Magic
Primary Magic: Soul of The Werewolf
Secondary Magic: - - -
Caster or Holder: Caster
Description:
(In order: Before Magic Use, During Magic Use, During Almighty Wolf)
The Aux Clan, a group of men and women of Midian heritage, known for their beastly curse of the Fenrir. Every generation, a set number of boys and girls inherit the beastly power of the Fenrir spirit, a Norse demon that takes the form of a gigantic wolf. Many attributes come from such a power. Such as superhuman strength, speed, or resilience. Essentially, modern day werewolves. However, no member of the Aux had successfully inherited all three attributes. Most only excel at one or two, or perhaps all three (but all being weakened), leaving several combinations available to them. For example, a wizard that is both resilient and strong, but slow. A quick and offensive wizard, but it can only take so many hits. Much like a glass cannon, and so on. Ezra specializes in defense and offense, being able to take a hit while giving them. In groups, he would often be assigned as your typical 'DPS'.
Ezra combines the curse of his people with his inheritance to bring massive power to the playing field. With the combination of both physical and magical attacks, Ezra becomes a powerful opponent to anyone. Ezra utilizes his environment to expand his arsenal, relies on his own resilience and power to strike enemies down, and trusts he can wear his enemy down without depending on his offensive capability.
Strengths:
Weaknesses:
Unique Abilities:
Primary Magic: Soul of The Werewolf
Secondary Magic: - - -
Caster or Holder: Caster
Description:
(In order: Before Magic Use, During Magic Use, During Almighty Wolf)
The Aux Clan, a group of men and women of Midian heritage, known for their beastly curse of the Fenrir. Every generation, a set number of boys and girls inherit the beastly power of the Fenrir spirit, a Norse demon that takes the form of a gigantic wolf. Many attributes come from such a power. Such as superhuman strength, speed, or resilience. Essentially, modern day werewolves. However, no member of the Aux had successfully inherited all three attributes. Most only excel at one or two, or perhaps all three (but all being weakened), leaving several combinations available to them. For example, a wizard that is both resilient and strong, but slow. A quick and offensive wizard, but it can only take so many hits. Much like a glass cannon, and so on. Ezra specializes in defense and offense, being able to take a hit while giving them. In groups, he would often be assigned as your typical 'DPS'.
Ezra combines the curse of his people with his inheritance to bring massive power to the playing field. With the combination of both physical and magical attacks, Ezra becomes a powerful opponent to anyone. Ezra utilizes his environment to expand his arsenal, relies on his own resilience and power to strike enemies down, and trusts he can wear his enemy down without depending on his offensive capability.
Strengths:
- Ezra's offense normally relies on his environment, but also excels in hand to hand combat.
- A strong defense is an unstoppable force. Beast of Man specializes in defense and stuns.
- Ezra deals 25% more damage to Caster Wizards as opposed to Holder Wizards.
Weaknesses:
- Beast of Man specializes in defense and offense with the sacrifice of speed.
- Ezra suffers 75% more damage from silver weapons.
- Ezra suffers 15% more damage from monster slaying magics.
- Ezra deals 25% less damage for silver armors.
- Lineage:
- Lineage: Caine’s Descent
Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal. During this state, the user becomes insane, and will attack anything they see. Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
Unique Abilities:
- Bloodbath - When in the presence of blood, Ezra gains the ability to active Bloodbath. Ezra loses his rationality and reason when this UA is activated, given a 50% speed and offense boost while in this state, but also taking 35% more damage and 85% more damage from silver weapons. This ability reflects a true werewolf.
- Superhuman Senses - As a werewolf, it is only essential to have superhuman senses! Ezra heightens his senses, and tunes into all of the human senses in order to succeed. His awareness has enhanced, and is able to detect even the slightest motions within 45 meters of himself. This includes sight, smell, taste, touch, hearing, etc. This makes it difficult to ambush him, and improves his reaction time. His enhanced sight makes it easy to follow targets that would normally be too fast for the eye to follow (able to observe fast targets at equal rank, lower rank, and one rank above).
- Second Chance - At the beginning of any thread or duel, Second Chance is automatically applied after defensive spells have shattered. It lasts 6 posts, but has a 7 post cooldown. It can take up to 3 A-ranks before shattering, or the equivalent.
- Strength of A Monster - With superhuman strength, Ezra is capable of lifting objects several time his size and weight and weaponize them. Any weaponized objects used for the intent of offense deals user ranked damage. Strength of A Monster, as shown, has immense strength. Ezra is able to smash his environment with his body, his maximum AoE being 45 meters. Deals no damage, just changes and destroys the environment and causes collateral damage.
- Always A Step Ahead - Which each rank, Ezra's body parts that include the hands, feet, or mouth, adjusts to deal 50% user ranked spell damage.
