So Holder magic has come to be an issue recently with people abusing the fact that holder items cannot be broken and then registering them as a weapon/armor/item to have a indestructible holder item.
So a quick fix to this can be we make it so if they register the item that it has a durability equal to the rules of the rank of item(if they don't register the item it stays a regular item with no abilities but it indestructible). Then we can go with..
1. Saying that the weapon loses all of its abilities if it breaks but can still be used as a conduit for spells.
2. We go with each holder item having a regen time for when it is repaired in a thread after breaking. I'm thinking 3 posts in PvP and 1 post outside of PvP(This has to be a post that is decently sized depending on the thread) and while broken the user cannot use any of the item's abilities but can use spells that can work while the weapon is broken. - This is my pick.
Also there was a mention of UAs being needed to give your item abilities in your magic if you do not register it which I think you should be allowed both as a holder magic user which gives holder magic a uniqueness that other magic does not have due to them focusing so much on the item they use. Also we should have it that holder weapons cannot be eaten by the slayer using them.
This is due to a idea someone had that they could just eat the 'holder' bone weapon they had as a bone slayer and just eat it continuously. I know it goes against the rules already because if a slayer is a holder that means they are creating the weapons they use which means they can't eat it and also slayers are naturally casters to begin with so yeah. Lots of bs but to avoid it we can add that as a rule. Also if they have a secondary that has a holder item of the element that they can eat that they cannot eat it because it is indestructible. If they register the item and eat it then they will have to eat it all and will have to replace that item(either buying a new one or doing a certain amount of words in a thread)
What do you guys think? Which do you like more out of the options? And anything you want to add?
So a quick fix to this can be we make it so if they register the item that it has a durability equal to the rules of the rank of item(if they don't register the item it stays a regular item with no abilities but it indestructible). Then we can go with..
1. Saying that the weapon loses all of its abilities if it breaks but can still be used as a conduit for spells.
2. We go with each holder item having a regen time for when it is repaired in a thread after breaking. I'm thinking 3 posts in PvP and 1 post outside of PvP(This has to be a post that is decently sized depending on the thread) and while broken the user cannot use any of the item's abilities but can use spells that can work while the weapon is broken. - This is my pick.
Also there was a mention of UAs being needed to give your item abilities in your magic if you do not register it which I think you should be allowed both as a holder magic user which gives holder magic a uniqueness that other magic does not have due to them focusing so much on the item they use. Also we should have it that holder weapons cannot be eaten by the slayer using them.
This is due to a idea someone had that they could just eat the 'holder' bone weapon they had as a bone slayer and just eat it continuously. I know it goes against the rules already because if a slayer is a holder that means they are creating the weapons they use which means they can't eat it and also slayers are naturally casters to begin with so yeah. Lots of bs but to avoid it we can add that as a rule. Also if they have a secondary that has a holder item of the element that they can eat that they cannot eat it because it is indestructible. If they register the item and eat it then they will have to eat it all and will have to replace that item(either buying a new one or doing a certain amount of words in a thread)
What do you guys think? Which do you like more out of the options? And anything you want to add?
Last edited by Cirven on 23rd January 2017, 8:29 pm; edited 2 times in total