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• Patch Notes •                 • New User Guide •                • Guild Information •

    Intuitive Electromagnetism Magic

    OtakuMagnet
    OtakuMagnet

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 39
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Intuitive Electromagnetism Magic
    Second Skill:
    Third Skill:

    Completed Intuitive Electromagnetism Magic

    Post by OtakuMagnet 28th February 2017, 4:20 pm

    Primary Magic:
    intuitive Electromagnetism Manipulation
    Secondary Magic:
    N/a
    Caster or Holder:
    Caster Magic
    Description:
    Intuitive Electromagnetism manipulation allows Demetri to manipulate all forms of magnetism and some forms of electromagnetism without knowing the science behind it. Magnetism exist within all matter at a molecular level, magnetism is what holds an atom together, granted theses are rather weak and non-existent without a strong device or field to detect it; because of this he is not limited to just metal. However, seeing that generating such a power magnetic field may take time and concentration, Demetri will commonly rely on the manipulation of items with significantly strong magnetic fields.  Through simple magnetism Demetri can manipulate metal, generate strong magnetic force fields, construct complex machinery, manipulate the iron within the blood stream, and generate attacks constructed from pure magnetic energy. His control of magnetism comes to him with ease and almost second nature. Seeing that the world is not constructed from metal Demetri keeps scraps of metals compiled into ‘metallic globs’; each about the size of basketballs. The metal globs are constructed out of metal that can harden and melt with relatively ease; the globs can stretch and harden at will. However, Demetri’s abilities with electromagnetism is perhaps the most impressive and versatile. Through electromagnetism Demetri can generate almost impenetrable force fields, rearrange matter into metallic constructs, manipulate electricity, and perform a version of electrical telepathy.
    Strengths:
    • Because metal has a significantly strong and noticeable magnetic field, Demetri can manipulate, negate, or redirect easily metal based magic of the same rank or lower.
    • The Power of magnetism is limited only to the casters imagination. True users of magnetism can use this ability in both offensive or defensive ways, even for precise or AOE based attacks etc.

    Weaknesses;
    • The Power of magnetism is channeled through the user’s nervous system. Because of this placing to much strain on the body can leave problems with the casters nervous system, leave an electrochemical imbalance, and cause the caster to lose control of himself.
    • Sometimes certain spells and abilities can destroy his environment. Which can lead cause his allies to be hampered, or for the victors having a big mess to clean up. Either way it is a loose, loose situation
    • Certain materials are harder to manipulate with magnetism. Materials such as Wood, or plastic are much harder to manipulate and because of that without intense concentration and channeling manipulating these items may be impossible.

    Unique Abilities

    Metal Control; Demetri can manipulate 5 pieces of metals or summon 5 pieces of metal that he keeps in his magic space. He can control all of them through a ferromagnetic field, these items are usually the size of weapons, furniture, fences, and nothing overly large or heavy; ex cars. Each of these items has d-rank durability, c-rank flame magic can break the magnetic field, any flame magic above that can demagnetize the object for 4 post. The objects can be propelled or ‘thrown’ at a specific area this last 1 post at the most; the projectile is rather easy to predict and can be dodged with ease. The projectiles deal d-rank ranged unarmed damage; currently at D-rank Demetri can manipulate 5 of these metals and it increases by 3 for each level. The Durability Levels up as well but stops at B-rank. (Each metal can only be moved once during a post).

    Magnetic Authority; In order to not run out of metal or material needed to perform certain spells. Demetri at the start of combat creates a strong ambient ferromagnetic field within a 20-meter diameter around him; this can cause surrounding metals to attract to him and orbit around him harmlessly. Demetri can lengthen the diameter of the magnetic field at ease but the maximum is 20-meters. With rank the size increases another 10 meters.

    Remote Controlling; Demetri can use his powers of magnetism to guide metal or manipulate objects without touching them. With this he can open doors, stop cars, and non-combat oriented things like that. Also, using this Demetri can levitate himself and ‘fly’. Demetri can fly at a d-rank sprinting speed that increases with rank.