- ”Signature Spells”:
- ”Dash”:
Name: Dash
Rank: A
Type: Mobility
Duration: Instant
Cooldown: No CD (Signature)
Description: Once per post, Ezra extends power to any of his limbs to thrust himself 80 meters in any direction. Because of a werewolf’s superhuman speed, it looks as if he were teleporting. But that is not the case.
Strengths:- A spell used to quickly engage or disengage.
Weaknesses:- This has no offensive potential, nor defensive.
- The range at which he dashes is not wide.
- A spell used to quickly engage or disengage.
- ”Alpha Fangs”:
- Name: Alpha Fangs
Rank: D
Type: Offense
Duration: Instant
Cooldown: 3 Posts
Description: Ezra bites into his opponents, dealing basic D-rank damage (20 HP).
Strengths:- Deals basic damage.
Weaknesses:- No special attributes.
- Useless if mouth is sealed.
- Deals basic damage.
- ”D-rank”:
- ”Howl of The Omega”:
Name: Howl of The Omega
Rank: D
Type: Supportive
Duration: 3 Posts
Cooldown: 2 Posts
Description: Ezra takes a deep breath and howls, dealing basic D-rank damage to all enemies within 25 meters of him (20 HP).
Strengths:- A simple spell with a simple effect.
Weaknesses:- Basic damage.
- Not a lot of range.
- A simple spell with a simple effect.
- Fur of a Beast:
Name: Fur of a Beast
Rank: D
Type: Defensive
Duration: 3 Posts
Cooldown: 2 Posts
Description: Ezra's body glows briefly before Fur of a Beast is applied. By casting this spell, his 'hide' hardens and is placed over himself or another, capable of absorbing 3 D-ranks worth of damage (60 HP) before shattering.
Strengths:- An easy-to-use battle defense.
Weaknesses:- Cannot absorb overwhelming amounts of damage.
- A mediocre spell.
- An easy-to-use battle defense.
- Superhuman Aid:
- Name: Superhuman Aid
Rank: D
Type: Supportive
Duration: Instant
Cooldown: 3 Posts
Description: Ezra licks a wound of his or another and restores 20 HP.
Strengths:- Restores health.
Weaknesses:- Doesn't increase max HP.
- Does not absorb damage, just extends his health.
- Restores health.
- Omega Pack:
Name: Omega Pack
Rank: D
Type: Buff, Summon
Duration: 3 Posts
Cooldown: 2 Posts
Description: Ezra summons a group of small, scrawny, shadow-like wolves. Useless, weak omegas! However, they're good for something. The Omega Wolves share a health bar (50 HP) and provide a speed buff to Ezra, enhancing his speed by 25%. The wolves themselves deal no damage, and run twice as fast at D-rank sprinting speed.
Strengths:- A simple spell with a simple effect.
Weaknesses:- Deals no damage.
- Provides small buff.
- A simple spell with a simple effect.
- C-rank:
- Mighty Wolf:
Name: Mighty Wolf
Rank: C
Type: Buff
Duration: 5 Posts
Cooldown: 3 Posts
Description: Ezra's nose twitches, giving him a 25% offense boost.
Strengths:- A simple spell with a simple effect.
Weaknesses:- Deals no damage itself.
- Small buff.
- A simple spell with a simple effect.
- Fangs of The Wolf:
Name: Fangs of The Wolf
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4 Posts
Description: Ezra bares his fangs and bites into an opponent, draining 15% of their MP and dealing 50% C-rank damage.
Strengths:- A simple spell with a simple effect.
Weaknesses:- Small amount of MP.
- Does not restore his own.
- A simple spell with a simple effect.
- Kissing The Wound:
Name: Kissing The Wound
Rank: C
Type: Healing
Duration: Instant
Cooldown: 4 Posts
Description: Ezra hangs his tongue out as wounds will close up while emitting steam. He feels a surge of recovery go through him as he restores up to 60 HP.
Strengths:- Simple healing spell.
Weaknesses:- May leave the user vulnerable himself.
- Deals no damage.
- Simple healing spell.
- Will of The Beast:
Name: Will of The Beast I
Rank: C
Type: Battle Cry, Supportive
Duration: Instant
Cooldown: 3 Posts
Description: When stunned or suffering from a status ailment, with one battle cry, Ezra can overcome this by mere willpower. Any one debuff or stun C-rank and lower used on Ezra is automatically removed.
Strengths:
Great for situations where he is stunned or debuffed.
Weaknesses:- Only removes one stun or debuff.
- Only C-rank and lower.
- Only removes one stun or debuff.
