannot exceed the regen rules. In other words, it will not allow the user more than the normal 5% heal per post.
- Cannot be used during the duration of "Reaping of the Soul"
- This spell allows the user to gain health back while this spell is in use.
- Ability 3:
- Name: Rotting Locust
Rank: User rank (max of S)
Type: Death/Plague/DoT
Duration: 3/5/7/9/11 posts
Cooldown: 5/7/9/11/13 posts
Description: The user unleashes a swarm of magic locusts that are released from the scythe by dismantling the scythe in between the grips where the scythe is held. The swarm of locusts will travel outward in a 10/20/30/40/50 meter diameter. If an enemy has an open wound, the locusts can travel up to 10 meters further. When someone is afflicted by the Locusts, they take 30%/20%/15%/15%/13% per post during the duration. However, should someone use any healing spell, holy spell, or a fire spell that engulfs the body, the user can then rid themselves of the "plague". If the locusts do not make any contact, the spell goes on cooldown for half of it's normal cooldown but will additionally take 5% of the users mp.
Strengths:- While this spell is in effect, the user is considered "rotting".
Weaknesses:- This spell will not work on anyone is no persons is in range.
- Duration of the spell only applies for the actual DoT of the spell. The locusts actual range at the beginning of the spell is an instant effect only during that post.
- While this spell is in effect, the user is considered "rotting".
- Ability 4:
- Name: Harvesting of the Soul
Rank: One rank under user (Max of A)
Type: Death/supportive
Duration: 4/5/6/7/8 posts
Cooldown: 6/7/8/9/10 posts
Description: A gray aura begins to cover the blade of their weapon. During which time, the users weapon becomes "cursed" and will siphon 4% mp from any persons this weapon inflicts damage that would inflict wounds. As well as that, blood from these wounds is siphoned out and stored inside the staff of the weapon like a well. The 4% drained will be regained by the user as well, but cannot be used to affect multiple people in regaining 4% .
Strengths:- This spell allows the user to gain mp back while this spell is in use.
Weaknesses: [list]
[*]This spells duration cannot exceed the regen rules. In other words, it will not allow the user more than the normal 4% mp per post.
[*]Cannot be used during the duration of "Harvesting Strike" - This spell allows the user to gain mp back while this spell is in use.
Exposure: Any persons being effected to rotting will experience a 30% decrease to to movement and spell speeds.
Aura of Death: The very essence of Death, Itself, can instill fear into those the embodiment of Death comes across, causing them to either flee or try to fight them. This is caused by an aura that surrounds the user in a fifteen (15) meter diameter, encompassing everything within that given area. However, not only can this aura instill fear into anyone or anything it comes across, it also begins to slowly sap the life out of them. Anyone or anything that steps inside of this aura will succumb to the deadly effects of the life-taking Nether particles that surround the user. If a played character is caught within the aura for a total of five (5) posts, they can have as much as 2.5x user-ranked damage dealt to them. On top of that, the damage that is dealt to the person or creature inside of the aura is then restored back to the user for half of what was taken from them (1.25x user-ranked damage). It is not a continuous attack, as the aura will only take as much as 2.5x user-ranked damage from an opponent before it simply becomes cosmetic. As the user ranks up, the aura grows in size, extending to 30/45/60/75/90/105 meters and is able to be controlled by the user at will, such as flaring up or dying down its size. (Credit and permission granted by Marceline Anicetus.)
Last edited by Madison Richter on 27th February 2017, 10:03 am; edited 10 times in total