Name: Dulcina
Rank: Legendary
Type: sword (Zweihänder)
Description:
Strengths:
Weaknesses:
Rank: Legendary
Type: sword (Zweihänder)
Description:
- Spoiler:
Strengths:
- Length- The weapon has a longer reach than most common swords.
- Weight- It has a lot of weight behind it, allowing for more powerful strokes.
Weaknesses:
- Weight- The sword weighs more than an average sword, taking up a lot of the wielder's strength.
- Length- It is on the taller end for Corliss, making it more difficult for her to wield.
- Speed- as a heavy sword, it takes longer to swing than most, causing the wielder to be slower than most.
- Sugar Rush:
- Name: Sugar Rush
Rank: A (User Rank)
Duration: 5
Cooldown: 6
Description: Sugar Rush gives Dulcina’s wielder a temporary speed boost of 15% at D rank, increasing by 15% per rank. During it’s duration, the wielder and weapon is surrounded by a bright pink aura of light.
Strengths:- Speed- has the advantage of timing.
- Surprise- enemies who are used to the wielder’s normal tempo will have a hard time adjusting
to the new speed. - Bright- Can be used as a light source for its duration.
Weaknesses:- Reflexes- doesn't allow much time for the user to adjust to their newfound speed, causing timing issues.
- Giveaway- as the wielder glows for the duration, they can be spotted easily in the dark.
- Knockout- only buffs the wielder, and only can affect them while Dulcina is in hand, allowing for the ability to go into premature cooldown if knocked from the wielder’s hand
- Obvious- From the blatant nature of a pink glow, enemies could infer that the wielder is undergoing a buff of some kind and make efforts to watch out for them.
- Speed- has the advantage of timing.
- Sugar High:
Name: Sugar High
Rank: A (User Rank)
Duration: 3
Cooldown: 5
Description: Dulcina temporarily steals health from enemies and gives it to the wielder’s party members at random, based on the hits landed. Depending on the damage done, a random party member will receive 50% of the health taken from the enemy who was hit by Dulcina. Even after the ability ends, the healing lasts.
Strengths:- Healing- offers healing to party members.
- Multiplicity- Allows for multiple party members to be affected.
- Hit-based-Can affect a wide range of opponents within its duration.
Weaknesses:- Random- Cannot decide which teammates are healed, allowing for a perfectly healthy teammate to be healed while a dying party member died.
- Hit-based- relies solely on what hits the wielder can get in.
- Half- only gives 50% of the damage back.
- Short- doesn’t last long.
- Healing- offers healing to party members.
Last edited by Corliss on 13th January 2017, 2:06 pm; edited 3 times in total