Human Instrumentality
Primary Magic: Human Instrumentality
Secondary Magic: N/A
Caster or Holder: Summon
Description:
Once blood is drawn, the user will be able to summon an angel to help them fight. The blood has to be drawn by the user, and not the enemy. If user is extremely weak, Angels’ can call upon divines to help get the user back on their feet.
Kyoko is not very accustomed to using magic, so she has not yet mastered her summoning. Angels are not forgiving, and do not pardon her mistakes. With that said, it doesn't necessarily mean they are merciless, they are helping her fight after all. Kyoko does not know how to fully command Angels’ yet, since she has not fully proven her worth.
(Note: not every Angel will have a halo, only a few of them do.)
Primary Magic: Human Instrumentality
Secondary Magic: N/A
Caster or Holder: Summon
Description:
Once blood is drawn, the user will be able to summon an angel to help them fight. The blood has to be drawn by the user, and not the enemy. If user is extremely weak, Angels’ can call upon divines to help get the user back on their feet.
Kyoko is not very accustomed to using magic, so she has not yet mastered her summoning. Angels are not forgiving, and do not pardon her mistakes. With that said, it doesn't necessarily mean they are merciless, they are helping her fight after all. Kyoko does not know how to fully command Angels’ yet, since she has not fully proven her worth.
(Note: not every Angel will have a halo, only a few of them do.)
Strengths:
- Most angels have a significantly large attack range
- Since angels are ethereal, the chances of them missing a hit are very low.
- Blood to summon angels is easy to find, but painful.
Weaknesses:
- Angel can get bored, and return to heaven if it so chooses.
- If the angel is hit with any type of dark/shadow/etc magic, it will deal -15hp to user and retreat.
- If Angels’ halo is hit, it will self destruct.
- Angels’ sight can be compromised in snow and sometimes partially blinded.
Lineage:
Chaos Eye
Unique Abilities:
- Angels’ can call upon divines to heal user, healing them for 5% hp every other post.
- Angels’ can self destruct when battle is at a stalemate, dealing player rank damage to the enemy. Although this means the angel will instantly return to heaven and go into cooldown and cannot be used again until the cooldown is over.
- Angels’ do 25% more damage in thunderstorms.
Spells:
- D-rank:
- Ramiel:
- Name: Ramiel
Rank: D
Type: Summon, Offense
Duration: 3
Cooldown: 4
Description:
Active Ability: Ramiel floats 3 meters off the ground. It screams, firing a particle beam into a target to deal D-rank damage. This ability is instant and afterwards goes on a cooldown for 4 posts.
Passive Ability: While Ramiel is out the user and allies gain the ability to float a few meters off the ground as long as they are within 15 meters of the summon.
Strengths:- Particle beam has very long range, and can hit the enemy from as far as 15.1 meters away.
Weaknesses:- The Angels’ halo can be easily damaged every time it prepares for an attack.
- It does not move so it is very easy to hit.
- Particle beam has very long range, and can hit the enemy from as far as 15.1 meters away.
- Leliel:
- Name: Leliel
Rank: D
Type: Summon, Offense
Duration: 3
Cooldown: 4
Description:
Active Ability: The shadow of this Angel will swallow the opponent and spit them out up to 15 meters away after dealing D-rank damage. This ability is instant and afterwards goes on a cooldown for 4 posts.
Passive Ability: Once per post Kyoko can teleport up to 15 meters away.
Strengths:- Add more time for user to flee if needed.
Weaknesses:- Can often engulf the user as well.
- Can easily be avoided by long range attacks.
- Add more time for user to flee if needed.
- Armisael:
- Name: Armisael
Rank: D
Type: Summon, Offense
Duration: 3
Cooldown: 4
Description:
Active Ability: Becomes a spear-like beam of light for the user to throw to cut through the opponent, dealing D-rank damage. This ability is instant and afterwards goes on a cooldown for 4 posts.
Passive Ability: While Armisael is out Kyoko gains a 25% increase in speed.
Strengths:- Can disarm the enemy if they are of equal or lower rank.
Weaknesses:- Wielding Holy light will also do 1HP damage to user for each second it is held.
- Can be deflected with a high ranking shield.
- Can disarm the enemy if they are of equal or lower rank.
- Arael:
- Name: Arael
Rank: D
Type: Summon, Offense
Duration: 3
Cooldown: 4
Description: A giant eye-like Angel, with a wingspan of 4 meters.
Active Ability: Gets inside the enemy's head if they are within 15 meters, dealing D-rank damage from within. This can only be used on NPCs, to use on playable character it needs OOC permission.
A Visible beam of light will stream from the Angels’ pupil to the enemy’s forehead. This ability is instant and afterwards goes on a cooldown for 4 posts.
Passive Ability: Gives Kyoko the power of telepathy, able to communicate with allies up to 15 meters away as long as OOC permission is granted.
Strengths:- Psychological damage is hard to dodge, though not impossible.
Weaknesses:- The beam of light can be cut, halting the Angels’ attack.
- If the opponent is a god slayer, the Angel will have a harder time attacking.
- Psychological damage is hard to dodge, though not impossible.