Player Versus Player otherwise known as PVP is a dreaded topic on this site for a number of people since most people attempt to avoid it like the plague. However, we should face our dread toward this aspect of the site and address it rather than trying to cover it up and avoid it. I know a number of people are going to speak out against this type of suggestion by saying such things as:
Lionel, the site isn’t designed for PVP but focuses only developing your character and plot.
Lionel, PVP would cause a lot of people a ton of grief and such since the mods would have to regrade all of the magic.
Now I understand that a number of people will state the first reason to me, and I won’t disagree with that fact. Character development and plot are an important aspect of the site. But the issue arises from when your character needs conflict, and you are only able to use one or two sources for that external conflict from another player. Currently, PVP is limited to only doing it with people you trust and people you get along with for a ton of people. Doesn’t that sound wrong? It is a clear indicator that certain aspects of the situation need to be improved and such. Improving PVP would also make things in events that have PVP aspects flow easier and keep the number of times mods have to intervene in topics down a bit more.
Now, what should be done to fixed the PVP situation? Well, that is the real issue at hand because everyone would have different suggestions on how to do that. But right now, we could start with a few little patches slowly fixing the system so that way it won’t be a huge overhaul and all of the applications won’t have to be pulled for a ton of people. One suggestion would be to divide Unique Abilities into two portions, where you have the PVE aspect which is for plot, jobs, and such and then you have the PVP aspect. Another one would be to give greater detail to the amount of time it takes to execute a spell since there is usually a bit of start-up time or lag especially when it comes to summoning and such. These are just a few of the small ideas I have in mind. But the reason for this topic is to discuss it more so that way we can improve the situation. And to hear people's reasoning as to why a more solid PVP aspect shouldn't be added.
Lionel, the site isn’t designed for PVP but focuses only developing your character and plot.
Lionel, PVP would cause a lot of people a ton of grief and such since the mods would have to regrade all of the magic.
Now I understand that a number of people will state the first reason to me, and I won’t disagree with that fact. Character development and plot are an important aspect of the site. But the issue arises from when your character needs conflict, and you are only able to use one or two sources for that external conflict from another player. Currently, PVP is limited to only doing it with people you trust and people you get along with for a ton of people. Doesn’t that sound wrong? It is a clear indicator that certain aspects of the situation need to be improved and such. Improving PVP would also make things in events that have PVP aspects flow easier and keep the number of times mods have to intervene in topics down a bit more.
Now, what should be done to fixed the PVP situation? Well, that is the real issue at hand because everyone would have different suggestions on how to do that. But right now, we could start with a few little patches slowly fixing the system so that way it won’t be a huge overhaul and all of the applications won’t have to be pulled for a ton of people. One suggestion would be to divide Unique Abilities into two portions, where you have the PVE aspect which is for plot, jobs, and such and then you have the PVP aspect. Another one would be to give greater detail to the amount of time it takes to execute a spell since there is usually a bit of start-up time or lag especially when it comes to summoning and such. These are just a few of the small ideas I have in mind. But the reason for this topic is to discuss it more so that way we can improve the situation. And to hear people's reasoning as to why a more solid PVP aspect shouldn't be added.