    D-rank Spells:


    Last edited by OtakuMagnet on 2nd March 2017, 6:26 pm; edited 1 time in total
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    Completed Re: Intuitive Electromagnetism Magic

    Post by Guest 2nd March 2017, 9:46 am

    Requests can be found in this color.
    OtakuMagnet wrote:
    Primary Magic:
    intuitive Electromagnetism Manipulation
    Secondary Magic:
    N/a
    Caster or Holder:
    Caster Magic
    Description:
    Intuitive Electromagnetism manipulation allows Demetri to manipulate all forms of magnetism and some forms of electromagnetism without knowing the science behind it. Magnetism exist within all matter at a molecular level, magnetism is what holds an atom together, granted theses are rather weak and non-existent without a strong device or field to detect it; because of this he is not limited to just metal. However, seeing that generating such a power magnetic field may take time and concentration, Demetri will commonly rely on the manipulation of items with significantly strong magnetic fields.  Through simple magnetism Demetri can manipulate metal, generate strong magnetic force fields, construct complex machinery, manipulate the iron within the blood stream, and generate attacks constructed from pure magnetic energy. His control of magnetism comes to him with ease and almost second nature. Seeing that the world is not constructed from metal Demetri keeps scraps of metals compiled into ‘metallic globs’; each about the size of basketballs. The metal globs are constructed out of metal that can harden and melt with relatively ease; the globs can stretch and harden at will. However, Demetri’s abilities with electromagnetism is perhaps the most impressive and versatile. Through electromagnetism Demetri can generate almost impenetrable force fields, rearrange matter into metallic constructs, manipulate electricity, and perform a version of electrical telepathy.
    Strengths:
    • Because metal has a significantly strong and noticeable magnetic field, Demetri can manipulate, negate, or redirect easily metal based magic of the same rank or lower.
    • The Power of magnetism is limited only to the casters imagination. True users of magnetism can use this ability in both offensive or defensive ways, even for precise or AOE based attacks etc.

    Weaknesses;
    • The Power of magnetism is channeled through the user’s nervous system. Because of this placing to much strain on the body can leave problems with the casters nervous system, leave an electrochemical imbalance, and cause the caster to lose control of himself.
    • Sometimes certain spells and abilities can destroy his environment. Which can lead cause his allies to be hampered, or for the victors having a big mess to clean up. Either way it is a loose, loose situation
    • Certain materials are harder to manipulate with magnetism. Materials such as Wood, or plastic are much harder to manipulate and because of that without intense concentration and channeling manipulating these items may be impossible.

    Unique Abilities

    Metal Control; Demetri can manipulate either surrounding objects with metal or summon four globs of liquid metal. The limit of manipulating individual objects at a time increase with rank and power; currently at D-rank he can manipulate 5. Each object does weak d-rank damage. The number of items manipulated individually increases by 3 when the user ranks up. What kind of damage? Unarmed or spell? I suggest making it unarmed damage as doing spell damage per hit with the objects is considerably overpowered, especially when the objects do not have a health gauge. Speaking of which, I would like them to have a duration and cooldown between uses.

    Magnetic Authority; In order to not run out of metal or material needed to perform certain spells. Demetri at the start of combat creates a strong ambient ferromagnetic field within a 20-meter diameter around him; this can cause surrounding metals to attract to him and orbit around him harmlessly. Demetri can lengthen the diameter of the magnetic field at ease but the maximum is 20-meters. With rank the size increases another 10 meters.

    Remote Controlling; Demetri can use his powers of magnetism to guide metal or manipulate objects without touching them. With this he can open doors, stop cars, and non-combat oriented things like that. Also using this Demetri can levitate himself and ‘fly’. Flight follows d-rank ruling but increases with rank. You can either have a long range of 20m and fly at 10m/s or you can fly at sprinting speed of D-rank and increase with rank.



    D-rank Spells:
    OtakuMagnet
    OtakuMagnet

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 39
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Intuitive Electromagnetism Magic
    Second Skill:
    Third Skill:

    Completed Re: Intuitive Electromagnetism Magic

    Post by OtakuMagnet 2nd March 2017, 6:28 pm

    I think I made the corrections, let me know if i missed anything ^.^
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    Completed Re: Intuitive Electromagnetism Magic

    Post by Guest 2nd March 2017, 6:48 pm

    Magnetic Wave needs the duration/cooldown stated in the section for it on the spell template. It cannot be in strengths/weaknesses.
    OtakuMagnet
    OtakuMagnet

    Player 
    Lineage : Warrior's Heart
    Position : None
    Posts : 39
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Intuitive Electromagnetism Magic
    Second Skill:
    Third Skill:

    Completed Re: Intuitive Electromagnetism Magic

    Post by OtakuMagnet 2nd March 2017, 6:53 pm

    Okay fixed it, sorry I accidentally placed it in the spoiler. The 3/4 is if he actually forces metal to follow the magnetic wave.
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    Completed Re: Intuitive Electromagnetism Magic

    Post by Guest 2nd March 2017, 9:37 pm

    Intuitive Electromagnetism Magic AESz729

      Current date/time is 21st November 2024, 10:52 pm