My item from completing The Hunter job
Name: Amplifier
Rank: Legendary
Type: Ring, Magic Item
Description: This item is one of many that have the same name, but they seem to repel each other from being worn by a single person. The Amplifier items all have unique abilities based on the wearer thus making it so no two Amplifier items have the same ability. This Amplifier item is a simple silver ring making it seem somewhat out of place when someone sees it being worn. This ring is able to re-size to fit any finger, but when it is removed the previous wearer is unable to cast any spells from their primary and secondary magic for 4 posts. Once the ring is on a new wearer it takes 4 posts to re-attune before it can start working again until then the previous user has a better chance of retrieving the ring.
Strengths:-Amplifies the wearer's Primary Magic
-Grants unique passives based on the wearer
-Re-sizes to any finger
Weaknesses:-Ring can be worn by anyone
-If removed the wearer can't cast for 4 posts
-Takes 4 posts to re-attune to a wearer after being removed
-Only one Amplifier item can be worn by a single person
Abilities:
Name: Boost!
Rank: A
Type: Buff
Description: This ability is rather simple it boosts any lightning spell used both in strengths and weaknesses so over all it is a double edged sword boost. This boost to the lightning spells consists of a 40% damage boost. Duration of any lightning spell with a duration of at least 2 posts is increased by 2 posts with the added side effect being the cooldown of all lightning spells are increased by 4 posts making it so some spells do last longer, but also makes them take longer to be used again. The charge time/cast delay is removed from all of Nightken's lightning spells, but due to this they become more erratic causing them to be more attracted to metal if they have that weakness and charge spells do not recieve a bonus to damage from normally having to charge up before use.
Strengths:-Increases Duration of all lightning spells that have a duration of at least 2 posts by 2 posts
-Removes the charge time/cast delay on all lightning spells, but doesn't apply bonus charge up damage
-Raises the damage of Nightken's lightning spells by 40%
Weaknesses:-Increases the Cooldown of all lightning spells used by 4 posts
-Causes most of the lightning spells to become more erratic
-All lightning spells that are redirected to metal are more attracted to it
-Changes any rank weakness to same rank as the lightning spell used if it has a rank higher weakness
Name: Double Cast
Rank: A
Type: Buff
Description: This ability makes casting high rank spells risky for Nightken since he will be using up twice as much MP. Whenever he cast a lightning spell it is automatically cast a gain at full MP cost for his rank making him have to plan his attacks even more carefully. When an AOE spell is used instead of having them overlapping the spell cast has its range increased by 50%, but still taking up the MP for the spell being used twice. There are several spells that can't be double cast which is an unknown factor of this ability, but they seem to be spells that are mostly utility. The main issue with this ability is that it isn't able to be toggled on and off like some abilities which means Nightken can either deal with the negatives of this item while benefiting from it at the same time or fight without it.
Strengths:-Can change a bad situation around
-Any AOE lightning spells used instead of actually being overlapping it increases the range by 50%
-Can overwhelm an enemy with the sheer amount of spells being cast
Weaknesses:-Makes combat with the use of spells trickier
-Isn't able to toggle it on and off
-Causes Nightken to consume MP much faster
-There are several spells that can't be double cast. List of spells that can't be double cast: Lightning Body(D), Recharge(C), Siphon(S), Disperse(A), Thunder Planet(A)
Name: Amplifier
Rank: Legendary
Type: Ring, Magic Item
Description: This item is one of many that have the same name, but they seem to repel each other from being worn by a single person. The Amplifier items all have unique abilities based on the wearer thus making it so no two Amplifier items have the same ability. This Amplifier item is a simple silver ring making it seem somewhat out of place when someone sees it being worn. This ring is able to re-size to fit any finger, but when it is removed the previous wearer is unable to cast any spells from their primary and secondary magic for 4 posts. Once the ring is on a new wearer it takes 4 posts to re-attune before it can start working again until then the previous user has a better chance of retrieving the ring.
Strengths:-Amplifies the wearer's Primary Magic
-Grants unique passives based on the wearer
-Re-sizes to any finger
Weaknesses:-Ring can be worn by anyone
-If removed the wearer can't cast for 4 posts
-Takes 4 posts to re-attune to a wearer after being removed
-Only one Amplifier item can be worn by a single person
Abilities:
Name: Boost!
Rank: A
Type: Buff
Description: This ability is rather simple it boosts any lightning spell used both in strengths and weaknesses so over all it is a double edged sword boost. This boost to the lightning spells consists of a 40% damage boost. Duration of any lightning spell with a duration of at least 2 posts is increased by 2 posts with the added side effect being the cooldown of all lightning spells are increased by 4 posts making it so some spells do last longer, but also makes them take longer to be used again. The charge time/cast delay is removed from all of Nightken's lightning spells, but due to this they become more erratic causing them to be more attracted to metal if they have that weakness and charge spells do not recieve a bonus to damage from normally having to charge up before use.
Strengths:-Increases Duration of all lightning spells that have a duration of at least 2 posts by 2 posts
-Removes the charge time/cast delay on all lightning spells, but doesn't apply bonus charge up damage
-Raises the damage of Nightken's lightning spells by 40%
Weaknesses:-Increases the Cooldown of all lightning spells used by 4 posts
-Causes most of the lightning spells to become more erratic
-All lightning spells that are redirected to metal are more attracted to it
-Changes any rank weakness to same rank as the lightning spell used if it has a rank higher weakness
Name: Double Cast
Rank: A
Type: Buff
Description: This ability makes casting high rank spells risky for Nightken since he will be using up twice as much MP. Whenever he cast a lightning spell it is automatically cast a gain at full MP cost for his rank making him have to plan his attacks even more carefully. When an AOE spell is used instead of having them overlapping the spell cast has its range increased by 50%, but still taking up the MP for the spell being used twice. There are several spells that can't be double cast which is an unknown factor of this ability, but they seem to be spells that are mostly utility. The main issue with this ability is that it isn't able to be toggled on and off like some abilities which means Nightken can either deal with the negatives of this item while benefiting from it at the same time or fight without it.
Strengths:-Can change a bad situation around
-Any AOE lightning spells used instead of actually being overlapping it increases the range by 50%
-Can overwhelm an enemy with the sheer amount of spells being cast
Weaknesses:-Makes combat with the use of spells trickier
-Isn't able to toggle it on and off
-Causes Nightken to consume MP much faster
-There are several spells that can't be double cast. List of spells that can't be double cast: Lightning Body(D), Recharge(C), Siphon(S), Disperse(A), Thunder Planet(A)
Last edited by Nightken on 25th February 2017, 12:27 pm; edited 2 times in total