- Cry of The Wolf I:
Name: Cry of The Wolf I
Rank: C
Type: Battle Cry, Repel
Duration: Instant
Cooldown: 4 Posts
Description: With a menacing cry, Ezra shouts and forces one spell, C-rank and lower, into cooldown.
Strengths:
Great for projectiles
Weaknesses:- Cannot force summons, instant spells, holder items, or abilities into cooldown.
- Only C-rank and lower.
- Cannot force summons, instant spells, holder items, or abilities into cooldown.
- Howl of Tyranny:
Name: Howl of Tyranny
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4 Posts
Description: Ezra takes a deep breath and howls, dealing basic C-rank damage to all within 25 meters of Ezra.
Strengths:- Inflicts sound damage.
Weaknesses:- Does not effect anyone who is deaf.
- Can be prevented by muting him in some way.
- Inflicts sound damage.
- Lone Wolf:
Name: Lone Wolf
Rank: C
Type: Summon
Duration: 5 Posts
Cooldown: 6 Posts
Description: A shadow-like wolf appears from the darkness, alone. The wolf deals basic C-rank summon damage (19 DMG) and has standard C-rank HP (150).
Active:
When the Lone Wolf vanishes, or is on the verge of death. Ezra has the choice of absorbing the remaining health.
Strengths:
An unpredictable enemy, ready to do anything.
Weaknesses:- Cannot heal itself.
- Has no defenses.
- Cannot heal itself.
- Tough Hide:
Name: Tough Hide
Rank: C
Type: Defensive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Ezra's muscles tighten. Ezra is able to withstand 3 C-ranks. (120 HP)
Strengths:- An advanced defense, ready for all attacks.
Weaknesses:- Does not make Ezra resistant.
- No special attributes.
- An advanced defense, ready for all attacks.
- B-rank:
- Underbelly:
Name: Underbelly
Rank: B
Type: Defensive
Duration: 6 Posts
Cooldown: 4 Posts
Description: Ezra's body glows briefly before Underbelly is applied. By casting this spell, a defensive shield is placed over himself or another, capable of absorbing 3 B-ranks worth of damage (180 HP) before shattering.
Strengths:- An advanced barrier that absorbs certain amounts of damage.
Weaknesses:- A simple defense with no special attributes.
- No healing capability.
- An advanced barrier that absorbs certain amounts of damage.
- Blood Boil:
Name: Blood Boil
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 5 Posts
Description: Ezra becomes enraged, his body heating up by indescribable levels and heats the ground within 50 meters of him. The ground begins to smoke and crack small fires. Anyone who touches him or the ground within 50 meters of Ezra suffers basic B-rank damage.
Strengths:- A spell based on emotion, magically fueled.
Weaknesses:- Those who are airbourne completely avoid it.
- Weak against Water Mages.
- A spell based on emotion, magically fueled.
- Eclipse Howl:
Name: Eclipse Howl
Rank: B
Type: Supportive
Duration: 6 Posts
Cooldown: 4 Posts
Description: Ezra howls, the sky losing its light and a dome of darkness engulfs the area within 50 meters of him. The area is pitch black, and opponents caught within the dome cannot see. However, Ezra can. Opponents and summons must rely on quick wit and enhanced senses to make out of the Dome of Shadows alive!
Active:
Voices from the unknown void that is Eclipse Howl appear in the dome, and mimic the voice and presence of Ezra. This toys with the opponent's senses, making them see, hear, and feel things that aren't really there.
Strengths:- Those who manipulate shadows find themselves useless in this situations. Darkness and shadows are not the same thing!
Weaknesses:- Those who have abilities that grant them clear vision in the dark find this spell ineffective.
- Those with higher ranking Darkness Magic are effected little by this.
- Those who manipulate shadows find themselves useless in this situations. Darkness and shadows are not the same thing!
- Terrible Screech:
Name: Waning Moon Howl
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 5 Posts
Description: Ezra takes deep breaths before releasing a low pitched howl. Ezra and those whom he considers a part of his pack are released from any stuns or illusions within 50 meters, B-rank and below.
Strengths:- A powerful spell that frees him and his comrades.
Weaknesses:- Those who are deaf are not effected.
- Those outside the area only hear a simple howl.
- A powerful spell that frees him and his comrades.
- Beta Wolf:
Name: Beta Wolf
Rank: B
Type: Summon, Offensive
Duration: 6 Posts
Cooldown: 4 Posts
Description: Ezra summons a shadow-figure in the shape of a wolf. The summon has a 35% speed and offense boost.
Active:
The Beta can phase in and out of shadows, undetected.
Strengths:- Can travel around, undetected.
Weaknesses:- Deals basic damage.
- Simple summon, despite its power.
- Can travel around, undetected.
- Recovery:
Name: Recovery
Rank: B
Type: Healing
Duration: Instant
Cooldown: 4 Posts
Description: Ezra licks his teeth or licks another, as a surge of health runs through him. Ezra's wounds close with steam emitting from them, restoring 90 HP.
Strengths:- A healing spell that recovers damage taken, allowing for new opportunities.
Weaknesses:- May not be useful in certain situation.
- No healing over time, and cannot heal others.
- A healing spell that recovers damage taken, allowing for new opportunities.
- A-rank:
- Bloodlust:
Name: Bloodlust
Rank: A
Type: Supportive
Duration: 7 Posts
Cooldown: 5 Posts
Description: Ezra’s eyes glow red and a sudden sensation of danger arises in the atmosphere. Ezra's speed and offense increase by 50%.
Strengths:- Enhances Ezra's brawn and speed.
Weaknesses:- No defensive capability.
- No healing capability.
- Enhances Ezra's brawn and speed.
- Wolf's Talons:
Name: Wolf's Talons
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5 Posts
Description: Ezra's claws glow, now being able to actually grab someone's magic. A reflection spell, Ezra can grab any magical energy and aim it back at an opponent with the original damage. Any spell he reflects that is of higher caliber can still be reflected, but he suffers the damage this time.
Strengths:- Utilizes others' magics against them.
Weaknesses:- Can't reflect buffs.
- Can't reflect UAs.
- Utilizes others' magics against them.
- Full Moon Howl:
- Name: Full Moon Howl
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5 Posts
Description: Ezra takes a big, deep breath before releasing a powerful howl with high volume that can be heard up to 75 meters away. All foes who are within the 75 meter AoE are inflicted with A-rank damage. The howl has such powerful sound waves that it devastates the area around it, and sends powerful winds that blows debris away.
Strengths:- A powerful spell that relies on sound than physical attacks.
Weaknesses:- Those who are deaf are unaffected.
- Sound magic users get a 50% resistance.
- A powerful spell that relies on sound than physical attacks.
- Battlescars:
Name: Battlescars
Rank: A
Type: Healing
Duration: Instant
Cooldown: 5 Posts
Description: Ezra's wounds began to emit steam, as they rapidly regenerate. Ezra restores 120 HP.
Strengths:- Doesn't cleanse poison.
Weaknesses:- No offensive capability.
- Doesn't stop bleeding.
- Doesn't cleanse poison.
- Gale Winds:
Name: Gale Winds
Rank: A
Type: Defensive
Duration: Instant
Cooldown: 5 Posts
Description: Ezra inhales and exhales the air, sending a dangerous wave of wind in all directions, being able to blow away opponents and magical energy of equal or lower rank away with the gust, or misdirect and knock opponents one rank above away by 30 meters. The AoE is a circle that effects anything it’s AoE within 75 meters. How it works is that when Ezra punches the air, a gust of wind is pushed forward, and pushes away or misdirects any magical energy. For example, if someone creates an explosion of any element with their magica, Ezra can use this spell to blow the explosion away from him. If the spell is returned to the opponent, the opponent suffers their own original damage. i.e, if the explosion is pushed back to the enemy, the enemy suffers their own damage. Anyone of equal or lower caught in the wind is pushed back with the sprinting speed of a basic A-rank wizard.
Strengths:- A powerful spell that prevents detrimental attacks from inflicting Ezra.
Weaknesses:- Deals no damage.
- Only affects the area around the user.
- A powerful spell that prevents detrimental attacks from inflicting Ezra.
- Almighty Werewolf:
- Name: Almighty Werewolf
Rank: A
Type: Offensive, Defensive
Duration: 7 Posts
Cooldown: 5 Posts
Description: Ezra’s most powerful ability, Almighty Werewolf, turns Ezra into a 15 foot tall werewolf. In this form, all stats are boosted by 45%, but, takes 45% more damage in return. His sprint speed is doubled, but that does not affect the distance of dashes. Reflexes and reaction time are enhanced. Those who do not wear defensive equipment and have elemental magic suffer 30% more damage from attacks.
Almighty Howl (active): Ezra takes all of the damage he has sustained for the duration of the spell and releases it in one immense wave of raw magic energy. Ezra has no control over the direction of this ability, and all damage he has sustained remains. The original AoE of this ability is 40 meters, but increases by 10 meters with each additional attack. If the damage sustained originates from an S-rank spell or above, only 45% is released and the rest is absorbed. This can only be done in the last post of the duration
Strengths:- A powerful spell that tunes into Ezra’s inner power, unleashing a mighty force.
Weaknesses:- Easily backfires on Ezra.
- Silver weapons deal 75% more damage in this form.
- A powerful spell that tunes into Ezra’s inner power, unleashing a mighty force.
Last edited by Ezra Aurence on 26th April 2017, 2:44 pm; edited 6 times in total